Tomb Raider Underworld: Beneath the Ashes Review
Good manors.
Version tested: Xbox 360
With Tomb Raider, it's always been the moments that matter: those brief stabs of clarity when the towering clockwork starts to turn, when a dense tunnel of jungle gives way to an unexpected view of something massive and mossy, and when the last nagging part of a puzzle finally slots into place. These fleeting instants ground you in the game in a way few other titles manage: you understand, you act, and for a single second, you're not just moving through carefully choreographed spectacle - you're a part of it.
So, while one random trinket is exchanged for another, the exotic locations get a quick shuffle, and the thin back-story slowly bloats into a deranged yet forgettable soap opera, each subsequent game is measured not by its plot - Tomb Raider's never been brilliant with plots - but by the handful of vivid snapshots it adds to the scrapbook. Previous instalments have set the bar high, leaving you quaking before a T-Rex, scrambling up the forehead of a sphinx before leaping from its placid brow, and swinging through the neon latticework of a Tokyo skyscraper. Last year's Underworld provided its own handful of additions too: plunging you deep into the roaring flames of Croft Manor, and letting you move huge hefts of ancient stone with a single swipe of your hand.
So perhaps that's the best way to examine Beneath the Ashes, Underworld's first DLC episode. Forget the pricing and the length - at least for a moment. The most important question is this: does this new chunk of adventure have anything to add? Are there any moments that will make you gasp, wince, or gawp as the best entries in the series have?
Things don't, initially, seem terribly promising. In a stunning master-stroke, this is a game that's already been deftly undermined not once but three times since its announcement: first with the muttered admission that the whole thing might be cutting room scraps from Underworld itself; then by the unfortunate dismissal of many of Crystal Dynamics' core team, including stoical Eric Lindstrom, the creative director; and finally with the recent announcement that it's not this episode but the next one which contains the really sexy stuff. Not till then will you be allowed to swap sensible Goretex for flashy leather waders (these are strange times), and play the role of Lara's homicidal doppleganger.

Setting an adventure in a basement is a triumph of the imagination. Next: the utility room, with a boss encounter stuffed inside a tumble dryer.
The setting never sounded that exciting either, to be honest. Forget jetting around the world to distant jungles and ancient temples: how about spending a few hours rooting through Croft Manor's basement? This being Tomb Raider, of course, things aren't quite as drab as that suggests - the basement's massive, and filled with huge vaults, crumbling statues and pointy death traps. If there's anything as ordinary in there as an old mountain bike or tubs of ant-killer, I didn't see it, but fans of domestic stereotyping can at least take pleasure from the fact the place is half-flooded.
Lara's been lured back to the ruins of Croft Manor after uncovering a note from her father which suggests there's a handy ornament down there somewhere: an artefact with the power to create and control Thralls. Once inside the catacombs, of course, she discovers that Dad didn't think to leave this gadget in a convenient filing cabinet or tucked behind a clock. Instead it's buried at the heart of a dense network of tunnels and traps, kept from thieving hands by ramshackle patrols of spooky undead knights and giant bugs, all of which confirms my suspicion that, when the aristocracy aren't making life hard for everyone else, they're making it hard for themselves.

The sonar map returns, as awkward as ever. The hint system doesn't seem to have joined it this time.
The ideal Tomb Raider environment is the kind of place a decade of home-ownership programming on Channel 4 has taught you to avoid: rundown and sprawling, and stuffed with rickety floorboards, collapsing bridges, and shambling zombies. But while you'd struggle to get a mortgage for it, Beneath the Ashes actually delivers one of the better playgrounds Lara's had in recent years: a mildewed realm of forgotten treasures, where cobwebs hang in musty tumbledown arches, and piles of skulls are stacked tidily in corners.
More important than the soft furnishings, however, is the overall structure. This is a return to the large multi-room puzzles of the series' best locations, with giant machinery you have to successfully scale before setting in motion, and the game's single level threads elegantly through the creepy environment, stopping now and then to deviously double-back on itself while exploring every space from a variety of angles.
Water features heavily, but the real star of the puzzles is Lara's grappling hook, which, despite excited PR chatter that it could bend and flex realistically around objects, never really came into its own in Underworld. Ashes more than makes up for it, using it not just for bursts of beam-swinging and wall-running, but as the missing ingredient in many of the game's most challenging moments - one of them, a spatial conundrum involving a handful of statues and some embossed plates, is so fiendishly simple it almost ranks amongst Tomb Raider's best.
Sadly, there's a fair amount of shooting, too, with Lara typically vigorous when it comes to thinning out the local ecosystem. It adds a change of pace, but never any sense of challenge, and the cramped locations mean that you can't even enjoy a few sticky grenades without blowing your own head off. There's not enough combat for it to become a deal-breaker, but if I were Lara, I'd definitely be organising a meeting with my ground staff in order to discuss how quite so many giant spiders and zombie Templars managed to end up hanging out under my floorboards.
With all the puzzles and gunplay going on, the pleasures of pure gymnastics are slightly sidetracked. There's plenty to climb and a fair amount of tricky jumping about to be had, but the lithe joy of chaining together a prolonged run of perfect springs, leaps and flips is largely absent. That's possibly a blessing, however, because, as the underground setting suggests, this is a very dark game, with an environment that has a nasty habit of blurring into shadows. It's atmospheric enough, and entirely expected in an episode about exploring a catacomb, but after the fifth time you miss a murky handhold because it blends invisibly with the murky wall in a murky corner, you may find yourself wishing whoever built the place had found time to install decent overheads when he was sticking in the giant waterwheel and the spike pits.
As well as being gloomy, the setting is also increasingly samey, which makes it too easy to get sucked into that familiar Tomb Raider fear that you've somehow managed to get yourself turned around and are now valiantly check-pointing your way back to the start of the level. It's annoying to get lost in any game, but to get lost in one as fleeting as this is particularly irritating.

When it's not letting you drop-kick spiders, Beneath the Ashes finds time to set up Episode Two quite nicely.
For those (understandably) approaching this with stopwatches out and Microsoft Points To Entertainment Minutes conversion tables ready, I clocked Beneath the Ashes (800 MSP / GBP 6.80 / EUR 9.60) in two hours and twenty-four - and those less cloddish than me can probably lose the last quarter of an hour, as I do like to spend a lot of time getting stuck on geometry, backing into chasms, and looking the wrong way during gunfights. But while it's a little less than the three-to-six-hour time-frame the development team has been promising - unless I've magically become a better Tomb Raider than I was before - the first DLC episode still manages to feel like a complete package. It's polished, snappy, and often clever, and it happily avoids Underworld's strange fascination with having you work your way into a location and then plod all the way back out again - an unlovely bit of padding that more often than not failed to justify itself in terms of sheer excitement.
And yes, it does have its own handful of genuine Tomb Raider moments - not many, perhaps, and none of which I need to spoil here, but they add up to a chunk of game that's coherent, pretty, and skilfully assembled. It's perhaps unsurprising, given the matinee idol lineage of the series, that Lara Croft's set-piece adventures work so well carved into chunks, yet - even if it's not as long as you fancied, and there's a bit too much shooting - it's still a pleasure to spend a few more hours with one of gaming's most graceful legends.
6 / 10
Tomb Raider Underworld: Beneath the Ashes is out today, 24th February, for Xbox Live. It costs 800 Microsoft Points (GBP 6.80 / EUR 9.60).
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Comments (47) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Mmm not good.
Although i enjoyed Underworld,the DLC is too expensive for what it is and what you get.
Methinks I will wait for the sexy one.
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I feel exactly the same the combat ruined Legend and Underworld for me and that's why I loved Anniversary so much, it's there but it's not a big part of the game.
I will pick this up as it will probably get me back into it for another play through of the main game and 800msp isn't to bad.
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I can wait a while to get this
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Yeah I agree, felt the same about Uncharted as well
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Oh dear.
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I don't mind fending off the bears, wolves, gorillas and dinosaurs but getting into huge firefights with identikit army guys is just completely unnecessary.
More Sands of Time and less Gears of War would be lovely.
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But to be fair, if the combat ruined Uncharted for you then you won't have liked most of the game, because 66% of the game revolves around it!!
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If Crystal Dynamics are going to add combat to Tomb Raider then could do to take a leaf out of the excellent Uncharted on the PS3. While not perfect, it was at least enjoyable and didn't feel totally out of place.
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I don't think Uncharted obliterates Tomb Raider at all. If you prefer it then that's fine. I much prefer the calmer, more epic feel of the Tomb Raider series, which I have been enjoying since the Anniversary reboot. Your 'all Lara has is tits lol' attitude annoys me. The two games are different. To each their own.
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Drake is the far more attractive lead though.
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I think that's the second time I read this from you; I would definitely look into that, if I were you Darren...
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I hope it fails too, but only because it'll maybe inspire people to make better DLC. I have no idea what the PS3 has to do with that.
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From the unfair and annoying points you must purchase in order to make your DLC purchase, to the usual hurried nature and overall lack of quality that most of the content you buy ends up having. At the end of all this you are left with the realisation you can't transfer what you've bought, can't sell it, can't take it back and you often have an obscure number of points left in your account. The left over points sit there along with everyone elses accumulating interest for MS whilst simultaneously nagging at you to use them, but the only way to use them is spend them on pointless crap or to buy more (which will probably leave you with more points left over!).
I don't mind the idea of points based purchases so much, but at least allow people to buy only the exact amount they want to spend.
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This DLC is exclusive to the 360 therefore some PS3 owners are quite resentful. You can kind of understand why, although it seems to me wishing it to fail is counter-productive. if it fails to sell, what reason do the owners have to make any more? Especially given the likelihood that exclusivity is over this particular DLC, not all TR DLC and therefore if it succeeds it increases the chance of later DLC coming to the PS3.
Of course, who knows what's going to happen with the whole Square-Enix/Eidos thing. Maybe this will be the last of Lara. Maybe next time Lara will be accompanied by a spikey haired adolescent with amnesia.
Jon
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No, I can't. If this fails, it won't suddenly make future DLC available on the PS3. But then I never understood the "I bought system X so now I want all the people who bought system Y to regret their decision" attitude.
although it seems to me wishing it to fail is counter-productive. if it fails to sell, what reason do the owners have to make any more?
I don't want them to make any more. This looks lame, why should I want more lame DLC? If this fails to sell, they'll have no more reasons to make lame DLC, and maybe they'll try venturing into other territories... like making DLC that's actually any good.
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Just have to make sure everything in the area is dead before you start working out how to tackle the environmental puzzles.
I'll probably get this tbh, as I love TR, and enjoyed Underworld quite a lot.
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That's the part people don't like, the need to clear areas of mindless drones before the exploring starts, pointless and irritating. The best thing about the Tomb Raider series is walking into a new area, the music changes, and just taking it all in before starting to work out what needs to be done, St Francis Folly on the original PS1 blew me away when I first saw it. That's the sort of thing they should be aiming for not tits and machine guns.
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I liked Legend & Underworld a lot, but i'd really like another Anniversary style game. The combat in that fit into the game well, was used sparingly & didn't outstay it's welcome. Holding down aim & shoot to kill a bunch of spiders that drop in a straight line like Lemmings added precisely fuck all to Underworld.
Uncharted was worse for it though. Great game, gorgeous world & decent combat but way, way too much of it. I find a secret entrance & expect to explore some undiscovered ancient caverns full of traps & puzzles, but what's it full of? More fucking mercenaries.
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I have just seen how my post looked with Dfawkes' quote, but I can assure you I loved Uncharted.
I do remember wishing there was more adventuring and less gears of war-ing. I bet Uncharted 2 has loads of naff shooting bits as well
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I guess their Live! money should cover it though...
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So there is no point in comparisions, yet you compare them. And who are you kidding? We all know why you have to hate Uncharted, and it's certainly not because of any of the above.
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The only game with great DLC that comes to mind being Burnout Paradise free DLC, but their paying DLC is a pure ripoff.
The definetely is a trend there.
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Tragically though Underworld was criminally disappointing... it just misses the mark in so many ways. What a disappointment after Legend and Anniversary.
I traded it in quickly so I get could a decent return, as there was little to no replay value (the previous two had time trials, and decent objectives when it came to treasure... not just 50 pieces which meant kicking. ever. sodding. vase. rather than you know, actually exploring). This DLC just doesnt sound like it has added anything worth while. And that you could play as the Doppleganger I fully expected. It was either that or Young Lara.
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You and I must have played different games. IMO Uncharted is the best exclusive game on the system, including MGS4.
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talking of rip offs..anyone seen what a gears of war rip off the new lost planet game is? its bloody shameless...
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Anyway, I loved Underworld, one of my favorite games last year, and the chance to play more hit the spot nicely. Plus it gave me an excuse to finally try out that free bikini DLC costume pack at last! Although poor Lara must have been pretty cold exploring the catacombs beneath the ruins of her house in a gold bikini!
Ahem…
Now roll on Lara's Shadow!
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Or a lie.
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Also, if you think Uncharted sacrificed "every last ounce of gameplay" then to be honest you probably have the wrong hobby.