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The Sims 3 Preview

PC Preview by Rob Fahey

19 March, 2008

Page 2 of 3. <- Page 1Page 3 ->

Unsavoury characters

In a sense, The Sims 3 is now simulating towns like Sim City, but it has gotten here by constructing upwards from people and relationships rather than building downwards from city-planning and zoning. What's less obvious but more eye-catching is that there are no more personality sliders. When you created someone in The Sims 2 you built a personality by sliding five bars - plotting points between sloppy and neat, or lazy and active. In The Sims 3, that's gone. Instead you choose five "character traits" for your new Sim - picked from a list of about eighty. The idea is to replicate how people describe themselves and one another. The team looked at personal ads for inspiration, and realised that choosing adjectives was what people did to sum themselves up.

The resulting system ranges from sublime to ridiculous. Perfectionist, paranoid, genius, schmoozer, daredevil, brave, clumsy, artistic, loner and outdoorsman are options, and there are more extraordinary alternatives. "Inappropriate" is in there; so are "insensitive" and "rude". So too, for that matter, is "kleptomaniac" - not to mention "hydrophobic", which can't bode well for personal hygiene. The point - aside from the fact that the ability to create an inappropriate, rude, insensitive kleptomaniac who doesn't like showers will finally allow Sims players to recreate their student flat-shares - is that most of us can probably describe our friends to a decent degree of accuracy with five adjectives. If The Sims 3's system works, recreating your friends in the game should be more effective than ever. Once they're in there, they should act realistically.

'The Sims 3' Screenshot 3

Cooking is one of the skills your Sim can learn - potentially turning it into a career, too, if that takes your fancy. Preparing a meal from scratch is a good way to impress friends.

Also binned is the concept of the "mood bar" (applause?). Instead, the game now recognises that people's moods and feelings don't exist on a simple axis between happy and sad. Each character now collects moodlets, little icons triggered by events in their lives that influence mood in various ways. So, for example, a teenage Sim who experiences his first kiss will get a happy but somewhat dreamy moodlet, which lasts for several days. Being fired could render a Sim gloomy and listless for ages, but they might be ecstatic about a payrise for just one evening. The classic example is a Sim going to a party and experiencing that distressingly common Sim ailment - the public pant-wetting. Previously that just notched your mood-bar downwards. Now you'll get a moodlet that not only depresses Sim for some time but also makes them embarrassed, so they'll actively shun company until they get over it.

Come play my game

So, the simulation side is intriguing, but so's the game bit, and Rod Humble lays down "a bit more gamerness" as one of his objectives, having lost gamers' attention with the last one. This time EA wants to play to both sides of the crowd. To accomplish that, it's making your interactions with characters more high-level - and adding more goal-oriented gameplay, with a lot more challenge and depth. "No more hamster cage" was one of Humble's first directives when he took over the Sims studio - referring to the perception that The Sims was a game that emulated a cage with pets and dumb toys in it. Building the openworld model was one way of escaping that. Changing the player's role in the game was another.

Here, again, the moodlet system raises its head. Gone is the old mechanism where managing each Sim was an exercise in keeping tabs on status bars for hunger and the like. Now, Sims will acquire moodlets when things are going wrong (or indeed right) - and for the most part they'll look after their own basic needs unless you've told them to do otherwise. In fact, Humble reveals that the team created a prototype which consisted entirely of frantically clicking on household amenities to keep a Sim's various bodily function bars happy. It distilled everything they wanted to remove from The Sims 3 into a single experience - "putting all the evils of the world into a box," Humble jokes. (Ironically, the designers confide that it turned out to be fun, in a frantic Flash-game sort of way.)

'The Sims 3' Screenshot 4

Of course, you could always just cheat and buy something from the grocery store. It's all quite high-level, and based on character skills - the game doesn't have interactive cookery or shopping modes, or anything like that.

Instead of leading Sims to the bathroom every time they need to go, then, you'll be focused on higher-level things. After all, you'll also have some oversight of the whole town, controlling who stays and goes and shaping the community. For your Sims' lives, you'll be focusing on challenges and goals along the way. Sims now have a host of skills they can learn as they advance through life - some are related to career paths, some are more generalised. Cooking and fishing are examples, and progressing those skills can impact your character and others' perceptions of him or her. Everything is optional; if you invite another Sim to dinner, you can serve microwaved slop out of a can, or you could buy ingredients and use the cooking skill to make something impressive. Your Sim could even catch the fish and prepare it for maximum impact.

How exactly these skills will interact with the career paths isn't entirely clear as yet, but professional advancement will be a more involved process than it was previously. Things your Sim needs to do will pop up as they work - and, with colleagues and bosses now fully realised Sims in their own right, personality and dialogue will play a big role in achieving success. Conversation, too, has changed. As you chat to people, you'll get an increasingly clear sense of what that character's traits are, and how they feel about you - and you'll also get to choose how you behave towards them, switching between options like flirty, friendly and adversarial. Combined with the moodlets system and the large number of interacting personality traits, the promise of more realistic human relationship simulation is certainly there - although whether that means more predictable or unpredictable is really a matter of personal opinion.

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Comments: 1-37 of 37 in total

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the_dudefather
19/03/08 @ 14:07
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its neat that they are putting less focus on the small mundane elements of sim maintenance, keeping everyone happy was like caring for a group of mewing children

not my cup of tea, but should be a decent enough game
Psychotext
19/03/08 @ 14:10
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Oh dear... I actually like the look of that.
cyacomini
19/03/08 @ 14:10
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Used to enjoy the Sims titles but grew quickly bored after The Sims 2 arrived.

Still playing Sim City 4 though which can only be a good thing - how about a full 3D Sim City chaps?

Aside from this, I'm currently playing through The Settlers 2 10th Anniversary edition which I thoroughly recommend to anyone looking for a decent 'god' game. It's bloody fantastic - if you can find a copy that is..

Edited 1 times, most recently on 19/03/08 @ 14:12
bodypopper
19/03/08 @ 14:16
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Interesting but aren't consoles where casual gaming is at these days? I wonder if you'll be able run this on yer average ubiquitous cheapie Dell laptop.
coastal
19/03/08 @ 14:20
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Kahnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnn!
seasidebaz
19/03/08 @ 14:20
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i hope this game is awesome, i quite enjoyed the sims games :)

oh, and @bodypopper: don't be silly, you can't muck about with bejewelled while doing your tax return on a console.
myiagros
19/03/08 @ 14:20
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sounds interesting, and bound to sell millions!!

even with the revival of nintendo, the sims will surely eventually outsell mario.
groovychainsaw
19/03/08 @ 14:24
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Sounds like a dumbed-down version of dwarf fortress.... with better graphics, but no (obvious) limb-removal
mingster
19/03/08 @ 14:27
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i've never played one but can't see where the actual 'game' is.
Looks more like hard work and panders to people with OCD.
Tiger_Walts
19/03/08 @ 14:37
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Needs more
-Dwarves
-Beer
-Mining
-Beer
-Crafting
-Beer
-Rampaging elephants
-Beer
-Possession
-Beer
-Kobold Raids
Trip SkyWay
19/03/08 @ 14:43
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Sounds really interesting.
DanWhitehead
19/03/08 @ 14:45
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i've never played one but can't see where the actual 'game' is.

The first part of your sentence may explain the second part.
ScarOnTheSky
19/03/08 @ 14:48
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Can I place a bet that they are going to release more than 50 addons for this?
UncleLou
19/03/08 @ 14:55
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i've never played one but can't see where the actual 'game' is.
Looks more like hard work and panders to people with OCD.


Nah, it's a lot of fun. Sandboxy, no stress, but a lot to do and try out.

Granted, it didn't last me very long, and I never bought any expansion packs, but it's a good game.
bcolter
19/03/08 @ 15:16
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This looks good! My wife played with the sims 2 for a while... Not my bag, to much maint.
marilena
19/03/08 @ 15:22
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Not like hard work at all. You do have to take some management-type decisions, but the real core is the development of the personality of your people and their relationships. In some instances you end up investing emotionally in them and caring about what happens to them and if they're happy, while in some other instances you might end up doing wild or goofy stuff, like lesbian housewives having an affair while their husbands are at work, or like removing all toilets from a house and watch the residents getting increasingly desperate about peeing.

It's also really addictive, even though it does get stale after a while (and the add-ons do nothing for me).

Overall, it's definitely the kind of game that you don't get if you don;t play, which makes it quite surprising that it got done in the first place. Wright had a lot of convincing to do.
jack_klugman
19/03/08 @ 15:30
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10 PRINT "Money."
20 GOTO 10
Milbe
19/03/08 @ 15:32
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include some weapons and driving and you got GTA 5...
prettyboytim
19/03/08 @ 15:35
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Oh God.

My daughters are going to start asking for a more powerful PC...
asphaltcowboy
19/03/08 @ 16:09
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Wow, that sounds really good...!
Lexx87
19/03/08 @ 16:21
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The problem for me is that I love the Sims for about a week then get really bored of it.
dmt2
19/03/08 @ 16:24
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Sims 1 was compulsive because of scrappy the clown. You could torture them into insanity! Sims 2 was great for its faux-cad software. After a while I went out and got a life of my own however Sim City 4 has still very much got me by the balls.
Hunam
19/03/08 @ 17:26
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As much as i like the sound of it all, it does come across more of an economic sim/city game rather than a people simulator, I quite liked the focus the sims has previously had, will that still be there, will looking after just a single household be as entertaining and busy as it ever was?
IneptPercy
19/03/08 @ 18:48
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I wonder how many shovel ware add-ons this can generate...
Wyrm
19/03/08 @ 19:35
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The Sims is shit until you add your own creativity. If you just play it normally it's dull as hell.

Create yourself and your friends as toddlers and have them looked after by single-parent Hitler in full Nazi regalia and you have about the funniest gaming experience you'll ever have.
Azazel
19/03/08 @ 19:53
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I agree with Tiger_Walts...

Needs more ASCII.
Svecke
19/03/08 @ 20:26
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Sims 2 was really just Sims 1 with a new coat of paint. This actually looks like a real sequel, with actual fresh new stuff in it. Neat.
stoopidgreg
19/03/08 @ 20:26
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i'm almost tempted to play sims 2 again, but last time i did that i ended up being able to buy pretty much all the good things in just a few hours of play, which in my eyes meant i had completed it. i didn't see the point of continuing to play when i had nothing to aspire to...
Fixxxer
19/03/08 @ 22:28
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Well, I'm excited.
SilasMalkav
20/03/08 @ 11:34
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I was really hoping the graphics would look more like ps3 home and that japanese ddr mmo thing. I'll probably buy this, but I usually get bored after messing around with it for a bit. If it was a bit more realistic I might be able to get the same satisfaction out of it as watching reality tv show contestants cry, but unfortunatly I don't get that same feeling towards sim characters.
DoKtoR
20/03/08 @ 15:34
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About time they did with the having to maintain your sim's bladder (which was my pet peeve of the last 2 sims games)... theoretically (and in my mind) this really sounds like the game Sims2 should have been- but wasn't, cause it was really just Sims1.5... guess I'll have to wait and see if they can deliver the goods.
Madder Max
20/03/08 @ 18:01
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can you b e a sadistic serial killer and have access to weapons?
Verwandlung
21/03/08 @ 15:18
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Yes you can...
ph101
21/03/08 @ 22:54
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Not played any sims, but this looks actually interesting.
mrTom
23/03/08 @ 22:18
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Wyrm - "Create yourself and your friends as toddlers and have them looked after by single-parent Hitler in full Nazi regalia and you have about the funniest gaming experience you'll ever have."

Hit the nail on the head
Lionheart
20/08/08 @ 10:55
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Is there a 360 version coming?
superdelphinus
08/05/09 @ 13:14
#37
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i always find sims games to be terribly exciting for a couple of weeks then I won't play them again for years until a new one comes out and the whole sorry process starts again.

ps - anyone know if this is coming out on mac at the same time?

Comments: 1-37 of 37 in total

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