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Valve's Gabe Newell Interview

PC Xbox 360 PlayStation 3
Interview by Tom Bramwell

29 August, 2007

Page 1 of 2. Page 2 ->

Gosh! It seems like only 3 months and 8 days ago that we last sat down for half an hour with Valve co-founder Gabe Newell, which is probably because that was when we last sat down with him. He said lots of things back then, so for our Games Convention chat this past week we were able to skip some of the pleasantries and talk in more depth about Orange Box, Steam, Wii controls and which is better PlayStations or Xboxes. Only kidding. Sort of. Plus we talked about those excellent TF2 movie shorts - have you watched the Soldier one yet? Read on also for Gabe using a swearword, which we think is an exclusive. Enjoy.

Eurogamer: Is there anything you can say about Episode Three yet other than that it's in development and will close out the trilogy?

Gabe Newell: No - we just need to get Orange Box out the door before we start talking about Episode Three.

Eurogamer: Completing the Half-Life games' story is obviously one of the episodic games' key drivers - what have you learnt about storytelling from the games so far?

Gabe Newell: I think we've learned a lot about subtle cuing, about character development. There is this fundamental challenge with storytelling in this environment, which is the lead character doesn't talk and doesn't have a script, so how do you learn about yourself without breaking immersiveness? How can you be Gordon Freeman while we're actually trying to get you to travel? And we do that through the characters around, by their reactions, by their emotional annotation of the world - 'this makes me feel this way, hint hint, nudge nudge, which is probably how you should be feeling as well'. So there's a lot about the mechanics of the storytelling, and how to move forward without breaking the player's sense of their being a participant in it.

Eurogamer: How did you feel about the way you handled the ending to Half-Life 2? A lot of people felt you could have gone further towards elucidating things.

Gabe Newell: There's always a tension between finishing off some story elements - one of the challenges of serial drama, whether you're a TV show or a videogame series, is how you keep things moving forward and give people a sense of closure while giving them something to look forward to the next time. We read all those threads, and we certainly pay attention to what people say. Hopefully we're getting better. For example, I think the end of the Portal episode in The Orange Box is one of the strongest endings we've ever done, and I think that's a reflection of the feedback we've received to the endings for our games up until now.

'Valve's Gabe Newell' Screenshot 1

Newell says the ending to Portal is one of their best ever.

Eurogamer: Obviously people are expecting Portal to tie into Half-Life 2 in an interesting way, so the ending presumably has a resonance within the Half-Life world.

Gabe Newell: It does, and there are a lot of things in the environment if you decide to go looking for them. There's a story there - there's an even deeper story that's sort of embedded into the environment if you want to go looking for it and you're interested in that part of our games. I think that you'll learn more about the character you're playing and the events of Aperture Science as they relate to what happened at Black Mesa and subsequent games.

Eurogamer: Changing tack to Team Fortress 2, are you happy with how that's going?

Gabe Newell: We're really happy. People are playing it here, the response here's been great. I don't suppose you've seen the Meet the Soldier movie?

Eurogamer: I did! I downloaded it this morning.

Gabe Newell: So, to really feel like we're getting a handle on who these characters are, and how they relate to the classes, we feel really good about the art choice we made - having that derived from a sense of what the gameplay was supposed to be, and be in the service of the gameplay. We're really happy with how the game turned out, even though we first showed it in 1999! Now the ball's in Duke Nukem Forever's camp to be the longest-delayed videogame in actual development.

Eurogamer: Steam seems to be going well. You've got id Software up there, BioShock's just going on there, and the Community stuff's gone live. What's next for Steam?

Gabe Newell: I think that we've spent a lot of time trying to figure out how to do a good job for developers and publishers, as tools for other developers. Now I think we need to turn our focus to providing more value to consumers. Community stuff is a part of that, really driven out of a sense of how to support the social aspect of gaming in a PC environment. I think there are lots of other opportunities for us to provide value directly to gamers to make it more useful to have Steam sitting there, so that it's not just something haranguing you with a series of ads begging you to spend more money, but it's something that actually has a lot of utility for a gamer.

'Valve's Gabe Newell' Screenshot 2

I touched Sasha.

Eurogamer: Speaking of technologies with a lot of utility for gamers, or not, what's your view of DirectX 10 been so far?

Gabe Newell: The thing that we struggle with - so, we use Steam to look at what our customers are actually buying and what they have installed, and right now there's far more DX10 hardware on XP than there is on Vista. About 2 percent of our customers have Windows Vista and DX10 hardware, so for us the investment strategy is to access DX10 hardware functionality - like the tessellater - using the DX9 API, and we can get what we need, we can get access to that hardware functionality, maybe in a non-optimal way, by going through DX9. Until we start to see a much higher percentage of our customers flipping over to Vista, that's the strategy we're going to use.

Eurogamer: Are there any other interesting trends you're seeing from Steam feedback?

Gabe Newell: One of the things I want to do - to follow up from some conversations I've had here at Leipzig - is I want to get a clearer idea of what percentage of customers are actually playing against bots versus playing against real people, and maybe make some changes in our bots to see if that's a choice or a function of the limitation of quality of the bots. My sense is that most people play against other people and it's not a function of the bots, it's a question of wanting to actually play socially. So we'll be able to find that out.

Then there's just nuts and bolts stuff, like where people are getting stuck in our games - that's always really interesting - the automatic weapon-balancing in Counter-Strike - it's interesting to watch how the prices vary - so we learn a lot all the time. Anybody in the company can sit there, and we have a variety of tools for looking at that data in real time, so everybody in the company's sitting there eating their sandwich trying to slice the data in interesting ways.

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Comments: 1-31 of 31 in total

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Freelancepolice
29/08/07 @ 07:10
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TF2 is excellent, had a few sustained sessions at GC
symmetry
29/08/07 @ 07:23
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Want. Must complete Bioshock (twice) before completing Halo 3 before completing Half-Life 2, Episode 1, Episode 2, Portal (in that order) before playing Mass Effect....

ARRGGGHHHH!!
Rayn
29/08/07 @ 07:36
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This is the best summer/autumn/winter ever for videogames in general....Bioshock, Orange Box, Halo 3, Metroid Prime 3, Mario Galaxy, Mass Effect...so many great game, so little time.
space ace
29/08/07 @ 07:38
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yes i was going to ask about "elucidating", thanks editor
mazzl
29/08/07 @ 07:38
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but with lage lcd tv's and plasma, a good pc, could complement the console in the living room. and with the endless possibilety's of drivers it is actually strange to not see any more and diverse input pherifials.

Wayne
29/08/07 @ 07:44
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Assuming half of those aren't delayed Rayn.
aldo_14
29/08/07 @ 07:49
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and with the endless possibilety's of drivers it is actually strange to not see any more and diverse input pherifials.

Supposedly DirectX has been giving less and less support for that type of 'unique' input in every version. (I can't remember the exact developer interview that tidbit came from, it was an interview only a week or so ago).
UncleLou
29/08/07 @ 07:55
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I was just over there seeing the [Wii Fitness] board on Nintendo's booth, and I've got input envy!

:)
spongebob
29/08/07 @ 08:17
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Maybe I am totally off here but there's an awful lot of Valve/Newell/HL2 content on Eurogamer. I am not saying EG is in any way doing some advertising, I am merely interested why the focus is on so much them, instead of many other things happening in the game world. Surely there's many other producers and developers to interview?

And yes, I am ordering HL2 set as soon as it comes.
the_sas_man
29/08/07 @ 08:23
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my god he looks like Chandler on the home page in that picture
pigwhistler
29/08/07 @ 08:23
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going to be an expensive run up to xmas - just on pc i totalled up the games i want and its £400+
symmetry
29/08/07 @ 08:53
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OMG he DOES look like Chandler!
greenthumb
29/08/07 @ 08:56
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wow, stranglehold cost $30mil, jesus its completely shite, based on the demo
the_sas_man
29/08/07 @ 09:10
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it IS Chandler!
smurphs
29/08/07 @ 09:20
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@ spongebob

it might have something to do with the fact that Gabe has to be one of the most interesting commentators on the business of making games there is. He walks the creative/pragmatic tightrope far better than most, which means better games for us in the end. Cheers Gabe.
smurphs
29/08/07 @ 09:21
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p.s. orange box rocks!!!!!!!
allen
29/08/07 @ 09:24
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chandler + peter griffin
souljacker2000
29/08/07 @ 09:28
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@ allen

I can definitely see Peter in him, is he just as fat?
redd
29/08/07 @ 09:44
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Newell envies WiiFit ?

...

Well, he'd better!
Xerx3s
29/08/07 @ 09:55
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There are all these cool things, but it's been years since someone's come to us and said 'let's talk about building a controller that would be better than just a mouse and keyboard for what you're doing'. Nobody's even trying any more.

Erm, because the pc industry was was experimenting with new control methods such as motion control ages ago. It failed. One simple reason: Whatever they can come up with, it will be a step down from the supremacy of the M&K combo.

I've got a lot of confidence to say it's the best FPS on the platform that it's on. If they had to pick an FPS of the year for 360, I think

It will undoubtedly sell very well but that statement is very, very arrogant. It was a 8/10 at best (and a disappointment as it didn't live up to the original) years ago. What makes him think that it's the best game of the year now?
There have been many fps games on the platform and there will be many fps games on the platform that will beat it hands down. That's not speculation, that's finishing the original.
If there is any fps game that will be fps of the year, it will be bioshock. HL2 doesn't even come close to the experience.
Gulag
29/08/07 @ 10:22
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Glad to hear we'll be seeing more TF2 character shorts. That Soldier one had me in stitches. Interesting/exciting that they're considering doing more with them. I wonder if we'll see Red Vs. Blue: TF2 Edition? Somebody call the RoosterTeeth boys...
skx
29/08/07 @ 11:10
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to be honest, they need to much time to continue the Episodes. For 6-8 hour gameplay?
Thats a bit strange after all. Something went wrong at valve.
We need more the inside scoop. I do not like how the press is not aggressive enough!
krudster [mod]
29/08/07 @ 11:44
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You really think he'd anwser those questions? I suggest you give it a try sometime :)
Edited 1 times, most recently on 29/08/07 @ 12:44
Azazel
29/08/07 @ 12:06
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DUKE NUKEM FOREVER! Forever! forever! f...
Nallen
29/08/07 @ 12:32
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"It will undoubtedly sell very well but that statement is very, very arrogant. It was a 8/10 at best (and a disappointment as it didn't live up to the original) years ago. What makes him think that it's the best game of the year now?
There have been many fps games on the platform and there will be many fps games on the platform that will beat it hands down. That's not speculation, that's finishing the original.
If there is any fps game that will be fps of the year, it will be bioshock. HL2 doesn't even come close to the experience. "

No I'd say confident, rather than arrogant. Besides he's not going to say 'oh yeah EP2 is good but obviously Halo (or whatever) will be better'.

That aside, EP1 was better in terms of content and polish than HL2 and I suspect the trend will continue. To say many games have and will beat it is not speculation, it is just your opinion. Something which unless you are "very, very arrogant" you will realise is not the last word on what is and isn't the 'best'.

On the Bioshock front, it's a great game, a game that does things all its own way and I have a lot of love for it - but it's not without its issues and certainly not a 10/10 for me.
Edited 2 times, most recently on 29/08/07 @ 13:32
ED209
29/08/07 @ 12:42
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What the hell is an Orange Box?!!

I miss (don't bother reading) the articles from one convention and everyone starts talking gibberish shit.
ED209
29/08/07 @ 12:45
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Oh and he looks sod all like Chandler in that pic.

Unless it's some other Chandler you are talking about.

Is Chandler a game/hardware/driver/peripheral too now?

Stop messing with my mind!!!!
UncleLou
29/08/07 @ 14:06
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What the hell is an Orange Box?!!

I miss (don't bother reading) the articles from one convention and everyone starts talking gibberish shit


You missed every article about Episode 2, HL2 for the consoles, and Portal in the last 18 months, you mean. The orange box (which contains HL2 + Ep. 1+2, portal and TF2) has been announced ages ago, and mentioned at every opportunity. ;p
Edited 1 times, most recently on 29/08/07 @ 15:07
TheUnionFrag
29/08/07 @ 15:12
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"Want. Must complete Bioshock (twice) before completing Halo 3 before completing Half-Life 2, Episode 1, Episode 2, Portal (in that order) before playing Mass Effect....

ARRGGGHHHH!!"

- You got it in one for me, symmetry - Bioshock, then the entire fracking Ep 2 bundle and then Mass Effect.

This year just gets better and better, doesn't it!!?
Edited 1 times, most recently on 29/08/07 @ 16:13
Carrybagma
29/08/07 @ 20:19
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Amen to that.
Sucram
30/08/07 @ 00:37
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Somebody should tell him you can use the Wii controller with Windows. There's an API you can download to make it work over bluetooth.

Comments: 1-31 of 31 in total

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