Viva Piņata: Pocket Paradise Review

Breeding marvellous.

Version tested: DS

It's not often that the DS gets to stomp all over the Xbox 360 (unless you live in Japan, in which case it's all day every day that the DS gets to stomp all over the Xbox 360), but when it comes to Rare's lovable gardening strategy game Viva Piņata, Microsoft's multi-core lounge-dweller can definitely count itself muddied by the Wellington-shaped boot-prints of its dual-screen contemporary. Viva Piņata: Pocket Paradise lives up to its name, although it certainly hasn't spent much time in my pocket.

First, and most important, is that Rare has been able to recreate the Xbox 360 game on DS almost entirely. Beginning with a patch of rubble-strewn land, you're given a spade, a watering can and brief instruction, and left to clear and turf the place over. But no sooner have you begun to clear up the mess than small animals start to take an interest, and within an hour the compelling conflict of interests is established: whenever you think you're getting the garden looking nice, another piņata animal pops up and charms you into re-sculpting and cultivating your land to fulfill its requirements for residency and then breeding. And then another. For hours.

On Xbox 360, Viva Piņata relied on cute animations and a wealth of things to do in order to keep the player occupied, and while the garden area is smaller on DS, there are actually a few more creatures, and the pace and mechanics of gameplay are intact and finessed thanks to the second best thing about Pocket Paradise: the new touch-based controls. Simple actions, like moving apples and crates around the garden, or planting seeds, are as simple as dragging and dropping with the stylus. Grass is simply drawn on the screen, and to direct animals you just tap them and drag the stylus tip to a suitable location. Basic tools and their actions - like the spade's tap, smack, plough and pond-digging - are all within your control after a couple of super-quick stylus' taps on logically-positioned icons, and while your stylus hand taps away your thumb uses the d-pad or face buttons to move the camera.

'Viva Piñata: Pocket Paradise' Screenshot 1

The view is perhaps a bit too zoomed-in, but after a few minutes you forget about it.

Subtler actions - like renaming an animal or digging out the residency requirements for a piņata currently tiptoeing apprehensively around the borders of your plot - are more elaborate, but still easily remembered. Like the upcoming Viva Piņata 360 sequel, you can tap on and examine animals slightly outside the chalk outline of your garden, too, which makes it easy to see what they need in order to step inside. The encyclopedia, awards and other resources that help you to make the most of your seeds, buildings and tools can be accessed by pressing the right shoulder button to swap the garden and information screens around and then tapping the relevant button.

What's more, it's all quick. Xbox 360 owners had to spend hours staring at the cumulative loading screens in order to visit the shop where you buy seeds, garden furniture and other items, or the doctor, or the tinker-man who transforms bread into sandwiches and milk into cheese. But DS owners either hit these screens instantly and get what they need just as quickly, or don't even have to visit them; the doctor and tinker-man, for example, can be deployed by tapping two icons on the garden screen and then selecting the piņata or object to be cured or tinkered. There's also less clutter; there are still a great many messages alerting you to sightings, illnesses, fights and so on, but they appear above the hinge rather than piling up along the bottom of the garden screen.

After the content and interface, the rosiest apple in the Pocket Paradise bushel is the game's graphics: another smashing adaptation of the 360 source material. The original animals were paper-tasselled, processor-smashing perfection (we called them Rare's sexiest effect since Donkey Kong Country, from memory), but even without the benefit of that high-definition effect, the chunkifying implication of the reduced resolution delivers much the same. Whether it's the doe-eyed charm of the sparrowmints, the gentle bumbling of the fizzlybear or the stumpy tottering of the sherbats (and the uniformly excellent names, clearly), the game's personality shines past the DS' graphical restrictions, and the decision to back the animals up with rendered 2D sprites for more complex objects like trees and buildings was a sensible one.

Elsewhere, the DS version sadly doesn't take advantage of the Nintendo Wi-Fi Connection to allow you to share access to your garden, so there's no scope for Animal Crossing-style guided tours, but you can at least trade animals with friends, providing you have their code. There's also a "Playground" mode for playing with your piņata free from the constraints and resource-management treadmill of the core "Garden" mode, although we didn't really enjoy this: the game generates garden terrain based on some pre-selected tiles and then you can summon animals at will, but we prefer the graft of the main mode's progression. Another addition we do like though is the "Episodes" - optional, purpose-built tutorials, which won't do much for people who pick it all up quickly, but clearly and interactively demonstrate principles that others might not grasp, like how to use shellybeans to get rid of weeds and how to separate warring piņata without one or other getting smashed to bits or sold off.

There are a few occasions when the concessions made to newcomers go a bit far, however; most notably with the rewards for Piņata Central requests. Piņata belong at parties being smashed up by kids, obviously, so occasionally Piņata Central asks for some of your best to send off to some unseen faraway family gathering, and when the animals respawn in your garden buoyed by the experience, they come with a bunch of romance sweets by way of thanks. Romance sweets aren't so much aphrodisiacs as intravenous nymphomania; as long as you have a house and a pair of the same animals, you can get them at it in seconds by throwing down a couple of them, and you quickly build up a healthy stock. More to the worrying point, this shortcuts the part of the game where you plant the relevant flowers, work out an item to tinker and generally manufacture prescribed circumstances to get animals to mate. Because unlike the 360 version, you can use romance sweets whether your animals have mated before or not.

'Viva Piñata: Pocket Paradise' Screenshot 2

By pushing the left trigger, you get an overview of the garden, and by tapping an animal you can zoom to them.

This may sound good to people who haven't played Viva Piņata before, but bear in mind that manufacturing circumstances by gardening or playing zoo-keeper is what the entire game is about. If you can't enjoy raising a colony of sherbat-men and renaming them Bale, Clooney, Keaton and Kilmer, or spying a deer on the fringes of your land and madly carpeting the place in long grass to tempt it inside, or buying a chicken to hatch a couple of eggs faster and then to be served up to a suddenly-interested fox; then this isn't the game for you. Reducing the burden of experimentation and earthy graft with easy access to romance sweets rather goes against the spirit of the game.

Veterans of the 360 original may also remember that certain actions become rather repetitive as the game proceeds, and while the addition of an improved interface reduces this it's not a problem completely solved, with flower-tending still rather exhausting in a heavily populated garden, for instance. Similarly, even those with nearly two-year-old memories of Viva Piņata may struggle to summon the same levels of enthusiasm now that so many of the core species are known; at least part of the thrill the first time around is admiring new creatures, who arrive on the outskirts in greyscale, before smiling broadly as you meet their requirements and they cross the threshold into colour and residence, usually skipping or quacking as they go.

However, what Viva Piņata: Pocket Paradise loses in coming second, and not having a triple-core PowerPC chip to drive its graphics, it makes up with its new, much better stylus-based interface, and Rare's impressive feat of retaining the vast majority of the original game's best features, in roughly the same measures. It's still a bit too complex to work as a kids' game (for that you might be better with the 360 sequel's co-op mode, where you can pick up a second pad and offer a helping hand), but for everybody else it comes highly recommended.

8 / 10

Read the Eurogamer.net scoring policy

Comments (37) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • quarryman #1 3 years ago

    yeah yeah, where's Spore?!
  • Mugwum Verified Operations Director, Eurogamer Network #2 3 years ago

  • Dizzy #3 3 years ago

    And the awesome VP marches on! ;)

    Will have to get this for the gf I recon.
  • alimokrane #4 3 years ago

    You reckon this will sell well in Japan ? I just want to see out of curiosity. VP on xbox 360 pretty much flopped over there but just want to see if the franchise succeeds on a nintendo platform. After all, if nintendo dogs did, why shouldnt this ?
  • linksdad #5 3 years ago

    At least on the DS the inhabitant and item limit in your garden will be excusable.
  • Triggerhappytel #6 3 years ago

    I still don't get why MS allows Rare to develop for their competitor's handheld console. I'm sure they must have extensively analysed the financial impact, but I think it calls into question the intergrity of the Xbox brand (admittely only in very miniscule amounts) and probably benefits Nintendo more than them.

    Ultimately they might not see Ninty as direct competition, but they both occupy the same market place and want the same consumer dollars.
    Edited by 1 at 02/09/08 @ 12:15
  • jonsaan #7 3 years ago

  • menage #8 3 years ago

    My girlfriend

    And goddammit why do we have to wait until release day to get a freaking review of VP2. Or any other game for that matter. How is a guy to plan his spending money this way.
    Edited by 1 at 02/09/08 @ 12:21
  • Dizzy #9 3 years ago

    "Outside of a very small number of Eurogamers, who exactly gets excited about Viva Pinata? "

    In the end it sold more than 1m apparently.

    "I still don't get why MS allows Rare to develop for their competitor's handheld console"

    Money? Also MS does not have a handheld... why would they not allow it? And who knows.. maybe it will be ported to Zune ;)

    Also it is good to keep a mobile team up and running... you never know what happens in the future.
    Edited by 1 at 02/09/08 @ 12:29
  • ghearoid #10 3 years ago

    "I still don't get why MS allows Rare to develop for their competitor's handheld console."

    Well, Microsoft have to find a way of making money from RARE somehow! ;o)
  • peterfll #11 3 years ago

    Nice review and has convinced me to get this for me other half. He spent most of his Xmas 2006 in the VP garden, bless.
  • RobertFoster #12 3 years ago

    @Triggerhappytel I still don't get why MS allows Rare to develop for their competitor's handheld console.

    Probably because Microsoft don't have a handheld of their own. And if little Jimmy and Sally DS enthusiast likes it, they may ask mummy/daddy/Santa/uncle Frank for a 360+VP+VP2 for Christmas.
  • alimokrane #13 3 years ago

    @Triggerhappytel I still don't get why MS allows Rare to develop for their competitor's handheld console.

    1. MS does not have a gaming handheld console.
    2. This is being released a year later
    3. it's being released prior to VP2 on the xbox 360. they are trying to lure consumers into buying the sequel

    Based on the above, I dont think it's too shabby, dont you think ?
    Edited by 1 at 02/09/08 @ 12:56
  • neilka #14 3 years ago

    In the back of this van.
  • macmurphy #15 3 years ago

    Just to add to the other comments, as the DS seems more addictive than crack in Japan, is there not also the chance that it will sell there and also have a knock-on effect on 360 sales? I'm not sure it will, but if I was Microsoft I'd take a punt. Imagine if it does become the next Nintendogs (no idea how well Pokemon did embarassingly), that's got to help 360 sales, surely?
  • Tomo #16 3 years ago

    This is awesome. Think my DS might get dusted off soon.
  • WinterSnowblind #17 3 years ago

    @Triggerhappytel

    This is basically a stripped down version of Viva Pinata 2, which is being released next week. If you want to play the "real" Viva Pinata, you're going to have to go get a 360. Assuming this draws in the big Pokemon/Nintendogs/Animal Crossing crowd from the DS, it could really boost sales.
  • Eighthours #18 3 years ago

    When are you going to have a VP2 review for us, guys?
  • UncleLou #19 3 years ago

    Slightly OT, sorry:

    I've got to admit that I am getting increasingly annoyed about DS game prices. I can pick up the PC version for 20 Euros now, and I bet the DS game will cost twice that.

    Never minded it much and bought lots of DS games during a comparatively long honeymoon phase with the system, but I am not really willing to pay that anymore, and the fact that DS games are much cheaper over the ocean doesn't help (importing isn't an option anymore, the stuff gets stuck at customs too often).

  • Eighthours #20 3 years ago

    I've got to admit that I am getting increasingly annoyed about DS game prices.

    I simply don't buy DS games from the UK. The level of rip-off is crazy.
  • B0MBJ4CK #21 3 years ago

    @Triggerhappytel

    Maybe MS struck some kind of deal with Nintendo in exchange to allow the original Banjo to appear on XBLA...
    Edited by 2 at 02/09/08 @ 13:42
  • SirScratchalot #22 3 years ago

    Wohoo!
    I was intrigued by Viva Pinata, but sitting doen in front of the 360 and slowly building up a garden is a bit less compatible with me than doing it on the DS on the train. It's free time!
  • SeesThroughAll #23 3 years ago

    Rare should go back to Nintendo.

    Simple as.
  • miiiguel #24 3 years ago

    ^ promote an online petition.

    and while at it, promote a boycot Square Enix and Capcom..., well the whole drill.
    Edited by 1 at 02/09/08 @ 14:57
  • Murbal #25 3 years ago

    Why can't any of the games on my wishlist be shit so I can save some money? :-(
  • Tiger_Walts #26 3 years ago

    Too complex for kids? The person I know who has the most knowledge of the 360 game is under ten years old.
  • Dizzy #27 3 years ago

    "Rare should go back to Nintendo.

    Simple as. "

    ROFL... you should market your bitter emo tears.

    Some of us played "Rare"-games before it was "with Nintendo".
  • mkreku #28 3 years ago

    Doesn't Ellie review games anymore?
  • Royal Fool #29 3 years ago

    I do think Nintendo and Microsoft have a friendlier corporate relationship going on than, say, Nintendo and Sony (or Sony and Microsoft).
  • Xerx3s #30 3 years ago

    "Well, Microsoft have to find a way of making money from RARE somehow! ;o) "

    The answer is a lot more simple. Rare had an active handheld division during the takeover. It would be destruction of capital not to use it.
  • Xerx3s #31 3 years ago

    "Rare should go back to Nintendo.

    Simple as. "

    Heh, I always have to laugh when I see such 'bitter tears' comments.
  • wingzerosys #32 3 years ago

    Too many games being released this year, both this and VP2 are released on the same day, seeing as I spent hour's/day's on the 360 version (managed to get 2 Dragonache's, a rare pinata) and have to play it from scratch again, cos my HDD corupted (sp).

    Im getting VP2, I do want this too but its gonna have to wait due to VP2 having loads more Pinata's and extra things.
  • reflux #33 3 years ago

    This + my DS = date.
  • Mysjkin7 #34 3 years ago

    UncleLou: Importing is an option: [link url=http://www.videogamespl us.ca
    ]http://www.videogamespl us.ca
    [/link]
    Especially DS games since they're region free. Never had any trouble with toll, always cheap, as quick as they come.

    I'm going to pick this up in no time!
  • Suasexed #35 3 years ago

    I can't wait to play this game! It looks so much fun... I'm a sucker for colourful, harmless fun. The question is, should I play Animal Crossing first? I have that ready to play but really want to get this... I don't know if I want two similar games on the go at the same time.
    Edited by 1 at 03/09/08 @ 10:22
  • Dizzy #36 3 years ago

    > The question is, should I play Animal Crossing first?

    Totally different games IMHO.

    AC is awesome... you you play it more for the special events and to collect stuff.
  • Caspar_Esq. #37 3 years ago

    Why is the watermark so big?

    Completely OTT.