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Unreal Tournament 3 Review

Xbox 360 Review by Kristan Reed

3 July, 2008

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Previously on Unreal Tournament 3... "This feels like the PS3's new online FPS benchmark," said Tom. On PC it "pretty much remains The Daddy", according to Jim. So what of its belated transition to Xbox 360, a console that already offers plenty of choice for first-person shooter fans?

On the upside, Epic has rewarded 360 owners for waiting an extra seven months with five exclusive maps, split-screen play, a few new playable characters and some evident performance improvements. But it's not all high-fives and bear hugs. Unlike in the PS3 version, there's no keyboard, mouse or user mod support. Annoying, yes, but Epic had no choice about removing these features - it's all down to Microsoft's strict policies. Take it up with them.

Elsewhere, it's business as usual in the ultra-violent world of Unreal Tournament - at least when it comes to gameplay and style. As Jim noted back in November this game isn't synonymous with innovation, but is renowned for getting the feel absolutely spot-on. Following the 2003 and 2004 PC updates, and the development of three console editions, Epic has ended up with a game that sits just as comfortably on consoles as on its native PC platform. Despite not offering users the keyboard-and-mouse option offered to PS3 owners, Epic has conjured a control system which feels every bit as responsive and fast-paced as it needs to be for furious twitch-based gameplay.

Based around three distinct modes (Deathmatch, Capture the Flag and Warfare), and supplemented by a few variations (Team Deathmatch, Vehicle Capture the Flag and Duel), it doesn't need to play the numbers game in terms of features and modes - the core gameplay is more than adequate. Unreal Tournament has always excelled at offering a breakneck pace, good variety of weapons, cutting edge visuals and a satisfying level of violence.

'Unreal Tournament 3' Screenshot 1

This is what happens when you put too many Voodoo 2 cards in the same room.

UT3 is a game you'll slip into without too much introductory fluff. Of particular significance is the excellent new Warfare mode, as well as Vehicle CTF. Developers often try to come up with various tug o' war-style modes, but Warfare is easily one of the most cleverly designed. The multi-layered premise of capturing and controlling various 'nodes' dotted around a map seems straightforward enough, but in practice involves layer upon layer of strategy and subtlety. One minute you'll be heading happily to your opponent's central orb and pummeling its exposed core, the next reeling as your captured nodes are lost in a matter of moments.

The tenuous balance of the whole thing makes it a desperately tense, nervy affair, and the addition of various War of the Worlds-inspired vehicles adds a real fun factor. Likewise, Vehicle CTF transforms the old favourite - opening out the maps and generating a myriad of gameplay tactics in the process. Equipping players with Hover Boards in both modes overcomes the problem of being stuck roaming round large maps on-foot. Yes, it might look a bit strange, but it works.

'Unreal Tournament 3' Screenshot 2

At this precise moment, flight bores around the world are discussing the feasibility of this craft being airborne in real life.

One thing we perhaps haven't given Epic enough credit for in previous Unreal Tournament III reviews is the effort invested in the single-player component. As much as fans of online FPS action might dismiss the various botmatches, I feel compelled to stick up for this part of the package. For starters, in a nod to Gears of War, Epic has gone to great lengths to craft a characteristically bombastic five-act storyline. It comes complete with a branching mission structure and seemingly dozens of lavish CG cut-scenes, which go to often self-mocking lengths to justify why you're capturing flags or destroying nodes.

Again. The cod-seriousness of it all carried me all the way to the end, though the art direction is so close to Gears of War it's absurd. You too will believe that one man (who bears an uncanny resemblance to Marcus Fenix) and his steroid-pumped friends are saving the universe by gibbing all-comers. It's better than the old ladder match system of old, but does rather render the whole 'Tournament' element of the game's name redundant.

During the mission-selection process, it's not adequately explained there are consequences involved in plotting your path through the game. It seems like you're just being offered a choice of one of two missions as you go along, but in fact this semi-non-linear approach grants players a degree of freedom.

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Comments: 1-50 of 100 in total | next 50 »

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paddy29
03/07/08 @ 14:18
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first
Thunderhead
03/07/08 @ 14:19
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No keyboard and mouse gimps this quite a bit. Even Quake 3 on the DC had keyboard and mouse support.

MS - Gimping games since 1897
Quint2020
03/07/08 @ 14:20
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Meh.
Thunderhead
03/07/08 @ 14:21
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This is about £7 on the PC by the way :)
thefilthandthefury
03/07/08 @ 14:22
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God I need this game :(
paddy29
03/07/08 @ 14:23
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I would hate games on the 360 to have keyboard and mouse support. Use a PC.
Xerx3s
03/07/08 @ 14:24
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If epic would go back to the roots of UT it would be an instant sale but the only thing that these games have in common with UT are their names.
peteb
03/07/08 @ 14:25
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@yea its so bloody awkward!

I have no qualms whatsoever with no mouse/keyboard, although the mods thing does sting a bit. What was the latest on this anyway? Are Epic going to put some user mods on Marketplace for download? (Better be free of course :D)
The_Programmer
03/07/08 @ 14:27
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"Unlike in the PS3 version, there's no keyboard, mouse or user mod support."
I don't want keyboard & mouse support on a console game as it makes it unfair on those that don't have them. The good thing about consoles is that everybody is playing with the same equipment making it fair for everyone. If you want keyboard & mouse support then get the PC version.
Thunderhead
03/07/08 @ 14:28
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Why don't folk want to have an improved control method?

/puzzled
Edited 1 times, most recently on 03/07/08 @ 15:36
KD
03/07/08 @ 14:29
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I prefer knowing everyone i'm playing against is using the pad like myself, if theres a ps3 option to only find rooms with all players using pads then great but i seem to doubt it.

As much as the keyboard and mouse combo is clearly best how many people here saying its the only way and a crime not to have tried it while sitting on a comfy living room chair with friends and family visiting with kids and dogs running about?
Edited 1 times, most recently on 03/07/08 @ 15:30
krudster [mod]
03/07/08 @ 14:30
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On the PS3 version you could always filter out the keyboard/mouse players if you felt that was unfair.

I'm anti gimping. Yes.
lambtron
03/07/08 @ 14:31
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Level playing ground.
GamerG
03/07/08 @ 14:31
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Wow the PS3 fanboys aren't happy

And Frudster, there were never that many people playing UT3 on PS3 so filtering what was left wasn't much fun was it?
Edited 1 times, most recently on 03/07/08 @ 15:32
NOSAVIOUR
03/07/08 @ 14:31
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Mine is nestled at home thanks to thefilthandthefury's enthusiasm!
Edited 1 times, most recently on 03/07/08 @ 15:33
KILLA
03/07/08 @ 14:31
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Of course the PS3 had k&m specific rooms.
peteb
03/07/08 @ 14:34
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@Thunderhead

Ignorance is bliss :)
paddy29
03/07/08 @ 14:35
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I refuse to use a keyboard and mouse sitting on the couch. I also sit at a desk all day I am not doing it when I come in. Having an option to filter players out is fine, but it just reduces the number of available players. Stick to controllers for consoles.
GamerG
03/07/08 @ 14:36
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SDF "my version has a couple of things yours doesn't! and they are the most important features ever! despite the fact next to no one who bought the game used them!"
groovychainsaw
03/07/08 @ 14:36
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Sounds like this could be good to play offline with a couple of friends on the sofa? I'm not into spending hours getting my headshot 'just so' online but messing around vs some bots that are capable actually sounds like fun, reminds me of perfect dark (N64 of course, wouldn't want to drag up the other travesty...)
Aretak
03/07/08 @ 14:40
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Ironic that you should mention SDF, GamerG. Are you a member of an Xbox equivalent?
Pike
03/07/08 @ 14:48
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So, why get this when BF: BC is available?
Inquisitor [mod]
03/07/08 @ 14:49
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Yea, it's the splitscreen and bots that make this a must buy, not the online. As good as the online might be I'll probably stick with halo. I love blasting through bots splitscreen with mates though, that's why I still have PD0 in my collection. Woeful game but the splitscreen multiplayer with bots is first class.
nbnz
03/07/08 @ 14:51
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@GamerG - Actually plenty of people use both mods and K&M on the PS3 version.

@KD - When you host a game you can choose whether or not K&M is allowed, and when searching for a game you can select whether or not you see K&M servers. If you select to all servers you can see a K&M icon next to the servers that allow it.
GamerG
03/07/08 @ 14:51
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Aretrak, not particularly I just like calling out Bullshit (and the occasional wind up)!
Thunderhead
03/07/08 @ 14:54
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Wonga - Sorry, did you mistype or did you say that keyboard and mouse was a shit control method for games? For driving games I would agree, but for strat games and first person games I'm at a loss as to why you would type that.
Darren
03/07/08 @ 14:54
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"There are a few slowdown hiccups on now and then, and is some very minor screen-tearing during cut-scenes. But there's absolutely no texture pop-in to speak of, and a wonderful array of lavishly detailed environments to explore unfettered - something the PS3 struggled with even when you installed the game to the hard disk."

The PS3 version of UTIII used pre-rendered cutscenes as far as I could tell, particularly the opening one so it sounds like the 360's are real-time (lack of disc space?). As for the PS3 struggling with the environments, I never once saw any evidence of that during the time I spent with the game; the engine seemed to run very well on the machine, far better than other UE3 games had at that point in time anyway.

I bought the 360 version anyway, part out of curiousity to see how it compared with the excellent PS3 version, but mostly because it's one of the few online games I actually like playing, having been a big fan of the series since the first game on the PC from almost a decade ago. It'll be interesting to see if Epic support this version with lots of free maps and mods to make up for the lack of user imported ones.
farticusmaximus
03/07/08 @ 14:55
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"So, why get this when BF: BC is available?"

Maybe because they are completely different game styles.

Maybe because BF:BC is a steaming pile of horsehit.

GamerG
03/07/08 @ 14:56
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Seriously though how many people actually used the PS3 mods, i'm sure all the PS3 FB's did obviously but in general no one did, same with K&B mouse. But by all accounts these are the most important features despite no other game feeling the need or bombing because of a lack of them.

I gave up PC online gaming because I was never sure if I was losing because a) the other guy was cheating or b) the other guy had better equipment than me be it, a better mouse, a better processor, a better G/card etc.

With a console all that is removed and i'm happier for it, everyone in the same boat.
paketep
03/07/08 @ 14:57
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A pity they fucked up the PC version because of this.
ccfb
03/07/08 @ 14:58
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I own the ps3 version and although the option of mods is nice to have, I'm a firm believer that there's so little out there that comes close to the quality of content provided by Epic it makes the mod stuff almost worthless.
Darren
03/07/08 @ 14:58
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@Wonga - Why are people criticising the game for not supporting a keyboard and mouse when most other console FPSs don't either? Well perhaps because UTIII is an extremely fast paced game and those people think it plays better that way?

Personally I found UTIII on the PS3 perfectly playable with the controller despite spending many years playing the various PC versions of UT. I actually prefer to use a controller anyway as the buttons are all within easy reach and I can play the game while slouching on a bed or couch.
Thunderhead
03/07/08 @ 15:01
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Choice is better.

No choice sucks.

That's the real issue.
Edited 1 times, most recently on 03/07/08 @ 16:03
ParanoidZombie
03/07/08 @ 15:01
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@pike: because UT3 is better, according to metacritics. And it has splitscreen, which is great for playing with real-life friends.

... And because i don't like so-called "realistic" shooters, I actually hate the concept as a whole.
Darren
03/07/08 @ 15:01
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@GamerG - The third person mod for PS3 UTIII was neat and there were others I liked too plus there were dozens and dozens of user made maps and characters which certainly gave the game a pleasing amount of variety for a console FPS. Sure the basic gameplay remains the same throughout but at least I wasn't finding myself having to play the same dull maps over and over again ad nauseum as with 95% of other FPSs. I liked that! In fact, I think it's the reason why I like UT so much. :)

Edit: grammar
Edited 1 times, most recently on 03/07/08 @ 16:37
Darren
03/07/08 @ 15:05
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@ParanoidZombie - I completely agree with you. Shooters like Battlefield, Rainbow Six Vegas, GRAW and even Call of Duty bore me senseless because they have a limited number of modes and maps such that I find myself playing the same ones constantly. At least UT has never been like that plus it's fast and chaotic, just how I like my online shooters. UT is rarely dull IMO.
Thunderhead
03/07/08 @ 15:07
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Wonga I'm really not sure what you are going on about.

Joypads are wonderful, they really are. I use them on my consoles, I use them on my PC. I use them because they are absolutely perfect for certain genres.

That doesn't mean that for other genres that a keyboard and mouse is either preferable, or just better.

I use both methods as it suits. I certainly prefer the choice, and I definitely wouldn't cut off my nose to spite my face by taking a fanboyish approach to either control method by refusing to use them.
morriss
03/07/08 @ 15:07
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want it
GamerG
03/07/08 @ 15:09
#39
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Darren, I play mostly with my friends, some play all the time, some rarely play all of them would not care enough to go through the procedures it takes (on PS3 at least) to get the mods on their console. If we are all online and one person doesn't have the mod then none of us can play, likewise if the amount of people who own the game is small (as on PS3) then by adding mods all you are doing is fragmenting the all ready small audience.

On console the mantra should be: Keep it simple!
Pike
03/07/08 @ 15:10
#40
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Ah, it's an old school twitch shooter for the adhd kids. I get it. Well, I'll stay with the more tactical option.
ParanoidZombie
03/07/08 @ 15:12
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@darren: don't forget that gears2 is just around the corner... i don't think Epic really cares about supporting the x360 version of UT3, and I don't think that most x360 owners will care come november. The game's community will probably have a very short lifespan, just like shadowrun's last year. That's why adding splitscreen support is more interesting than mods if you want to play UT on x360.
Magic Panda
03/07/08 @ 15:18
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One to pick up on the cheap I think. I can see this being traded back in by a lot of people after a couple of weeks.
hahayou
03/07/08 @ 15:19
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@Xerx3s - they did though. UT3 is very, very like UT99. The only notable thing that's missing is assault mode, and the novelty value that wore off 8 years ago of course.

Just because it has some vehicle modes doesn't mean you have to play them.
Edited 1 times, most recently on 03/07/08 @ 17:47
farticusmaximus
03/07/08 @ 15:19
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@ParanoidZombie

+1

I would play UT3 with my friends local splitscreen, but won't go online with it as there are much better options (halo, cod are both better). I also wouldnt bother with mods as it won't get the playtime to experiment with them.

Also, KBM sucks for consoles and is for PC games only. Consoles are all about simple pick up 'n' play, one system for all, level playing field gaming.
the_dudefather
03/07/08 @ 15:22
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would love to see how this would have went down if the 360 and ps3 versions reversed features.....
IronGiant
03/07/08 @ 15:23
#46
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Unfortunately this will soon be heavily discounted and end up in the bargain bins. Exactly the same fate that Bioshock on PS3 could be in for.. far too late for most people to care anymore.
Trafford
03/07/08 @ 15:24
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Thanks for that review.
I've been on the fence all week between this and BF:BC.
Fuck the realworld, I want hoverboards and the big booming voice.
GamerG
03/07/08 @ 15:26
#48
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Is there going to be a demo?!
Edited 1 times, most recently on 03/07/08 @ 16:28
GamesConnoisseur
03/07/08 @ 15:33
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At one time predictions were made that lack of HDD would harm X360.

The lack of mod in UT3 go a long way to demonstrate that this prediction may be a correct one, I always thought it was a serious mistake when MS announced no hdd X360.

However performance wise its seem to prove to be marginally better than PS3, despite no advantage of HDD and of course had the advantage of extra seven months, same as PS3 usually get for their delayed releases titles!

Problem is too many similar titles and releasing at time when interests in UT3 not as high as it was pre christmas, still keen to rent it out as already have both PC and PS3 versions. Just to see how it do and perhaps get an odd achievement points!
BlankOBlank!
03/07/08 @ 15:33
#50
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Can you play split screen online?

Absolute deal breaker for me.

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