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Viva Piņata: Pocket Paradise Review

DS Review by Tom Bramwell

2 September, 2008

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It's not often that the DS gets to stomp all over the Xbox 360 (unless you live in Japan, in which case it's all day every day that the DS gets to stomp all over the Xbox 360), but when it comes to Rare's lovable gardening strategy game Viva Piņata, Microsoft's multi-core lounge-dweller can definitely count itself muddied by the Wellington-shaped boot-prints of its dual-screen contemporary. Viva Piņata: Pocket Paradise lives up to its name, although it certainly hasn't spent much time in my pocket.

First, and most important, is that Rare has been able to recreate the Xbox 360 game on DS almost entirely. Beginning with a patch of rubble-strewn land, you're given a spade, a watering can and brief instruction, and left to clear and turf the place over. But no sooner have you begun to clear up the mess than small animals start to take an interest, and within an hour the compelling conflict of interests is established: whenever you think you're getting the garden looking nice, another piņata animal pops up and charms you into re-sculpting and cultivating your land to fulfill its requirements for residency and then breeding. And then another. For hours.

On Xbox 360, Viva Piņata relied on cute animations and a wealth of things to do in order to keep the player occupied, and while the garden area is smaller on DS, there are actually a few more creatures, and the pace and mechanics of gameplay are intact and finessed thanks to the second best thing about Pocket Paradise: the new touch-based controls. Simple actions, like moving apples and crates around the garden, or planting seeds, are as simple as dragging and dropping with the stylus. Grass is simply drawn on the screen, and to direct animals you just tap them and drag the stylus tip to a suitable location. Basic tools and their actions - like the spade's tap, smack, plough and pond-digging - are all within your control after a couple of super-quick stylus' taps on logically-positioned icons, and while your stylus hand taps away your thumb uses the d-pad or face buttons to move the camera.

'Viva Piñata: Pocket Paradise' Screenshot 1

The view is perhaps a bit too zoomed-in, but after a few minutes you forget about it.

Subtler actions - like renaming an animal or digging out the residency requirements for a piņata currently tiptoeing apprehensively around the borders of your plot - are more elaborate, but still easily remembered. Like the upcoming Viva Piņata 360 sequel, you can tap on and examine animals slightly outside the chalk outline of your garden, too, which makes it easy to see what they need in order to step inside. The encyclopedia, awards and other resources that help you to make the most of your seeds, buildings and tools can be accessed by pressing the right shoulder button to swap the garden and information screens around and then tapping the relevant button.

What's more, it's all quick. Xbox 360 owners had to spend hours staring at the cumulative loading screens in order to visit the shop where you buy seeds, garden furniture and other items, or the doctor, or the tinker-man who transforms bread into sandwiches and milk into cheese. But DS owners either hit these screens instantly and get what they need just as quickly, or don't even have to visit them; the doctor and tinker-man, for example, can be deployed by tapping two icons on the garden screen and then selecting the piņata or object to be cured or tinkered. There's also less clutter; there are still a great many messages alerting you to sightings, illnesses, fights and so on, but they appear above the hinge rather than piling up along the bottom of the garden screen.

After the content and interface, the rosiest apple in the Pocket Paradise bushel is the game's graphics: another smashing adaptation of the 360 source material. The original animals were paper-tasselled, processor-smashing perfection (we called them Rare's sexiest effect since Donkey Kong Country, from memory), but even without the benefit of that high-definition effect, the chunkifying implication of the reduced resolution delivers much the same. Whether it's the doe-eyed charm of the sparrowmints, the gentle bumbling of the fizzlybear or the stumpy tottering of the sherbats (and the uniformly excellent names, clearly), the game's personality shines past the DS' graphical restrictions, and the decision to back the animals up with rendered 2D sprites for more complex objects like trees and buildings was a sensible one.

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Comments: 1-37 of 37 in total

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quarryman
02/09/08 @ 11:04
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yeah yeah, where's Spore?!
Mugwum [staff]
02/09/08 @ 11:05
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Soon!
Dizzy
02/09/08 @ 11:05
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And the awesome VP marches on! ;)

Will have to get this for the gf I recon.
alimokrane
02/09/08 @ 11:11
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You reckon this will sell well in Japan ? I just want to see out of curiosity. VP on xbox 360 pretty much flopped over there but just want to see if the franchise succeeds on a nintendo platform. After all, if nintendo dogs did, why shouldnt this ?
link'sdad
02/09/08 @ 11:14
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At least on the DS the inhabitant and item limit in your garden will be excusable.
Triggerhappytel
02/09/08 @ 11:14
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I still don't get why MS allows Rare to develop for their competitor's handheld console. I'm sure they must have extensively analysed the financial impact, but I think it calls into question the intergrity of the Xbox brand (admittely only in very miniscule amounts) and probably benefits Nintendo more than them.

Ultimately they might not see Ninty as direct competition, but they both occupy the same market place and want the same consumer dollars.
Edited 1 times, most recently on 02/09/08 @ 12:15
jonsaan
02/09/08 @ 11:15
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NICE!

menage
02/09/08 @ 11:20
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My girlfriend

And goddammit why do we have to wait until release day to get a freaking review of VP2. Or any other game for that matter. How is a guy to plan his spending money this way.
Edited 1 times, most recently on 02/09/08 @ 12:21
Dizzy
02/09/08 @ 11:23
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"Outside of a very small number of Eurogamers, who exactly gets excited about Viva Pinata? "

In the end it sold more than 1m apparently.

"I still don't get why MS allows Rare to develop for their competitor's handheld console"

Money? Also MS does not have a handheld... why would they not allow it? And who knows.. maybe it will be ported to Zune ;)

Also it is good to keep a mobile team up and running... you never know what happens in the future.
Edited 1 times, most recently on 02/09/08 @ 12:29
ghearoid
02/09/08 @ 11:25
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"I still don't get why MS allows Rare to develop for their competitor's handheld console."

Well, Microsoft have to find a way of making money from RARE somehow! ;o)
peterfll
02/09/08 @ 11:27
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Nice review and has convinced me to get this for me other half. He spent most of his Xmas 2006 in the VP garden, bless.
RobertFoster
02/09/08 @ 11:28
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@Triggerhappytel I still don't get why MS allows Rare to develop for their competitor's handheld console.

Probably because Microsoft don't have a handheld of their own. And if little Jimmy and Sally DS enthusiast likes it, they may ask mummy/daddy/Santa/uncle Frank for a 360+VP+VP2 for Christmas.
alimokrane
02/09/08 @ 11:55
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@Triggerhappytel I still don't get why MS allows Rare to develop for their competitor's handheld console.

1. MS does not have a gaming handheld console.
2. This is being released a year later
3. it's being released prior to VP2 on the xbox 360. they are trying to lure consumers into buying the sequel

Based on the above, I dont think it's too shabby, dont you think ?
Edited 1 times, most recently on 02/09/08 @ 12:56
neilka
02/09/08 @ 11:56
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In the back of this van.
macmurphy
02/09/08 @ 12:06
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Just to add to the other comments, as the DS seems more addictive than crack in Japan, is there not also the chance that it will sell there and also have a knock-on effect on 360 sales? I'm not sure it will, but if I was Microsoft I'd take a punt. Imagine if it does become the next Nintendogs (no idea how well Pokemon did embarassingly), that's got to help 360 sales, surely?
Tomo
02/09/08 @ 12:09
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This is awesome. Think my DS might get dusted off soon.
WinterSnowblind
02/09/08 @ 12:22
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@Triggerhappytel

This is basically a stripped down version of Viva Pinata 2, which is being released next week. If you want to play the "real" Viva Pinata, you're going to have to go get a 360. Assuming this draws in the big Pokemon/Nintendogs/Animal Crossing crowd from the DS, it could really boost sales.
Eighthours
02/09/08 @ 12:29
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When are you going to have a VP2 review for us, guys?
UncleLou
02/09/08 @ 12:33
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Slightly OT, sorry:

I've got to admit that I am getting increasingly annoyed about DS game prices. I can pick up the PC version for 20 Euros now, and I bet the DS game will cost twice that.

Never minded it much and bought lots of DS games during a comparatively long honeymoon phase with the system, but I am not really willing to pay that anymore, and the fact that DS games are much cheaper over the ocean doesn't help (importing isn't an option anymore, the stuff gets stuck at customs too often).

Eighthours
02/09/08 @ 12:40
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I've got to admit that I am getting increasingly annoyed about DS game prices.

I simply don't buy DS games from the UK. The level of rip-off is crazy.
B0MBJ4CK
02/09/08 @ 12:41
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@Triggerhappytel

Maybe MS struck some kind of deal with Nintendo in exchange to allow the original Banjo to appear on XBLA...
Edited 2 times, most recently on 02/09/08 @ 13:42
SirScratchalot
02/09/08 @ 13:20
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Wohoo!
I was intrigued by Viva Pinata, but sitting doen in front of the 360 and slowly building up a garden is a bit less compatible with me than doing it on the DS on the train. It's free time!
SeesThroughAll
02/09/08 @ 13:23
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Rare should go back to Nintendo.

Simple as.
miiiguel
02/09/08 @ 13:25
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^ promote an online petition.

and while at it, promote a boycot Square Enix and Capcom..., well the whole drill.
Edited 1 times, most recently on 02/09/08 @ 14:57
Murbal
02/09/08 @ 13:34
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Why can't any of the games on my wishlist be shit so I can save some money? :-(
Tiger_Walts
02/09/08 @ 13:51
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Too complex for kids? The person I know who has the most knowledge of the 360 game is under ten years old.
Dizzy
02/09/08 @ 13:55
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"Rare should go back to Nintendo.

Simple as. "

ROFL... you should market your bitter emo tears.

Some of us played "Rare"-games before it was "with Nintendo".
mkreku
02/09/08 @ 14:09
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Doesn't Ellie review games anymore?
Royal Fool
02/09/08 @ 14:27
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I do think Nintendo and Microsoft have a friendlier corporate relationship going on than, say, Nintendo and Sony (or Sony and Microsoft).
Xerx3s
02/09/08 @ 14:28
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"Well, Microsoft have to find a way of making money from RARE somehow! ;o) "

The answer is a lot more simple. Rare had an active handheld division during the takeover. It would be destruction of capital not to use it.
Xerx3s
02/09/08 @ 14:29
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"Rare should go back to Nintendo.

Simple as. "

Heh, I always have to laugh when I see such 'bitter tears' comments.
wingzerosys
02/09/08 @ 14:55
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Too many games being released this year, both this and VP2 are released on the same day, seeing as I spent hour's/day's on the 360 version (managed to get 2 Dragonache's, a rare pinata) and have to play it from scratch again, cos my HDD corupted (sp).

Im getting VP2, I do want this too but its gonna have to wait due to VP2 having loads more Pinata's and extra things.
reflux
02/09/08 @ 18:58
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This + my DS = date.
Mysjkin7
02/09/08 @ 21:10
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UncleLou: Importing is an option: http://www.videogamesplus.ca
Especially DS games since they're region free. Never had any trouble with toll, always cheap, as quick as they come.

I'm going to pick this up in no time!
Suasexed
03/09/08 @ 09:22
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I can't wait to play this game! It looks so much fun... I'm a sucker for colourful, harmless fun. The question is, should I play Animal Crossing first? I have that ready to play but really want to get this... I don't know if I want two similar games on the go at the same time.
Edited 1 times, most recently on 03/09/08 @ 10:22
Dizzy
03/09/08 @ 10:52
#36
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> The question is, should I play Animal Crossing first?

Totally different games IMHO.

AC is awesome... you you play it more for the special events and to collect stuff.
Caspar_Esq.
07/09/08 @ 12:35
#37
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Why is the watermark so big?

Completely OTT.

Comments: 1-37 of 37 in total

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