Tiger Woods PGA Tour 11 Review
Would Woods, or wouldn't he?
Version tested: PlayStation 3
Here's a curious nugget of Hollywood lore: when someone is called in to polish up an existing script, they only get an on-screen credit if they replace at least half of what is already on the page. The result? Lots of writers making sweeping changes to scripts that may only need a small tweak, and lots of expensive blockbusters that don't make a lick of sense.
Each year, it seems that the team responsible for the Tiger Woods series is placed in a similar situation. The laws of marketing demand that an annual product needs nice, clear bullet-point improvements to bolster the press releases, sex up the back of the packaging and generally convince the world that, no, honestly, this is videogame golf as you've never seen it before.
Even though the series arguably hit its creative peak in 2008, with the introduction of GamerNet, PhotoGameFace and simultaneous online play, those poor developers still have to shuffle the old pieces around, chopping and changing and mixing things up so it looks different enough to warrant a new number on the front.
This is why Tiger Woods is such a pain to review. Not only do you have to stretch for more golfing puns, but it's still, on balance, the best golf game around. Admittedly, it's pretty much the only golf game around, but unlike other sports franchises (yes, we're looking at you, Smackdown) the lack of meaningful competition hasn't dulled the expected EA Sports depth and polish just yet.
It remains a good, sometimes great, golf game. Where core mechanics are concerned, it's also more or less the exact same golf game you had last year, and the year before that. So do you score it for the newcomer or the disillusioned veteran? Let's delay that decision for a few paragraphs more.

Attention, Achievement whores! This game lavishes you with Gamerscore just for selecting menu items!
The list of new features for 2011 is unlikely to elicit much excitement from cautious fans wondering whether to jump back aboard this year. True Aim is the latest in a long line of important-sounding EA Sports features to mask a rather mundane reality under its capital-letter branding. Basically, True Aim strips away the numerous assists that come with the golf-game territory, forcing the player to rely solely on their own eyes and a rudimentary GPS overhead view that allows you to gauge long distances.
It's like those driving games that boast ruthless simulation modes enjoyed only by the terminally anal or the desperate to impress, since both make the mistake of handicapping the player just for playing a videogame. Of course, with practice, you can play the game using True Aim and will probably feel very smug for doing so. In that sense, at last, it represents an olive branch extended to the hardcore who may feel the series has abandoned them for casual mainstream acceptance in recent years. And, hey, that's fine - but let's not pretend it makes the game "true".

Feel free to make your own Tiger Woods sex maniac jokes.
More useful, and a lot more videogamey, is the idea of Focus. This is a finite resource that you use up every time you resort to an artificial boost during a match. Want to hammer the button for an extra powerful tee shot? It'll cost you. Want to target the green more precisely, or add spin to the ball in the air? It'll cost you. Most importantly, if you want to use the Putt Preview, that'll really cost you. Previously restricted to one use per hole, this vital sort-of-cheat is now available as many times as you can afford.
Focus is regained for every stroke you take without boosting or tweaking, and once you know the courses it becomes a tactical addition. Do you save your Focus for that tricky green on the ninth, or use some of it now to get you out of a bind? It's hardly a sweeping improvement, but it is a change for the better, forcing you to play the whole course in your head, not just tackle it as a series of unrelated holes.
Another minor tweak has been made to the levelling-up system, with a single XP currency now earned for solid play and traded in for better skills as well as shop items. It streamlines the process, but the balancing is still off.
It's easy enough to blast through the Skill Challenges to rocket up a few skill levels, but the fact that you can hop into the body of a pro golfer and beat Tiger in the Fedex Cup as soon as you start the game shows up the limitations of this sort of RPG stat-buffing in a sports game. As you chip your way up the ranks, it can be hard to tell where your skill ends and the game's artificial restraints begin.
Elsewhere, the multiplayer menu has expanded to include a Team Play option, where groups of up to 24 players can battle it out in Ryder Cup-style challenges. The Ryder Cup itself is the meatiest part of the career mode, offering a welcome change of pace from the usual scheduled tournaments. Finding and starting a game means navigating a lot of unintuitive menus, however, and both population and connection have been flaky even though the game has been out in the US for several weeks.
It's especially weird, given that Tiger Woods Online has done so much to drag multiplayer golf further into the realms of social gaming, creating an organic community where rewards come from participating and connecting. Going back to the old, starchy lobbies and Friends Lists after that seems like a small step backwards.

Simultaneous Team Play: a load of parabolics.
Graphically, things also seem to have slipped backwards. There's a nice effect that makes it look as though clothing is rippling in the breeze, but on the whole character models are basic, with most sharing the same body. Those crowds of looped mannequins are also an inevitable, but disappointing, indication of processing resources being deployed elsewhere. It's not quite ugly, but nor does it look like the fifth HD-era entry in a long-running series.
And yet, Tiger Woods 11 still plays a fine game of golf. There are annoyances in the interface, control and balancing, especially once you reach the higher ranks, but as a game that always tries to be all things to all golfers, that particular bunker is hard to avoid. Certainly, it's frustrating to line up what looks like the perfect putt, using all the tools available to make sure everything is just right, only for it to stop dead six inches from the hole, or sail wide for no apparent reason, but ironically those are the moments when videogame and sport feel most alike. Golf is, after all, a sport built on the cruel unpredictability of an unfair universe.

Named after Shaun. True story.
So here comes the obligatory final stretch where we try, once again, to work out if this latest reshuffle is another worthwhile entry in a genre that really only ever needed one great title. For the newcomer, the answer is yes. The golf is solid, and the features that truly impress - GamerNet, online play - are excellent and unchanged. It's an 8/10, easy.
For the seasoned player, it comes down to whether True Aim sounds like something you'd enjoy, and whether five new courses plus some tweaks to the XP and stroke system are enough to justify adding another box to the pile. All the changes are certainly beneficial, but none feel essential, which leaves Tiger Woods PGA Tour 11 as a dependable but stagnant 6/10 for existing owners.
So let's split the difference and call it...
7 / 10
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Game of the Week: Catherine
-
Face-Off: Final Fantasy 13-2
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
Catherine Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Grand Slam Tennis 2 Review
-
The Darkness 2 Review
-
Catherine launch trailer is looking saucy
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (37) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Although a 3d mode on PS3 might be fun. You know, if I could afford the TV and the glasses etc, etc...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Take out the spectators EA and give us back the silky smooth club response!
Comment below viewing threshold Show
Gamerscore is such a simple and great (verging on genius) idea to get massively more out of games with relatively little effort from developers. The quantity of Gamerscore given away for certain achievements is sometimes completely mistifying, and ruins the whole concept. Developers really should keep the difficulty to 'G' ratio in mind when setting achievements.
Sometimes I think games shower the player with Gamerscore to make them feel better about buying an aweful game...and Tiger Woods '11 looks like one to me; yet another take on the same old formula from the previous year. Did nobody else get bored of the game after playing Tiger Woods '04? Apart from a new generation of consoles, I'm left confused as to why people have been buying the same game over and over again for the last 6 years.
Comment below viewing threshold Show
Comment below viewing threshold Show
So essential that I've already got it (thanks once again shopto),will play tonight, WAHEY
Comment below viewing threshold Show
[link url=http://www.eurogamer.net/articles/everybodys- golf-world-tour-review
]http://ww w.eurogamer.net/articles/everyb...[/link]
It is the only multi-platform golf game around, but it is not the only one, and by Eurogamer’s own scoring policy is not “the best golf game around”.
Is it?
Comment below viewing threshold Show
Comment below viewing threshold Show
So the problem with this recently has been that it's way too easy, especially if you play on any difficulty other than the highest and use Power Boost and Spin, putt preview etc. (which golfer can adjust the spin of a ball in mid-air???).
True aim, to me then, sounds interesting. Think I'll try the demo tonight first though. If I find there's any challenge involved, I'll probably buy it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Sure was a great game, real shame nobody really bought it.. so much fun online.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Aside from its stagnant gameplay, PGA Tour just looks so... 2004.
Comment below viewing threshold Show
Comment below viewing threshold Show
I stopped in 2008 because it just became too easy. Always found myself 5-10 strokes ahead at the end of each round. However, I'm quite impressed with the new True Aim mode. After playing 12 holes on the demo, with True Aim on and set at top difficulty, I've only managed 1 birdie - the rest split between pars/bogeys.
Differences are:
- Crucially, there's no aiming circle at any point - you have to work out the distance using yardage markers
- You are told the 'carry distance' of your shot - ie, the estimated distance when the ball will land, rather than exactly how far it will go
- Fade/draw created by the direction of the shot itself - no shoulder buttons (as far as I can tell)
- Cosmetic this one, but the camera does not follow the ball, so often you can only immediately guess how good/bad the shot is based on the reaction of the crowd.
So to me it feels a lot more like real golf when in True Aim mode, and I'll be buying it tomorrow. I'm not sure how many people will want to play in TA mode when online though. Hopefully there'll be some as there must be thousands of people who've loved this game but think it's been spoiled over the years due to over familiarity/being too easy..
And I guess there's some people just sick to death of it, or prefer real movement controls..
Comment below viewing threshold Show
Comment below viewing threshold Show
If the Tiger Woods veteran's are PS3 owners, I'd recommend they download the Everybody's Golf world Tour demo from PSN after they've played the Tiger Woods 11 demo, so they are comparing it with the real competition, rather than just a previous iteration of Tiger Woods.
Comment below viewing threshold Show
--pairings, so you play with other pro golfers during tournaments, can guage your performance against them, etc.
-walk the course (optional of course, but would add a lot in terms of soaking up the atmosphere).
tournament presentation: TV style wrap ups of the best shots of a round, abilty to give interviews to the press/comment on your round, etc
-tourmode, players on tour pick up injuries, get form boosts/drops, develop rivalries, etc
All things that need to be added to a proper next-gen golf game (or any sports game) in order to step away from the sensation that all you're doing is playing one hole after another in a vacuum with computer scores generated based on how your perform (hence Tiger always running away with tournaments by ridiculous cricket scores).
..All that said, the ultimate problem with golf games in particular is that there's no realistic way of making the game a challenge so long as it relies on simply using a controller with analog sticks. Even with True Aim, once you master the quirks of the system, learn how to set up shots on the controller, and so on, you will be pulling off perfect shots. The only thing EA can then do is give the top pros ridiculously better scores than you each round (what always happens).
Comment below viewing threshold Show
Don't think there's any walk the course/TV stuff - although if you play in Ryder Cup mode you get to play alongside lots of top Pros in fourballs, etc..
Comment below viewing threshold Show
That's something I've always felt necessary (and has been in various other golf games for years), since if you can see your CPU pro opponent making his shots - and making the odd error - then that makes it seem like less of a fabrication when he ends up winning the damn thing.
Would love to see it taken to its logical conclusion one day - lots of pros, or lots of dynamically generated golfers, to play alongside, over the course of many seasons.
Comment below viewing threshold Show
Comment below viewing threshold Show
Everybody's Golf boiled that down to be simple and made the game more about where to go for each shot, do you want the massive drive or the easy shot on to the tee etc More about the game of golf rather than the mechanics of playing it.
Comment below viewing threshold Show
I have been playing both TW11 and TWonline and I find that the online game is rediculously easy unless you play with harsh weather because the browser version is very simplistic.
TW11 has done a few things which are not obvious but are the direct result of forum activity, the forums are pretty good on EA for Tiger.
The club distances have been dropped so that it is more challenging to reach the par 5 even with a pro. The surfaces have a bit more variation, if you play the woods the ball will play a lot more on the surface when it lands and it is a lot harder to hit the flag on the short game.
True Aim is an obvious olive leaf to the hardcore as it improves the balance of the game because the long game has been far too easy to read for too long.
The focus system is another derivative idea which is the result of the complaints that people are hitting it too far on the forums and there should be a balance between power and accuracy.
Finally if you do not like the swing mechanics, 3 click is still available for people who like arcade golf, I like the swing mechanics because I find that if I do not concentrate I tend to send it all over the shop.
Personally Dan's complaints about the graphics are pretty short sighted the players are a little obvious but the depth of vision in the game is much better, the texture variation is much clearer as you can see the grass moving in the foreground and the weather and trees in the background, you can even see the flag moving from a few hundred yards.
Comment below viewing threshold Show
I have just looked at the forums and as per usual the new Tiger is a bit buggy. It may take them a couple of months to address some issues, last year I had to return two disks as they became unplayable whilst playing on Oakmont, there seems to be some issue with profiles?