Secret of Monkey Island: Special Edition Review
Yo ho ho and a lot of old ROM.
Version tested: Xbox 360
Before we get started, those who have never played Monkey Island should probably just skip to the score at the end, dash over to Xbox Live Arcade and hit the download button. Unless you're a joypad-mangling mouthbreather, incapable of seeing past the next big shiny shooty game, you'll discover something that comes awfully close to being the perfect adventure game.
For those uninitiated, Monkey Island introduces us to Guybrush Threepwood, an ambitious young fellow newly arrived on Melee Island to seek his fortune as a pirate. First released back in 1990, he points and clicks his way through a series of puzzles, learning the art of insult sword-fighting and discovering the supernatural properties of root beer. Along the way he falls for Elaine, the island's feisty governor, and falls foul of the ghost pirate LeChuck, who has plans of his own for the lovely lass. If any of this sounds familiar then, yes, the Pirates of the Caribbean movies did borrow rather liberally - and rather cheekily - from this game in order to transform a Disney theme park ride into a rousing blockbuster success.
To say any more of the plot would surely spoil a wonderful experience best enjoyed fresh, so everyone who has yet to make Guybrush's acquaintance should do as they're told and go and play the bloody thing already. Go on. We'll still be here when you get back.
For those who already harbour fond memories of this beloved LucasArts adventure, more troublesome questions remain. First and foremost, have they mucked it up? The words "special edition" have taken on a less than enticing air when applied to projects connected with George Lucas, and the prospect of Star Wars-style tampering must surely cause concern to long-serving fans. Thankfully, this makeover is purely technical in nature. The whole game has been redrawn and reanimated in HD, and the soundtrack re-recorded with real actors and musicians, but the game itself remains mercifully untouched. It's the same script, the same puzzles, the same brilliant gags. Even Mr Lucas' fish-munching cameo remains unaltered.

Before...
Personally, I found the visual makeover a little hard to accept at first. The original game is so deeply ingrained in my mind that the change took some time to feel right, a bit like seeing a colourised version of a classic black-and-white film. It doesn't help that they've redesigned Guybrush to fit in better with the cartoony makeover the series received after the somewhat controversial third entry, the first to be produced with no input from creator Ron Gilbert.
The shift from scrappy young hero to gangly blond fop still feels awkward, although almost every other character and location benefits from the fresh lick of paint. Some puzzle sequences - such as the cave search with the navigator's head - work much better with the crisp new definition, while many jokes are much funnier when spoken aloud. Purists like me will almost certainly find something to grumble about over the span of the game, but the overall impact of the redesign is undeniably for the better.

And after...
For those unable to let the past go, a prod of the back button switches instantaneously between the new version and the original, a feature that is both welcome and technically impressive. It's a complex real-time dissolve between a pixellated square play area with static speech captions and an HD widescreen display with full voice acting, but it's pulled off seamlessly. In fact, I often found myself switching back and forth between the two just to see how it had been done. The improvement is most obvious during the static dialogue scenes, where the rather corny Mills & Boon-style still images of the original are thankfully replaced. Those chintzy pictures never sat right with the game's irreverent tone, so while still I mourn the loss of the original Guybrush, in all his pugnacious tousle-haired glory, I'm happy to see him replaced with the chinless blond do-over for these moments at least.
The change in control has been less successful. The classic mode still uses the old LucasArts on-screen menu of actions and inventory items, but the special edition version uses a rather less intuitive combination of pop-up radial menus. The A and B buttons act as left and right mouse-clicks, making movement and basic interaction simple enough, but the d-pad doubles as a quick select for actions and its problematic diagonals means that finding essential commands such as "Use" becomes a bit of a fiddle. Chaining a sequence of actions together with inventory items is just clumsy enough to be annoying, especially when faced with a timed challenge such as the melting grog mugs, and I actually found myself switching back to the 1990 point-and-click menu for these moments. Sometimes the old ways really are the best.
All such nitpicks pale, though, when you consider just what a truly great game Monkey Island is. Returning to it after almost two decades, it's a thrilling vindication to discover that it really hasn't aged in any of the areas that matter. It's still a brilliant juggling act between gameplay and gags, with neither element overpowering the other. Indeed, in many cases the puzzles are the jokes and vice versa, forming a perfectly paced adventure romp that lets the player get their teeth into the puzzles without slowing down its rattling good yarn with needless gameplay flab.
Some parts are slightly less successful than others - collecting all the sword-fight insults feels more of a grind than I remembered, while the deliberately confusing maze sections aren't much fun - but on the whole it's a game that never allows your smile to droop. Even when you're stumped by a puzzle, there's always some surreal background detail, deadpan wordplay or wry observation from Guybrush to make you laugh.
Of course, if you've played the game before, it's unlikely that you'll be stumped by much. In this regard, it's a victim of its own success. Despite not having played the game for years, I still found it all came back to me as I played through, with solutions that were once arcane now unexpectedly popping up fully formed, subconsciously summoned from some warm fuzzy pit of memories. Should you get horribly stuck there is a new hint system - called up by holding X - which prompts you onto the right path, yet it says a lot for Ron Gilbert's mastery of game design that even this diminished challenge didn't stop me from absolutely loving my belated return to Monkey Island. Like re-reading a favourite book, or watching a cherished movie for the umpteenth time, there are simply too many pleasures to be found in the construction of the thing for a lack of surprise to spoil the party.
The scene in Elaine's mansion, for instance, as Guybrush undergoes a bizarre series of off-screen battles, presented to the player only through non-interactive action prompts, is perhaps one of the most audaciously staged comedy moments in gaming, certainly in the stuffy environs of the adventure game. The fact that we never see the tremendous yak, wax lips, heavily armed clown or army of gophers makes them far funnier than any sprites could ever be, and yet the Python-esque skit also leaves you with an array of useful - if inexplicable - items essential to the upcoming puzzles. It's a joyous example of the game-maker's art at its peak; gags and gameplay working in symbiotic harmony for no loftier purpose than your entertainment.

"And then they had the nerve to cast Orlando Bloom as me!"
So too for the moments where the game breaks through the fourth wall, calling attention to itself as a game, making sly references to other LucasArts projects or poking fun at the standard clichés of adventure gaming. Saving Guybrush from a watery grave, for example, flies in the face of gaming lore, requiring an action so simple yet so logical that you get the dual satisfaction of an expertly delivered punchline and a puzzle overcome in the same click. It's the game's genius in microcosm; constantly operating on multiple levels as an enjoyable adventure game and wickedly witty post-modern comedy, a double-decker sandwich of chewy, nourishing fun.
If there's one major complaint with this special edition, it's that it doesn't really offer much to justify the "special" part of that title. The game itself is special enough, of course, and the makeover is more than enough to make the re-release an occasion to cherish, but once the game is beaten there's nothing to mark its place in gaming history. I'm usually the first to complain when a game offers concept art as a reward, but for something as influential as Monkey Island such artefacts would actually have value. Maybe even a short video documentary on the game's original production, or how it was remade? A commentary from Ron Gilbert? Something from Tim Schafer and Dave Grossman? Any extra material would have made the return of Monkey Island more of an occasion, a celebration even, but in their absence you're left with a rather slim bare bones experience.
These bare bones form the skeleton of a truly marvellous game, however, and one that everyone should play. While it would be nice to have a more robust package, simply having such an unmistakable classic back in active circulation where new players can discover its dazzling inventiveness and giddy humour is victory enough. With any luck, they're already working on a similar reinvention for the sequel, LeChuck's Revenge.
Few games can stand the test of time with such confidence, and whether your interest stems from its genre-defining significance or its reputation as an unforgettable game, you won't be disappointed by time spent on Monkey Island. Anyone who disagrees probably fights like a cow.
9 / 10
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Comments (106) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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'cos they arrrrrrrrrrrrrrrrrrr.
/veal
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Can't wait to get this....
You fight like a dairy farmer.
How appropriate. You fight like a cow.
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He looks indeed terrible on the "...and after" screenshot, downright moronic. Looks like a fop in Telltale's game, too, but at least like a witty one.
Anyway, I'll buy this on Steam tonight. I am sure though that I'll have forgotten most puzzles.
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And that's exactly why I'm all for these old point 'n' click games being upgraded to HD so long as they keep as close as possible to the original art design.
Personally I think Secret of Monkey Island S.E. looks terrific but then I've played all the games and seen different styles used throughout the series right up to Tales of Monkey Island. I always did like the Curse of Monkey Islands style and this game looks very much like that so I'm happy.
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Today, both on XBLA and Steam.
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I bought The Dig over the weekend and while the game itself is excellent, the graphics most certainly aren't technically. They're so blocky and lacking in detail and colour that it's hard to make out usable objects from background stuff thus you end up tediously sweeping each location for the (seemingly) exact pixel where a particular object might be. It didn't ruin the game as such but it did make me yearn for some high-definition detail to bring out the otherwise excellent art design which is blighted by the horrible low-resolution. As I said in the forum, it's only the low-res graphics that reallly date these older games.
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800 points so no excuse not to get it!
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Yeah. Controls aside, buying a game that you'll want to keep as a classic on a console where it'll probably only last for the rest of the generation doesn't make much sense to me.
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Make that four mate, until this weekend at least
Just need to complete Overlord II
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EDIT: To all those who haven't played the Monkey Island games before, I highly recommend playing through SoMI with the classic graphics first!
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Just what I was wondering - shiver mi timbers!
@Katsumoto
Eurogamer XBox 360 biast? - never!
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Yes that's because all the games and consoles will explode when Ballmer decides the generation is over...
/Looks at Mega Drive and collection of games across the room.
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Is that was who it was supposed to be? I never actually realised. I thought it was just some dude with a beard. Perhaps improved graphics will make things clearer.
It doesn't seem to be on there yet
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Too bad that they didn't bother to publish this SE in an old big pc box with all the stuff inside that you got with the original release.
Oh well, Steam it is! Good review btw.
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http://ma rketplace.xbox.com/en-GB/games/...
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Cheers
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To be fair to the Disney people, much of The Secret of Monkey Island has been said to have been inspired by the original Disneyworld theme park ride.
See the theme park ride reference at the end of Monkey Island 2.
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that's all right! I really should get to work though! Ooops!
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OMG! I knew I had something to do...! Shit...
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OMG! I knew I had something to do...! Shit...
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However, I'm a bit wary of Steam at the moment because the two times I've purchased stuff from them has been followed by my bank phoning to tell me my credit card has been suspended due to suspected fraud. I'm not saying it *IS* Steam's fault but considering how much stuff I buy online (usually two or three things per week) from other retailers I find it highly suspicious. I've reported SteamGames.com to my bank, however, because it's the only thing I have to go on. This is the second time this year that my card has had to be cancelled.
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For some perverse reason I haven't played ME2, though, so I'd love a remake of LeChuck's Revenge...
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Also I reckon Tales of Monkey Island will appear on the Xbox 360 early next year once all five chapters have been released on the PC and Wii.
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Everyone buy it!
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Less so because it's more recent but widescreen support and seeing that lush 640x480 artwork rendered at 1920x1080 would be nice. Considering it was only released on the PC (and perhaps Mac) there are probably a lot of ex-Amiga owners who've never played it.
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Ron Gilbert stated that that's mostly the atmosphere, though. The story and characters borrow heavily from the book On Stranger Tides.
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Nice to see that someone has so much love for Wikipedia.
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Now I have a missus, and she likes this sort of thing, maybe I should get this on Live Arcade and bring her along for the ride.
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Welcome to the Eurogamer multiplatform reviews.
Also, I hope this gets a boxed release in the end.
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Still, it's Monkey, so multiple playthroughs are a given and hardly a chore.
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Sadly, the info does come too late for a game's release but it still makes for interesting reading anyway.
Generally, if you have only one format then your choice is dead easy. If you want the best version and have a good PC plus one of the consoles then buy the PC version. If you have an Xbox 360 plus a PS3 and/or a crap PC then buy the 360 version. If you only a own a Wii then just... cry.
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Nice to see that someone has so much love for Wikipedia.
Or Ron Gilbert's blog... There are other places to get information from than Wikipedia, you know.
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Well, I'm still getting this at least for the old VGA version included. Buying the original CD on the internet would cost me well more than 10€.
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The trial version also only goes up to when you get giving the three trials.. People who haven't played the game previously don't get to see anything good of the game, and would probably be a little turned off.
Regardless, I'd still highly recommend it to those who haven't played it before.. Took me just under four hours, and that was knowing exactly what to do, and the achievements will definitely be bringing me back for a second play through.
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/glares furiously at Steam
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And for 9€. That's a full euro less than the XBLA version. I'm getting it after all.
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Downloading now.
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/ feels old
All for 800 points \o/ Lucasarts if the Steam games (wicked pricing guys it just a silly way to announce!), this, the new MI (not got it myself yet - this weekend) are the shape of things to come then BRAVO!
/ claps
Now... WHERE THE C**TING F**K IS BF3???????!!!!!!
/ Goes back to MI:SE
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It's great to revisit it now with the HD refurb and redrawing. I think it's been done really well, and was very impress at how slick the change between the old and new versions are. I hope they remake LeChucks Revenge.
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One thing....NO PIRATE DIAL?!?
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@MrED209: on the Steam version, you can skip single lines by pressing Canc. You might want to get that one instead?
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Tried to sell her on MI being ultimate old school adventure game and sheer class.
I was loving it from the first seconds and the original view brought memories flooding back.
Mrs TOOTR however....'Its so slow' 'Can I stop them talking?' 'Why can't I search all the items in the room?' ' When do I get a weapon?' LOL She left me to it distinctly unimpressed.
Cut to about 1.5 hrs later.
Mrs TOOTR : Are you still playing this?' Sits down and watches a few seconds. 'Why don't you try using the Gopher Spray?'
5 mins later - 'Give me the controller I've got an idea'
Haven't had the controller back.
Mission accomplished - just took a while to get there.
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Perhaps it was the RGB monitor smoothing those jaggies?
Anyway, I've been playing this tonight, and what a floodgate of memories has been opened!
I'm also amazed at how the actually gameplay and humour hasn't aged at all.
A true classic.
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Now, this could either be a guarded statement that SMI is the first in the series or whether Lucasarts are seriously considering MI2 next for the SE upgrade.
I can imagine that this will sell incredibly well on XBLA and no doubt PC so hopefully that will justify a MI2 release, although considering its lush graphical style for a 17 year old game, I would hope they don't tinker as much with the style as they have with this release.
"Hi. My name is Guybrush Threepwood and I want to be a pirate!"
*sigh*
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Guybrush indeed looks wrong... his new look for MI3 was a bit strange but it at least seemed right.
Complaining about the 'Mills and Boon' nature of the old artwork is a bit unfair - I felt that the game did the whole Naked Gun/Airplane thing - that at a first glance it looks just like a 'serious' story but it's only when you sit and watch that all the absurdity becomes apparent. Especially with new Guybrush, who looks like he just wants to go Jamaica to get some Ganja and say 'duuuuuuuuude'.
Will be coaxing Mrs Metal to join me for this adventure!
EDIT: In fact, I've just realized that old Guybrush looks rather like porn starlet Christine Young! Or is it the other way around? Or is it? OR IS IT?
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Maybe I'm just a tard but I think it's quite hard........hey, poetry!
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/engage controversy engine
I rather like the new graphics, and I think that if this wasn't a remake many people wouldn't be getting their noses out of joint. The original graphics were very pixellated and pretty functional really, and the close up shots were just digitised photos of people in fancy dress. Whenever you stylise something, some people won't like the result, but I am in the like camp I have to say.
Environment art. Big improvement in some areas. The detail is obviously something the old game couldn't do, but the actual content of some of the scenes has been improved in ways that could have been implemented first time around. The huge moon that hangs over the sea on the harbourside path is great, whereas the original version had a tiny moon perched up near the top of the screen. I had actually forgotten how small it was until I flipped the graphics.
And as for the dialogue, anyone complaining abouyt this dialogue should play Fable again.
/controversy engine - off
So overall, a welcome return which at 800 points is an utter bargain. And normally retro game nostalgia disappoints me greatly.
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I don't think there were that many zombie ghosts on the Disney ride (at least before the movie was made).
@HolyJebus
The reason Guybrish can't die is becasue it was a thing with all LucasArts graphic adventures that the main character couldn't die - There was a couple of paragraphs of text at the front of the instuction manual explaining that this was so players wouldn't feel cautious about trying out ideas to solve problems (and reolving frustrating instant deaths that had hung around since the text adventure deaths in the late seventies/early eighties
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Reliving the whole thing and thankfully being old enough to have forgotten many things so it feels fresher, and the ability to hotswap between versions makes it truly magical. The only thing I'm a bit gutted about is that my PC does struggle a bit, the animation can be a bit choppy in some areas. It's a 2GHz dual core with 2Gb of RAM too. Surely that's enough to handle it?
Can anyone offer any tips? I'm not good at tuning PCs for games s I usually just use it for multimedia.
It's also inspired me to get back to MI3 which I never completed, and MI4 which I've never even installed! But that'll obviously come after number 3.
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There is only one moment he can die . . . and there is an achievement for it in the 360 version.
What was his special talent again? ;o)
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Oh well it was fun learning a few more insults and didn't take too long.
Still loving the game .....just saving more often!
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Are you sure? I pretty sure I remember reading it in the instruction for Labyrinth?
(which I've just discovered Douglas Adams helped to write
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MI2:SE looks a lot better with more content to justify the SE part.