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Tomb Raider: Underworld Preview

PC PlayStation 2 DS Xbox 360 PlayStation 3 Wii
Preview by Ellie Gibson

1 February, 2008

Page 1 of 3. Page 2 ->

"Ah, the lovely Lara. With your penchant for raiding tombs, your amazing acrobatic skills and your honking great tits, you've been entertaining us for years now. You're like a female Indiana Jones! With big tits." © Almost every article written about Tomb Raider in the last 10 years. Including this one.

But for many of those years there wasn't much more to say. This one's got a speedboat. Oh look, a motorbike. This one's too hard. Oh look, her tits are bigger. By the time Chronicles came along no one could be bothered to say anything at all.

Then came Angel of Darkness, about which there was much to say. Things like "Why did they do that?" mainly. The game was so late and so poor Core lost the Lara licence to Crystal Dynamics, who set to work on TR: Legend.

They made the decision early on in the design process to take Tomb Raider back to its roots - beautiful, atmospheric environments, greater isolation during exploration, a control system that worked. As a result the game was a solid, if not stunning return to form. The Anniversary remake of the original Tomb Raider was more impressive; "The best Lara Croft adventure to date," as Kristan put it.

'Tomb Raider: Underworld' Screenshot 1

Aha, she's giving us a twirl.

Now the series is at a critical juncture. Legend was good, Anniversary great, but Tomb Raider: Underworld is the game that needs to push the series forward. It's time for Crystal Dynamics to really show what it can do.

Show and tell

This process begins at a screening room in central London. Eidos has invited us here to see Underworld in action for the first time. Disappointingly, no one from Crystal Dynamics is present. "Obviously, they're making the game," says publishing designer Bill Beacham. "But we're here to act as consultants and keep an eye on what they're up to."

The demo is being presented by Underworld's senior producer at Eidos, Sarah Van Rompaey. The fourth level of the game, she explains, is set in Mexico. We're going to see the final section of it being played on Xbox 360.

There stands Lara, larger than life. She's swapped her plait for a ponytail but her clothes are still very small. She's standing in the jungle surrounding a great stone temple. It's raining and her clothes are soaked through. The level of detail on the building, the gloomy lighting and the raindrop animations are all very impressive.

So impressive, in fact, that one gaming publication recently described Underworld's visuals as looking "altogether photo-real". Does Eidos think that's an accurate assessment? "Underworld has a level of fidelity and realism not seen in a Tomb Raider game to date," Van Rompaey says. "However, there is a certain level of stylisation which is synonymous with Tomb Raider. Realism isn't our goal."

'Tomb Raider: Underworld' Screenshot 2

Stop messing around and shoot the animals, woman.

The improved graphics are generated by a brand new engine. New materials and an improved shader system mean multiple textures can be blended together. A new piece of lighting technology called Spherical Harmonics is being used to make Lara appear connected with her environment; if she walks through green foliage, for example, her skin will take on a subtle green cast.

Vertex shading makes objects move realistically - think trees swaying in the breeze and bushes rustling as animals move through them. There are contextual animations, so if Lara walks through long grass she will automatically use her hands to clear her path. If one hand is holding a gun at the time she'll only use her free one to do this.

In addition there are dynamic environmental effects and each level has its own weather system. In the level we're being shown today, that means storm clouds moving across the sky, trees shaking in the wind and the occasional lightning flash.

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Comments: 1-50 of 77 in total | next 50 »

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Mugwum [staff]
01/02/08 @ 10:39
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Apologies for the lack of screenshots at the moment. This is not a tech issue but something else. However, there will be screenshots available later today!
caligari
01/02/08 @ 10:39
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Better than Uncharted?
squarejawhero
01/02/08 @ 10:48
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Longer than Uncharted?
Daikon
01/02/08 @ 10:48
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I remember staring in awe at the graphics when the first Tomb Raider came out for Playstation.
I'd love to have an experience like that again...
penhalion
01/02/08 @ 10:55
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Why is dual targetting a new move? I though it was in anniversary too.
MrWonderstuff
01/02/08 @ 10:57
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Just got Anniversary for the 360 which I'm finding very engaging (nice to have an antidote to COD4 multplayer). Shame some of the corridors in it are so well lit from no apparent source (she doesnt have a torch so maybe thats why). Look forward to this next installment as it seems to be even more immersive.
mingster
01/02/08 @ 10:58
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Nice T&A
alimokrane
01/02/08 @ 11:06
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Excellent preview Ellie. The game is shaping up briliantly I see and all previews I have read seem to agree with this. Cant wait!
Stonker
01/02/08 @ 11:08
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I gave up on Tomb Raider after Angel of dakness. That game was cock awful. I should really pay the series a visit again.
agparrot
01/02/08 @ 11:10
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I thought the opening quote for the article was from an evil villain in the game.

Maybe they'll use it.
motslaps
01/02/08 @ 11:12
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Ellie's going on about Lara's tits an awful lot... I thought that was written by one of the blokes
TheSnotGoblin
01/02/08 @ 11:14
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Sounds like there might be some hope for the new Deus Ex game if this engine is as good as the preview makes it seem. Let's hope the writers are up to scratch.
Machetazo
01/02/08 @ 11:15
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"But it looks like she's constrained to using the lumps on the wall which stick out and look brighter than the rest of it."

If Eidos have listened to feedback about the grapple points being dazzlingly obvious in Legend, I'd like to think they would include a toggle for how obvious these hand-holds are.
If scaling a vertical face (as you do) you wouldn't just have the correct hand/foot hold miraculously spring to your attention. I don't expect (or desire) a full-on rock climbing simulation, but perhaps just some time delay, before an optional solution is shown, for me to figure out where I'd like to proceed next.

The idea of these multiple underworlds is definitely intriguing...CD's imagination going wild - where do i sign up, lol? :)
mechamonkey
01/02/08 @ 11:19
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Legend and Anniversary are brilliant, really looking forwards to this.
farticusmaximus
01/02/08 @ 11:23
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Loved legend enough to play it through multiple times, this will almost certainly be a purchase for me unless they make a last minute balls-up.
Flange
01/02/08 @ 11:25
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As much as I'm looking forward to this game, I've got to question the claim that spherical harmonics is a new technology. It's been around in games for years and is a pretty standard lighting technique these days. It wasn't even that uncommon on the PS2.
neilka
01/02/08 @ 11:30
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"Vertex shading makes objects move realistically"

Hmm.
mingster
01/02/08 @ 11:31
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It uses spehirical harmonics specially to light her tits
tripitaka
01/02/08 @ 11:31
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"They're taking Lara to places she's never been before, places people will find surprising."

Milton Keynes?
Midnight Raven
01/02/08 @ 11:38
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Is there anything surprising about Milton Keynes?

;)
morriss
01/02/08 @ 11:44
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Breaking the text and screenshots embargo?

Naughty, naughty.
MBar
01/02/08 @ 11:48
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Please don't screw it up. Please don't screw it up. Please don't screw it up. Please don't screw it up. Please don't screw it up. Please don't screw it up. Please don't screw it up. Please don't screw it up. Please don't screw it up. Please don't screw it up. Please don't screw it up. Please don't screw it up. Please don't screw it up.
JohnnyWashnGo
01/02/08 @ 11:48
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I loved Legend, a real return to form and probably the game that made me dust off my old PS2 for.

Anniversary was a bit dull and samey, so much so that I never finished it and probably never will.

So Underworld better be good, or else ;)
DrDamn
01/02/08 @ 11:54
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@Flange
I can think of games on PS2 where you pass a green light and get a green tinge, but this is indirect lighting. What examples are you thinking of?
Kenshin001
01/02/08 @ 11:55
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Frome the description of this game it sounded remarkably like.....Uncharted!
paulf
01/02/08 @ 11:58
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sounds really good, looking forward to it
Lionheart
01/02/08 @ 12:09
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Excellent preview, i really enjoyed that!

Cant wait for this game. Loved the relics in Anniversary, it for some reason seemed alot more rewarding to retrieve a relic compared to secrets on the previous games (maybe it's just me) so it's nice to see them still in...

Sounds like it looks stunning =] cant wait!

Croft Manor?
Freek
01/02/08 @ 12:10
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From a preview I read in a magazine, that included a short interview, Crystal Dynamics was quick to point out it's not like Uncharted. There's a much lesser focus on combat and more on complex puzzels and exploration.
Lionheart
01/02/08 @ 12:13
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@JohnnyWashnGo

Did you ever play the original Tomb Raider, i believe you'd appreciate it more if you did =]
Sneerk
01/02/08 @ 12:22
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I still prefere Anniversary over Uncharted since Uncharted is more or less puzzle free. If crystal dynamics makes gameplay similar to uncharted but with loads of good puzzles, it may just be the ultimate game. Because: Lara > Nate. And yeah, any news on croft manor?!
Flange
01/02/08 @ 12:24
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@DrDamn

It wasn't used in quite the same way back then, it was to speed up the calculations of direct lighting. Here's some links from as early as 2003 about it. Warning: may contain maths!

http://www.research.scea.com/gdc2003/sph...
http://www.henjeon.com/pds/dev/doc/Spher...

The way it's being used in Tomb Raider isn't new though, you can see it in a crap-ton of PS3 and 360 titles. The Unreal engine has had it for years, for a start.
GordonCaladan
01/02/08 @ 12:32
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So how have her tits been improved?
Edited 1 times, most recently on 01/02/08 @ 12:34
nickthegun
01/02/08 @ 12:34
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It took me like three hours to finish the shading on the tits. It's probably the best drawing I've ever done
JonFE
01/02/08 @ 12:35
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I'd like to say that it's looking good, but apparently cannot since the screenshots are not up yet (? embargoed ?), so I'll just say that it sounds just as good :)
GordonCaladan
01/02/08 @ 12:57
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@nickthegun
Pix plz or gtfo.
NthSimulachum
01/02/08 @ 13:02
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Loved Anniversary...hope this is up to the high standard already set.
TuftyMcTavish
01/02/08 @ 13:03
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I like t!ts. I also like Tomb Raider. Perfect. I am very interested in this game, all joking aside. Loved Legend, need to find the time to get back to Anniversary. More platformers please!
lambtron
01/02/08 @ 13:06
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"So how have her tits been improved?"

Spherical Harmonics.

Fnar Fnar.
pjmaybe
01/02/08 @ 13:32
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"honking great tits" = new phrase of the day
MrDurandPierre
01/02/08 @ 13:36
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I was late to the Tomb Raider craze with my first introduction to the series being Tomb Raider Anniversary, which ended up being one of my top 5 favorite games of last year, so I have really high hopes for this. That being said, I am a tad bit worried. Crystal Dynamics made a great remake, but their only original game (Legend) left something to be desired (I thought Kristan's review was spot on). And I have mixed reactions to the fantastical locales of this. The "Lara goes to Hell" concept is intriguing, but I'm worried it may deviate too much from the ancient earthly charm of the earlier games. But then again, Crystal Dynamics proved they could do a nightmarish underworld setting in Soul Reaver, so I'm confident they can do it again. I'm trying not to get my hopes up and I'm sure Underworld will be good, but I'm hoping for something truly great.
Hugundo
01/02/08 @ 13:39
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I hope they got rid of the headset from Legend.
pagrab
01/02/08 @ 13:50
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Nice preview - I like the self referential link - pretty funny.
kangarootoo
01/02/08 @ 13:51
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HarryPalmer
01/02/08 @ 14:09
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"Genuine screen?

http://files.xboxic.com/xbox-360/tomb-ra...

if so then it sure as shit ain't photo realistic.
drumbaby
01/02/08 @ 14:46
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Crystal Dynamics, taking suspense out of modern games.
Lim-Dul
01/02/08 @ 15:17
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@pjmaybe - I think that the phrase "honking great tits" is a homage to Yahtzee and his ultra-funny Zero Punctuation video reviews. He's from Great Britain too, although he's living in Australia right now. =)

http://www.escapistmagazine.com/articles...
lindblum_resident
01/02/08 @ 15:17
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@kangarootoo

That's a picture from the 360 version of Legend.
seamonsterneil
01/02/08 @ 15:23
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i wish theyd stop changing laras face, i really liked the stylized look in the last two games i wish theyd stop trying to make her more "real" looking because it just seems to make her look a bit like a man
kangarootoo
01/02/08 @ 15:48
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"That's a picture from the 360 version of Legend"

The internet lied to me!

...well, feasibly I could have simply not checked what google images led me to. Oops.
Apologie
01/02/08 @ 16:19
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After Uncharted, saying that Tomb Raider have to improve a lot is a big understatement... till now Uncharted is the most impressive (both artistically and technically) game in the genre... nontheless i'm looking forward to it.
Edited 2 times, most recently on 01/02/08 @ 16:20

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