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The Sims Life Stories Review

PC Review by Dan Whitehead

13 February, 2007

Being super-experienced rock-hard gamers with enormous thumb muscles it can be difficult to comprehend the notion that some people find The Sims daunting. After all, its reputation in hardened gaming circles is generally one of silly fluff, a frivolous distraction, a - heck, let's not beat about the bush - a girl's game.

Buying sofas? Cooking meals? Choosing hats? This is not the path of hardcore gaming and so we stagger onwards with our epic RPGs and gory shooters, mostly oblivious to the enormous number of curious would-be-gamers who are intrigued by the "virtual life" concept behind The Sims, but a bit put-off by the often manic resource juggling it seems to require. Luckily for these confused souls, with their little inquisitive noses pressed up against the window pane of gaming, the Electronic Arts cyborg intelligence in charge of demographically pigeon-holing every last person in the world scanned their brains, identified their needs and set the Sims Spin-Off conveyor belt to work on a title just for them. All hail the democracy of consumerism!

As it turns out, all the pre-release banter about this new range of standalone story games being nothing more than Sims Lite for twittering low attention span idiots proves more than a little unfair. The range of options has certainly reduced, but Life Stories actually feels streamlined as a result, rather than gutted.

My Big Fat Geek Wedding

'The Sims Life Stories' Screenshot 1

Every girl's dream come true - a severed finger from the local Yakuza.

With an emphasis on wacky love triangles, fairytale weddings and quirky domestic bliss, Life Stories ditches any pretence of being gender neutral and is pitched directly at the same ladymarket that Hoovers up Jennifer Aniston comedies and those chick-lit novels you see advertised all over train stations, with their puce covers and bubbly fonts. Using a rejigged Sims 2 engine to deliver a flighty story with Sims as the actors, it's an interactive playbox of wish fulfilment where you get to muck around as much as you like with the day-to-day stuff, but all the major plot developments are dictated by the game.

There are two such stories in the game, each comprising 12 chapters, with certain objectives to be met in each before you can move the tale forwards. Riley Harlow, the heroine of the first story, is a feisty young lass from SimCity who moves back to the suburbs for a fresh start. Romantic complications soon rear their head, along with bitchy rivalry and other light-hearted sitcom twists. Complete Riley's story and you can start playing as Vince, a guy whose hectic business has left him wealthy but hopeless in matters of the heart. Sort out Vince's life and you can continue to play in the traditional open-ended Sims style, albeit with the slimmed-down Life Stories options.

EA has already started supporting the game with free downloadables, which bodes well, but Life Stories isn't compatible with expansion packs or items from Sims 2. Whether this is down to technical restrictions or Machiavellian greed is a question I'll leave to the conspiracy-minded amongst you. It's not entirely unfeasible that the game requires uniquely coded content, as it's been optimised to work on laptops, with reduced RAM requirements and a more forgiving video card policy. Even with these restrictions, it still does a good job of matching the 3D environments of its more established sibling. The game also runs in a window, allowing those vital emails and instant messages about shoes and make-up to continue uninterrupted. It's all about lifestyle compatibility, you see, a little something to tinker with during the lunchbreak.

And, taken on those terms, it works. It works very well.

Are you experienced?

'The Sims Life Stories' Screenshot 2

Once you unlock it, the freeform mode offers all the building options you've come to expect.

Those with even a smidgeon of proper Sims experience will romp through the story mode with indecent ease, but then the game is most certainly not for those people. Strange as it sounds, if you're a Sims fan this isn't for you - unless you desperately want a more portable version of the game. Even so, some of the ideas implemented here should actually be worked into the next Sims expansion. For instance, rather than using the touchpad to cursor-click on everything, there are plenty of keyboard shortcuts for the most frequent requests. Cooking a meal or answering the phone is as simple as hitting a button, while the cellphone from Sims 2 University makes a welcome return so calls can be taken without having to sprint back into the house every five minutes.

The characters are much better at looking after themselves than their predecessors too, able to use the kitchen and bathroom to keep their mood generally buoyant without asking you to micromanage their every internal organ. As a result there's a lot less frantic waving, pant-wetting and mournful Pingu babble emanating from your speakers, and you don't spend most of your time scrolling around the play area tackling irritating minor incidents. It's a relatively small change dictated by the need to minimise, but it's something that would also have a positive effect on The Sims 3, when it comes to pass.

Despite this stripped-down approach, progress is still more than just clicking at the right parts to get to the next chapter. It's not the same game as Sims 2, but it is definitely a game rather than a desktop toy. Job hunting, money management, social networking - all these tried and trusted skills are required and developed as you play. It's just that now you have a much clearer path to follow in order to achieve them, while many of the more annoying obstacles (such as Fears) have been stripped away. Friendships and relationships are both easier to initiate and maintain than in the original games, while the familiar skill trees are simplified and quicker to fill up. Although it adopts a half-hearted stern tone advising you against it, the manual even explains how to access the cheat codes.

'The Sims Life Stories' Screenshot 3

OMG!! He's, like, a total STUD!!!

While some may sniff at such hand-holding, this is a game that wants you to keep playing to the end, and is more concerned with ensuring you have fun than in stretching you as a player. It reminded me, more than anything, of the Lego Star Wars games. Not in terms of gameplay (there are very few wookiees in Life Stories) but in its innate understanding of the intended audience, and the sheer effort that's gone into ensuring that this audience sees - and enjoys - everything the game has to offer.

So, it's a sort of halfway point between the more basic elements of the PC original and the better innovations from Sims 2, all mixed up inside the more linear adventure game structure of the isometric GBA version. With such a lineage it's no surprise that Life Stories is often a peculiar beast, yet it's always a strangely endearing one. The stories are just long enough to satisfy the casual gamer, and the objectives are strung along a difficulty curve that's just simple enough to keep new gamers engaged without becoming routine. Still, if the game has one major failing, it's that the replay value is rather limited. It's once they reach the feature-limited freeform mode that casual players will probably start to grow bored, but by then the game will have performed its function in training them up so they're to splash out on the full range of Sims titles.

With that (minor) disclaimer in mind, Sims Life Stories takes an unlikely concept and executes it with no small amount of style and wit, acting as a perfect gateway to lure normal human beings into wasting more time on their laptop in the process. The next time said people are walking past a games shop, there's a good chance they'll be more inclined to wander in and make a purchase and, in the long term, that's a Very Good Thing for gaming on the whole.

'The Sims Life Stories' Screenshot 4

If there's a game out there with a wider selection of vests, we don't want to know about it.

While some may bristle at a £30 price tag for what looks like a truncated version of an existing game, it really is a different product for a different audience. I realise I'll probably have to surrender my testicles for admitting as much, but I chuckled at most of the soapy plot twists and, come the end of the stories, even felt a small twinge of regret that the only way to carry things forward would be in the old freeform style. Snobbery be damned, Life Stories is a thoroughly enjoyable crossover between an established series and the world of casual games.

7/10

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Comments: 1-29 of 29 in total

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mkreku
13/02/07 @ 13:47
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Haha, Dan is a guuuurl!!1!
Carlo
13/02/07 @ 13:51
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Bad luck Dan!
Therapist
13/02/07 @ 13:59
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Interesting that this game is reviewed a few days after my gf was inquiring about the sims. This sounds like the perfect introduction for people who are put off from playing games on a PC/laptop. Lets be honest folks, they do have a reputation that can be quite intimidating! For those of us who have been gaming on computers since we were little it is hard to imagine that other people can't see what kind of fun there is to be had with the 'beige box'.
Hunam
13/02/07 @ 14:02
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I was quite surprised by the score, the review is very positive, i guess the lack of replay, price and feature lacking freedom mode is worthy of knocking it down a mark or two.
DanWhitehead
13/02/07 @ 14:09
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Well, The Sims 2 got an 8 so it seemed logical that this should score 7. As fun as it is, there's no denying that it works best as a short-but-sweet introduction to Sims gameplay.
space ace
13/02/07 @ 14:11
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c'est la vie
bushwod
13/02/07 @ 14:13
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Balls please Dan.

snip, snip, plop!
Niago
13/02/07 @ 14:35
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Top marks for the Opus reference
ming
13/02/07 @ 14:46
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They are missing a trick by not releasing The Sims: Leisiure suit Larry Edition.
Keza
13/02/07 @ 15:20
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It would be marvellous if people would stop slagging off the Sims for being a girl's game. Zelda's a girl's game. So it Animal Crossing. In fact, so are almost ALL excellent games that don't involve repeatedly 'blowing the shit out of' something and shouting HOO YEEEEEAHHH whilst grabbing at one's crotch and engaging in manly co-op back-slapping.

Girls take a bit more pleasing than a lot of blood and the ability to throw cars.
Bongo
13/02/07 @ 15:35
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Keza is right you know, but it's also a game for guys.
I loved the first The Sims game, and I'm a mentally stable, heterosexual male.

AON: I hate Gears Of War, but that's neither here nor there.
Darkedge
13/02/07 @ 15:52
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"It would be marvellous if people would stop slagging off the Sims for being a girl's game. Zelda's a girl's game. So it Animal Crossing. In fact, so are almost ALL excellent games that don't involve repeatedly 'blowing the shit out of' something and shouting HOO YEEEEEAHHH whilst grabbing at one's crotch and engaging in manly co-op back-slapping.

Girls take a bit more pleasing than a lot of blood and the ability to throw cars."

now lets not be sexist and replace every mention of girl's games with INTELLIGENT games.
Keza
13/02/07 @ 15:54
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Me too, except I think that Gears of War is of utmost relevance - to me it all but represents the innate differences between male and female gamers. I have yet to find a woman who can stand more than six minutes of the same repetitive, gore-soaked, badly-acted duck-and-cover 'action'.

Darkedge: I believe there is a correlation between games that girls like and games that are intelligent. Although that may well be because nobody makes the female gaming equivalent of trash chicklit, or similar!
Edited 1 times, most recently on 13/02/07 @ 15:55
Shrike
13/02/07 @ 16:11
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"I have yet to find a woman who can stand more than six minutes of the same repetitive, gore-soaked, badly-acted duck-and-cover 'action'."

Before I go any further: huhuhuhuhuhuhuhuhuhuhuh.

With that established, I'd argue that it's almost impossible to categorise any quality of gaming as inherently masculine or feminine. You could say that plot, characterisation, and story are 'feminine' traits, but then I would say that the only game my mum plays is Tetris. Likewise, while blokes tend to enjoy technique, winning, and making numbers become higher, if that was all there was to it gaming narrative technique would never have developed beyond Defender.

It's difficult territory, and not a particularly useful argument. I would state simply that the content of the majority of games (usually based around conflict) is implicitly more appealing to the masculine mind. Whether this is because that is just how games work or simply because the 'toy and gadget' market is far more targeted at men than women is open to debate.
WillTheSecond
13/02/07 @ 16:20
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Yes, well, there is a reason why the Sims is the most popular game on the planet and why DS games and dance mats are selling so well: yes, that's right, because there's that whole other 52% percent of the population that aren't interested in chainsawing stuff open in GOW or taking obviously-feminist Midna's orders as a wolf in Twilight Princess (well, okay maybe 2% of them are).
urban
13/02/07 @ 16:23
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SEVEN!

deadly sins.
Keza
13/02/07 @ 16:30
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Shrike: I would agree. There is a danger here in categorising: not ALL women conform to stereotype B, and not ALL men love chainsawing things to death and slapping each other on the back whilst spitting and shooting other, virtual men.

However, looking at particular genres of game preferred by men and women, it is possible to find correlations. Women tend to like metally engaging, addictive games (not that men don't), from Tetris to Sims to Harvest Moon - I wouldn't say it has much to do with plot, characterisation etc because games don't often serve ANYONE well in that respect. Similarly, I guess men just like shooting things more than girls do. It's alien to me, certainly - how people can spend hours and hours in virtual space just shooting at each other for entertainment is baffling.

Still, hundreds of people do it, and obviously they aren't stupid.
Tomo
13/02/07 @ 17:31
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I agree a fair bit with Keza.

The Sims games are excellent (PC ones at least). I played the first one religiously when it first came out. It's far better than the Sim City games.
Hunam
13/02/07 @ 17:41
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@DanWhitehead

Ahh, wasn't sure of the Sim 2 score, thanks for the reply, good review anyway, hope to see more from you.
immateriaux
13/02/07 @ 18:18
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My girlfriend would like this but she has a mac... Which just made me realise, the "EuroGamer info" -> "Game Information" link is totally crap!! Just a repeat of what is boxed on the review page. Could we not have some real info here, eg on the game's available platforms, min recommended specs if applicable... even a direct link to the game's homepage and not just a link just to your sister sites' "biz" entry for EA/Maxis ... :(

(wanders off googling ...)
Shrike
13/02/07 @ 20:28
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@Keza

Bear in mind that I was talking about 'masculine' and 'feminine' concepts, not genders. Otherwise, I tend to agree - but exceptions to every rule, etc..
Chtulie
13/02/07 @ 20:43
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I just hope it'll find it's intended audience. Because something the review makes clear rather unintentionally is that only once you actually play it do you know what it really is. Publication/marketing wise the message doesn't seem to be there. Or at all even.
Daikon
13/02/07 @ 20:45
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They are missing a trick by not releasing The Sims: Leisiure suit Larry Edition.

I'd buy that for a dollar.
MaxiSleep
13/02/07 @ 22:29
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Well at least it is a proper approach to broaden gaming rather then just shovel out tarted up 2d tetris wannabes .
sanctusmortis
14/02/07 @ 09:41
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On the one hand: my wife's done the entire first chapter of Gears of War with me, and has played countless games of the Halo series on co-op too. Not ALL women are put off by them; they just, well, ignore the craziness.

On the other: she's been pining for this since it was announced. She loves The Sims, always have - whereas I can only get in to the creative aspects (house/town/people creation). I'm sorry, but the actual development of people (bar, OK, University - that I enjoyed) was just dull to me.

Like any game, it's just about taste; my mates all love Animal Crossing...
jimbob101
14/02/07 @ 16:27
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"Laptop friendly" - This is a welcome development. The average PC now comes with an onboard graphics card usually Intel at best an older Nvidia one. The full price PC market is shrinking because the number of PCs capable of playing the games are shrinking. More of "Laptop friendly" games and scalable games like Half Life 2 please.
Jarsie9
17/02/07 @ 16:13
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Gotta say this: that bit about not being able to insert custom content from The Sims 2 into Life Stories? Not true. It uses body shop (although the LS one doesn't seem to be working as I had to use the Sims 2Pack Clean Installer fan made program to install the downloads I got from the LS site)...and I was able to put in some custom outfits and makeup into my game.

Others have reported similar results with CC objects, so it might not be as exclusive as EA claims it is. CC clothes seem to work best if they are recolors of original Maxis outfits though. I haven't tried putting in walls and floors yet. Maybe when I finally get into freestyle mode, I'll give it a shot. I just wish the Life Stories site would hurry up and put their message base up already!
EggyDeth
20/02/07 @ 03:17
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It's "LIVE is life".
adiahadaddy
22/03/07 @ 14:50
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The fact is that any reveiw of The Sims 2 Fansites and customer reveiws would show that there are probably as many men (if not more) as women playing the Sims. With that in mind it is simply illogical to dismissively classify the Sims or Sims 2 as a women's game which was always aimed towards women. I can't decide if that is more insulting towards women (i.e. tone of the comment) or men (the large number who actually play it).

Comments: 1-29 of 29 in total

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