The Lionhead King
Peter Molyneux on Fable, Jonathan Ross and parrots.
Peter Molyneux is a familiar face at the Game Developers Conference. He often uses it as a platform to unveil new features in Lionhead games - remember 2007's infamous dog revelation?
But Lionhead has yet to announce its next project, and this year Molyneux didn't have any news to share. Eurogamer sat down with him to find out why, and to have a bit of a dig around in his brain. Read on to find out what's whirling about in it (briefly: parrots, vomit, disease, EA, Miyamoto being a "bastard", the Caddyshack films and the future of gaming).
Eurogamer: Why are you at the Game Developers Conference?
Peter Molyneux: Firstly, networking.
Eurogamer: Do you mean hanging about in the bar?
Peter Molyneux: Hanging about in the bar, meeting lots of independent game developers, meeting people I've known before, meeting bankers, meeting a whole raft of people... What's that on the back of your hand?
Eurogamer: I went to the Nordic Game party last night, and they stamped my hand to show that I'm 21, because obviously I don't look old enough to drink in America.
Peter Molyneux: Obviously. What was it like?
Eurogamer: It was quite Nordic.
Peter Molyneux: What do you mean?

Peter Molyneux, yesterday.
Eurogamer: Quite vikingy. Lots of very tall, very happy men shouting at each other. Anyway...
Peter Molyneux: I'm also giving a talk, and it's one of my first real talks. I've been coming to GDC since the dawn of time and usually I talk about the game Lionhead's working on. I think some people go to those talks, and they go away and say, "Oh, that approach they developed is interesting." Other people say, "That's just getting me excited about the game, and not telling me anything about the way Lionhead works."
So this time I'm talking about what if you want to innovate in games, and do mad things like put dogs into RPGs...
Eurogamer: I wondered how long it would be before you mentioned the dog.
Peter Molyneux: ...Then how do you do it without breaking the bank and going totally insane? I'm showing some Lionhead experiments and making the case that first of all, a lot of them aren't anything to do with me, and they're very successful. Secondly, experiments allow us to be brave, and we feel safe about doing experiments.
Eurogamer: That's no good for journalists though, is it? Where's your new game? I suppose it's not called the Game Journalists Conference...
Peter Molyneux: No, it's not. Although I've always said we should have a Game Journalists Conference where we pretend not to release details of the next game, but we actually do.
Eurogamer: In his GDC speech Satoru Iwata talked about Nintendo's approach to experimentation, and how Shigeru Miyamoto works...

In France, Peter Molyneux is known as Pierre Molynoire. Bonjour, Pierre.
Peter Molyneux: I didn't see that. How does he work?
Eurogamer: Well, there's the death spiral, see, where you start out with all these great ideas, but you run out of time and money and end up with a poor quality game.
Peter Molyneux: Hmm, yes [nods knowingly].
Eurogamer: Whereas at Nintendo, very small teams spend up to two years working on each prototype...
Peter Molyneux: Wow, it's the same! Unbeknown, I work the same way as Miyamoto! The bastard got it out before me! How funny, that's exactly the way we work...
At Lionhead we have these little prototypes, and they have what we call sponsors. Anyone who's senior management can sponsor an idea. The prototype projects can last from one week to 12 weeks, but that's the core of what the experience is. The dog in Fable would not exist without one of those experiments.
Well, no one's going to slag it off if Miyamoto uses that technique!
Eurogamer: So you're not going to announce Fable 3 at GDC... But didn't Jonathan Ross already do that via Twitter?
Peter Molyneux: We were at the BAFTAs and so was Jonathan Ross. There were ten people from the Fable team, and they were so excited to win the award that everyone downed the medium-cheap wine on the table - about two bottles each.
I went off to do some interviews. When I came back two of the programmers were slumped on the floor, virtually in their own vomit. The rest of them had Jonathan Ross literally pinned up against a wall, going, "Go on, do a voiceover, do a voiceover, do a voiceover..." Poor Jonathan. They were virtually beating him up.
He then assumed it was for Fable 3, but it could have been a voiceover for any of the Fable things we've got planned.
Eurogamer: So is he going to do a voiceover for you?
Peter Molyneux: He's got a really unique voice. I wonder how recognised it is outside of the UK. I don't mean to question his notoriety, but there's certainly some humour in his voice which would be interesting. But there are no set plans.
Eurogamer: When can we expect to hear more about Lionhead's project?
Peter Molyneux: Two things need to happen before we can tell the world. Microsoft has to see the sense in what we're doing, and we've got to absolutely have something to show you. This is the rule now, the rule I've set myself - I will absolutely not talk about anything, any concepts or ideas, until I've got something tangible to show.
We're almost there on the tangible thing, and we've been showing it round internally. It's probably the best reaction I've ever seen to anything I've done.
Eurogamer: Will you be ready to show it off at E3?

Officially not better than Revenge of the Sith.
Peter Molyneux: I would show you now if it was up to me. Right this second, on that TV there.
It's something which has been worked on for a very, very, very long time. When you look at it I think you'll say, "Well, that's just insanely simple. Why has it taken so long?"
But what makes it so hard - and this is teasing you horribly - is making it so simple, and yet to have all this unbelievable technology behind the thing.
Eurogamer: Yes, that is quite annoying, thanks Peter.
Peter Molyneux: You've probably got a mild hangover, and that sort of annoyance just makes it slightly worse...
Eurogamer: Absolutely not, I'm extremely professional. And still drunk. Is it a new Dungeon Keeper?
Peter Molyneux: No. Did you go to the GDC Awards ceremony? The first half of the ceremony was all about independent games. It's amazing; it's almost identical to when I started in the industry. You've got these people walking on stage, they look pale and geeky, they are obviously are pushing their bodies to the very limit. And they come up with these ideas which have never been seen before, and they're getting them out there and making loads of money. Who would have though that would come around again? It's gone full circle.
Eurogamer: Do you think we're going to see less huge teams and massive budgets now, what with the monster munch affecting games companies?
Peter Molyneux: If a serious amount of money is going to be bet, it's got to be a pretty sure thing the bet is going to pay off. I'm going to give EA some credit for Mirror's Edge and Dead Space, because they really did try to create some new franchises. I take my hat off to them. I think anyone looking at those games can criticise them a little bit, but you can admire their bravery. But it's going to be a brave, brave person who bets on a new franchise, I have to say.
Eurogamer: Or even tries new things with an old franchise... I'm thinking about games like Prince of Persia, where they tried to do something different with an old brand, but not that many people bought it. Whereas you put the words "Tom" and "Clancy" on the box again and give the man a different gun, and it shifts millions...
Peter Molyneux: It's funny how the games industry has almost bucked the trend of the rest of entertainment. I'm not criticising the recent Star Wars films...
Eurogamer: Don't, because they are the best films ever made. That is a scientific fact. I am a prequels apologist. I am not ashamed.
Peter Molyneux: The first three were brilliant, but the next three weren't.
Eurogamer: Well, that is an incorrect opinion, but you are entitled to it. You were saying?
Peter Molyneux: It's interesting that only the die-hard, slightly fanatical...
Eurogamer: Realists?
Peter Molyneux: ...On-the-verge-of-insane-people actually enjoyed the latter three. But other than that, there aren't many films that have survived one, two, three, four instalments...
Eurogamer: Police Academy.
Peter Molyneux: There is that of course. And Caddyshack 1, 2, 3, and 4, let's not forget that high point of dramatic entertainment. But they tend to go downhill. It's going to be interesting - is there going to be a Tom Clancy 56 and a Halo 99?
Eurogamer: Is there going to be a Fable 72?
Peter Molyneux: Whatever happens in the future of Fable, I don't want you to think you know exactly what features are going to be in there. Don't think about this as an RPG franchise - think about it as the world of Albion.
There's a niche for Fable as there's humour in there and there's a Britishness and I think we'll keep that side of it. But whether it's more action or RPG or MMO or some new genre - that's what we have to do.
I think it's not good enough just to say, "OK, we'll do another Fable." Because in the end you're just driving yourself off the cliff. At some point, someone's going to turn round and say, "You know, I'm a bit bored by all this." We don't want that to happen.
If I was talking about Fable 3 - I would hope there would be three enormously big things about the Fable 3 that would surprise and shock you. Not that I am talking about Fable 3. Hypothetically speaking.
Eurogamer: Is one of them a cat?
Peter Molyneux: No. Good guess. Parrot? Maybe. Not really.

Is THIS Peter Molyneux's new secret project?
Eurogamer: That's the headline, right there: 'Parrot may appear in Fable 3. With Jonathan Ross.' He could be the voice of the parrot! "Pwetty Polly!"
Peter Molyneux: Yes!
Eurogamer: I want royalties. Anyway, we recently ran a story about Blizzard discussing the next Xbox with Microsoft. Have you had any discussions about it?
Peter Molyneux: [Long pause] Umm... Well, that's so clearly a no comment. That's blatantly... Absolutely no comment.
Eurogamer: I thought I'd ask anyway, because sometimes you get a bit carried away, Peter. No offence.
Peter Molyneux: Yes, that's true. If you'd caught me at the end of the day, I probably would have spilled some more beans.
Eurogamer: Go on, "There are three big things coming with the next Xbox, one of them is not a cat but it might be a parrot..."
Peter Molyneux: What I would say - and this is not saying anything - is it's a bloody exciting time to be in this industry. Every foundation stone you can think of is being thrown away. I'm not talking about any particular manufacturer, but you have the advent of Live, changes to how you play games, what you hold, how games are distributed, whether a games console is just a box you buy and then that's it... All of those things are completely changing at the moment.
You can see us in five years' time, sitting here - if I haven't died of some horrendous old person's disease - we're going to be showing stuff we can't even imagine now.
Peter Molyneux is head of Lionhead Studios. The company's current project, Fable 14: Jonathan Ross and his Magical Parrot, is in development for a console Microsoft is currently designing in space and will be released via brain chips next century.
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Comments (69) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Especially if you're losing your jobs like so many have been.
Was there an Ivory Tower in Fable 2?
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I think he sounds like an interesting person to talk to, and he has made some great games, and some games that didn't live up to expectations (or hype) but they've all been fairly innovative compared to most cookie cutter franchises.
Peter +1
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And Dungeon Keeper was the best game ever. And Fable II is very interesting and feels very polished (apart from it crashing during the opening the first time I attempted to play).
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Name another game where you have a companion that you can train, that finds treasure, that warns you of attack, that changes appearance to match your play style, that affects how other people in the game think of you.
Also, "sais"?
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Oh, and I still have yet to play a Molyneux game that wasn't just a database with a really pretty interface. Maybe this super new thing will change my opinion.
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Really !
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edit: I wish I didn't read that non-sense about SW prequels. I just had lunch, and now I'm feeling sick.
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"Name another game where you have a companion that you can train, that finds treasure, that warns you of attack, that changes appearance to match your play style, that affects how other people in the game think of you."
Pretty much Black and White 1 and 2?
Its not innovation any longer, its reusing the same old tired mechanic time after time after time, just with added tweaks.
What he needs to do is stop with the companion bollocks, stop speaking and just get Dungeon Keeper 3 (or suitably renamed, if there's licensing problems) out.
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Almost as tempting to them as an article on Halo.
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Excuse me if I'm wrong here but :
(from metacritic)
B&W : 90
B&W 2 : 75
Fable : 85
Fable 2 : 89
The Movies : 84
Now, unless any of you are in the position that you have done better, then I suggest you shut the fuck up and have a bit of respect for someone who has created some great games.
If you don't like the games, then boo the fuck hoo and get over it.
Perhaps you would prefer it if we got flooded with more and more generic brown FPS's than someone who is trying to create new ideas.
seriously.
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Yeah Peter always brings out the emo whiners.
Anyway... a new dungeon keeper would be ace, but we know it is not going to happen.
My gamble is on some freeform Viva Pinata style RPG with morphing animals*
*Probably 99% wrong.
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Was there an Ivory Tower in Fable 2?
Yes Actually, the kinda was. Pretty important to the story as well.
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Can a hole actually fill something?
Anyway, I like Peter, hence the wish for him to be my uncle. I had him on a TV show I produced many years ago and he was (and I imagine still is) one of the most enthusiastic/passionate people in the industry.. Top bloke.
Great interview.
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I wonder how many holes it'd take to fill the Albert Hall?
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Action.
RPG.
MMO.
Put them in any order you feel is necessary.
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Just count the number of people that attend Last Night of the Proms
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"Jesus! (most of) you lot are a bunch of whiny kids...
Excuse me if I'm wrong here but :
(from metacritic)
B&W : 90
B&W 2 : 75
Fable : 85
Fable 2 : 89
The Movies : 84
Now, unless any of you are in the position that you have done better , then I suggest you shut the fuck up and have a bit of respect for someone who has created some great games. "
LOL @ bolded! So, unless i'm also a game producer, i'm not allowed to voice opinion on quality of games? Please STFU, you muppet.
Black and White was one of the buggiest POS i've ever had the misfortune to play and i've played Empire:Total War. That's not even mentioning the poor creature 'AI' which made each game an almost random experience...and not in a cool, intended, way.
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Not as trendy as it is to dislike Pete. I am sure you all feel like the cool kidz on the block.
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It could've been!
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And Zoidberg: what are you doing here instead of playing that wonderful 90 that is B&W?
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That's not what it mean's at all. It means shut the fuck up George Roper.
Your happy to moan about things like this, but if it upsets you that much, why don't you come up with a few ideas? You don't have to be in the games industry to voice your concerns and ideas through the appropriate networks... here not being one of them.
If you don't like his games no one is forcing you to buy them are they? If you don't like him, no ones forcing you to read his interviews are they?
Perhaps you should send him a personal email with your thoughts?
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Zing! Owned. Hopefully that will teach him for making judgements about something he didn't play.
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So PM is innovative? I think hes recycling the same concept since years and still couldnt make a game where it really works.
Give me back the Syndicate times.
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Gtfo.
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"Your happy to moan about things like this, but if it upsets you that much, why don't you come up with a few ideas? You don't have to be in the games industry to voice your concerns and ideas through the appropriate networks... here not being one of them ."
Oh oh, and there was me thinking this was exactly the place for discussion on the article.
I guess in 'berg world, only pro comments are allowed. Do you happen to also wear black gloves and favor Lugers?
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Reading pathetic antifanboy arguments in the comments: +2
Finally finding somebody else with enough balls to admit that she liked the Star Wars prequels: priceless.
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peter is a great pr person in my opinion, played fable2 and fable 1 and b&w wow... i'm a geek!
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Peter Molyneux: Firstly, networking.
What a fucking geek!
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I think the point that was being made was that a lot of people are incapable of separating personal taste from objective analysis of, in this case, Lionheads games and Peters professional credentials.
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What I mean is that, traditionally, games are very bad at portraying emotional relationships compared to other media. This is problematic as it's key to humans really buying into the experience (or book, or film etc.).
If you can create an emotional relationship between the player and, in this case the dog, then the experience as whole is much more satisfying. It's about creating links between you and the game world that help overcome the fact we're actually physically disconnected from it and just viewing it on a flat screen. If you can create an emotional attachment to something in the game, then the experience becomes more real.
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Just a lot of walking around, kills some baddies, rinse repeat. The way the world adapted to your behaviour was shallow. Having to endlessly repeat actions to make ppl like or fear you etc. How it got 10/10 I don't know.
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If I worked at Lionhead I would spend all day spewing out crazy ideas that Molyneux could talk up.... I'd like them to try an Elite style game.
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I don't see why they don't just come out and announce it.
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p.s yoiks at the tard fest in these comments
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Longtime Bullfrog Fan here. Though I feel you've lost your way (as you've probably heard many times already).
Please make Fable 3 a charming steampunk adventure, with twirling moustached gentlemen and steam powered everything... just as Fable 2 seemed to be clockpunk. Yes. Trains, airships, odd uses for electricity.
Speaking of Fable 2, very underwhelmed. Dog unendearing, pointless waste of time that just gets me to dig up used condoms in the woods and then gets hurt in fights. Sort the controls too, they're appallingly shit. One button does not work. And let us look the NPCs in the face more easily, it'll make us care about them more.
And finally. British humour. Very nice. But for god's sake, hire a better writer. Ben Elton even. Give us dialogue to match Blackadder or don't try at all.
Love,
Me
PS: Quit promising the world. Promise us less. And surprise us with more.
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I took a while to get into Fable 2, it was all a bit jumbled for the first few hours. I wanted to love it as I had the original, but I almost lost faith. Reviewers kept saying you will love it but only if you let it.
First thing I did was install it which made a huge difference....HUGE. I could hear the game fully and never dread a load screen between regions. The world of Ablion became alive and vibrant, I realised the reason for my lack of love was mostly down to the limitations of the DVD loading. A bit like the PSP version of the Sims (However there is no cure for that, interesting game rendered utterly unplayable by loading screens).
I fell in love with Fable 2 shortly after the install, the rest is history. My pick for the best game of 2008.
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I've played games which had portions similar to portions of Fable II, but no game that was a complete clone.
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Also, kudos to Ellie for admitting liking the prequel trilogy. I'm a Jar Jar Apologist too. Incidentally, I'm aware SW is a kids' film. It's just a very, very good kids' film. WALL-E is a kids' film too, and one of the best films of last year (and, whilst I'm at it, better than at least five SW films, too).
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Anyway i wont deny that he comes up with some good ideas/concepts, he just needs to make sure they actually work. Please bring back Syndicate/Wars, or Dungeon Keeper and we can remember how good he was at making games, not just how well he interviews.
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Also, where the heck did all the concept reviews go? That's mostly why I started reading EG to begin with. :-/
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And everyone stop knocking The Molyneux, he's a fucking star. Been in the industry years and I hope he continues. And did I mention Syndicate?
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I think some of his games are hit and miss, but the hits are excellent and the misses are only slightly off.
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And re: prequels - for what's it worth I don't think the Phantom Menace was as bad as everyone likes to say - although it's far from being good. It did at least have some good ideas and some decent sections here and there though - with a bit of a re-write it could have been a decent SW film. The other two prequels have pretty much no redeeming features though, even the stars of the films clearly hated being there - I've never seen Ewan McGregor or Natalie Portman give such dreadful, half-hearted performances.
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"Ellie in drunken punch-up with Peter Molyneux over Star Wars prequels."
It could've been!
£50 on Ellie!
/whisper
Sweep the leg Ellie.
@ronuds
Never played another game like it and I'll be first in line for Fable III.
No, you'll be second in line, behind me. No queue jumping.
As for the anti-Peter brigade, I believe teabagger has it right when he said "a lot of people are incapable of separating personal taste from objective analysis of, in this case, Lionheads games and Peters professional credentials" but their personal taste and feelings colour everything to do with Peter and Lionhead.
I'd be happy if his next game just isn't so buggy. I already know I'm going to buy it (unless it's The Movies 2). Whatever it is (apart from The Movies 2). The main reason being that the man gave us Dungeon Keeper, Populous, Powermonger, Fable and other gems. Although his games are often (like everyone's) far from perfect they're always creative and lovingly crafted and a joy to play. I liked B&W and B&W2 a lot. They were flawed, yes, but damn good.
I suggest that, in the future, we all learn to manage our own expectations better. If it sounds too good to be true then you know it's just Peter getting over excited about something he loves the moment he stops feeling like that is the moment he may as well just stop coming to work. He's not a cock, he's passionate, you can nod along enthusiastically, knowing that he's obviously passionate about what he does (but that it probably won't be as good as he feels it will), or just continue to sit back and sneer derisively.
Huh, it seems that my personal taste and feelings colour everything to do with Peter and Lionhead too. Just in a positive way. Funny old world, huh.
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molyneux: 'you are god. you can do ANYTHING you want'
journalist: 'really?'
molyneux: 'no.'