The Misadventures of P. B. Winterbottom Review
Yes we flan.
Version tested: Xbox 360
Precision platforming, devious level design, and a time control mechanism with some fascinating ramifications - it's clear within seconds that The Misadventures of P. B. Winterbottom is going to be one of those games that hurts your brain.
You won't mind at first, however, because it's simply so beautiful to take in. Its wheezing, sinister squeezebox soundtrack exists somewhere between the Nutcracker Suite and the piano music you got when films were mostly about men in top hats lashing ladies to train tracks. And its grainy, silent-era visuals call to mind Edward Gorey one minute and Dark City the next.
There's far more for even a spectator to sit back and enjoy here than you can usually count on from an XBLA game. Levels play out across misty Victorian cityscapes built from girders, water towers, and huge, skeletal clock faces. Stars twinkle sharply, Winterbottom's own animations are a restrained series of beautiful captured waddles and pompous smacks of the umbrella, and few moments are allowed to pass without the intrusion of something delightful like a mechanical claw or the juddery lapping of cardboard waves.
Like Henry Hatsworth on the DS, another busy-headed platformer with a quirky sense of priorities, this is 1890s Britain redesigned by enthusiastic anglophile Americans; even after hours of staring at the same puzzle, Winterbottom simply refuses to get old.

The opening cinematic makes it abundantly clear that Winterbottom is both a cad and a bounder. Expect similar stuff in the next iteration of Tetris.
Even when it does start to make your brain ache, you still won't really care, because developer The Odd Gentlemen's game does such a good job of explaining itself. Winterbottom's ceaseless quest for pies is too smugly self-aware for its own good, but as motivations go it means every level has a distinct objective from the start: collect anything with a crust, no matter how impossible it seems. It also ensures that the pastry-covered delights can be, like Mario's coins, a kind of constant subtextural prompt, giving you a gentle subconscious nudge towards the solution when you need it most.
On top of that, the nursery rhyme tutorial introduces Winterbottom's smart collection of powers in the least threatening of manners. It's a one-two combo: the first beat introducing you to an idea in as simple a means as possible, the second making you realise the potential implications.
At the most basic level, then, Winterbottom can do everything a natty Victorian chap should be able to do. He can podge around levels in a sweaty wobble, leap from one chimneypot to the next with well-bred sprightliness, and either unfurl his brolly for a dreamy downward glide or use it as a gentlemanly cudgel on switches, recalcitrant machinery, or other annoyances.
With a squeeze of the right trigger, however, you can record the platforming antics you put him through before releasing it to replay the action with a clone. The clone loops endlessly, while a simple counter in the corner tells you how many copies you're allowed to have running about at any one time. You can get rid of them with a sharp smack from your umbrella, or even boot them around the environment with comic and often useful results.
Winterbottom is surprisingly imaginative with its clones. In early puzzles you might clone yourself standing on a pressure switch to act as a paperweight while you sneak past a spring-loaded door, as in every game ever. But then you might clone yourself lashing out with the umbrella, and subsequently use your clone to smack you across an unjumpable gap, like a tubby home run.
You can clone yourself to power the other half of seesaws, or to activate distant switches while you linger elsewhere, and you can even jump up on top of stacked clones, using Winterbottom's dandy topper as a makeshift platform.
Alongside all of this, the game piles up dozens of smart complications. There are levels where switches, springs and levers mean that Winterbottom reaches a Lemmings-like complexity, and sparse levels where pies hover impossibly out of reach until you crack the design's devious secret.

The emptier levels are often the hardest to get your head around.
There are levels where the pies appear only briefly, after the flick of a switch, levels where they must be collected in sequence, levels where only clones can interact with the environment, levels which spawn nasty red evil Winterbottoms, and long gauntlet levels where dozens of clones spill out over rivers and steep drops, with only a limited amount of recording time available.
Despite the care lavished on the learning curve, there are moments when Winterbottom will simply stop you dead, with no means of progression. Often the key to a puzzle is finding just the right spot to place a clone and, at times, the austere logic lurking behind the pretty stylings can make the whole thing seem daunting. There's even the odd level where you work out what to do fairly early on, but subsequently implementing it all can seem like a bit of a faff and a chore.
Yet the thrill of getting the most elegant solution to a tricky problem will power you through in the end. And while the finely-minted challenges mean that there isn't a huge degree of replayability in the central campaign unless you're some kind of lateral-thinking genius, there's a range of bonus stages to tackle: knockabout arenas that dramatically up the pie quotient before grading you for time taken and number of clones used.
What's perhaps most astonishing about the whole thing is the fact that, despite the game's fierce indie credibility and time-twisting preoccupations, the ghost of Braid refuses to haunt Winterbottom. This is, above all else, a supremely confident game: confident in its charm, in its challenges, and in its unique identity. If you thought Braid gave puzzle-platformers a soul, this one is all about personality.
8 / 10
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Face-Off: Final Fantasy 13-2
-
Why Devs Owe You Nothing
-
Game of the Week: Catherine
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Who Killed Rare?
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
Catherine Review
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Catherine launch trailer is looking saucy
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
King Arthur 2 Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Skyrim patch 1.4 now live for Xbox 360
-
Valve admits hackers accessed Steam transaction log









Comments (35) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
From another article here at EG:
But the price - 1200 Microsoft Points - is high
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
only 800 points?? it's a steal!
Comment below viewing threshold Show
Comment below viewing threshold Show
Looks great, I can't think of any reason I wouldn't get this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Should I get this, Battlefield 1943 or wait for Perfect Dark. Decisions decisions. "
Might be a bit late to get battlefield 1943 in honesty, it's been out since last summer and it lives and dies by the amount of people playing online with it.
I think PD might be your best bet (obviously) if you're looking for a shooter. If not, get both, we're talking about £15 for both in total from the sounds of things.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/waits patiently for Rez to be discounted
I know the new Arcade Section will have much more of that low pricing-impulse buy about it (and so it should - those games are ancient - even if an interesting PoP style rewind technique has just been announced) but I think XBLA should do these deals more regularly. I bet there are huge sales spikes when they do this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Perfect Dark is only 800 points and has a ridiculous amount of content. Single player, challenges, shooting range, co-op, counter op and all the multiplayer death match modes and even includes bots!
May be a bit dated in some regards but that's impossible to pass up for that price.
Comment below viewing threshold Show
There's also a premium theme for this on the New Arrivals, so the UK trial can be grabbed under All Downloads from that.
Shame we don't have the trailer that the US had...
Comment below viewing threshold Show
The Daily Mail won't be happy about that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Battlefield is in full swing with players...never not had a full game and I still play it now.
Comment below viewing threshold Show
Comment below viewing threshold Show
And that's just this review! Will give this a bash later.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show