The Void Review

Colour is my obsession, joy and torment.

Version tested: PC

The Void makes me feel stupid.

I'm more daunted by writing this review than I have been by any other. Perhaps not surprisingly, the last time I felt this terrified about writing a game up it was Pathologic, the previous game from Void developer Ice Pick Lodge. This is a game that's an awful lot smarter than I am. Or perhaps just weirder. See, I don't know.

A review is designed to provide the reader with a description of the game, and then act as a buyer's guide. This will fail on both counts, since The Void is so far outside of the realms of helpful description that I might as well phone you up and make animal noises at you, and since I honestly couldn't tell you whether you should buy this or not. Instead let's fumble along together, and at the end you can decide for yourself.

So let's sort of outline what you do. You are dead, but you haven't gone to your final resting place. You are a soul without a memory, and you are trapped in this in-between space. The Void contains a series of hubs each surrounded by a number of chambers. The hubs each contain a Sister - a naked female form who guides you through the chambers surrounding her. You move about these from a first-person perspective, but that's about all it has in common with an FPS.

'The Void' Screenshot 1

There's an inescapable amount of nudity in the game, but while blatant it serves a purpose.

Each chamber serves a specific purpose, be it mining, agriculture or creature cultivation (I guess - the game only uses the term "mining" itself). And all these goals - in fact, everything you do in this game - is in the pursuit of colour.

Colour is everything. It's the only thing that keeps you alive, it's the tool you use to attack, the source of your glyph-based magic, the seeds you plant for harvest, the substance that feeds the Sisters, the very reason for existence. It exists in extremely limited form in the chambers, and must be cultivated by you, and indeed through you. You are, more than anything, a colour-processing machine.

Colour you pick up, take from creatures or trees, or mine from walls goes into your 'memory', a series of colour-coded vessels on the right of your - for want of a better term - inventory screen. This colour is known as limpha. Any time spent outside of the chambers, and this in the Void, costs you limpha, which must be stored in 'hearts' inside your body, constantly draining out while you're there.

'The Void' Screenshot 2

Freezing any moment in the game does it no justice, but scenes like this are breath-taking to walk through.

Should you be in the Void and run out of colour in your hearts, it's game over. It drains into the vessels on the right side of the same screen, now called nerva. Nerva is colour you can give away, either to plant in trees, drop in tempting blobs on the ground, or fill the hearts of Sisters. It's a cycle of energy - harvested, processed, and replanted, hopefully in such a way that you'll create a colour profit.

Colour is, of course, much more complicated than this. There are different colours, and each has unique properties. As you progress you will gain more hearts for your character, each of which can be filled by any colour. But some colours don't get along. Others do. You have to figure out which. Have gold in your heart when giving colour to a Sister and it will have a greater impact - but the game's not going to readily tell you this. Each heart offers a glyph that gives you a new ability, perhaps forming a shield, or boosting your speed, or mining walls, each costing you colour to use.

Hindering you (or are they?) in your progress are the Brothers. These hideous creatures contrast the elegant, siren-like beauty of the sisters. They look like H.R. Giger's fever dreams, brutal fusions of flesh and machine. Before their appearance The Void simply suggests its sinister nature. Once you see your first Brother your imagination is outdone. Their role is to - well, no, I'm stopping here. Their role is a secret you should learn for yourself.

'The Void' Screenshot 3

The Brothers are hideous in unique and terrifying ways.

If this were a regular game I'd summarise this all by saying, "Your goal is to collect enough colour to open the Sister's hearts, and thus access farther areas of the game." But this isn't a regular game, that doesn't satisfactorily describe your task, and even though that's what you're first told to do, there's this unavoidable nagging thought in your mind that the game might be lying to you.

That's the key to understanding why understanding The Void isn't an option. The joy or the hate of it is not knowing what you're doing, and any time you get close to thinking you do, then being sent into spirals of doubt about it. Take the twisted fauna of the world. Most of it is intent on killing you, and you're instructed by the first Sister to eradicate them by using colour as a weapon. So this you do, until the haunting voices of the Brothers question this behaviour. Was that wrong? Should I be doing something else? And what about the fireflies from which I can harvest so much colour - was I supposed to leave them alone?

You have no idea on whose side you might be, whether what you're being told is true, and most of all, who to trust. It's an extraordinary experience in a game. It breaks an enormous rule. When games tell you how to play, either through an early tutorial or when introducing a new mechanic, it surely has to tell the truth? It's unnerving on new levels for this not to be safe.

I'm not sure I like it. But I'm more sure I don't like how hard The Void is. It's stupendously, unrelentingly difficult. It's so very difficult that you will find yourself in situations where you have no choice but to reload older save positions in order to be able to carry on. The key issue is moving from chamber to chamber - to do so you need to have colour in your hearts, which drains at an alarming rate. Run out and it's game over. Be somewhere where you can't gather any more, and there's no way out of it.

Of course it's arguable that you let yourself get into this situation, but as you start the game this is more often because you did what the game told you to do. It's tempting to forgive The Void of so much for being quite so interesting. But this isn't reasonable. Some may find the astonishing opening difficulty to be cherished, others might call it horrible design. It does seem to be deliberate, rather than an unwitting mistake by the developers, but forcing you to make improbable guesses as to the nature and power of various colours will not entertain all. It certainly didn't me.

'The Void' Screenshot 4

Ever feel like you're being manipulated?

The game revels in leaving you to find things out on your own, only explaining them later (deliberately too late) to be sure you understood why you survived. Which would be a wonderful thing if not understanding them didn't mean you'd played yourself into an irreversible corner. No amount of esoteric brilliance and haunting intrigue, and it has this in vatfuls, let me feel comfortable with it.

So much is very, very wonderful. The design, while not boasting state of the art graphics, is exceptional. In fact, it's enormously frustrating that all the appropriate descriptions for The Void have been worn out by their being applied to games that don't come close to earning them.

This is a nightmare-scape, a twisted, demented world, horrific and terrifying. Arriving somewhere new is always a remarkable experience, forcing you to stare up and gawp at its majestic imposing scenery. Creatures appear benign, almost cute in an alien way, until they reveal their ghastly faces and attack. The Brothers demonstrate an imagination at work unlike anything else in gaming. Their Cronenbergian fusion of organic and metallic parts create monstrous beings that hideously boom their criticisms of you as they stalk, stomp, roll or float across broken landscapes.

'The Void' Screenshot 5

He's made of leather - that's just so creepy.

The writing is also superb. Bear in mind this is a translated Russian game, and that statement still applies. Pathologic simultaneously suffered and was elevated by the peculiarly poetic mistranslations. The Void's opaque and bewildering script is quite deliberate this time. Wonderful phrases appear throughout, like the early description of the Void as being "a desert on the threshold of death". Messages delivered in friendly voices can carry the most threat. At one point I was told enthusiastically, "Now you look and act just like a Brother." "No!" I actually exclaimed out loud. Please not that.

My interpretation is a game about the nature of death - spiritual, emotional and physical death. It asks questions about existence, and it makes powerful statements about a world lacking passion, energy, and of course colour. Colour is a matter of obsession for many. Hans Hoffman said, "The whole world, as we experience it visually, comes to us through the mystic realm of colour." That statement would seem central to the ethos of The Void. It's a fascinating creation in a medium that rarely asks questions at all.

'The Void' Screenshot 6

What a way to start a game. Such incredible ideas.

There is no doubt that The Void is evocative and extraordinary. Yet I came away without loving it. I respect it, enormously. But it's too hard, and I'm not happy playing games where my exploration is punished by inescapable death, or my confusion is met with absolute failure. But you may well be. My goodness, if a game that constantly keeps you on the precipice of failure, forcing you to be just so good all the time to keep yourself from falling, is something that appeals to you then get this immediately. The tension it creates is exceptional.

I did not get nearly as far into this game as I would want to for a review. I simply couldn't. I tried for long enough. Yet I am completely unwilling to say this a bad thing - I'm certain this is a brilliant thing for the right person. Which is why I hope I've brought you to a place where you can make that decision for yourself.

7 / 10

Read the Eurogamer.net scoring policy

Comments (55) 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • the_dudefather #1 2 years ago

    How many guns are there?
  • Toothball #2 2 years ago

    I think I'd quite like to have that animal noises phone call.

    Sounds fascinating though. I'll probably look into this further.
  • chukcyQ #3 2 years ago

  • mingster #4 2 years ago

    sounds interesting.
  • absolutezero #5 2 years ago

    I made a forum topic about this and no one replied. ;_;
  • galerian86 #6 2 years ago

    "The hubs each contain a Sister - a naked female form who guides you through the chambers surrounding her"

    I think you get most people to at least check this game out at that.
  • viper_h #7 2 years ago

    Naked sisters? I'm there!
  • udat #8 2 years ago

    You must be a fucking hero Retrend. May I worship at the altar of your greatness?
  • Lord_Gremlin #9 2 years ago

    Well, this game is basically an enhanced version of Tension. But in Tension Brothers weren't completely evil, for some reason in Void they've been reduced to purely evil monsters.
  • dither #10 2 years ago

  • xentar #11 2 years ago

    what an unusual and completely awesome review. if the game has as much emotion as you were able to pass on readers, the game deserves our attention
  • oupe #12 2 years ago

    retrend:
    i completed this in just under 9hours, cant believe u couldnt finish it for a review. utterly pathetic.

    Man, you're such a l33t g4m3r. reading your last 3 posts:
    sigh, the eurogamer mmo players are as newb as the writers
    facepalm at so many of the comments in here. gamers are fucking idiots.
    I cant believe this article doesnt mention the millionth character was called Boner Dragon.

    Could you go and take your hardcoreness somewhere else please?
  • Bigglesworth #13 2 years ago

    The reason I put up with Digital Foundry, with the fanboy baiting and the subsequent Comments drivel, and the sensationalism and the immaturity; all wrapped up in this review. Nice one.
  • Kanselier #14 2 years ago

    Retrend: "lol, thats 13readers so far who think its acceptable to be shit at games and still get to review them for money."

    Define 'shit at games'. Does the reviewer have to finish the game before being able to review it in the best possible manner? Does the reviewer have to finish the game on 100%? Does the reviewer have to play the game for a total of 25 hours? If you answer to on of the above questions isis yes than you are deluded.
  • schnide #15 2 years ago

    I do think generally a reviewer has to finish a game to give an accurate judgement on it, but on this occasion I'm going to check it out anyway. As I understand it, games used to be sent to reviewers with cheat options for this purpose.
  • Nightbite #16 2 years ago

    Nice article - extremely well written and honest of you to admit you couldnt finish it due to difficulty -- normally I'd say a reviewer should finish a game before reviewing, but sometimes that just isnt possible, and the inability to finish itself may be a lure for some gamers. I'm not so sure it appeals to me enough to dedicate the time in our current deluge of awesome games.
  • hiddenranbir #17 2 years ago

  • Guv #18 2 years ago

  • Diogo_Ribeiro #19 2 years ago

    The Void sounds astonishing. I've been following it on and off across several sites, including RPS. John's review pretty much showcases every good and bad aspect of the game, and I'm now tempted to give it a go. Seems like the kind of game that moves the medium into a distinct and different direction instead of pushing it into a technological cubbyhole for GPU fetishists. Gameplay, people, gameplay.

    Also, tits.
  • thesombrerokid #20 2 years ago

    the void is a tweaked and balanced version of tugor, for example in the original you could only harvest a tree once, in the void if you wait a few cycles you will be able to harvest it again, colours have slightly different uses and names aswell.
  • dbranchevans #21 2 years ago

    John Walker, a man I remember from early PC Gamer (think maybe PC Zone as well) who's reviewed games for twenty years (and has a damn decent blog RockPaperShotgun) vs Retrend... hmmm which opinion to take;-D Think the issue might be that a) no one believes you b) you just come across as a c**t
  • Hypercube #22 2 years ago

    I hadn't heard of this at all until this review - now I'm fascinated by it! I really think I might give it a go if I can find the time...

    Of course, I'm obviously nowhere near as good a gamer as Retrend - perhaps one day I will reach his levels of greatness.
  • rotmm #23 2 years ago

    You never will, Hypercube, you never will. :(

    Just leave that dream behind.
  • Boomerang #24 2 years ago

    This sounds like an absolute triumph in a climate of endless Mario and Fifa regurgitations.

    It's as close to art as gaming may get, and fantastically, makes absolutelyNO concessions to Joe Public.

    I think i'm too scared to try it though!
  • john_silence #25 2 years ago

    @insanecobra: I had the same experience with Pathologic; I remember stopping playing not long after the first night, where I ran all over town trying to find something to eat before inevitably dying from hunger and having to revert to a previous save. Mind you, it's not that which stopped me playing, I provided for it the next time and survived the night and the next day it was back to normal - and that's what actually gutted me, I think. The arbitrariness of it. It worries me to read the same kind of thing can happen in The Void; removing such a possibility may sound like a loss of soul, but it's a bit of streamlining that would go a long way towards improving the experience of the game.

    Also, don't you love how retrend is trying to impress us with his performance at, of all games, The Void? It's like going to a Munch exhibition and saying "Man, I'm sure I could have painted The Scream in less than 20 minutes!" Anyway, I don't want to press on the issue because I guess such a performance drive means a bit sad things, but the notion that a reviewer has to finish a game before reviewing it feels preposterous. A reviewer has to spend a meaningful portion of time with the game, period. In a linear FPS, it does mean getting to the end. In an MMORPG it means bearing the grind for long hours. With The Void, it seems things are different - reading the review I don't feel there's anything "missing". It's part of what characterizes the game that even an experienced reviewer didn't get to the end, it's informative actually.

    @absolutezero: eh, I guess the forums are for the community *helping* the community (I did mean *hurling abuse at*). Try contacting the staff - it works! I shot a general e-mail yesterday stating I'd love to read a review of The Void and lo! this morning got a reply from Tom Bramwell telling me the review was on its way.
  • sirtacos #26 2 years ago

    Intriguing. So, correct me if I'm wrong, but the basic concept of this game is "collect all the different colours to see tits", right?
  • KDR_11k #27 2 years ago

    I've seen it in stores but thought it was just another Myst-like.
  • FirewalkR #28 2 years ago

  • spekkeh #29 2 years ago

    WELL COLOR ME INTRIGUED

    omg omg see what I did thar, can I be a Eurogamer reviewer now?
  • wonton #30 2 years ago

    Just ordered this.

    Ive never been excited about a video game this year until now
  • NonniR #31 2 years ago

    Huh, I remember vaguely seeing something about this game but had completely forgotten it. After reading the review I must say I'm intrigued, so much so that I've already ordered the game.

    I've also been thinking about checking out Pathologic for some time now ...
  • OrgasmicMutton #32 2 years ago

    I pre ordered this and idiotically delivered it to my old address and I fear the new occupiers tore up my lovely letter addressed to "The Occupier - Not Junk Mail!" as very much that.

    So at the moment the Void is something into which I've dropped 17 quid that's never going to return.

    i am a complete spanner.
  • EvilBob_leeds #33 2 years ago

    Brilliant review!

    Bastard hard or not, it's piqued my interest more than enough to give it a go.
  • thelxr #34 2 years ago

    Hello, John! Nice to see that you're reviewing our game for Eurogamer, I enjoy your reviews (including this one). :)

    2all: The LxR from Ice-Pick Lodge here!

    Two things I want to say:

    — We'll be releasing cheats tomorrow for those of you, who just want to play for the story, beautiful design and music - no need to push yourself to hard. We overdid it with the difficulty a bit this time. :(
    — If you're unsure, whether to get the game or not, definitely check out the official Bonus torrent - it contains almost everything you ever dreamed to be put as a bonus for a game. :) At least, that was the idea, when I compiled it.

    I'll check this thread a bit later, if you have any questions, but if you want to get to me faster - visit our official forums at http://forum.ice-pick.com/

    Cheers from cold snowy Russia
    -- Alex
  • EvilBob_leeds #35 2 years ago

    Hi Alex, is this available on any download services like Steam, or will it be in the future?
  • thelxr #36 2 years ago

    We're hoping to get the game on Steam, but not anytime soon. :(
  • Pikol #37 2 years ago

    It came out a long time ago, how come they're reviewing it now ?
  • Scimarad #38 2 years ago

    That sounds both awesome and mind-numbingly frustrating.

    -edit-

    Actually, after reading the post from Alex, ignore the mind-numbingly frustrating bit. I'm not to proud to use cheats so I can play something for the atmosphere:)
    Edited by 1 at 02/11/09 @ 18:20
  • thelxr #39 2 years ago

    The Void in English is quite different from Turgor or Tension.
    http://fo rum.ice-pick.com/viewtopic.php?... - read about the differences here.
  • TruSmiles #40 2 years ago

    I hadn't even heard of this game until the review, and now it is a must have purchase. It's on Play.com for less than £20!
  • Dynamize #41 2 years ago

    Nice review, pretty much sums up my experience and feeling for the game.

    It's really refreshing to have that feeling, almost from the start, of "Hang on, it smells like everyone's got an agenda here. I'm not sure I believe any of you guys!"
    The art style's brilliant, wonderful melancholy about it as well as the twisty, turny weirdness.
  • thelxr #42 2 years ago

  • LewisResolution #43 2 years ago

    Pikol: it came out a week ago in the UK. It was only out in Russia, Poland and Germany before that, I believe.

    RE: not finishing the game - I didn't finish before reviewing, either. I managed to walk myself into a situation where I just couldn't survive, and since I was keeping to just a couple of save slots as I always do (but should have known better in an Ice-Pick Lodge game), managed to back myself into an inescapable corner with nothing to fall back on.

    But, like John, I didn't feel bad about reviewing based on what I had experienced. While new mechanics are introduced quite regularly at the start, nothing fundamental really changes past the ten-or-so hour mark, up until the finale it would seem. It seems like the sort of game where you're going to know what you think of it almost immediately - I know 7 out of 10 was a gut instinct I had all the way through my time playing.

    I didn't find it to be anywhere near as interesting or marvellous as Pathologic. But it's a lot less broken, if perhaps even more difficult. And that's in no way an insult to The Void, as it's still more wildly creative than 99% of the market.
  • toy_brain #44 2 years ago

    I saw this while browsing play.com a week ago. Being a huge adventure game fan I was instantly interested, and the review at Just Adventure made me even moreso (even though it then became obvious it wasnt a traditional adventure game at all).
    Sadly the reported difficulty is putting me off, and cheating my way through a game is something I have a hard time doing.

    If IPL can get it balanced, patched and up on Steam then it'll be an easy buy for me. Until then I'll have to look elsewhere for my 'games as art' fix.
  • ShiroBen #45 2 years ago

    I'm kind of sick of games telling the truth to me, so this appeals greatly.
  • TripSkyway #46 2 years ago

    Sounds really interesting. Plus the cheats make it sound more appealing :)
  • Cherub007 #47 2 years ago

    Hats off to a great review, a difficult experience brilliantly conveyed. I thought this was a searingly honest account which describes vividly and painfully the reviewer's journey trying to understand the essence of the game. Great work, that man.
  • KillerMonkey #48 2 years ago

    "Hats off to a great review, a difficult experience brilliantly conveyed. I thought this was a searingly honest account which describes vividly and painfully the reviewer's journey trying to understand the essence of the game. Great work, that man."
    My thoughts exactly! Great review.
  • Harmonica #49 2 years ago

    Most releases would get fairly short shrift if they had broken or painfully demanding gameplay mechanics, so it says a lot that people are willing to forgive (to a certain extent) games like Pathologic and this just to see what they have to offer.

    I think perhaps we should learn to 'suffer' these kind of experiences a little more in gaming, because in other media, people put up with a lot of detracting points in order to get to grips with a work.

    Maybe gameplay difficulty (or punishment/reward) is one of those things that in games, like John said, it's not always possible to get past. But I want to see it the same way as watching a film that you hated the first few times, and seeing it from a totally different perspective years later, and loving it. It can be a pretty magical moment.
  • bionutz #50 2 years ago

    care to compare it to baroque? concept seems similar
  • Gl3n #51 2 years ago

    Enjoying this so far, i find the sensitivity of the mouse a bit mental though, wish i could change that.
  • Videogamer. #52 2 years ago

    Considerate and honest - another shining example of what makes Eurogamer such a special place for games and gamers.

    From America with love. :)
  • thelxr #53 2 years ago

    2Gl3n: You can. In the game settings. )
  • bf #54 2 years ago

    Have anyone here ordered from Mamba Games and if so have you received the game? Bought it Monday but this far nothing in the mail, no word from mamba and nothing on the site that indicates that they have done more than charge me I'm getting a bit nervous.
  • Deneidez #55 2 years ago

    Game is hard(for most players, I think), but as a dwarf fortress player I just think 'losing is fun'. Anyway, game wasn't too hard and I was able to beat it quite easily. Game is really unique experience.