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The Witcher Review

PC Review by Dan Whitehead

26 October, 2007

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Let's talk about the term "role-playing game", shall we? It's one of those phrases that has slipped into the gaming vernacular so easily that we tend to forget what it actually means, and end up using it all wrong. Common wisdom has it that any game in which your character earns experience and levels up accordingly can be tucked away under the RPG blanket. For me, that's only half right. The clue's in the name - role-playing. Games in which you create a role and then act out that character in the gameworld. Without the freedom to come up with your own virtual identity, what you're really talking about are adventure games with a few RPG trimmings.

So, by my reckoning, The Witcher is only half an RPG. The role you play is non-negotiable - you're Geralt, a white-haired growly-voiced amnesiac anti-hero. Nor can you choose his profession. It is, after all, rather set in stone by the verb-slaughtering title of the game. He's a witcher, a professional slayer of the supernatural, wandering from town to town ridding the countryside of foul beasts using swords, magic and a little bit of alchemy. You'll be using the same swords for pretty much the whole game (though you can augment them), your armour options are limited and you've got a fairly rigid vengeance-fuelled goal in mind. If you're looking for one of those games where you can craft your own jewel-encrusted golden armour, and spend months tinkering with optional side-quests, then move along. This one isn't for you.

'The Witcher' Screenshot 1

Geralt has three fighting styles - fast, strong and group - and all can be upgraded at your own pace.

If, however, you're a fan of compellingly realised environments, commendably realistic social interactions and full-blooded fantasy storytelling then pull up a pew, since The Witcher has a lot to offer.

That the game world is deep and convincingly fleshed-out shouldn't really come as a surprise. Polish developer CD Projekt not only had Andrzej Sapkowski's series of fantasy novels to provide the finer details, but they had experience translating such classic role-players as Baldur's Gate and Planescape: Torment for Eastern Europe. With Bioware's Aurora engine to provide the graphical muscle, the pieces are all in place for an above-average RPG-style experience.

The game can be viewed top-down, as in Baldur's Gate, in which case control is entirely mouse driven, or you can opt for a more action-packed over-the-shoulder viewpoint, which uses the expected WASD control-map for movement with mouse-clicks for interaction and hotkeys for magic and weapons. This close-up option is undeniably the more cinematic, offering a good view of the detailed environments, but it can be cumbersome in combat. The camera has an annoying habit of resetting in front of Geralt, all the better to admire his craggy features, but it does mean that fighting involves a lot of frantic spinning around as you try to keep your pointer hovering over an enemy.

'The Witcher' Screenshot 2

This is Triss, the first in-game shag you'll get to enjoy. But she's your ex, so it's not as sexy as it sounds.

The combat tries to find the middle ground between the turn-based approach of, say, Knights of the Old Republic and the mouse-mashing of Diablo II. Clicking on an enemy initiates a swing of your sword, but as the attack comes to an end your cursor lights up. Click again at this point and you'll follow up with another attack move, and so on. Chain your attacks successfully and your opponent will struggle to respond. Get the timing wrong, and you'll break the combo and leave yourself open to reprisals. The right button is your magic attacks and, like weaponry, these can be honed and improved by spending the bronze, silver or gold "talents" you gain from victorious quests and skirmishes.

It's not a bad system but, while it does a decent job of simulating a sword fighting mindset using very simple means, it can also leave you unsure of what's happening or why. There's often a pause before Geralt begins his attacks, and it's just long enough for it to be easily mistaken for a parried assault. So you click again, and break the combo before it starts. All defensive moves are handled automatically as part of the successful mouse-click sequence, so when you do find yourself taking a pasting, it can feel frustratingly out of your control. This is especially true in the fist-fights that you can tackle as a way of raising extra cash, where suddenly you can block with the right button, but are left even less sure of how or when Geralt will respond to your commands.

The system can be tamed with practice, and it's certainly preferable to yet another "point at the monster and hammer the mouse" game, but it's not an entirely successful experiment and you may find yourself thinking it's a lot of arsing around for not much benefit.

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Comments: 1-50 of 121 in total | next 50 »

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Aretak
26/10/07 @ 10:33
#1
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Two pages for this and only one for Pro Evo?

Etc.
syphaa
26/10/07 @ 10:40
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Yeah, I think everyone is a bit hung up on the Pro Evo review...
It didnt clarify/answer enough of the community questions/expectations I feel.

Hey Ho. Am still going to purchase it at Lunch time...

On topic...this game looks a little...samey
Edited 1 times, most recently on 26/10/07 @ 11:41
UncleLou
26/10/07 @ 10:42
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Good review, pretty much nails it, although I like the combat a lot. I'd (so far at least) give it a higher score though - I find the game a lot more engrossing than the similar games in recent years, be it Gothic 3, or Two Worlds, or even Oblivion.

It does in fact remind me a lot of Gothic 1 and 2, albeit with higher production values.
Therapist
26/10/07 @ 10:42
#4
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Why did you feel the need to have a spoiler tagline for the photo of the girl? Couldn't you come up with something else for people who might be interested in finding out the story for themselves?

I realise that information might not be crucial in the storyline but still...
Edited 1 times, most recently on 26/10/07 @ 11:43
mkreku
26/10/07 @ 10:48
#5
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How weird that I just read a two page review and I still don't have the slightest feel for this game.. Is there any exploration? Are the loading screens as frequent as in Neverwinter Nights? Is it linear or free-form? Can you swim? Climb? Jump? Are the backgrounds extremely static or does the game have some sort of realistic physics? Is it difficult or easy? Well-balanced or munchkin-y?

I need more reviews of this.
PearOfAnguish
26/10/07 @ 10:51
#6
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Bit of a mean score, this is a great game.

"Two pages for this and only one for Pro Evo?"

Just read last year's Pro Evo review immediately after this year's article.
Triggerhappytel
26/10/07 @ 10:51
#7
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I've been loosely following this game for a couple of years (despite lacking a good PC), and I'm glad it seems reasonable.
BremXJones
26/10/07 @ 10:55
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So Planescape Torment isn't an RPG, Dan?

KG
PearOfAnguish
26/10/07 @ 11:00
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"So Planescape Torment isn't an RPG, Dan? "

I'm willing to accept his definition of an RPG because it means that Final Fantasy and the rest can no longer be called RPGs.
Orange
26/10/07 @ 11:01
#10
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Creating your own character is not mandatory for a game to be a fully fledged rpg. The fact that you have a character who develops as you play is all that matters.
DanWhitehead
26/10/07 @ 11:02
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Planescape Torment is the exception that proves the rule, I think. You don't create The Nameless One, but they start as a blank slate and you get to define them as you go along by the way you play the role. I just think there needs to be distinction between games in which you play a character and level them up in an RPG style, and games in which creating your own identity within the game is a core component of the gameplay (ie roleplaying).
UncleLou
26/10/07 @ 11:02
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Planescape Torment gives you more choice in the dialogues though, and possibly in the character development. While the skill tree in The Witcher is pretty massive, the characters of most players will be nearly identical in the end (I assume)
Edited 1 times, most recently on 26/10/07 @ 12:03
BremXJones
26/10/07 @ 11:06
#13
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"Role playing games" just implies you play a role, though. Otherwise they'll be called "Role-creating games" or something.

KG
UncleLou
26/10/07 @ 11:08
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At which point we arrive at the old discussion whether every game is a role-playing game, including Mario platformers.
mkreku
26/10/07 @ 11:08
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The Gothic games also have a pre-created character, but it doesn't bother me one bit. They are definitely RPG's though as it's the choices/consequences in the game that makes up my role-playing as opposed to choosing which beard to put on my cliche dwarf.
Genji
26/10/07 @ 11:08
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'"Role playing games" just implies you play a role, though. Otherwise they'll be called "Role-creating games" or something.'

Yes, but there's more to it than that. You play the role of Gordon Freeman in Half Life, for example.
BremXJones
26/10/07 @ 11:09
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It's dans argument that "As the name suggests" I'm picking up on - the name does no such thing :)

KG
PearOfAnguish
26/10/07 @ 11:11
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It doesn't matter anyway, that was only the least wrong part of his review, the real problem is the score at the end.
UncleLou
26/10/07 @ 11:13
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Before I forget it: one thing I love in The Witcher (and which I love in the Gothic games as well) are that they are so very European. It's pretty obvious that the developers live here, and the art and world design is all the more credible for it. Many US RPGs often suffer a bit from looking more like a Disney interpretation of medieval Europe, and The Witcher hence seems a lot more "authentic" to me - it helps that the world isn't quite as anabiotic as in other recent RPGs, too.
SilasMalkav
26/10/07 @ 11:15
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I like the idea of a Role-Creating Game. We need more RCGs like Oblivion and Fallout :D
crazyhorse174
26/10/07 @ 11:19
#21
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Its like, how much more black could this be?

And the answer is "none more black!"

Think I'll go watch Spinal Tap now!
disc
26/10/07 @ 11:28
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So is this a take on the one button combat system that Mr Peter Molyneux was going to do for the Fable hype-nonsense?

Sigh.
domoslaf
26/10/07 @ 11:32
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About the clicky combat system - that's already been done, years ago and in pretty much the same form. Summoner was the game, pretty good actually.
Bloodkult
26/10/07 @ 11:46
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Interesting.

It looks unnecessarily ugly though.
Orange
26/10/07 @ 11:47
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Choices and character development make a roleplay game. Both of those are present in the Witcher, but not in Half Life or Mario platformers.
TONYgr
26/10/07 @ 11:47
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i would like to say that pro evo 2008 is out in greece almost aweek now!
UncleLou
26/10/07 @ 11:49
#27
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12:28:44 So is this a take on the one button combat system that Mr Peter Molyneux was going to do for the Fable hype-nonsense?

Sigh.


No - more a succesful take on making the heavily stat-based melee combat of D&D CRPG games and the like more involving and prettier to watch.
UncleLou
26/10/07 @ 11:51
#28
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It looks unnecessarily ugly though.

o_O
Gene
26/10/07 @ 12:04
#29
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hahaha you must be fucking jocking! this is a 9/10 game for sure. you suck donkey dicks
kangarootoo
26/10/07 @ 12:05
#30
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"But she's your ex, so it's not as sexy as it sounds."

Lets not generalise now ;)
kangarootoo
26/10/07 @ 12:05
#31
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Christian_Otte
26/10/07 @ 12:09
#32
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You had me at "If, however, you're a fan of compellingly realised environments, commendably realistic social interactions and full-blooded fantasy storytelling then pull up a pew, since The Witcher has a lot to offer."
zoidberg
26/10/07 @ 12:20
#33
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Are you kidding me?!?!?! This game is worth a NINE... not a 7!

And yes, review scores be damned debate aside, this is a remarcably polished effort, that is well above the recent Two Worlds, Hellgate London and others...
IAmBatman
26/10/07 @ 12:21
#34
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That has some of the most generic fantasy art in ages.
Daxxy
26/10/07 @ 12:35
#35
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Ye, feels like the reviewer just played the preview code.
UncleLou
26/10/07 @ 12:54
#36
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That has some of the most generic fantasy art in ages.

Couldn't disagree more, really. Like I said above, to me it looks a lot more authentic, and the palettes often have a painting-like quality to them. Far better artstyle than, say, Oblivion (at least without Shivering Isles) or the usual D&D fare.
Darkedge
26/10/07 @ 13:03
#37
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"Two pages for this and only one for Pro Evo?"

Yes - this is an indepth huge storyline long RPG. The other is a Football game. You kick a ball, it's the same as last year and every year. One page is fine. Actually 3 lines would probably do it.

Great football game
Prettier graphics
More of the same as last year. See? 12 words did it
speedofthepuma
26/10/07 @ 13:08
#38
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Is it possible to end the game having developed differently skilled characters?

/knows what an RPG really is.
zoidberg
26/10/07 @ 13:09
#39
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One of the worst reviews ever churned out by EG.
kangarootoo
26/10/07 @ 13:19
#40
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Christ, what a wingey thread.

Lets all just pretend it got a 9 and then we can all relax.
kangarootoo
26/10/07 @ 13:23
#41
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And as for the definition of an RPG. As Kieron said, it originally meant a game in which you play a role. That is all, nothing else.

Of course we can adjust the original definition if we want, but as soon as we change the original definition we must surely accept that there is in fact no correct answer to the question. Hence, arguments over whether a game is an RPG or not are unresolvable.

How about we just stop giving a crap over what defines an RPG. That plan guarantees results.
JetSetWilly
26/10/07 @ 13:35
#42
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Hey! Tom already used that tagline last year on the Black review. EG reviewers plagiarising one-another shock!
crozon
26/10/07 @ 13:56
#43
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no the worst review this site gave was a 4 to mafia............thou shall never be forgiven.....

is there a demo for this game. sounds good. but am not an rpg fan so wanna try it out first
Remy
26/10/07 @ 14:02
#44
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Great review - totally agree with the RPG call - although no-one seems to agree on that definition...
Also, yet more great Day Today stuff... "drunk and pissed up on booze" :D
ASHBERY76
26/10/07 @ 14:17
#45
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This game is better than a 7/10.This score says a meh,and it is much better than that.
AlpTighen
26/10/07 @ 14:18
#46
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The clue's in the name - role-playing. Games in which you create a role and then act out that character in the gameworld.

Ehhhm... no. But that's a common misconception. A role-playing game is one in which characters have disparate abilities, and players must use cleverness to accentuate their positives and eliminate their negatives.

"Roles" in this case being things like "tank" or "healer" or whatever.
haowan
26/10/07 @ 14:29
#47
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""Roles" in this case being things like "tank" or "healer" or whatever."

AHUAHUAHUAHUAHUA
Azazel
26/10/07 @ 14:38
#48
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/plays Zangband
Nallen
26/10/07 @ 14:58
#49
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Where do I find the soft porn in the Internet?
BremXJones
26/10/07 @ 14:59
#50
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That's an interesting postion AlpTighen, Care to elaborate on it and where you got it from?

KG

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