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Virtual Console Roundup Review

Retro Wii Review by Dan Whitehead

26 July, 2009

Page 1 of 3. Page 2 ->

Super Smash Bros.

  • Platform: N64
  • Price: 1000 Points
  • In Real Money: £7 / €10

Let's get the controversial one out of the way first, along with this disclaimer: Super Smash Bros. is a fun game. I like it. In its day, it was even an original game, and something of a breakthrough for Nintendo in the way it used its stable of characters. Today, however, it's more of a curiosity than essential purchase.

Some will rear up in dismay at such sacrilege, and that's understandable. A lot of people have waited a long time for this chunky brawler to arrive on the Virtual Console, and a lot of people would like to be transported back to the halcyon days of 1999 for the price of 1000 Wii Points.

'Virtual Console Roundup' Screenshot 1

The trouble is that for some Nintendo games, the earliest incarnations are still the best. Mario Kart, for example, never really improved on its perfectly formed SNES debut. Smash Bros., on the other hand, has been rendered redundant by its own sequels. This one is a game still in search of its ideal incarnation, an idea yet to fully bear fruit. On the most basic level, the line-up of 12 characters can't help but seem slim when compared to the boosted rosters of Melee and Brawl, and the absence of auxiliary game modes leaves the single-player experience feeling undernourished.

The simple gameplay is a benefit in the sense that shunting your opponent off the screen is easier to grasp than most fighting games, but in translating the controls from the N64's unique pad to the Wii's alternative a lot of that immediacy has been lost. The graphics also haven't aged well, as the jagged polygons struggle to put such visually distinct characters as Link and Kirby into a convincing common visual framework.

These gripes are of less consequence when you're pummelling a friend such as Donkey Kong, but there's always that nagging suspicion that you'd be having more fun with Super Smash Bros. Brawl. So there's undoubtedly fun to be had here, but how much depends largely on how nostalgic you are.

7/10

Ogre Battle: March of the Black Queen

  • Platform: SNES
  • Price: 900 Points
  • In Real Money: £6.20 / €9
'Virtual Console Roundup' Screenshot 2

A Hanabi Festival "import" that's actually worth getting excited about, Ogre Battle is a pioneering title that helped to introduce not only the idea of strategy gaming to consoles, but also the concept of merging contemplation of the battlefield with JRPG trimmings. In doing so, it helped pave the way for games like Disgaea and is therefore very special indeed. It's also a genuinely rare title, with only 25,000 SNES copies released in America, and absolutely no release for us grunting Euro savages.

After determining your starting stats with a quick Tarot card quiz, you're plonked down in a fantasy landscape and left to develop your own revolution against the evil Zeteginan Empire.

There are no restrictions on how you move your units around the map, and encounters are triggered by entering towns and other inhabited areas. Sometimes this will earn you a bounty, other times it triggers combat, which takes place in a familiar JRPG turn-based style.

What sets Ogre Battle apart is its scope. You're not leading a discreet band of wacky characters but amassing a giant army, and the further you delve into the game, recruiting new units and levelling up existing squads, the more your options expand before you. The shift to a commander's perspective is refreshing and addictive. It also gives you multiple ways of approaching your goals, thus breaking free from the rigid stories of its more traditional peers.

The graphics are lovely, if a touch generic, and the menu system is intuitive and easy to grasp. The Hanabi Festival has too often been used as an excuse to overcharge for games of dubious merit, but Ogre Battle is one rarity that justifies the concept.

9/10

Kirby Dream Land 3

  • Platform: SNES
  • Price: 900 Points
  • In Real Money: £6.20 / €9
'Virtual Console Roundup' Screenshot 3

I always feel sorry for Kirby. Pretty much every other Nintendo mascot has been given a moment in the spotlight since the Wii reversed the company's fortunes, but that poor pink ball is still stuck trying to stand out in the crowded Halls of Handheld Gaming.

Playing Dream Land 3, it's hard to understand why he hasn't been dusted off and reinvented for the motion control generation. As with most Kirby outings, this is an engaging, inventive and charming platform adventure with an identity all of its own. Wikipedia tells me that this game was "panned" by critics on release for not offering the wider array of abilities introduced in Kirby Super Star, but in hindsight that seems like a piddling complaint.

What the game does introduce is Gooey, a derpy bouncing blob that Kirby can - there's no polite way of putting this - excrete into existence, at the cost of some health. Once shat-birthed into the world, Gooey can leap and attack and slurp up enemies just like his horribly unnatural birth-father, and when left under the control of the game's AI, he gets on with things fairly well. He can, however, also be controlled by a second player, and the addition of simultaneous multiplayer alone makes Dream Land 3 worthy of note.

Other than that, the benefits are much the same as other Kirby games. Lovely level and world design, and structure that while not up to Mario standards still leaves you plenty to explore and discover.

7/10

Pitfall: The Mayan Adventure

  • Platform: Megadrive
  • Price: 800 Points
  • In Real Money: £5.50 / €8
'Virtual Console Roundup' Screenshot 4

Solid but never particularly special, this 1994 sequel to Activision's prehistoric platformer finds Pitfall Harry Jr on the trail of his father, star of the original game.

Most of the familiar tropes of the series are included, from the expanding and contracting quicksand to lots and lots of ropes for swinging. The graphics are chunky and cartoonish, and control is thankfully crisp. It's no surprise to learn that this belated revival coincided with the development of Indiana Jones' Greatest Adventures for the SNES, but even with that craven opportunism in mind, The Mayan Adventure is a decent runny-jump offering, albeit not one that demands your immediate attention.

7/10

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Comments: 1-31 of 31 in total

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khaz
26/07/09 @ 07:53
#1
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Hooray! Ogre Battle! \o/
Edited 1 times, most recently on 26/07/09 @ 08:54
Canyarion
26/07/09 @ 07:55
#2
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Ehm the least you can do is tell what kind of game Altered Beast is. Even if it's a bad game, it doesn't mean you don't have to write about it...

The rest of the reviews were pretty good.

Edit: Oh, maybe a tip: it would be great to have screenshots of every game. I have no idea what the following games look like: Pulseman, SimEarth, Bomberman '94, Altered Beast, Alex Kidd, Startropics 2, Smash Table Tennis.
Edited 1 times, most recently on 26/07/09 @ 08:59
Oh-Bollox
26/07/09 @ 08:00
#3
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It's recent appearance on Xbox Live ArcadeXbox Live Arcade

Review by Danny "Two Times" Whitehead this morning?

Ogre Battle is ace.
Edited 1 times, most recently on 26/07/09 @ 09:00
khaz
26/07/09 @ 08:01
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@Canyarion: Surely everyone here by now knows what Altered beast, Bomberman and Smash Table Tennis looks like? :/

The last game even says TABLE TENNIS god's sake! :D
Edited 1 times, most recently on 26/07/09 @ 09:02
raion
26/07/09 @ 08:25
#5
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@Canyarion
what good are single screenshots? you're still going to youtube to see what the game plays like ;P

totally agree on altered beast by the way, it's time to put it to rest.
redcrayon
26/07/09 @ 08:41
#6
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Altered Beast 'wises from the gwave' again
IronCladChicken
26/07/09 @ 08:55
#7
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@Canyarion

Man, when I read your post my initial reaction was to post patronising and condescending because you're not familiar with these titles (especially Altered Beast) :)

Stop reminding me how much of a geek I am! - It's never a good thing, especially on a Sunday morning.
(I knew I should have been a freak, would have had a shot at Linda Cardellini in the nineties if I had been).

Though I definitely agree with raion - YouTube'll be your friend
dudefella
26/07/09 @ 09:17
#8
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Altered Beast does suck something fierce. But yeah VC prices are fucking ridiculous, 9 euros for a Megadrive/SNES game with no new features whatsoever? Even though on XBLA those games are half price, sometimes even with online play? Choke on a dick, Nintendo.
Canyarion
26/07/09 @ 09:49
#9
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Hehe, that's a lot of @Canyarions ^-^

I had heard about Altered Beast, but I never found out what it was. That's what I get for not owning Sega consoles?
And even though a picture doesn't say much, it does give a pretty good first impression. Pulseman for example: http://www.blamethecontrolpad.com/segach...
Windypops
26/07/09 @ 10:24
#10
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No interest in any of the games, but that was an object lesson on the art of the concisely written review.
Doi-Oing
26/07/09 @ 10:35
#11
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Dunno why Space Harrier got a 4. Way too harsh. Tis a classic.
EarlBassett
26/07/09 @ 11:04
#12
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My god, these are so expensive!

Had no idea VC charged so much
Crofto
26/07/09 @ 11:31
#13
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I like playing the Space Harrier demo... it reminds me of Shenmue :o)

As for Kirby, I now most associate him with Smash Bros. than his own games haha
Merdalor
26/07/09 @ 12:10
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Mario Kart, for example, never really improved on its perfectly formed SNES debut.

For the racing part, I tend to agree, but am I the only one who thinks the N64 version's battle mode absolutely destroys any other (multiplayer) game, even today?
I've tried every Mario Kart since, but the battle modes just got worse and worse.

Svpamm1
26/07/09 @ 12:16
#15
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Altered Beast is one of the best games of all time in my opinion.
wellzy4eva
26/07/09 @ 12:19
#16
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For the racing part, I tend to agree, but am I the only one who thinks the N64 version's battle mode absolutely destroys any other (multiplayer) game, even today?

Nope, N64 one was the best for battles, and double dash was just painful...
imamazed
26/07/09 @ 12:22
#17
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I will defend Altered Beast to the death.

OK, it is fairly average (though not as poor as some would make out imo) but it holds very special memories for me, and let's face it; there are some awesome monsters here.

The criticisms about pricing and cotent are entirely valid, however.
Dr_Wadd
26/07/09 @ 13:21
#18
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I had Secret Command on the Master System back in the day, and either I had a dodgy copy or there is a game killing bug in it. I used to get to what I believe was the almost end of the final level, where presumably some sort of big rumble is supposed to kick off, but nothing ever happened. I could sit there indefinitely and no more enemies would spawn and I was unable to complete the level. Maybe there was something subtle I was supposed to do to trigger their spawning, but if so, I have no idea what it was.
Slamhound
26/07/09 @ 13:47
#19
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"I've tried every Mario Kart since, but the battle modes just got worse and worse."

I do agree. In fact, playing SMK multiplayer me and my mates would play Grand Prix cooperatively and Battle Mode competitively. Vs. Mode almost never got a look in.

Current Battle Modes suck. Simple as that. SMK's battle mode was two players, hunting each other down, using the terrain of the map to try and outflank each other and basically seize victory. These days it's a goddamned melee between anyone that's lucky enough to roll red shells from their item boxes against those stuck with bananas. Throwing more players into the mix just makes things worse.
Skywise
26/07/09 @ 15:15
#20
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Bomberman '93 and Bomberman Blast are the first Bomberman games I've tried, and I like them a lot. Is Bomberman '94 slightly better than Bomberman '93?
IronCladChicken
26/07/09 @ 15:48
#21
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@Merdalor
SNES Mario Kart for me - I still have a blast playing online multiplayer using ZNes

@dudefella
Given your anger at VC prices, I'm guessing you don't own a Wii?
Edited 1 times, most recently on 26/07/09 @ 16:50
Vertical Stand
26/07/09 @ 16:26
#22
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Would I be right in saying that many of staff on Ogre Battle formed the development team that made FFT and Vagrant Story at Squaresoft?
Edited 1 times, most recently on 26/07/09 @ 17:26
owl
26/07/09 @ 16:52
#23
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Would I be right in saying that many of staff on Ogre Battle formed the development team that made FFT and Vagrant Story at Squaresoft?

definitely yasumi matsuno, who created ogrebattle, was the big cheese on all three games. he wrote and directed final fantasy XII as well, before leaving due to illness.
i'm playing vagrant story at the moment. it's great!!
tachikoma
26/07/09 @ 17:11
#24
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Wikipedia tells me that this game was "panned" by critics on release for not offering the wider array of abilities introduced in Kirby Super Star, but in hindsight that seems like a piddling complaint.

Are you serious? Did you use Wikipedia as a source of information? What happened to you, Eurogamer?

You are becoming Kotaku. Jesus.
Edited 1 times, most recently on 26/07/09 @ 18:14
lord
26/07/09 @ 18:17
#25
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Yes, we demand you keep huge archives of old print magazines and search USENET for opinions instead.
tachikoma
26/07/09 @ 20:21
#26
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So, I edit Wikipedia, write the CDI Zelda games are the best in the series and you will assume it is true. Wikipedia's biggest advantage is also it's biggest flaw. It's not reliable, Google is and will always be a better friend.

Also, seeing a journalist resort to Wikipedia isn't exactly what I would call professional. Just my opinion.
Edited 2 times, most recently on 26/07/09 @ 21:22
Skywise
26/07/09 @ 20:32
#27
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But really soon someone will correct your statements about the CDi games.
For controversial issues Wikipedia can never be trusted, but generally I find it very reliable.
Edited 1 times, most recently on 26/07/09 @ 21:45
Caspar_Esq.
26/07/09 @ 21:49
#28
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Typo on the altered beast article....
dagas
27/07/09 @ 08:18
#29
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Too bad the Sim Earth port wasn't good. I'd like to try the game, but it's hard to find and play on PC.
Eighthours
27/07/09 @ 08:42
#30
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It's recent appearance...

Ouch.
smelly
27/07/09 @ 22:56
#31
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Shhh.. dont mention that you thought halo wasnt the best game ever.. you'll invoke fanboy wrath.

Comments: 1-31 of 31 in total

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