Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Virtual Console Roundup Review

Wii Review by Dan Whitehead

18 January, 2009

Page 1 of 3. Page 2 ->

Typical. You turn your back for a few months and the Virtual Console fills up with games, including a sprinkling of bona fide classics. There's a lot to catch up on, so let's not waste time on introductions, eh?

Secret of Mana

  • Platform: SNES
  • Wii Points: 800
  • In Real Money: GBP 6 / EUR 7.70 (approx)

It's always been something of a mystery to me how Final Fantasy came to be such a juggernaut, dominating the JRPG scene with such ubiquity. They're good, often great, games but they're far from being Squaresoft's best. Witness Chrono Trigger, for example, which does pretty much everything that its more overbearing cousin can, arguably with a lot more charm.

And then there's the Mana series, which even started life being misleadingly marketed as a Final Fantasy entry on the GameBoy before finding its feet with this absolutely wonderful SNES adventure.

'Virtual Console Roundup' Screenshot som

Heavy on the whimsy, with bold colourful sprites and spunky young characters, but the story isn't anything out of the ordinary for the genre - there's a magic sword, an ancient evil and prophecies galore. That's not really what makes Secret of Mana so special. See, with its real-time combat and intuitive inventory system, it plays more like Legend of Zelda than its more dense JRPG counterparts and its this immediacy that gets you past the more generic story elements and into the explorative meat of the game.

It's been a while since the Virtual Console was blessed with an RPG, and even longer since it offered one as essential as this. There's no better way to spend 800 Points right now.

9/10

Sonic the Hedgehog 2

  • Platform: Master System
  • Wii Points: 500
  • In Real Money: GBP 3.50 / EUR 4.50 (approx)

Eyebrows were arched in quizzical fashion when the Master System version of the original Sonic the Hedgehog was added, what with it being almost identical to the Megadrive version already available. No such problems with Sonic 2, since the Master System version not only came out before the Megadrive one (which isn't on the VC...yet) but also offers an entirely different game.

'Virtual Console Roundup' Screenshot s

This means that while we sadly still get the introduction of ginger-furred irritant Tails, we also miss out on the Spin Dash move, which proved so integral to the series evolution on the Megadrive. Balancing out these disappointments is a robust entry in the series, full of the multiple twisting pathways you'd expect. It even manages to include a dash of variety, most notably in a fun hang gliding section. It does start with a mine cart section though, so lets not blow the Originality Horn too loudly.

This isn't the highlight of Sonic's early career - that would be the still-absent Sonic & Knuckles - but this is an affordable and enjoyable nugget, and one which puts the hedgehog's recent wretched efforts to shame.

7/10

Space Invaders: The Original Game

  • Platform: SNES
  • Wii Points: 800
  • In Real Money: GBP 6 / EUR 7.70 (approx)

This is the sort of release that demands careful thought about the legacy of gaming, and how we value it. If, say, Fritz Lang's Metropolis were available on budget DVD for this price, few film fans would express outrage at the cost or decry the film itself for being old and not as cool as Aliens.

'Virtual Console Roundup' Screenshot si

Yet that's how too many gamers react when faced with the commercial revival of the titles that form the very basis of our lovely hobby. We're so quick to toss the classics aside, denying them any commercial value in the industry they created. Space Invaders is about as seminal as it gets, yet the temptation to balk at being asked to pay money to play it in 2009 is hard to resist.

I don't know why this is, and frankly this is probably the wrong game to use as the starting point for the debate. It's exactly what it sounds like - the original Space Invaders, on the SNES. Now, Space Invaders is still a great game, provided you can look at it with an open mind. The concept is about as pure as it gets, while the execution - though restricted by the technology of the time - is the epitome of compulsive gameplay. There's a reason why the DUM DUM DUM sound effects as the alien force descends is still so iconic - it's gaming's equivalent of the Jaws theme, a panic-inducing primal beat.

And yet...and yet...this isn't the most compelling package. It's a recreation rather than an emulation. You get the option to recreate the various arcade cabinet styles, from monochrome to faked transparent screen overlays, but it leaves the experience feeling like a cover version. To return to the original comparison, if Space Invaders is Metropolis then this is the colourised version with the Giorgio Moroder score. It's technically the same, but the presentation is off. It feels wrong to give such a classic game a bad score for such ephemeral reasons, but there's too much here that doesn't feel right.

5/10

To Page 2 ->

Advertisement

Want to comment on this article? Log in, or register!

Comments: 1-50 of 54 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Ferral
18/01/09 @ 09:23
#1
0
You buried this comment
Comment below viewing threshold
Show
You can change the way the joystick works on the Last Ninja games. I suggest you try it as you may find yourself doing better on it and enjoying the game. It has 3 different joystick modes, you need to bring up the onscreen keyboard with the wiimote and hit the J key. One of the control schemes moves the ninja in the way you push the joystick so you don't have to mess with the rotational control system which is just plain awful (I do fully agree that the contrls as soon as you start are terrible, hence why I am mentioning this now!). You can do this on Last Ninja 2 & 3 and believe that they done it on Ninja remix but not the origional C64 version of the first game.

Either way try it out and let us fans know what you think of it after changing the controls, I think you would be pleasantly surprised.
Widge
18/01/09 @ 09:23
#2
0
You buried this comment
Comment below viewing threshold
Show
Yep, I slapped Secret Of Mana on my PSP and its still fantastic! One of those instances where you wonder if you are looking back with rose tinted glasses and are a bit surprised to find you're not.

As far as I know, this is the "best" entry in the Mana series too. I forked out for Sword Of Mana on the GBA on release and rapidly sold it, years on yet nowhere near as good as something like this.
Edited 1 times, most recently on 18/01/09 @ 09:25
OnlyMe
18/01/09 @ 09:43
#3
0
You buried this comment
Comment below viewing threshold
Show
I'm currently playing Secret of Mana for the first time. I am certainly enjoying it - although I'm not really enjoying the music at all. I just hate the sound of it - someone called it new-age, but I have no idea if that's true or not. Either way, I'm apparently not a big fan of it. The opening theme is okay though, quite atmospheric. But it's strange, it has that brainwashing effect on me, and I despise it for it.

The game itself kind reminds me of a game called The Speris Legacy, by Team 17 - although a lot better than that, thankfully. That also had that grating music that I really don't like. Here's a link: http://hol.abime.net/2055


Ferral: I really didn't know about the different joystick controls! And after all those years! This is probably possible on the Amiga version too, then?
Edited 1 times, most recently on 18/01/09 @ 09:44
Krelle
18/01/09 @ 09:43
#4
0
You buried this comment
Comment below viewing threshold
Show
SoM have not aged well. Did you even play past the first boss, Dan? The game is quite the chore and unlike Chrono Trigger and ALttP etc, it should be kept as a sweet memory from your childhood rather than replayed 2009.

Im quite sure that alot of the, often judged as shit, follow-ups to SoM, is actually the better games, but there is just some shimmer about the second installment that made it go down in history as one of the best SNES games. Which I do kind of understand. And if you want to keeo those fond memories, trust me and leave them as just that; memories.

(I replayed the japanese version last summer, with a friend, and we just had enough after ~15h.
Repetitive combat, almost no story segments, a grind to run back and forth from water temple to fiery cave like 8 times, still some nice music, rather boring graphics despite the nostalgia. 5/10)

OMG edit
Edited 1 times, most recently on 18/01/09 @ 09:45
Krelle
18/01/09 @ 09:46
#5
0
You buried this comment
Comment below viewing threshold
Show
..and the reason people pay for ANY game rather than pirating the software is?
OnlyMe
18/01/09 @ 09:54
#6
0
You buried this comment
Comment below viewing threshold
Show
Ferral: The J-key "trick" doesn't work in my Last Ninja 3 (C64 emulator), is this a Wii thing?

EDIT: it working in Last Ninja 2. You do have to rotate to a certain degree with Mode 3, but you only need to do 90 degree turns. But that's about how simple the controls can get without removing features (like running backwards/moonwalking).

Maybe it does work in LN3 too then, it just wasn't so evident when there's nothing on the screen indicating that I changed modes.
Edited 1 times, most recently on 18/01/09 @ 10:03
Pasco
18/01/09 @ 09:57
#7
0
You buried this comment
Comment below viewing threshold
Show
Every Metal Slug should get zero points for being the only 16-bit console action games running with 30fps.
spit
18/01/09 @ 09:58
#8
0
You buried this comment
Comment below viewing threshold
Show
"Eyebrows were arched in quizzical fashion when the Master System version of the original Sonic the Hedgehog was added, what with it being almost identical to the Megadrive version already available."

This is uninformed nonsense, the games are as different as can be expected from two Sonic games. Please don't state uninformed nonsense so assertively, as it may reflect poorly on your line of work. Coming up with an entertaining, somewhat dismissive phrasing only makes it worse since it leads people to assume that you have formed that opinion from firsthand comparison - which you still haven't, even after being informed of your mistake.
Ferral
18/01/09 @ 10:01
#9
0
You buried this comment
Comment below viewing threshold
Show
It works on Winvice (C64 windows emulator, once you are in the game and playing) also works on the wii version but you have to bring the onscreen keyboard up to do it once you are in the game itself. I stumbled across it when I was about 15!! Addicted to Last Ninja 2 and actually decided to read the manual and lo and behold 1 sentence that wasn't highlighted told you about hitting J.

1st control system is the horrid rotational, 2nd is a cross between push in direction to move but still has the rotational movement which feels weird and not right and 3rd is literally no rotational just push to move in the direction you want, moving backwards is also easier with this control. Just face opposite way and move D Pad in opposite direction, not that you need to move backwards that much in the games.

This also works on the Amiga versions of the game, havn't tried it on the first game though. Bit bizarre that the first game was actually the last one released on the Amiga. Pretty sure they will have incorporated it into the first one on the Amiga though. I'm not keen on the first game, I love it but hate the bits where you have to jump over the swamp on the first level and then the stepping stones in the gardens level.
Edited 1 times, most recently on 18/01/09 @ 10:05
OnlyMe
18/01/09 @ 10:07
#10
0
You buried this comment
Comment below viewing threshold
Show
Yeah, though I noticed that mode 3 made the controls isometric like the camera. Up meant diagonally up-right. Down was down-left and so on.

The first game was never really released on the Amiga, the Amiga only got Ninja Remix. Which is why it was released after LN3.
Edited 1 times, most recently on 18/01/09 @ 10:08
Ferral
18/01/09 @ 10:10
#11
0
You buried this comment
Comment below viewing threshold
Show
I prefer the non rotational control scheme personally, only ever changed the controls on LN2 on the C64 to get across the screen with he crates in the warehouse as the angled movement actually made it a bit easier!!

Never finished LN3, might fire it up this aft and have a play around with it

Amiga version of the first one looks really nice, sound is awesome to. You can get hold of it easily enough but I'm unsure as to whether the Amiga and ST versions were officially released. I don't recall ever seeing them on the shelves, I know Ninja Remix was released for the C64, was just the first game with LN2 music.

I wonder if we will see Tusker and Vendetta released on the VC
Edited 1 times, most recently on 18/01/09 @ 10:13
OnlyMe
18/01/09 @ 10:28
#12
0
You buried this comment
Comment below viewing threshold
Show
These are the Last Ninja games that were released on the Amiga: http://hol.abime.net/hol_search.php?find...
Widge
18/01/09 @ 11:11
#13
0
You buried this comment
Comment below viewing threshold
Show
I completely disagree about Secret Of Mana aging badly. The newer installments ARE not as good as this age old version and I'm not one to view old games with nostalgia. Wonderful at the time, Goldeneye plays horridly nowadays, I couldn't spend more than a minute on it now. Yet powering up SoM, I couldn't believe it still played so well. Wonderful structure, good gameplay mechanic (accessable yet deep), well realised plot and gameworld. Zelda LttP is also one of these games that doesn't appear to have been affected by the ravages of time. Refreshing, especially since a load of stuff I've investigated as "classics of the past" etc. really don't stand up to well.
OnlyMe
18/01/09 @ 11:22
#14
0
You buried this comment
Comment below viewing threshold
Show
Yeah, considering I'm playing the game for the very first time, I can safely say it holds up very well. I'm not sure I agree with 9/10 yet though, but I haven't played a lot yet, so that's subject to change. Right now It's somewhere between a 7 or 8 out of 10, using the full scale.
tomkuryakin
18/01/09 @ 11:25
#15
0
You buried this comment
Comment below viewing threshold
Show
Presumably the reason the *some* people pay for games is that if nobody paid for anything then eventually the entire industry would collapse and there would be no new games. Apparently people who work in the industry have mortgages to pay off and kids to feed, the selfish bastards.

N.B. The above may contain traces of sarcasm.
convercide
18/01/09 @ 11:41
#16
0
You buried this comment
Comment below viewing threshold
Show
@ spit

+1

Seriously Dan, WHAT? The Master System version of Sonic is nothing like the Mega Drive one. The levels are different, the bonus stages are different, how you acquire the emeralds is different and the game is a much slower pace.
Edited 1 times, most recently on 18/01/09 @ 11:41
Retroid [mod]
18/01/09 @ 12:30
#17
0
You buried this comment
Comment below viewing threshold
Show
They broke the controls in Last Ninja 3. I hated them for that.
Retroid [mod]
18/01/09 @ 12:32
#18
0
You buried this comment
Comment below viewing threshold
Show
Oh, and as for Secret of Mana: if you're using an emulator (after owning either the VC version or the original cart, like I do) then do yourself a favour and go grab the Variable Font hack version (don't worry, that's just a link to screenshots, not the ROM).

:)
JeroenZM
18/01/09 @ 12:52
#19
0
You buried this comment
Comment below viewing threshold
Show
"Well if you are happy paying money for 15+ year old software then you are a sucker."

You should change your name to Pro-emulator.
Oh-Bollox
18/01/09 @ 12:55
#20
0
You buried this comment
Comment below viewing threshold
Show
Well if you are happy paying money for 15+ year old software then you are a sucker.

If, by sucker, you mean 'someone who loves games and wants to see more of them, instead of the medium dying on its arse because of cunts like you' then yes, you are broadly correct.
kentmonkey
18/01/09 @ 12:56
#21
0
You buried this comment
Comment below viewing threshold
Show
We had the Sonic discussion in the comments thread when Dan reviewed it last time. Safe to say, the eyebrows that were raised were not at the Sonic game being released shortly after the MD version, but that Dan didn't seem to notice the differences.
Luckyjim
18/01/09 @ 13:08
#22
0
You buried this comment
Comment below viewing threshold
Show
This may sound really sad, but I'm tempted to re-buy a Wii just for Secret of Mana; one of my most cherished memories of my gaming childhood.
Luckyjim
18/01/09 @ 13:11
#23
0
You buried this comment
Comment below viewing threshold
Show
Does anyone know a decent version of Secret of Mana to emulate on the DS - the DS really is wank at SNES emulation.
Bremenacht
18/01/09 @ 13:13
#24
0
You buried this comment
Comment below viewing threshold
Show
ICMTBROP
secombe
18/01/09 @ 13:16
#25
0
You buried this comment
Comment below viewing threshold
Show
I'm still utterly baffled by the Sonic the Hedgehog comment (again), maybe I'm confused, but I own both the MS and MD version and they are definitely two different games. The Jungle Level is a good start, I'm 99% sure that was in Sonic 1 on the MS, and most certainly isn't in the Mega Drive version.
DodgyPast
18/01/09 @ 13:35
#26
0
You buried this comment
Comment below viewing threshold
Show
Luckyjim, your best bet is to go via emulation on a computer.

There are perfect versions for Windows, Linux and Mac OS X.

Cid
18/01/09 @ 14:35
#27
0
You buried this comment
Comment below viewing threshold
Show
The Master System Sonic 2 is the worst of the classic 2D Sonic games. Its only redeeming feature is the Green Hills theme.

And, uh, yeah. Sonic 1 on the Master System is a completely different game to the Mega Drive version. Even the levels it shares have different layouts.
FenderMaster
18/01/09 @ 15:25
#28
0
You buried this comment
Comment below viewing threshold
Show
Eyebrows were arched in quizzical fashion when the Master System version of the original Sonic the Hedgehog was added, what with it being almost identical to the Megadrive version already available.

I must concur with spit

You are grossly misinformed, The games are nothing alike, with different levels themes and designs, music, emerald collection means, pace and gameplay
itamae
18/01/09 @ 17:33
#29
0
You buried this comment
Comment below viewing threshold
Show
With that in mind, feel free to choose whichever score best suits your gaming memories. And then leave me alone.

3/10 or 10/10


Funnily enough, LN3 is by far the worst game in the series, and at least in my opinion the music and graphics aren't as good as in the previous two. So this time I actually agree with the 3/10. :-)
N@
18/01/09 @ 18:25
#30
0
You buried this comment
Comment below viewing threshold
Show
Last Ninja III is certainly NOT the apex of the series God damn it.


/storms off
Ferral
18/01/09 @ 18:43
#31
0
You buried this comment
Comment below viewing threshold
Show
2nd game in the LN series was by far the best I personally feel. I wish they had done more with the endings though in the first 2 games. It would be cool if a new game was done that incorporated all 3 games into 1 on a modern 3D graphics engine.

I played through LN3 this aft and did enjoy it but some of the levels were pretty short only needing a few things to be collected. Only thing that really bugs me about the series is the awkward jumps that have to be perfect on all 3 games, can lose all you lives within minutes of reaching one of those screens.
smelly
18/01/09 @ 19:10
#32
0
You buried this comment
Comment below viewing threshold
Show
"Luckyjim, your best bet is to go via emulation on a computer.

There are perfect versions for Windows, Linux and Mac OS X. "


Yeah.. why buy ANY game? When you can download the illegal version for free?

smelly
18/01/09 @ 19:11
#33
0
You buried this comment
Comment below viewing threshold
Show
Only last ninja game i ever played was LN2 on the speccy.. couldnt get past the first screen.

But it looked nice (for the speccy)
Wyrm
18/01/09 @ 20:19
#34
0
You buried this comment
Comment below viewing threshold
Show
SoM = 10
orakio
18/01/09 @ 22:13
#35
0
You buried this comment
Comment below viewing threshold
Show
"Yeah.. why buy ANY game? When you can download the illegal version for free? "

I'm relatively sure a lot of the games on the Virtual Console have lost their Patent by now, making them liable to be downloaded and played for free, without breaking the law.
itamae
18/01/09 @ 22:25
#36
0
You buried this comment
Comment below viewing threshold
Show
I'm relatively sure a lot of the games on the Virtual Console have lost their Patent by now, making them liable to be downloaded and played for free, without breaking the law.

A) You're thinking of copyright and B) you'd be amazed how long that lasts. Rule of thumb: if a game has ever seen a commercial release at any point in time, someone out there holds the copyright and could potentially kick your rear end for copying his software.
OnlyMe
18/01/09 @ 22:36
#37
0
You buried this comment
Comment below viewing threshold
Show
Also, if games on the Virtual Console really have lost their copyright, it would be illegal for Nintendo to sell them, wouldn't it?
Hendo
18/01/09 @ 23:23
#38
0
You buried this comment
Comment below viewing threshold
Show
Sorry Dan, like others have said, you're wrong about the MD and MS versions of Sonic.
oerhört
19/01/09 @ 02:05
#39
0
You buried this comment
Comment below viewing threshold
Show
Seems Dan didn't read the comments of the article the last time he was wrong about Master System Sonic, so I don't have my hopes up for him to read this one either. ;)

I think I'm going to give Secret of Mana a chance at some point. It looks nice, at least.

Pro_Gamer: Are you really as stupid as you sound?
JayScott
19/01/09 @ 03:41
#40
0
You buried this comment
Comment below viewing threshold
Show
@ oehort

Yes. Yes he is.
wonton
19/01/09 @ 04:36
#41
0
You buried this comment
Comment below viewing threshold
Show
I have very fond memories of SoM, it was the first JRPG i completed and I still have memories of the kitchen in my last home I was in when I was fighting the final boss.

I'd be lying though if I were to say it was classic like Chrono Trigger. SoM is good and thats it. Chrono Trigger is the pinnacle of JRPG, SoM is a good entry in the (imho average) Mana series.

Story elements, certain game design decisions and sometimes level design marks SoM down.

Also, and I cant believe others havnt mentioned this, but when you cast a spell, there is a decent period of time when you are invulnerable. I exploited this in a few bosses, especially the last one, since you can avoid his "fill the screen flying attack", which should otherwise deal huge damage. Its rough edges like this I've come to expect in SoM, but you will never find in Chrono Trigger.
shadaik
19/01/09 @ 07:56
#42
0
You buried this comment
Comment below viewing threshold
Show
I wouldn't compare Space Invaders to Metropolis. More to that 12 second film of a train entering the Paris main station. And hardly anybody would pay for this.
Daikon
19/01/09 @ 09:03
#43
0
You buried this comment
Comment below viewing threshold
Show
Also, if games on the Virtual Console really have lost their copyright, it would be illegal for Nintendo to sell them, wouldn't it?

No, it wouldn't.
bionutz
19/01/09 @ 09:37
#44
0
You buried this comment
Comment below viewing threshold
Show
anyone tried Secret of Mana on Wii on a really big screen? how does it fare?
neonemesis
19/01/09 @ 10:52
#45
0
You buried this comment
Comment below viewing threshold
Show
since the Master System version not only came out before the Megadrive one (which isn't on the VC...yet)

Huh? the MD Sonic 2 is on the VC already isn't it?
Krelle
19/01/09 @ 11:36
#46
0
You buried this comment
Comment below viewing threshold
Show
"anyone tried Secret of Mana on Wii on a really big screen? how does it fare?"

very blocky. But there is better reasons to stay away, imo. If you intend to play it, dont let the graphics stop you.
Widge
19/01/09 @ 11:56
#47
0
You buried this comment
Comment below viewing threshold
Show
playing as a youngster coming from Zelda, I never knew about the concept of grinding. Well not until I reached the forest right at the end where the mana tree was located. Only place I had to grind in the entire game. This was only to afford the good armour to stop me getting nailed by everything.
Eighthours
19/01/09 @ 12:14
#48
0
You buried this comment
Comment below viewing threshold
Show
And that's a real shame, since this final entry - with the rather appropriate subtitle Real Hatred Is Timeless - is clearly the apex of the series

No, that'll be Last Ninja 2. Easily.
Retroid [mod]
19/01/09 @ 12:28
#49
0
You buried this comment
Comment below viewing threshold
Show
Coin-op, you deserve a /joey if you're talking about anything other than Last Ninja 3's controls in particular. The controls in the others were fine for the puzzles they offered.
canIdoyabombsforya
19/01/09 @ 15:24
#50
0
You buried this comment
Comment below viewing threshold
Show
So how were they going to do Space invaders so it feels right, send you the coloured film in the post?
There were MAME cabinets built with SNES inside just for this game, it was the most faithful version for ages.


Comments: 1-50 of 54 in total | next 50 »

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery