Vandal Hearts: Flames of Judgment Review
An old flame.
Version tested: Xbox 360
Is it possible to exhaust a genre's potential? There may be only seven stories to be told in the world, but in the multitudinous hues of character and scenario it's possible to dress them in infinite ways - and so keep our bookstores stocked with novelty.
Not so game systems, which in their stark mathematical and tactile nature are near impossible to disguise. Tetris is Tetris, no matter what colour the blocks or which imagery is used for the background. And so it seems feasible that some genres can be exhausted, mined of potential permutations to the extent that there are simply no truly new games to be made in that particular form.
It's an argument given credibility by the story of the strategy RPG, that Japanese sub-genre that marries chess with Tolkien and anime eyes. From its origins in the Shining Force series through Yasumi Matsuno's Ogre Battle games up to his masterpiece, Final Fantasy Tactics, the genre quickly pressed up against its self-imposed boundaries, leaving precious little room for any newcomer to manoeuvre.
More recently Nippon Ichi smashed through these constraints with its dazzling Disgaea series, opening up dizzying potential for customisation and pushing the conservative framework in new and interesting directions. But as a result the strategy RPG arguably became something else. Even if it was evolution rather than revolution, a great many players were left disorientated and disenfranchised by the complexities it introduced.

Every unit in the game has a 100 per cent counter rate, providing it's using the same weapon as its attacker.
In the face of Nippon Ichi's bold innovation most Japanese developers walked away from the genre, and those who didn't consigned their creations to orthodoxy and handheld formats. The genre, it seemed, had been exhausted.
It's into this landscape that Konami steps - resurrecting its SRPG property from the genre's PlayStation heyday, handing development over to a Western studio and choosing to publish to PlayStation Network and Xbox Live Arcade, where Vandal Hearts: Flames of Judgment joins Band of Bugs as just the second grid-based tactics game on the service. And while there's a lot of expectation on the game's shoulders, both for fans of the original duo of Vandal Hearts titles (to which this is a narrative prequel) and for fans of the genre, poorly-served for so long, this is a game that does little to refute the argument.
The signs ahead of release have been worrying. The game was originally scheduled for release last autumn and a six-month delay for a downloadable title is never a good sign. Then there's the divisive art style, which in discarding the super-deformed appearance of the original games has been poorly received. There's no denying that while these visuals are idiosyncratic - a sort of 3D Braid-alike, both functional and awkwardly pretty, they exhibit few of the defining characteristics of their forebears. But once you get your hands on it you discover the developer has stuck more closely to formula, a wise decision that ensures that, while the game's innovations are meagre, it remains solid and serviceable as an SRPG.

Enemy character models lack the variety of the former Vandal Hearts titles, not to mention some of the arresting gore.
You control soldiers fighting battles on gridded 3D environments, taking it in turns to move units, attack and defend. As you play you must consider the environment and your unit's position in relation to an enemy, ensuring that you're within striking distance if you want to attack or that you're far enough away from their ranged weapons to defend. In general, you'll clear a stage if a member of your team is the last man standing on the battlefield.
The RPG element of the game comes from the character leveling, which is comfortably the most interesting aspect to an otherwise a fiercely traditional proposition. In the original Vandal Hearts units would earn experience points for kills, levelling up as they progressed through the game. Then, every 10 levels you’d have the option to specialise with a unique upgrade for the character, customising your team to suit your play style.
Flames of Judgment has a far more flexible and immediate system. Each character carries two weapons which can be switched without 'using up' an action turn. This means that you can change between a bow and an axe on the fly, turning your warrior into an archer in direct response to the lay of the battlefield.
Each weapon has its own proficiency level so kills made with a bow and arrow will advance the ranged skill level of that character, while eliminating a foe with a spell will make them a better mage. As such every action you take on the battlefield advances a particular trait of that unit, giving a conscientious player ample scope for micromanaging her team's abilities.

Some weapons have area effects and will damage friendly units if they catch them in range.
The system is somewhat buried in the game, only hinted at by on-screen readouts (presumably so as not to overwhelm the more casual audience that Konami hopes to reach via digital download). But once you realise how it works the whole experience becomes far more engaging.
As with Final Fantasy Tactics, Puzzle Quest et al there is a boardgame-style world-map screen to navigate around, with new areas opening up as you advance along its paths. Destinations on the map are either cities (which amount to little more than an awkwardly-implemented shop screen), free-play combat areas (where you can level your team outside of the main thrust of the storyline) or key story destinations.
After completing a stage you are given a score for your performance calculated from the number of enemies you defeated, but which doesn't take into account the proficiency of your performance. There are no bonuses for ensuring your team-mates survive, or for completing a stage within a set number of turns. This neglecting of details makes it harder to feel like you can excel at the game rather than simply progress through it.

The promise of multiple endings adds to the illusion that your choices are meaningful, but few players will bother to collect each endgame.
The story centres around Tobias Martin, a war orphan and ward of the Church of Restoration, driven to defend his homeland from invaders. Players hoping for a Final Fantasy Tactics-style tussle between political and royal factions will be disappointed as, by contrast, Flames of Judgment's story is undernourished. This fact isn't helped by a cast of characters it's difficult to empathise with. They lack the gravity of, say, Valkyrie Profile: Covenant of the Plume or the levity of Disgaea's ensemble, instead settling into a vanilla, uninspiring middle ground.
The result is a serviceable tribute to strategy RPGs of 10 years ago, one that eschews recent developments to focus on a replication of what worked before. The game succeeds with this approach simply because it has so few contemporary rivals but it's a modest sort of success, one that proves the strategy RPG in its traditional form has run out of steam - but suggests that nevertheless, there's enjoyment to be had in revisiting old flames.
6 / 10
You may also like...
-
Why Can't Games Do Sex?
-
Remedy's message to Alan Wake PC pirates: "enjoy the story!"
-
Warp Review
-
The Kickstarter Conundrum
-
Assassin's Creed 3 release date announced
-
Dear Esther Review
-
NCsoft confirms Guild Wars 2 on console
-
Alan Wake PC version footage
-
Full-length Far Cry 3 cinematic trailer
-
Japan PlayStation Vita sales at lowest ever weekly total
-
Huge range of PlayStation 2 Classics storm European PlayStation store
-
Indie game Dear Esther profitable in less than six hours
-
Assassin's Creed Revelations getting Desmond single-player DLC
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"
-
App of the Day: Tongue Tied!
-
Valve selling a virtual Team Fortress 2 ring for $100
-
Solitaire Blitz Preview: Why PopCap's Approach to Facebook Gaming is Anything But Casual
-
UFC Undisputed 3 Review
-
Capcom registers new Darkstalkers trademark
-
Notch can match Schafer's $13m Psychonauts 2 budget valuation
-
Far Cry 3 release date revealed by leaked trailer
-
Ubisoft and TrackMania dev announce ShootMania Storm
-
Syndicate launch trailer blasts out the dubstep
-
PS3 exclusive JRPG Ni No Kuni out in Europe Q1 2013
-
The Walking Dead screenshots shamble in









Comments (34) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Loved the originals on the PSOne and I think I stil have them kicking around somewhere. Will have to download the demo and give this a try, but that art style... eusch!
Comment below viewing threshold Show
Comment below viewing threshold Show
PRINNY DOOD!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
You can't really downgrade it so much for using an old battle system, FF has been doing that now for well over 10 years and that hasn't stopped it from scoring well.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'll give the demo a whirl, but.... ugh.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Sigh. And I loved Vandal Hearts back in the day, and still love SRPGs in general... but I don't think I could force myself to stare at those hideous creations for hours on end.
Comment below viewing threshold Show
Comment below viewing threshold Show
Not a good sign, is it?
Comment below viewing threshold Show
Comment below viewing threshold Show
Bloody foreigners
Comment below viewing threshold Show
For me, what made the first one so good was the finite experience - there were only so many battles and if I remember correctly they couldn't be replayed. You had one chance to find the orbs (were they orbs?) in the relevant levels to power up Ash.
The review said 'free combat areas' - does that mean it's just a grind-fest to level up?
Are there any side quests or anything beyond the main story?
How long is it? Are the missions nice and short (like Disgaea) or hideously long (like Dynasty Warriors Tactics)?
I'll probably get this regardless but did that review have any actual information??
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway,according to other posts there is no multiplayer,and as the single player is not that great,I guess I'll have to keep on hoping for a new World Advanced Military Commander.
Comment below viewing threshold Show
Ah yes keys - it was a toss up and i went with orbs
Same as me. I played through that a good few times and still never got to Vandalier (thank you GameFaqs)
Comment below viewing threshold Show
Anyone managed to download it yet?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
What this game _is_ is a classic turn-based game with plenty of classic strategy elements to it. The demo gets an 8 from me.
Art direction looks fine -- crisp looking graphics with an easy to understand interface.
Comment below viewing threshold Show
The reason why VH works is simply the strategy provided is pitched perfectly - not over ambitious just to be different and can be understood without confusion, also what's there works well and not under used or never used as with certain strategy games (Disgaea). The graphics are fine and better with higher resolution then Disgeae 3 on PS3.
Comment below viewing threshold Show
More moronic than your pathetic homophobic slur?
Comment below viewing threshold Show
Firstly, it implies that a game which does nothing emphatically new or fresh has no worth. Need I remind Eurogamer of a certain action-adventure game which they awarded 10/10 and Game of the Year? Structurally, Uncharted 2 is nothing more than a mish-mash of tried & tested formulas - a "conservative framework" if you will.
Secondly, it implies that TRPGs haven't done anything emphatically new for quite some time. Even if we are to assume, as this reviewer apparently does, that Disgaea is the only recent TRPG of note, it was still released in 2003, which funnily enough is the same year that Sands of Time was released, the game which set the formula for modern action-adventure games.
But of course, Disgaea is just one among many recent excellent TRPGs, the most recent of which, Agarest: Generations of War for PS3, wasn't even given a review by Eurogamer. Hmm. As a fan of the genre, it's really rather annoying that the vast majority of professional reviews are written by people whose experience of the genre is clearly limited to Final Fantasy Tactics and Disgaea. A dead giveaway is when the reviewer starts talking about how deep & complex Disgaea is, when in reality it's fairly accessible and quite easy.
Also, Final Fantasy Tactics is certainly not a "masterpiece". It's one of the most boring games in the genre. Why do the mainstream press continue to insist on comparing every single TRPG to it? It did nothing outstanding at the time and it hasn't aged well. If it wasn't for the FF brand, nobody would have cared about it. The gameplay is safe, entry-level stuff and it takes itself far too seriously.
Having said all that, this game looks awful.
Comment below viewing threshold Show
Still, I'd love to see more of this sort of stuff, and don't mind paying 1200MS for this (since I never did get the original Vandal Hearts, way back when).