Toy Soldiers Review

Get Somme.

Version tested: Xbox 360

The First World War is a bit of a white elephant for the gaming industry. Despite the abhorrently high body count, the wealth of interesting battlegrounds and the advent of both tanks and military aircraft, no one outside the strategy genre has ever really given the "War to end all wars" a fair depiction.

Perhaps it's the lack of a clear moral aspect, or that the weapons weren't very glamorous. Possibly it's because nobody wants to lie face down in a trench for three weeks before charging a machinegun nest with a two-ton rifle and a can of corned beef. Whatever the reason, Signal Studios has decided to redress the balance and bring the horrors of Passchendaele, Amiens and the Somme to Xbox Live Arcade in tower defence form.

Superficially, Toy Soldiers resembles any other tower defence game, save perhaps Plants vs. Zombies. Your base is a toybox sitting at the end of a battlefield, with various paths leading from enemy barracks and factories towards it. Along these routes are emplacements, upon which you'll be building the weaponry that will defend your precious base.

Enemies come in waves of various different flavours, and your job is to place weapons appropriately to halt their advance. Each enemy, be it infantry, cavalry, tank or aircraft, will remove one point from your total of 20 if it reaches the toybox, and running out of points means starting again.

'Toy Soldiers' Screenshot 1

It's beautifully detailed, and models and animation are replete with personality.

What Toy Soldiers does differently to other tower defence games, and does very well, is allow the player to take direct control - not only of the various weapon emplacements but also of the tanks, sniper towers and biplanes which start to appear at your base once the campaign progresses. Jumping into the firing seat should, if you're competent, grant a bit of an advantage - as well providing a great deal of misanthropic pleasure.

There are also other advantages to be had, even if you're not too confident of your shooting skills. Taking over a howitzer, the game's large artillery pieces, will allow you to guide the shells toward their target once in flight, and also control their speed. Drop into a machinegun and you can fire at enemy infantry well before the AI normally would, mowing them down in large groups as they emerge from barracks in closely packed formations.

Still, pounding away at lines of enemy tanks with a mortar is enjoyable, but the real fun comes when you take possession of vehicles. The first of these is the Whippet tank, a steel box on a bigger steel box with a gun up front and a trio of gas-dispensing nozzles guarding the other sides.

Its bigger brother, known as 'Big Willie', has the same main armament but swaps the gas dispensers for slightly more effective flamethrowers. All the same, you'll probably be doing a lot of running over people in these.

'Toy Soldiers' Screenshot 2

Guiding a howitzer shell into a packed cavalry charge is more fun than PETA would like it to be.

Planes come in fighter and bomber varieties, with the cumbersome bombers replacing the agility of the fighters with recharging bombs. They're a joy to control, and add an important new tactical aspect to the game. Because emplacements are often occupied by the enemy when a level begins, and because they'll often be upgraded models with a long range, they'll be quick to target your towers and destroy them. Hop in a tank or plane, however, and your manoeuvrability lets you evade their projectiles and destroy them, opening a new emplacement and furthering your domination of the battlefield.

Another thing to note is that while dropping control of a plane will see it spiral into the dirt, jumping out of a tank gives the player a 10-second grace period to manage the battlefield before the tank explodes. (It's no disaster if you miss the window, by the way, because all vehicles respawn in your base after a few seconds.)

This grace period forces the player to manage time wisely. Emplacements are often the most effective way of taking out enemies, but they'll also fire autonomously, whereas tanks and planes will not. Sensible use of these vehicles often decides battles.

They're not super-weapons, though. Tanks are, accurately, incredibly slow, with main guns that only cover a fairly narrow arc in front of the vehicle. Enemy mortars and howitzers will make short work of you if you hang around, but shooting on the move is made difficult by the rutted and undulating nature of the terrain.

Planes are extremely susceptible to enemy anti-aircraft fire - which has considerable range - so these need to be taken out with long-range artillery or tank fire. It's an interesting addition to the game's tactical repertoire, and does a great deal to enhance the rock-paper-scissors nature of the weapon balance. It's also tremendously enjoyable, and I defy anyone who's ever even heard of Biggles not to make ACK-ACK-ACK noises as they swoop a Sopwith Camel across enemy trenches, raking infantry with machinegun fire (take that, Von Stalhein).

The fully three-dimensional maps are beautifully rendered and designed - covered in scorched shell holes and ragged ruins, littered with the hulks of broken vehicles and stitched with trenches. Initially enemies will all come from the same source, pouring towards your emplacements along predictable paths and generally directly into the teeth of your guns.

As the campaign advances, however, the battlefields become bigger and more complex, offering several potential routes of enemy advance. These are set for each level, meaning that the tower defence staple of trial and error is still very much in evidence, but troops will make occasional deviations.

Navigating these maps is accurate and easy, with a choice between top-down and positionable camera modes making it simple to switch between the perspectives of general and grunt. Upgrades and repairs are easily performed, too, with the d-pad offering shortcuts to these functions once a unit is highlighted with the cursor.

'Toy Soldiers' Screenshot 3

The Focke-Wulf, as piloted by Adam Sandler.

Every few levels brings an improbably sized 'boss' lumbering from the opponent's war chest, with giant tanks, zeppelins and armoured trains marauding across the battlefield. These take a far greater degree of planning to deal with, and generally require fully upgraded weaponry. This means that you're unlikely to finish them off first time, so you'll probably be repeating their levels a fair bit. This can be frustrating, but Toy Soldiers is always fair and consistent - proper placement and management of your forces will always bring you victory in a logical manner.

There's a generous chunk of content here, with the considerable single-player campaign unlocking the German-orientated "campaign+" upon completion. There's also the option of taking on Elite mode, where none of your towers will fire automatically. This ups the ante considerably - perhaps too much to be genuinely enjoyable - but you can't fault Signal for its inclusion.

Each mission also has a unique target goal, such as the acquirement of a certain amount of cash (earned by destroying enemy troops), or taking out three soldiers with a single bullet, earning a 'Ration Ticket'. Though their collection only unlocks an achievement rather than anything more concrete, they offer useful tactical insights and thought-provoking challenges.

Further to all this is the local and online multiplayer mode. This puts you in control of launching the waves of troops and vehicles necessary to overcome your foe as well as the usual battlefield management. There are new maps to choose from, each with a specific focus on a troop type or assault method, and money earned must be divided sensibly between attack and defence.

'Toy Soldiers' Screenshot 4

Extra cash is awarded for popping off officers, especially satisfying with the sniper tower.

Holding Y brings up a menu of three attack options, which change according to the map, and these can be launched at a delay for cash. It's a strangely distanced way of attacking, and doesn't come close to the enjoyment of direct control, but it's hard to think of an alternative. Direct control is still an option in multiplayer, but it's not much use for direct assaults on the enemy toybox, although using direct control fills a gauge, unlocking a devastating artillery barrage once full, allowing generals to unleash a coup de grace when the enemy's defences are ravaged.

Overall, this is a wonderfully detailed and polished piece of entertainment, stuffed full of delightful touches and great ideas like the cogs which spew from your clockwork tanks and horses, or the high-stepping animations of troops on the run from artillery fire.

Its charm, and the very nature of its miniaturised models, lend it a levity which has some dissonance with the subject material, but it's a welcome one, entertaining whilst never feeling irreverent or disrespectful. Jolly gramophone records form an authentic, scratchy soundtrack, and a splendid 'tilt-shift' camera mode allows you to freeze the action and navigate it like a superbly detailed tabletop diorama.

Toy Soldiers is a lot of fun - full of freshness and subtlety. It's certainly the best tower defence game on Live, and for my money it's up there with the best games on XBLA in general. 1200 Microsoft Points (around £10) might be pretty weighty for an XBLA title, but there's a depth of quality and enjoyment here which justifies it in spades.

8 / 10

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Comments (53) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • woodnotes #1 2 years ago

    Not enough colour to make me even bother to just download the trial.

    Too much brown. Why can't they make these games more colourful?
  • Der_tolle_Emil #2 2 years ago

    I also think that the whole "out of focus" blurriness is way overdone. Hopefully it is not that prominent when in motion but it looks really bad in the screenshots.
  • Psychotext #3 2 years ago

    I'm hoping that's a joke woodnotes... the game is set in world war 1, and it's specifically given a pathe news reel look

    Game is utterly fantastic btw, couldn't stop playing it on the weekend, and it's not like I'm short of choices lately. :D
  • MrWonderstuff #4 2 years ago

    Giantbomb have a quick look at this. Looks fun and could be my first tower defence title. As for the "out of focus" comment, I understand you can turn that off. As for the "not enough colour", well WWI wasnt the most colourful of wars ;-). I think the colour tone suits the style of the game.
  • EmiliasHorse #5 2 years ago

    I would say it is closer to a 9/10, great fun for all the family.
  • Danbojones Verified Senior Staff Writer, GamesIndustry.biz #6 2 years ago

    It comes very close to a 9, actually - and would have achieved one if there'd been a touch more of the RTS about it. Lovely, lovely game.
  • Fab4 #7 2 years ago

    Wow! I never even heard of this. When I was a kid I played with toy soldiers all the time....my mum is still digging them up out of the garden even after all these years :)


    Must investigate further...looks great though.
  • lennon #8 2 years ago

    Played the trial last night. Was umming and arring over it. Was great fun just 1200 points sounds a lot. However when said like about 10pounds it seems somehow better value.
  • Psychotext #9 2 years ago

    @Der_tolle_Emil: You don't notice it when the game's in motion. I'd never actually seen any screenshots before now, and yeah, they do look odd. Don't take my word for it though, try the demo.

    /gets job working as Toy Soldiers PR mouthpiece. \o/
  • chukcyQ #10 2 years ago

    Hard to see the graphics from all that bloom...
  • GamesConnoisseur #11 2 years ago

    1200 looked a lot but I can say with confidence that I m having fun with this game, its one of the best tower defence game I ve played. Its not as simple or quick but its certainly involving in term of how you manage your time best. Should you take over AA and guns down planes for extra credits to pay towards the upgrade of Machine Gunners or maybe throw in Chemical Throwers?

    Those sort of tactical decisions add to the fun, and can be challenging as limited resources vs waves of enemies.

    Issues with colour?! This is no Quake as its colourful enough for the period with brilliant arts related to the period!
  • Fab4 #12 2 years ago

    Is it really Multiplayer too?
  • petrolgirls #13 2 years ago

    It's odd, if this had come out as a full retail game you'd have less folk moaning about the price. It's a little over a tenner and you'll likely sink more hours into it than your average retail fare. Lovely game.
    Edited by 1 at 08/03/10 @ 14:19
  • darleysam #14 2 years ago

    Have you guys seen pictures of WW1?

    Be grateful you've even got brown.
  • Mr_V #15 2 years ago

    Second-to-last paragraph. I think you meant "levity", not "brevity".
  • Zidargh #16 2 years ago

    @woodnotes: Would you like the guns to fire rainbows and sparkles? How about bombs that blow into hundreds and thousands?

    The point is theyre trying to induce some fun into the theme whilst remaining respectful. You're better off playing Hogs of War.
  • Mkwone #17 2 years ago

    PLayed the trial yesterday. It does what it does very well, but it's not what i wanted it to be if you get me. I was hoping for a mixture of RTS come FPS. Still as tower defense goes it seemed very good.
  • Danbojones Verified Senior Staff Writer, GamesIndustry.biz #18 2 years ago

    @ Mr_V - I did! Well spotted.
  • LetsGo #19 2 years ago

    What a shame its 1200 points, I'll get it when its on sale for 800.
  • miiiguel #20 2 years ago

    Lovely game, and I'm glad it's getting some comercial success. Amazed that 3 days after release it had about 70K users on the leaderboards.

    Now, I wish I didn't suck at the game. Uber Tank?! WTF!
  • Dyason #21 2 years ago

    This sounds fantastic! I'll be downloading when I get home. Have to say the article did read like a 9. There's very little bad things they say about it!
  • catscrap #22 2 years ago

    Downloaded the trial and had a go, the first section was taking control of a machine gun and mowing down the advancing soliders, I dont know it kind of freaked me out. Perhaps too much of a reflection of the real events of the war. Seemed like a good game and certinaly not trying to glorify the events but I dont know just to close to the real thing, yet I can sit down and happily kill hundreds in COD etc, maybe its just me?
  • madgerald Verified Studio Head of PR & Marketing, Colossal Games LTD #23 2 years ago

    Loving this game - the sound is top notch too.

    'We've been sitting here since Christmas 1914, during which time millions of men have died, and we've moved no further than an asthmatic ant with heavy shopping.'
  • miiiguel #24 2 years ago

    I dont know just to close to the real thing

    er..., they're toys. Marching to a toys box. There's no blood, just plastic. There's even a desk lamp.
  • gav_and_the_gavster #25 2 years ago

    After a slow start on the first two missions (one was a training mission I think), I've become hooked on this, it's extremely satisfying laying waste to the enemy waves and some great boss fights too. It's a great feeling when you nail a mission barely suffering a loss or opponent reaching your base.
  • MEI1967 #26 2 years ago

    Personally, I'm loving the game. Been looking forward to this title for some time now and really glad it's lliving up to my expectations. I love the dreamy graphics and a special mention should be made regarding the music and sounds affects. Which are truly atmospheric and reflect the time period perfectly. I dare anyone to play this game and not be shouting to yourself "Charge!" or some other appropriate comment. I would love to see the developers also take a stab at other time periods such as during the American Civil War, using the same graphics engine. In the meantime though, this definately do nicely.
  • feistycheese #27 2 years ago

    This looks really good fun, theres been a wealth of cracking dowloadable games for both Live and PSN, and this looks like its up there. Hope they bring this to PSN so I can have a go.
  • Syrette #28 2 years ago

    Love this game.

    Real fresh take on TD.
  • viper_h #29 2 years ago

    "The Focke-Wulf, as piloted by Adam Sandler."

    I don't get it... is that a reference to "Meet the Parents/Fockers"? If so, that was Ben Stiller.
  • EmiliasHorse #30 2 years ago

    @MEI1967

    Get out of my head you thought stealer...My exact thoughts were DLC for American Civil war. Comedy Bull Run or Antietam would be fun. Love studying the period 1850 to 1920's as it was such a volatile time in history.
  • sneetch #31 2 years ago

    Matt Damon...

    Anyway, this looks good. Didn't know anything about this, I'll have to download it tonight.
  • Zidargh #32 2 years ago

    Every time I see this that bloody Eminem song comes into my head.
  • Faldrath #33 2 years ago

    I would really like to see it on the PC. Although I must say I disagree with the reviewer when he says it didn't get a 9 because he'd like it to have "a touch more RTS about it" - this sounds like evaluating the game more regarding the reviewer's personal preferences than for what it actually is.
  • Machiavellian #34 2 years ago

    I will also put in my 2 cents and say that the demo really surprised me. I downloaded it because I noticed that it was new. Played for a couple hours and really enjoyed the game a lot. Very polished and definitely one of the the best TD games out there. Like someone already said, I would love to see different time periods created in the same format, instant buy.
  • Armoured_Gideon #35 2 years ago

    Better than I thought it would be. Also, on this point I read this article just a few minutes before this review was posted. Much food for thought, though based on the date of the article and the release window of this game, the author could have done a tad more research:

    [link url=http://www.digitalspy.co.u k/gaming/news/a206596/gamings-forgotten-war-world-war-i.html
    ]http://ww w.digitalspy.co.uk/gaming/news/...[/link]
    Edited by 1 at 08/03/10 @ 15:50
  • fknetwork #36 2 years ago

    This game is AMAZING!!!
    I bought it last Wednesday and it really is fantastic, single player lasts a good while as it unlocks an extra one, you also get survival mode and a superb multiplayer mode and split screen too, what more could you want!

    Seriously, try the demo, you'll love it!


    P.S, the servers were playing up for a few days for online but it *seems* to be fixed now
    Edited by 1 at 08/03/10 @ 15:57
  • Waldo #37 2 years ago

    Step by step, heart to heart, left right left,
    We all fall down like toy soldiers.

    It wasn't my intention to mislead you,
    It never should have been this way. What can I say?
    It's true, I did extend the invitation,
    I never knew how long you'd stay.

    When you hear temptation call,
    It's your heart that takes, takes a fall.
    Won't you come out and play with me

    Step by step, heart to heart, left right left,
    We all fall down like toy soldiers.
    Bit by bit torn apart, we never win,
    But the battle wages on for toy soldiers.

    It's getting hard to wake up in the morning,
    My head is spinning constantly. How can it be
    How could I be so blind to this addiction
    If I don't stop the next one's gonna be me.

    Only emptiness remains, it replaces all, all the pain.
    Won't you come out and play with me

    Step by step, heart to heart, left right left,
    We all fall down like toy soldiers.
    Bit by bit torn apart, we never win,
    But the battle wages on for toy soldiers.

    Only emptiness remains, it replaces all, all the pain.
    Won't you come out and Play with me?

    Step by step, heart to heart, left right left,
    We all fall down like toy soldiers.
    Bit by bit torn apart, we never win,
    But the battle wages on for toy soldiers.

    Step by step, heart to heart, left right left,
    We all fall down like toy soldiers.
    Bit by bit torn apart, we never win,
    But the battle wages on for toy soldiers.
  • Spekingur #38 2 years ago

    Any word of a PC version? X)
  • uglygamer #39 2 years ago

    Im not really in TD games but this one looks pretty good. I think Ill play the demo a bit more before deciding whether its worth the purchase
  • KDR_11k #40 2 years ago

    The demo felt very meh but that may be down to the level selection. It also had awfully long load times. Didn't really sell me on it, especially considering the price.
  • SpaceMonkey77 #41 2 years ago

    A cool little arcade game. Tried the demo and loved it. Was in love with the concept by the videos of it, before it was released. Glad it turned out well. I do agree that 1200 points is too steep though, what ever happened to games being priced at the magic 800 point mark?

    I want to buy it, and will likely wait until it drops in price.

  • Zidargh #42 2 years ago

  • Trafford #43 2 years ago

    Collecting all the ration ickets unlocks screen fliters,one for each campaign

    Great game.
  • Azazel #44 2 years ago

    "Is this how much land have we've captured? What's the scale?"
    "1:1"
    Edited by 1 at 08/03/10 @ 16:56
  • RedSparrows #45 2 years ago

    Thoroughly enjoyable little game. The trial left me iffy, but the realisation that i had 1k points waiting anyway meant it wasn't much of a leap. Silly, I know, but that's the psychology of MSP.

    Glad I bought it!
  • metalangel #46 2 years ago

    Fun, and the period look of the toy boxes and sound is perfectly realized (indeed, I doubt either would work nearly as well if separated) but 1200 points is just far too much. 800 would be an instabuy.
  • Jackface #47 2 years ago

    I'm very glad there's not more of an RTS about it. I hate RTS games. As such it's easily a 9 from me. Love it.
  • Trillion #48 2 years ago

  • Kerome #49 2 years ago

    Quality tag-line... I guess I'm showing my age by saying it's bringing back fond memories of Duke Nukem.
  • TRUTH #50 2 years ago

    I like these sort of strategy games, probably get it for a arcade/strategy fun online game.

    By the way Endwar is the best online/rts game on consoles (you can pick it up dam cheap too!) - highly recommended. The controls are perfect if you mix voice/joypad control together.
  • Stroller4 #51 2 years ago

    I love Grid Defence and went back to it (again) after trying the demo for this... The number of tower emplacements in Toy Soldiers seemed too limited and my cash reserves built up too quickly and I just didn't didn't seem as pressured. Can anyone with the full game let me know if it's possible to change / funnel the advance of the enemy by choosing your own positions for emplacements, or are you always limited to what you are given?
  • seanthejackal #52 2 years ago

    not much happening on the old shit box these days. just so u know they made it blurry to try and hide the shitty 360 graphics lol 8/10 lol
  • Iceman346 #53 2 years ago

    @Stroller4:

    I'm not through the campaign yet but so far the emplacements are fixed. I don't really think that that will change in the game. While this removes one part of strategy (funneling the enemies) it forces you to think thoroughly where to build what encampment. Additionally some towers only have a limited arc where they can fire so you have to think about their placement, too. It's possible to rotate them even when they are already built but you have to micromanage it.

    All in all the game is very charming, I really like the toy approach, direct control is a nice touch and often very helpful. But in comparison to some other games it's a bit lightweight in towers (iirc 5 towers with 3 levels each) although you don't really need more. The maps are very well done and often look fantastic. The last level I played so far was a huge fort with enemies coming from all 4 sides, good times ;)

    So far I only have 2 gripes with the game:
    - The loading times are quite long
    - The MP Maps I've unlocked so far are very small. I played the with my brother in splitscreen and in every map it was possible to destroy many of the enemies towers by building a level 3 Cannon and just shelling the enemy base. This also makes armored troops quite powerful, as the can take quite a beating and in the small maps it's hard to destroy them before they reach the toy box.

    To all the persons who wanted the game on PC: Try Defense Grid: The Awakening. Wonderful TD game.