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The Orange Box Review

PlayStation 3 PC Xbox 360 Review by Richard Leadbetter

14 December, 2007

Page 1 of 2. Page 2 ->

Google "Valve's Gabe Newell and PS3" and you'll see why I approached this review with some trepidation.

Valve's Gabe Newell comes down hard on PS3

Valve: PS3 a "total disaster on so many levels"

PS3 is "a waste of everyone's time"

Valve's Gabe Newell trashes the PS3... again

You get the idea. Suffice to say that one of the world's foremost developers doesn't have much love for Sony's latest console offering, to the point where development work for the PlayStation 3 version of the excellent Orange Box was off-loaded to a UK-based internal EA studio, working closely with Valve's original code.

It's no exaggeration to say that Valve's work on PC and Xbox 360 is sensational, and a definite Game of the Year candidate. The Orange Box combines one of gaming's most celebrated first-person shooters with two excellent sequels, along with one of the finest slices of online gameplay we've seen all year and a 'bonus' puzzle game that by itself would score extremely highly were it released as a standalone PSN or XBLA download.

'The Orange Box' Screenshot HL2

In short, there's no doubt that the raw DNA is all there for what could easily have been the best PlayStation 3 game of the year, and it's not as if Sony's hardware hasn't already proven its worth when it comes to first-person shooters and 3D action games: Resistance is a fine hors d'oeuvre, Uncharted: Drake's Fortune is a stunning technical showcase and Killzone 2 looks wonderful. But as regular readers of Eurogamer will know, the PS3 is often the victim of shoddy conversion work with cross-platform ports that rarely match the quality of the original Xbox 360 code, and the unfortunate reality is that the Orange Box is yet another squandered opportunity and a technical disappointment for owners of the Sony console.

Console Compromises

Contrary to popular opinion, I must admit that my initial impressions of the Xbox 360 conversion of The Orange Box were not that favourable. The Source Engine that powers Valve's games is simply untouchable on PC; its ability to scale the 3D to match the power of the graphics hardware running it is phenomenal, to the point where even a low-power computer runs Half-Life 2 extremely well. The Xbox 360, by contrast, is pegged at a maximum frame rate of 30 frames-per-second at 720p, without any form of anti-aliasing to smooth off the visuals. The notion that my three-year-old PC ran the game better than the 360 (at 1920x1200 to boot) just seems wrong - I expected more from an engine that performed so well on its original platform.

However, it seems that Valve's aim with their console version was to produce a consistent experience across all three Half-Life games in the pack. On 360 at least, the engine's performance doesn't radically alter from game to game, with The Orange Box acquitting itself well even with the intense detail inherent in Episode Two's outdoor environments. In short, while the PC version ekes out every last frame from your graphics card, Valve has opted to make the older Half-Life 2 'feel' the same as the more visually demanding later episodes.

'The Orange Box' Screenshot EP1

It's this notion of consistency that ultimately sinks the PlayStation 3 rendition of The Orange Box, because frankly there isn't any. But first impressions of the conversion are actually rather favourable. Half-Life 2 kicks off and it's virtually identical performance-wise to the Xbox 360 game, to the point where I was ready to dismiss out of hand the early reports of the PS3 version's inadequacies. There's the odd dropped frame here and there, but then, the Xbox 360 version performed in a very similar manner - a touch of lag just before a whopper explosion kicked off, the occasional loss of smoothness as you pan around the scenery - all par for the course when playing Half-Life 2 on console. But the further you get into the game on PS3, the more scenarios crop up that hint that the Source Engine is struggling, even with a three-year-old game.

Cross-Platform Consequences

Dipping into the graphically more challenging Episode One, the game initially still manages to impress, matching the 720p/30 performance of Xbox 360 seemingly with few problems. However, the deeper you move into the game, the more the frame rate issues intrude on the experience. Catching falling debris with the gravity gun becomes an exercise in anticipating lag as the frame rate dives dramatically. Fierce firefights can become a slideshow. Death is your constant companion not necessarily because of your lack of gaming ability but because you literally can't see what's going on - the PlayStation 3 is simply not giving you enough visual information to work with.

But while Episode One is decent enough and just about bearable even when things go pear-shaped, its sequel is essentially a complete write-off. The Source Engine is pushed to its limits in Episode Two, rendering scenes far more complex than any seen in the previous Half-Life games. It looks absolutely gorgeous, but on PlayStation 3, the drop in frame rate is always with you, kicking in right from the beginning and rarely letting up.

Team Fortress 2 may well feature significantly less detailed graphics than the Half-Life 2 sequels, but it's still hit with frame rate issues compared to the 360 game, although thankfully they have far less of an impact on the gameplay than I feared, and crucially the online experience is still immense fun, despite the odd problem with lag - delayed responses on weapon fire and seemingly warping through doorways being the main gotchas, but nothing you don't automatically compensate for and nothing that fundamentally affects the superbly executed concept.

'The Orange Box' Screenshot POR

One slight irritation is that system link LAN games are not supported on PS3, whereas they are on both PC and Xbox 360. However, my main worry for PS3 owners is whether or not the patches for improved performance and the additional maps Valve are creating will make it to the Sony platform.

The experience of playing Portal is pretty much consistent cross-platform, but this is not necessarily such a good thing. You get the idea that the Xbox 360 version didn't get the same level of optimisation as the core Half-Life games and despite what must surely be a far lower level of detail compared to Episode Two, it doesn't seem to run as smoothly. Thankfully, Portal isn't the kind of game where its appeal is directly linked to a smooth update or ultra-precise response from the joypad, but it is interesting to see that both 360 and PlayStation 3 versions essentially perform as well as each other here.

Regardless, concept is king and Portal is quite unlike any other game released on console. What Valve saw as a bonus title to be bundled into the Orange Box has caught the imagination of gamers and hopefully the core idea will be spun out into an even better, more ambitious mainstream release.

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Comments: 1-50 of 391 in total | next 50 »

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RedPanda
14/12/07 @ 13:17
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Oh blimey not another one of these...

/runs away quick sharp
Tonka
14/12/07 @ 13:17
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I justr played Portal on the Xbox 360. Bit short innit?
Carpathian
14/12/07 @ 13:19
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Yep, but damn good though !
Mugwum [staff]
14/12/07 @ 13:21
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The screenshots should be up any second - our system takes a little while longer to pump them out than it does the words.
kissthestick
14/12/07 @ 13:22
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good score
Steroyd
14/12/07 @ 13:23
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TRAAAAAAAAAAIIIIIIIN WREEEEEEEECCCCCKKKKKK
Dizzy
14/12/07 @ 13:25
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" its ability to scale the 3D to match the power of the graphics hardware running it is phenomenal"

True... but not on Cell apparently. Gabe was right?

" its sequel is essentially a complete write-off"

Pity since EP2 is the star of the HL2 show IMHO.
Edited 1 times, most recently on 14/12/07 @ 13:27
Garulon
14/12/07 @ 13:25
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Are the load times as bad as IGN say on the PS3 OB?
Dizzy
14/12/07 @ 13:27
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>Are the load times as bad as IGN say on the PS3 OB?

There is a video on gametrailers... they seem to be 2x to 4x slower than 360.
Steroyd
14/12/07 @ 13:28
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True... but not on Cell apparently. Gabe was right?

Gabe couldn't be arsed, that's why he let EA do it.

If he really cared about this port he would have done what he did for the Xbox 360.
robg
14/12/07 @ 13:29
#11
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Incidentally, the PC version of Episode 2 also has achievements...
Der_tolle_Emil
14/12/07 @ 13:29
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The PC version was running on a 2GB Quad Core system

2ghz or 2gb ram?
haubitzer
14/12/07 @ 13:30
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I heard talk of awful load times in Portal on the PS3 contra the 360-version. Any truth to this or just an unlucky sod with a shitty drive?

edit: er look yea all them wonderers
Edited 1 times, most recently on 14/12/07 @ 13:30
retrend
14/12/07 @ 13:31
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Theres achievements in Episode 2 on the pc, dont know about episode 1 and Half Life 2 itself, but episode 2 has them. Also, from the commentary with Valve, the simple visuals in Team Fortress 2 are the most advanced and hardware intensive visuals ever made from source.
UncleLou
14/12/07 @ 13:32
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It's a tricky situation. Of course PS3 owners have all the right to get an equally good version. And there can't be much doubt that the PS3 is more than capable to handle the games.

On the other hand, I really wouldn't want Valve to spend an unduly amount of time on porting it - and that was, as how I understood his rants, the problem - that it would haven taken them a lot more time and effort than any other version, due to the less than ideal architecture of the PS3. I for one, selfishly, would rather see Valve spend their time on something new.
Edited 1 times, most recently on 14/12/07 @ 13:32
ParanoidZombie
14/12/07 @ 13:32
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Embarrassing: Orange Box is a GOTY nominee... on every platform but the ps3.
monkie_king
14/12/07 @ 13:32
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lolrange box?
kelly's_h
14/12/07 @ 13:33
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It's a shame it turned out like this for PS3 owners, The Orange Box on X360 is my GOTY so far.
bioreit
14/12/07 @ 13:34
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Have to say, haven't played TF2 in ages. Even after the 'lag' patch, 8 out of 10 games were laggy to the point of being unplayable (and I kept testing my line in between matches - full 7 meg connection, so it wasn't that) and the smooth games were always cut short when the host killed the connection.

On topic:

Just waiting for all of the "OMGZ!! Hooray for teh power of teh Cellz!" and "Eurogamer in bias against PS3 shocker" comments to spew forth from both camps.
UncleLou
14/12/07 @ 13:35
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Don't forget the clever "Newell is lazy because he's fat" comments.
monkie_king
14/12/07 @ 13:37
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hmm, are we sure the PS3 renders at 720p, antialiased, and then applies a blur filter? It's not that the AA is accomplished with the blur? Seems kind of a weird thing to do.

and surely "Newell is fat because he's lazy" would be closer to the truth?
Edited 1 times, most recently on 14/12/07 @ 13:38
ED209
14/12/07 @ 13:38
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@ bioreit

What version's that then?

And it can't be that long since you last played it cos it's not been out long innit.
manic_mouse
14/12/07 @ 13:39
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This is a result of the poor conversion done by some random EA studio. But was anyone expecting it to be spectacular?
Darren
14/12/07 @ 13:39
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EG - "Contrary to popular opinion, I must admit that my initial impressions of the Xbox 360 conversion of The Orange Box were not that favourable. The Source Engine that powers Valve's games is simply untouchable on PC; its ability to scale the 3D to match the power of the graphics hardware running it is phenomenal, to the point where even a low-power computer runs Half-Life 2 extremely well. The Xbox 360, by contrast, is pegged at a maximum frame rate of 30 frames-per-second at 720p, without any form of anti-aliasing to smooth off the visuals. The notion that my three-year-old PC ran the game better than the 360 (at 1920x1200 to boot) just seems wrong - I expected more from an engine that performed so well on its original platform."

Exactly my thoughts too. Half-Life 2 looks OK on the 360 but it's visually underwhelming compared with games like BioShock or The Darkness for example. That such an old engine doesn't even use AA makes the games look even more dated and not that much better than Xbox HL2 running upscaled on the 360 IMO. Yeah, the framerate is better and it supports widescreen at 720p but then so it should, the 360 is a lot more powerful than the Xbox.
DB2k
14/12/07 @ 13:39
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so the crux is Valve didn't write Source for the PS3.. big whoop ;)

Really good 360 pack of games this package. Only thing that stopped me playing HL2 was COD4.. and Mario Galaxy
Edited 1 times, most recently on 14/12/07 @ 13:39
mowgli
14/12/07 @ 13:39
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I have noticed a turn in these comments- from vile fanboyism to actual sympathy. As much i hate 12 year old fanboys, feeling sorry for PS3 owners just looks kinda embarrassing.
Darren
14/12/07 @ 13:43
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Having looked at the screenshots, the PS3 version does admittedly look blurrier/softer but I actually prefer that as it masks the jagged edges so evidently apparent in the 360 shots above it. I guess it's a personal taste thing but I'd rather have a softer less jaggy image than a sharp, jagged one.
Steroyd
14/12/07 @ 13:43
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Don't forget the clever "Newell is lazy because he's fat" comments.

Isn't this case the exception because he actually came out and said he couldn't be arsed doing the port and letting EA of all people handle it. :)
UncleLou
14/12/07 @ 13:43
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so the crux is Valve didn't write Source for the PS3.. big whoop ;)

No, they outsourced it.

/HEV suit
Kilo_Two_Three_
14/12/07 @ 13:46
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Well, who didn't see this coming?

Poor PS3.
morriss
14/12/07 @ 13:46
#31
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I don't understand this. The PS3 is the most powerful console around bar none but all multiplatform games are rubbish compared to the breakbox-noHD-nowireless 360.

How is this possible? I think it's because devs simply can't control the PS3's power. Like in Akira.
space ace
14/12/07 @ 13:47
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* smooth framerate not included
paddy29
14/12/07 @ 13:48
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Darren that will be no use if the game is stuttering and you cant use the gun properly.
bioreit
14/12/07 @ 13:51
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@ ED209

360 version, received day before launch (Gawd bless ya, Gameplay) and according to my gamercard, the last time I fired up The Orange Box was 21st November 2007, but I know the last few times I played, it was HL2 and Portal, so let's say I haven't played TF2 since mid-November. Has there been another patch since then?

Slim
14/12/07 @ 13:52
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What utterly useless tiny screenshots.
tonynibbles
14/12/07 @ 13:55
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It's a PC game.

However UTIII gives two-fingers up to shoddy PC ports.
oreillymj
14/12/07 @ 13:55
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Will be giving this a miss. Too many other decent games about to waste my money on a shoddy port.
Lurks
14/12/07 @ 13:58
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"I don't understand this. The PS3 is the most powerful console around bar none but all multiplatform games are rubbish compared to the breakbox-noHD-nowireless 360."

That's not true. It's never been true. I've always been baffled by the way that it became to be a kind of popular lore. The systems are fairly equivalent. The graphics part in the 360 is unquestionably more powerful. The PS3's processor is theoretically more powerful with the caveat that you need to figure out how to make your game massively parallel. More than anything else though, it's just that the dev tools on the 360 are head and shoulders above PS3 and it's easier to write for a powerful graphics part and just a few well-rounded CPU cores.

I'd have been really interested to see the screenshots but they're so small they're meaningless eh?
tonynibbles
14/12/07 @ 13:58
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Why does it not have achievements FFS!?!

PC and 360 do!?

The achievements in Uncharted were great...
Pooley
14/12/07 @ 13:59
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Some of the videos I've seen on Gametrailers that compare the 360 and PS3 versions of HL2, show terrible frame rates on the PS3 version. Bad enough to put me off buying this game altogether.

What a wasted opportunity.

The recent Valve interview in Edge was a good read. It really made them out to be a studio that cares about supplying a product that everyone can enjoy. So why are they so against the PS3? With the number of decent titles on the PS3 still in single figures, surely they could have made the effort with this game and gone on to sell bucketloads.

Does not compute!
Dizzy
14/12/07 @ 13:59
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"That's not true. It's never been true. I've always been baffled by the way that it became to be a kind of popular lore"

I think he was being sarcastic m8.

"So why are they so against the PS3?"

Like someone has said before. They think it is a waste of time. Letting EA do the porting also gets them some easy $$$ without the effort.
Edited 1 times, most recently on 14/12/07 @ 14:01
muscleblade
14/12/07 @ 14:00
#42
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I cant believe why people still buy PS3. AC also did a lot better on 360 and it was origially PS3 exclusive. Lets see how Burnout Paradise turns out. It maybe the first cross platform game that will be at least as good on the PS3. But i doubt it.
Dizzy
14/12/07 @ 14:02
#43
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"It maybe the first cross platform game that will be at least as good on the PS3. But i doubt it. "

They will be similar... but will they sell similar?
Lurks
14/12/07 @ 14:02
#44
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"It's a PC game. However UTIII gives two-fingers up to shoddy PC ports."

The irony. Instead PC users had to suffer the god-awful consolified interface for the game rather than the brilliant menus/interface of previous UT games.

FPS games are PC games to be frank. Controllers are just a rubbish way to play FPS games. Well at least controllers handicap everyone to the level of a drooling spaztard without prejudice.
bioreit
14/12/07 @ 14:02
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@ muscleblade

May I refer you to Oblvion - just off the top of my head as a multiplatform that's superior on PS3 to 360. And that was started on PC...
badgerc82
14/12/07 @ 14:03
#46
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@Lurks

Yeah good comment. Its always going to be the problem with ports on the PS3 as you just cannot get the same kind of graphics throughput. So a lot of the time the port is only sloppy because they didn't try and tone things back a little in the graphics department.

IMO the PS3 will only ever really interesting for the 1st party games and I will be purchasing a PS3 for them alone. Most multi platform games I will just buy for my 360 or Wii.
cawley1
14/12/07 @ 14:05
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Having bought a PS3 I read these multiformat reviews and feel a bit cheated - I would like to get Orange Box, but it is unlikely I will do so now as it sounds a shadow of the other versions (mind you I have a dual core PC, so I could just get the PC version!).

I think it is clear there is a bigger problem here in that some devs are finding it difficult (read that as can't be bothered) when it comes to multiformat releases, apparently COD4 does not suffer from this and obviously with the likes of exclusives such as Ratchet & Clank and Uncharted when people put the time in it is capable of so much more - part of my thinking was to buy a system that was more future proof and I think (hope!) over the coming years we will not see these problems.

For those who can remember we have been here before, the more I see of this it is the same as the ST/Amiga days when the ST had the upper hand and the Amiga just got substandard ports from the Atari machine, it was not for a couple of years that the tide turned (after a price cut!) and we started to see stuff programmed on the Amiga and an inferior port on the ST.
Then the ST dropped out of favour and the Amiga took the top spot, still something I think is likely in the current MS/Sony war, especially when you add the Japanese equation into the mix.
presbyterrorion
14/12/07 @ 14:05
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It's not Valve's fault that Sony made the PS3 mind-bendingly difficult to develop for. They could get away with that with the PS2, because game companies were forced to develop for it, but the situation is very different now.
LeD
14/12/07 @ 14:07
#49
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PS3 reeling from the blow!
Hamflank
14/12/07 @ 14:08
#50
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At least it's 'infinitely more fun' than the other versions.

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