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The Settlers: Rise of an Empire Review

PC Review by Dan Whitehead

18 October, 2007

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The Settlers has always been a curious beast. It first arrived in 1993, slap bang in the middle of the whole God Game/Real Time Strategy upheaval. Populous and Sim City had set the stage, Dune II had arrived just one year before and Command & Conquer was only a few years away. With two distinct strategy camps emerging, was The Settlers a city-builder or a real-time wargame? To begin with, it was very clearly a city builder with a rather sweet emphasis on the nerdy intricacies of trade routes. But as the years and sequels went by the game became more and more muddled, with more and more RTS trimmings, until it was pretty apparent that even Blue Byte didn't know what The Settlers was supposed to be any more.

This identity crisis culminated in 2005's Heritage of Kings, a combat-skewed game with hero units and lumbering resource grinding that was virtually unrecognisable as a Settlers title. Fans gnashed their teeth and tried to think nice thoughts about the good old days. So does Rise of an Empire, the sixth official Settlers game not counting the recent Settlers II remake, finally restore the tarnished series to its former glory?

Sadly not.

It's not for want of trying though. There's clearly been an attempt to reconnect with what made the series so special, though this well-meaning scramble for credibility is undermined by some awkward design decisions and programming gaffes. When a game has to download a 100Mb patch to fix some pretty major issues so soon after going on sale, and yet still can't guarantee that all the menu selections will actually work first time, we're clearly not talking about a game that has benefited from state of the art coding techniques. Taken alongside the unplayable bug-riddled DS version, Blue Byte seems more than a little out of its depth trying to keep its flagship series in line with the demands of modern gaming.

'The Settlers: Rise of an Empire' Screenshot 1

All towns must be built around the central marketplace - this is where goods depart and arrive, and where town festivals take place.

The uninspired single player campaign casts you as a king trying to unite the shattered Darion empire across a series of objective-based missions. Aiding you in your quests, and acting as your emissaries on the ground, are a group of knights. Each comes with specific effects - Marcus makes it cheaper to recruit soldiers, for instance, while ex-mercenary Kestral boosts your tax income without annoying the populace - and you can choose a different knight at the start of each mission depending on what you think lies ahead. In tangible gameplay terms, the choice is negligible. You're never going to flunk a level because you chose poorly, and it soon boils down to a pragmatic choice between the few knights that make, or save, money. As you hit pre-defined progress markers, you're able to promote your knights to things like Baron or Marquis, which in turn unlocks more features and construction options.

But every mission begins with just the basics of a settlement - a crumbling castle, a storehouse and a cathedral. Maps are divided into separate territories, with resources like wild game, stone quarries and iron mines clearly marked whenever you explore a new area. These bits will be most familiar to Settlers fans and, to begin with, it's easy to feel your fondness for the series being rekindled. The graphics are cute without being too whimsical and, as always, there's a real joy in seeing your small town take shape.

'The Settlers: Rise of an Empire' Screenshot 2

The further you get, the more impressive your cities. Sadly, it's just a graphical change - the game doesn't get much deeper from the first campaign to the last.

However, it doesn't take long to realise that the game has been simplified to an almost insulting degree. If anything, your Settlers are almost too smart now, and seem to require little from you other than basic construction work. Provided you place the appropriate building within reasonable distance of its related resources, they'll set to work harvesting and delivering to the storehouse. The tradesmen who use the resources also require little assistance, automatically collecting and using logs, meat, wool, whatever they need. And then the finished goods are promptly returned to the storehouse and distributed around town without you even needing to click anything. If your knight enters a friendly town, trade begins without any negotiation or input from the player. In automating so many of the areas that were the core of the first games, you get a game where the better you play, the less you actually have to do.

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Comments: 1-23 of 23 in total

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UncleLou
18/10/07 @ 10:42
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No surprise here. I first liked the demo, but after playing it for 30-45 minutes, you realise that's all there is to it.

Anno 1701 is just hopelessly superior, and that's although I like the basic idea (as similar as they are) of The Settlers more.
Triggerhappytel
18/10/07 @ 10:58
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Ubisoft's quality control has really gone down the toilet in the last couple of years, hasn't it?
THATinkjar
18/10/07 @ 11:20
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"Fall of a franchise". I love that.
w00t
18/10/07 @ 11:20
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If they ever had any.
reality_cheque
18/10/07 @ 11:24
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So have any of the games improved over Settlers 1?
DanWhitehead
18/10/07 @ 11:31
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Settlers II is as good as it got, because that was mainly a trading game built around a city builder. After that, it seems that Blue Byte felt they had to copy the more successful games on the market by becoming more and more RTS in style.
Camilitus
18/10/07 @ 11:33
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So, So sad. I've been playing it since release and it thoroughly deserves a 5 rating. I hope the are some unemployed execs now as taking the Settlers down an RTS route is mistaken in everyway. Unless they are able to rival the like of Medieval Total War or World in Conflict or any number of quality RTS then don't bother. Don't pick a fight you can't win. The beauty of organizing and watching the city grow as well as managing resources rather than Sim city style cash is at the heart of the Settlers appeal. Personally I preferred the Set II combat which was slow and often unpredictable a thus exciting. Instead of releasing this they should of gone back to the drawing board and concentrated on the Settlers II remake and integrated features such as festivals and spies etc. Having the same city center makes each town feel like a clone of the last. 5 is what it deserves and 5 is the age group it should be marketed at. Don't ubisoft/bluebyte use focus groups?

P.s I've now exchanged the game for something else.
Darren
18/10/07 @ 11:46
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@Triggerhappytel - "Ubisoft's quality control has really gone down the toilet in the last couple of years, hasn't it?"

What quality control? ;)
Adam_T
18/10/07 @ 11:47
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Bring back custom road making! Was bloody awesome!

And 2 player co-op and vs.
Matfink
18/10/07 @ 11:58
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lol - the only review to slag off pathfinding for being too good? ;)
I still play Settlers1 on DosBox to this day - couldn't stand any of Settlers2 onwards :(
I think the main satisfaction was in laying out the roads - you always suspected there was a better, more efficient network to be made...
Celdrahil
18/10/07 @ 12:02
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Well, I was never a big fan of the Settlers series. For me it was a somewhat interactive screensaver with smurfs. Now they even dropped out the Smurfs so we end in a medicore Anno clone. They should have tried to walk into a direction of the "Lords of the Realm" series...
Edited 1 times, most recently on 18/10/07 @ 13:03
Magic Panda
18/10/07 @ 12:04
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I got a good few days of pretty obsessive play out of it, really enjoyed it but then the weaknesses start to shine through. The single player campaigns not all that bad. One for the bargain bucket.

They just need to take it back to a city building/trade game. No need for the military side of things at all (or it should take care of itself).

Anno 1701 got lots of things right (trade, ships and resoruces) but then it got lots of things wrong as well. (buildings instantly and magically appear when you order them.)

These two games need to make sweet love to each other and squirt out a bright, shiny new game in a year or so.
Python
18/10/07 @ 13:23
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Any plans to review the mobile phone version announced this week?
Mechstra
18/10/07 @ 13:25
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Disappointing but not unexpected.

I played Settlers 2 to death back in the day but disliked the sequels with increasing intensity.
Ryuken
18/10/07 @ 13:40
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Too bad, back to Knights & Merchants then.
space ace
18/10/07 @ 13:57
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just make battle isle xbla
Thornhillboy
18/10/07 @ 14:02
#17
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Oh poo.

I had hopes for this one as well...
jaxon58
18/10/07 @ 15:02
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Very surprised at this. Really liked the demo!
mkreku
18/10/07 @ 16:40
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Nooo
TheBard
18/10/07 @ 19:06
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"Die Siedler" is still a huge franchise here in Germany. Many people buy it; maybe there is a certain "German" mindset after all...

... or it could be that the marketing presence used here to promote the title even left the scope of Halo 3 advertising behind. TV commercials, internet ads, special giveaway campagns - you name it, they had it.
zoidberg
18/10/07 @ 19:17
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I tried EVERY single Settlers game since 1996.

The Settlers II - Veni Vidi Vici is the BEST of the series.

GameFAQs still has my FAQ (the only one, actually) for The Settlers II. I love the game so much, I used to dream about it...

In any case, Blue Byte, yet again, have broken what was a perfect formulae. Can't ANYONE tell them we LOVE the Settlers II and HATE ever other installment in the series?

Also, WHY are they still able to find FUNDING for this while other GREAT franchises are lost (Freespace comes to mind)?

P.S. The 10th anniversary of the Settlers II wasn't that great either. The old Settlers II STILL looks good, and doesn't need 3D at ALL. I just wish Blue Byte would just make a new Settlers game that simply ADD more (depth basically) to the Settlers II.

2 Bad out.
Palmada
24/10/07 @ 10:10
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Poo, I actually liked it more than a 5! I'd give it a 7, not more, but no less.

Maybe that's because I don't have the bias of overcomparing! Never played the settlers before... Like Magic Panda, I liked it for a good while obsessivly then just stopped playing. That doesn't eliminate the fact I liked the well over 30-40 hours of decent gaming addiction that most 6-rated games don't even offer.

Give the game to someone who never played the settlers, let THEM speak their minds too, not just to those who know the burden of ancestry...
Edited 1 times, most recently on 24/10/07 @ 11:10
Luckz
03/01/08 @ 01:18
#23
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Ryuken: Speaking of Knights & Merchants, I wish somebody would make a random opensores clone of that.

Comments: 1-23 of 23 in total

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