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The Void Review

PC Review by John Walker

2 November, 2009

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The Void makes me feel stupid.

I'm more daunted by writing this review than I have been by any other. Perhaps not surprisingly, the last time I felt this terrified about writing a game up it was Pathologic, the previous game from Void developer Ice Pick Lodge. This is a game that's an awful lot smarter than I am. Or perhaps just weirder. See, I don't know.

A review is designed to provide the reader with a description of the game, and then act as a buyer's guide. This will fail on both counts, since The Void is so far outside of the realms of helpful description that I might as well phone you up and make animal noises at you, and since I honestly couldn't tell you whether you should buy this or not. Instead let's fumble along together, and at the end you can decide for yourself.

So let's sort of outline what you do. You are dead, but you haven't gone to your final resting place. You are a soul without a memory, and you are trapped in this in-between space. The Void contains a series of hubs each surrounded by a number of chambers. The hubs each contain a Sister - a naked female form who guides you through the chambers surrounding her. You move about these from a first-person perspective, but that's about all it has in common with an FPS.

'The Void' Screenshot 1

There's an inescapable amount of nudity in the game, but while blatant it serves a purpose.

Each chamber serves a specific purpose, be it mining, agriculture or creature cultivation (I guess - the game only uses the term "mining" itself). And all these goals - in fact, everything you do in this game - is in the pursuit of colour.

Colour is everything. It's the only thing that keeps you alive, it's the tool you use to attack, the source of your glyph-based magic, the seeds you plant for harvest, the substance that feeds the Sisters, the very reason for existence. It exists in extremely limited form in the chambers, and must be cultivated by you, and indeed through you. You are, more than anything, a colour-processing machine.

Colour you pick up, take from creatures or trees, or mine from walls goes into your 'memory', a series of colour-coded vessels on the right of your - for want of a better term - inventory screen. This colour is known as limpha. Any time spent outside of the chambers, and this in the Void, costs you limpha, which must be stored in 'hearts' inside your body, constantly draining out while you're there.

'The Void' Screenshot 2

Freezing any moment in the game does it no justice, but scenes like this are breath-taking to walk through.

Should you be in the Void and run out of colour in your hearts, it's game over. It drains into the vessels on the right side of the same screen, now called nerva. Nerva is colour you can give away, either to plant in trees, drop in tempting blobs on the ground, or fill the hearts of Sisters. It's a cycle of energy - harvested, processed, and replanted, hopefully in such a way that you'll create a colour profit.

Colour is, of course, much more complicated than this. There are different colours, and each has unique properties. As you progress you will gain more hearts for your character, each of which can be filled by any colour. But some colours don't get along. Others do. You have to figure out which. Have gold in your heart when giving colour to a Sister and it will have a greater impact - but the game's not going to readily tell you this. Each heart offers a glyph that gives you a new ability, perhaps forming a shield, or boosting your speed, or mining walls, each costing you colour to use.

Hindering you (or are they?) in your progress are the Brothers. These hideous creatures contrast the elegant, siren-like beauty of the sisters. They look like H.R. Giger's fever dreams, brutal fusions of flesh and machine. Before their appearance The Void simply suggests its sinister nature. Once you see your first Brother your imagination is outdone. Their role is to - well, no, I'm stopping here. Their role is a secret you should learn for yourself.

'The Void' Screenshot 3

The Brothers are hideous in unique and terrifying ways.

If this were a regular game I'd summarise this all by saying, "Your goal is to collect enough colour to open the Sister's hearts, and thus access farther areas of the game." But this isn't a regular game, that doesn't satisfactorily describe your task, and even though that's what you're first told to do, there's this unavoidable nagging thought in your mind that the game might be lying to you.

That's the key to understanding why understanding The Void isn't an option. The joy or the hate of it is not knowing what you're doing, and any time you get close to thinking you do, then being sent into spirals of doubt about it. Take the twisted fauna of the world. Most of it is intent on killing you, and you're instructed by the first Sister to eradicate them by using colour as a weapon. So this you do, until the haunting voices of the Brothers question this behaviour. Was that wrong? Should I be doing something else? And what about the fireflies from which I can harvest so much colour - was I supposed to leave them alone?

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Comments: 1-50 of 60 in total | next 50 »

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the_dudefather
02/11/09 @ 11:08
#1
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How many guns are there?
Toothball
02/11/09 @ 11:11
#2
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I think I'd quite like to have that animal noises phone call.

Sounds fascinating though. I'll probably look into this further.
chukcyQ
02/11/09 @ 11:13
#3
+5
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I love nudity!
mingster
02/11/09 @ 11:22
#4
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sounds interesting.
absolutezero
02/11/09 @ 11:38
#5
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I made a forum topic about this and no one replied. ;_;
galerian86
02/11/09 @ 11:39
#6
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"The hubs each contain a Sister - a naked female form who guides you through the chambers surrounding her"

I think you get most people to at least check this game out at that.
viper_h
02/11/09 @ 11:41
#7
+4
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Naked sisters? I'm there!
udat
02/11/09 @ 11:46
#8
+39
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You must be a fucking hero Retrend. May I worship at the altar of your greatness?
Lord_Gremlin
02/11/09 @ 11:53
#9
+1
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Well, this game is basically an enhanced version of Tension. But in Tension Brothers weren't completely evil, for some reason in Void they've been reduced to purely evil monsters.
xentar
02/11/09 @ 11:57
#11
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what an unusual and completely awesome review. if the game has as much emotion as you were able to pass on readers, the game deserves our attention
oef!
02/11/09 @ 12:00
#12
+22
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retrend:
i completed this in just under 9hours, cant believe u couldnt finish it for a review. utterly pathetic.

Man, you're such a l33t g4m3r. reading your last 3 posts:
sigh, the eurogamer mmo players are as newb as the writers
facepalm at so many of the comments in here. gamers are fucking idiots.
I cant believe this article doesnt mention the millionth character was called Boner Dragon.

Could you go and take your hardcoreness somewhere else please?
Bigglesworth
02/11/09 @ 12:09
#13
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The reason I put up with Digital Foundry, with the fanboy baiting and the subsequent Comments drivel, and the sensationalism and the immaturity; all wrapped up in this review. Nice one.
Kanselier
02/11/09 @ 12:10
#14
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Retrend: "lol, thats 13readers so far who think its acceptable to be shit at games and still get to review them for money."

Define 'shit at games'. Does the reviewer have to finish the game before being able to review it in the best possible manner? Does the reviewer have to finish the game on 100%? Does the reviewer have to play the game for a total of 25 hours? If you answer to on of the above questions isis yes than you are deluded.
schnide
02/11/09 @ 12:16
#15
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I do think generally a reviewer has to finish a game to give an accurate judgement on it, but on this occasion I'm going to check it out anyway. As I understand it, games used to be sent to reviewers with cheat options for this purpose.
Nightbite
02/11/09 @ 12:22
#16
+5
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Nice article - extremely well written and honest of you to admit you couldnt finish it due to difficulty -- normally I'd say a reviewer should finish a game before reviewing, but sometimes that just isnt possible, and the inability to finish itself may be a lure for some gamers. I'm not so sure it appeals to me enough to dedicate the time in our current deluge of awesome games.
hiddenranbir
02/11/09 @ 12:23
#17
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Nudity you say?
Guv
02/11/09 @ 12:33
#18
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JUBBLIES!
insane_cobra
02/11/09 @ 12:39
#19
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@Lord_Gremlin:

Well, this game is basically an enhanced version of Tension.

By Tension, you mean Turgor/Тургор? Or was there an English version called Tension as well? I'm a bit confused now, I thought The Void was the exact same game, only translated to English.

Anyway, I liked pretty much everything about Pathologic except for the tedious work it required to keep your character alive. Going out every night, searching through containers, filling the bottles with water, then trading everything you manage to accumulate for food and medicine... It just seemed so repetitive and tiring, doing it over and over again through that clumsy interface. I stopped playing because of that, but I should really return to it one of these days.

Guess I'll have to get The Void as well.
EarlBassett
02/11/09 @ 12:39
#20
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"The reason I put up with Digital Foundry, with the fanboy baiting and the subsequent Comments drivel, and the sensationalism and the immaturity; all wrapped up in this review. Nice one."

Perfect summation of EG.

Diogo_Ribeiro
02/11/09 @ 12:42
#21
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The Void sounds astonishing. I've been following it on and off across several sites, including RPS. John's review pretty much showcases every good and bad aspect of the game, and I'm now tempted to give it a go. Seems like the kind of game that moves the medium into a distinct and different direction instead of pushing it into a technological cubbyhole for GPU fetishists. Gameplay, people, gameplay.

Also, tits.
thesombrerokid
02/11/09 @ 12:47
#22
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the void is a tweaked and balanced version of tugor, for example in the original you could only harvest a tree once, in the void if you wait a few cycles you will be able to harvest it again, colours have slightly different uses and names aswell.
dbranchevans
02/11/09 @ 12:55
#23
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John Walker, a man I remember from early PC Gamer (think maybe PC Zone as well) who's reviewed games for twenty years (and has a damn decent blog RockPaperShotgun) vs Retrend... hmmm which opinion to take;-D Think the issue might be that a) no one believes you b) you just come across as a c**t
insane_cobra
02/11/09 @ 12:55
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@thesombrerokid :

Thanks for clearing that up.
Hypercube
02/11/09 @ 13:01
#25
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I hadn't heard of this at all until this review - now I'm fascinated by it! I really think I might give it a go if I can find the time...

Of course, I'm obviously nowhere near as good a gamer as Retrend - perhaps one day I will reach his levels of greatness.
rotmm
02/11/09 @ 13:08
#26
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You never will, Hypercube, you never will. :(

Just leave that dream behind.
Boomerang
02/11/09 @ 13:10
#27
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This sounds like an absolute triumph in a climate of endless Mario and Fifa regurgitations.

It's as close to art as gaming may get, and fantastically, makes absolutelyNO concessions to Joe Public.

I think i'm too scared to try it though!
john_silence
02/11/09 @ 13:12
#28
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@insanecobra: I had the same experience with Pathologic; I remember stopping playing not long after the first night, where I ran all over town trying to find something to eat before inevitably dying from hunger and having to revert to a previous save. Mind you, it's not that which stopped me playing, I provided for it the next time and survived the night and the next day it was back to normal - and that's what actually gutted me, I think. The arbitrariness of it. It worries me to read the same kind of thing can happen in The Void; removing such a possibility may sound like a loss of soul, but it's a bit of streamlining that would go a long way towards improving the experience of the game.

Also, don't you love how retrend is trying to impress us with his performance at, of all games, The Void? It's like going to a Munch exhibition and saying "Man, I'm sure I could have painted The Scream in less than 20 minutes!" Anyway, I don't want to press on the issue because I guess such a performance drive means a bit sad things, but the notion that a reviewer has to finish a game before reviewing it feels preposterous. A reviewer has to spend a meaningful portion of time with the game, period. In a linear FPS, it does mean getting to the end. In an MMORPG it means bearing the grind for long hours. With The Void, it seems things are different - reading the review I don't feel there's anything "missing". It's part of what characterizes the game that even an experienced reviewer didn't get to the end, it's informative actually.

@absolutezero: eh, I guess the forums are for the community *helping* the community (I did mean *hurling abuse at*). Try contacting the staff - it works! I shot a general e-mail yesterday stating I'd love to read a review of The Void and lo! this morning got a reply from Tom Bramwell telling me the review was on its way.
sirtacos
02/11/09 @ 13:31
#29
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Intriguing. So, correct me if I'm wrong, but the basic concept of this game is "collect all the different colours to see tits", right?
KDR_11k
02/11/09 @ 14:06
#30
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I've seen it in stores but thought it was just another Myst-like.
insane_cobra
02/11/09 @ 14:40
#31
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Whoa, have you seen the Official The Void Bonus Torrent? It's amazing, 4 gigs of goodies.
FirewalkR
02/11/09 @ 14:45
#32
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@insane_cobra Now that's amazing!
spekkeh
02/11/09 @ 16:11
#33
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WELL COLOR ME INTRIGUED

omg omg see what I did thar, can I be a Eurogamer reviewer now?
wonton
02/11/09 @ 16:20
#34
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Just ordered this.

Ive never been excited about a video game this year until now
NonniR
02/11/09 @ 17:03
#35
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Huh, I remember vaguely seeing something about this game but had completely forgotten it. After reading the review I must say I'm intrigued, so much so that I've already ordered the game.

I've also been thinking about checking out Pathologic for some time now ...
Schiff
02/11/09 @ 17:11
#36
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seems interesting....
OrgasmicMutton
02/11/09 @ 17:39
#37
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I pre ordered this and idiotically delivered it to my old address and I fear the new occupiers tore up my lovely letter addressed to "The Occupier - Not Junk Mail!" as very much that.

So at the moment the Void is something into which I've dropped 17 quid that's never going to return.

i am a complete spanner.
EvilBob_leeds
02/11/09 @ 17:46
#38
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Brilliant review!

Bastard hard or not, it's piqued my interest more than enough to give it a go.
thelxr
02/11/09 @ 17:50
#39
+25
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Hello, John! Nice to see that you're reviewing our game for Eurogamer, I enjoy your reviews (including this one). :)

2all: The LxR from Ice-Pick Lodge here!

Two things I want to say:

— We'll be releasing cheats tomorrow for those of you, who just want to play for the story, beautiful design and music - no need to push yourself to hard. We overdid it with the difficulty a bit this time. :(
— If you're unsure, whether to get the game or not, definitely check out the official Bonus torrent - it contains almost everything you ever dreamed to be put as a bonus for a game. :) At least, that was the idea, when I compiled it.

I'll check this thread a bit later, if you have any questions, but if you want to get to me faster - visit our official forums at http://forum.ice-pick.com/

Cheers from cold snowy Russia
-- Alex
EvilBob_leeds
02/11/09 @ 18:05
#40
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Hi Alex, is this available on any download services like Steam, or will it be in the future?
thelxr
02/11/09 @ 18:11
#41
+5
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We're hoping to get the game on Steam, but not anytime soon. :(
Pikol
02/11/09 @ 18:12
#42
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It came out a long time ago, how come they're reviewing it now ?
Scimarad
02/11/09 @ 18:13
#43
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That sounds both awesome and mind-numbingly frustrating.

-edit-

Actually, after reading the post from Alex, ignore the mind-numbingly frustrating bit. I'm not to proud to use cheats so I can play something for the atmosphere:)
Edited 1 times, most recently on 02/11/09 @ 18:20
thelxr
02/11/09 @ 18:14
#44
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The Void in English is quite different from Turgor or Tension.
http://forum.ice-pick.com/viewtopic.php?... - read about the differences here.
TruSmiles
02/11/09 @ 18:27
#45
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I hadn't even heard of this game until the review, and now it is a must have purchase. It's on Play.com for less than £20!
Dynamize
02/11/09 @ 18:38
#46
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Nice review, pretty much sums up my experience and feeling for the game.

It's really refreshing to have that feeling, almost from the start, of "Hang on, it smells like everyone's got an agenda here. I'm not sure I believe any of you guys!"
The art style's brilliant, wonderful melancholy about it as well as the twisty, turny weirdness.
thelxr
02/11/09 @ 18:48
#47
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http://forum.ice-pick.com/viewtopic.php?... - cheats are up (due to popular demand, lol :) )
LewisResolution
02/11/09 @ 18:51
#48
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Pikol: it came out a week ago in the UK. It was only out in Russia, Poland and Germany before that, I believe.

RE: not finishing the game - I didn't finish before reviewing, either. I managed to walk myself into a situation where I just couldn't survive, and since I was keeping to just a couple of save slots as I always do (but should have known better in an Ice-Pick Lodge game), managed to back myself into an inescapable corner with nothing to fall back on.

But, like John, I didn't feel bad about reviewing based on what I had experienced. While new mechanics are introduced quite regularly at the start, nothing fundamental really changes past the ten-or-so hour mark, up until the finale it would seem. It seems like the sort of game where you're going to know what you think of it almost immediately - I know 7 out of 10 was a gut instinct I had all the way through my time playing.

I didn't find it to be anywhere near as interesting or marvellous as Pathologic. But it's a lot less broken, if perhaps even more difficult. And that's in no way an insult to The Void, as it's still more wildly creative than 99% of the market.
toy_brain
02/11/09 @ 19:53
#49
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I saw this while browsing play.com a week ago. Being a huge adventure game fan I was instantly interested, and the review at Just Adventure made me even moreso (even though it then became obvious it wasnt a traditional adventure game at all).
Sadly the reported difficulty is putting me off, and cheating my way through a game is something I have a hard time doing.

If IPL can get it balanced, patched and up on Steam then it'll be an easy buy for me. Until then I'll have to look elsewhere for my 'games as art' fix.
ShiroBen
03/11/09 @ 06:12
#50
-1
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I'm kind of sick of games telling the truth to me, so this appeals greatly.

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