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Tom Clancy's HAWX Hands On

Xbox 360 PC PlayStation 3 Hands On by Kristan Reed

22 August, 2008

Page 2 of 2. <- Page 1

"Suddenly you have a tool that allows you to understand who is doing what, what your plane is doing and how you can act against a specific enemy or specific threat," Simon explains. "This changes everything, because it's not just a plane game, it's also pure gameplay joy."

It's also apparent that Ubi's Bucharest studio has made a conscious decision to design the missions in a free-flowing manner that ultimately requires intelligent, strategic decisions. The opening mission, for example, tasks you with protecting a refinery from waves of attack, both ground and air based. Your first instinct might be to shoot whatever happens to be in the vicinity at any given point, but further inspection reveals that taking out incoming AH-64s and Jaguars might prove to be a better idea than wasting time slow-moving tanks.

In common with other Tom Clancy games, there's a subtle but not overbearing degree of strategic command over other units, allowing you to call for assistance in both single and multiplayer by pressing up or down on the d-pad. In multiplayer, you're able to instruct your team-mates to attack your target, and they can press up to accept or down to cancel. Voice recognition will also be included, allowing players to bark a limited array of orders over a headset like a hassled Tom Cruise.

Elsewhere, Ubisoft is making heady boasts about the sheer scale of the maps. While the 120km-by-120km maps might sound impressively vast, Simon says that the player is reined in to stop them drifting too far from the action. Escort missions, meanwhile, gradually take in the full scale of map, including daring low-level runs where you take out anti-aircraft equipment to allow the safe passage of nearby bombers.

With "one pixel-per-metre" detail levels promised, the overall look and feel of the game builds on Ubi's long-running track record of jaw-dropping fly-by sequences, as seen in GRAW and R6 Vegas, as well as some of the potential in the promising-but-flawed Blazing Angels. If, like me, you've been skeptical of HAWX based on Ubisoft Bucharest's patchy recent console track record, a few minutes of actual hands-on time with its latest effort blows apathetic preconceptions out of the sky.

'Tom Clancy's HAWX' Screenshot 3

B) Hold an imaginary flight yoke in front of you and make extra neeeeaaaawwwww noises.

Ubisoft also had the game's online team deathmatch mode for us to get to grips with. Based on four-on-four dogfighting, it takes some of the instant action elements of the campaign mode and turns them into a crazed fight to the death. The rules of engagement are simple: both teams spawn at opposite sides of one of 17 maps, and hare after each other with violent intent. You start by selecting an aircraft, and each is grouped into three different categories: Air Superiority, Ground Support or Multi-Role. For example, the FA22 is a bit of a show pony, specialised for air-to-air combat with a high angle of attack and small payload, but generally unstable, whereas the A10 is a good ground support choice, able to lock onto fast ground targets and deliver a heavy payload. In a team situation, a good tactic is to mix up the ammo types, with, say, one player tooling up with quicker reloading but shorter range missiles, and the other opting for longer range, slower reloading missiles.

Overall, more than 50 licensed aircraft feature, with even more promised post-release via downloadable content. As was the case in Rainbow Six Vegas 2, a fully-fledged experience system is prevalent in all aspects of the game, both offline and on, unlocking useful items as you progress, from more powerful weaponry to skins and more advanced aircraft. "The spirit is the same. You play in the order that you want. Whatever you do during the game will be rewarded by experience points, so you don't have to worry about starting at the beginning of the campaign," says Simon.

'Tom Clancy's HAWX' Screenshot 4

C) You did not pretend to be a plane because that would be facile/pro-imperialist/non-Amish.

"Obviously the best learning curve experience would be to start playing the campaign by yourself and then play with your friends, because with more people in the co-operative campaign, the more the difficulty increases, but it's really up to you. You also have some challenges that will either unlock Achievements or special XP rewards that are designed to be achievable with more than one person. I mean, one single guy could do it, but it could be really hardcore." Online co-op is completely flexible, allowing friends to join in and aid/hinder your campaign regardless of their own progress.

Simon insists that a host of new features will not only introduce a new audience to the genre, but tempt back many lapsed players who haven't bothered buying a game like this for years. We can buy that. The easy-to-use Enhanced Reality System (ERS) acts like a sky-based Sat Nav system, gently pointing you in the right direction without holding your hand too much. The new external camera system works far better than it logically ought to, while the use of real-world satellite data helps give the game that sense of place that few flight combat games have ever been able to pull off convincingly. Factor in the intrigue of a decent storyline, and the extra context given to it through weaving the narrative into several concurrent events in other Tom Clancy games, and it suddenly all starts looking an exciting and convincing prospect. And gutsy.

Tom Clancy's HAWX will be released on PC, Xbox 360 and PS3 in Q1 2009.

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Comments: 1-18 of 18 in total

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peppergomez
22/08/08 @ 05:47
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consoles and flight sims are like drinking and driving
the_dudefather
22/08/08 @ 07:03
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fun? ;)
Scimarad
22/08/08 @ 07:12
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The external view sounds like a bit of a turn off for me though I'm certainly going to give it a chance.

As for the flight sim comment; I think there might be a little difference between something like this or Ace Combat when compared to FSX or whatever. Or are you just one of those zealots who always claims console=dumbing down and thinks anyone who doesn't use KB+Mouse is some kind of dangerous mutant?
RedPanda
22/08/08 @ 07:25
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i think i just got a little sick in my mouth
mezzomorto
22/08/08 @ 08:00
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+1 for the Top Gun reference

Your ego's writing cheques your body can't cash, etc
mcmonkeyplc
22/08/08 @ 08:08
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Fucking hell! It might be good !
khaz
22/08/08 @ 08:27
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@ Scimarad

I think he was referring more to the arcadey nature of flight sims on consoles. Those who grew up on flight sims on the pc during the late 90s and early 00s, console flight sims must be pretty off putting. They're incredibly arcadey compared to the games that came out then. Plus, joysticks on the pc made a huge immersive difference too as they were essentially tailored for such games.

There are times when i'm running through Ace Combat 6 and all I can think of is IL2 does it so much better. I like both types anyway.

Hopefully this can give Ace Combat 6 a stern challenge. Shame on Namco for charging money for extra co-op maps, the greedy buggers.
UncleLou
22/08/08 @ 08:30
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Comparing games like Ace Combat (and, I assume, Hawx) to "real" sims doesn't make much sense, really. They're pretty much different genres.

Really looking forward to Hawx - the more I read about it, the better it sounds.
Widge
22/08/08 @ 08:32
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I would rather have an arcade flight game rather than a sim, mainly because the sim's verge on being tedious.
TheBoyChris
22/08/08 @ 09:19
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Really looking forward to this :D
Kill_Crazy
22/08/08 @ 09:24
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I so hope this is good. So far i haven't played a console flight game that was appealing, they're all too arcadey and like Afterburner. Give me something with a decent sim aspect to it and i'll be happy :)

Best flight sim ever, IMO, has got to be F-29 Retailiator on the Amiga.
Edited 1 times, most recently on 22/08/08 @ 10:25
DFawkes
22/08/08 @ 09:37
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What was wrong with a cursor showing you where the enemy is? I've seen these extrenal tracking cams before, and the just don't do it for me. As long as it's just optional though, I'm all for it.
Tricky
22/08/08 @ 10:10
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It's bloody good actually - had a go on it at Leipzig and was very impressed. Had a nice surprise when I was at Saitek's stand as well - they're producing new versions of their Aviator stick for consoles (one for PS3 and another for Xbox 360 - apparently they can't combine the two in one due to licensing restrictions) which they say will work perfectly with HAWX (as well as Blazing Angels and Ace Combat), so that should improve things a lot; I always found the Ace Combat games far too fiddly on a gamepad.
Buggs
22/08/08 @ 10:44
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Flight sims vs arcade = Racing sims vs arcade

Opinion on both is so divided that they might as well be different genres. For me, sims are too hard, I don't have the dedication or attention span to get good at them. Arcade = instant fun. I WANT to be able to do things in video games that aren't possible in real life.
BobsUncle
22/08/08 @ 11:48
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"I would rather have an arcade flight game rather than a sim, mainly because the sim's verge on being tedious."

I kind of agree, I used to really like flight sims on PC, Commanche Hokum was the best sim ever (helicopters rule) but then I got Lock On and it was sooooo realistic it was boring. Just the way all the instruments worked like a real plane, which sounds great but in reality is actually very difficult and boring. The way radar works in an SU-27 is just plain shit, you have this tiny little cone you have to keep slewing all over where you're searching. All this 360 degree radar picking up targets at any height is bullshit. I honestly can't believe anyone can find a target in real life without an AWACS. And Falcon 4.0 was so realistic it was also boring.

The only reason I'd play a PC flight sim nowdays is because using a Joystick/Throttle/Rudder system is awesome. And only then if it wasn't 'realistic'.
moggsy
22/08/08 @ 12:29
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Just playing through Ace Combat 6 at the moment - it's excellent - just the right balance of arcade and sim for my tastes. Sounds like Hawx will be my next purchase in the genre.
bonker
22/08/08 @ 21:40
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Planes and co-op missions.

I should be pissing my pants about this game yet I can barely raise the effort required to type this and lots of other people didn't even get this far judging by the lack of comments.

Clancy-fatigue??
ioryadragon
25/08/08 @ 18:39
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this is an action sim, an arcade sim, presented very well, so it is for people that like quick fun sessions with big explosions and interesting missions imho, so yeah this could work.

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