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The Legend of Zelda: Spirit Tracks Review

DS Review by Oli Welsh

8 December, 2009

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It would be easy to use the railroad theme of this latest DS Zelda as a metaphor for how precisely formulaic Nintendo's adventures have become: shuttling their young hero along pre-ordained paths from one faithfully-observed tradition to the next, keeping to a strict timetable, unfolding like an engineering schematic as much as a fairytale. There'd be some truth to it, too. Never in the series' self-referential history has one instalment followed the structure and style of its predecessor so closely (and seldom so quickly) as Spirit Tracks does those of 2007's Phantom Hourglass.

But if you were to interpret Spirit Tracks' train as a sign of weary creative emptiness, you'd be dead wrong. It's the heart and soul of a delightful, irrepressible game. The train's urgent puffing sets the brisk rhythm and breezy tone, and jumping into it inspires the simple, stirring excitement of setting out on a journey that Zelda games have always done so well. Being a train driver is a childish fantasy for sure, but that's just it - it's evoked with such infectious joy as to keep this ageing series (not to mention its players) young at heart.

It helps that hero Link is reborn each time as a wide-eyed pup in a brand new land that just happens to have a Princess Zelda and a Hyrule Castle - although in Spirit Tracks, there are a few veiled references suggesting that it's set in the same world as Phantom Hourglass, a couple of generations down the road. That's as close as any Zelda game gets to admitting it's a sequel. This Link is off to see this Zelda so she can officially induct him as a train engineer, a heroic job in a society that revolves around magical train tracks that, the tales say, are chains created by the spirits to bind a great demon in his underground prison.

Needless to say, there's a plot to release the demon, the tracks start disappearing, the Princess is kidnapped, and Link somehow ends up with a sword and shield in his hands and a green sock on his head, travelling the world and unpicking the mechanical mysteries of a series of dungeons in order to restore the Spirit Tracks and save the Princess. Or rather, to save the Princess' body - it's been taken as a vessel for the demon, but her spirit has been left behind. So Zelda accompanies Link on his whole adventure for the first time, if only as a ghost.

'The Legend of Zelda: Spirit Tracks' Screenshot 1

It's like Brief Encounter, only with less crying and you get to drive the train.

In practical terms, that's no major departure. For most of the game, she serves much the same role as a Navi or a Midna, a voice in your ear who giggles, nags, hints, comments and lays out your options. Sometimes, however, Zelda takes your side for real - more on that in a second - and her impact on the tone of the game is something else again.

Link's usually a lonely hero and Zelda a distant ideal, but in Spirit Tracks they're inseparable, engaged in an adorable, innocent childhood romance straight out of a Hayao Miyazaki film. It's eloquently spelled out in the exchanged looks and gestures of the animation and in the simple zest of the script (even though Link, as ever, doesn't say a word). They even high-five at one point, one of many moments in which the game's youthful exuberance runs away with it (you respond to questions with "Yep" or "NO WAY!"; one character actually says "Woot!"), but it's so charming it always pulls it off. It's a long way from the melancholy lyricism of Ocarina of Time or Twilight Princess; Spirit Tracks must be the happiest, most heart-warming Zelda to date.

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Comments: 1-50 of 104 Next →

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Dizzy
08/12/09 @ 12:09
#1
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Sold. Something to play when I go boarding in a few months.
spazmo
08/12/09 @ 12:12
#3
+3
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There was a time i would be shaking with excitement over a new Zelda release. Just not feeling it with the DS games.
Heybunny
08/12/09 @ 12:15
#5
+1
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Brilliant - I have a limited edition GAME version on it's way to me as I type this. I simply can't wait. :D
insincere_dave
08/12/09 @ 12:16
#6
+70
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To be fair, Stuart Campbell, nobody's actually given a fuck about what you think for a least a decade.
Edited 1 times, most recently on 08/12/09 @ 12:18
gjgjg
08/12/09 @ 12:17
#7
-1
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hmmmmm. liked 1st ds one, but not seeing the instant appeal of this one. i think this will be a new year sale purchase
superdelphinus
08/12/09 @ 12:19
#8
+25
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" Zelda only comes into her own when she comes into someone else's."

this made me aroused
Singularity
08/12/09 @ 12:19
#9
+2
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Sounds great. Instabuy.
leftlion
08/12/09 @ 12:20
#10
+7
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it all sounds good to me. admittedly the spirit temple thing did start to put me off but seeing as it doesn't have a stupid time limit i don't think i'll mind at all. the controls in the first one were good. don't know why some people are against them.

SALE!
3william56
08/12/09 @ 12:22
#11
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"You could easily mark it down for that"
Like the shoeing Ratchet and Clank collected a few weeks back, perchance?

There's no denying Ninty have a great touch for games, but they really need to quit pumping out re-heated old slop and god forbid take a chance on something new. And by new I mean new, not NSMBW new as in old.
JohnnyWashnGo
08/12/09 @ 12:22
#12
+4
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Sounds wonderful. I love the Miyazaki type of relationship between Link and Zelda in this one. Hopefully it will prove less annoying than previously partnerships with Link.

As for Rev. Stuart Campbell... maybe if it was an iPhone game you would be more inclined to buy it?
Seriously, every Zelda game recycles bits from previous Zelda games, why is this so different?
MORZTAN
08/12/09 @ 12:23
#13
+3
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Temple of the Ocean King was something Satan shat out on a bad day. I sure as hell hope this new Temple is one million times better. It sucks that it's there in the first place.
stevetuck
08/12/09 @ 12:25
#14
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Too many great games on nintendo consoles and so little money :(
Charlie789
08/12/09 @ 12:31
#15
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Brilliant! Can't wait to play this, can't believe I only knew it was coming out 2 days ago!!! - My DS was starting to gather dust after Chronotrigger but I guess I'll have to dust it off.
swissorc
08/12/09 @ 12:34
#16
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Was going to buy regardless but still SOLD :)
Tomo
08/12/09 @ 12:37
#17
+5
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I fucking hated the Temple of the Ocean King. It stopped me from completing the game it was so gash. That it's in this too is pretty smelly. At least you don't have to go through the top floors over and over... hmm. Not sure whether I should pick this up or not. PH was fantastic aside from that deal breaker.
Bazfrag
08/12/09 @ 12:38
#18
+2
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Time to spirit my DS away from my sister. Day uno purchase.
smernicki
08/12/09 @ 12:42
#19
+2
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sounds great, might have to dig out the DS for this! :-)
penhalion
08/12/09 @ 12:44
#20
-1
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My DS battery no longer holds a charge. I get 2 hours gaming if I'm lucky. Oh well I'll have to leave this until the DSi XL makes it over here.
Vertical Stand
08/12/09 @ 12:47
#21
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"It's like Brief Encounter, only with less crying and you get to drive the train."

Hehe good one Oli.

Very enjoyable read, as much a love letter to Nintendo, warts and all, relationship on the mend after a few years of being apart as it is a review of Spirit Tracks. Found it to be a very enjoyable read, a refreshing change of tone considering how cynical gamers, and some journalists have become about the company in recent times.
Edited 2 times, most recently on 08/12/09 @ 12:51
JonFE
08/12/09 @ 12:48
#22
+1
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Sweet score! I enjoyed Phantom Hourglass and I'm sure I'll enjoy this one as well :)
roz123
08/12/09 @ 12:49
#23
+6
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You guys do realise you dont have to repeat floors of the temple in this one
rhinoxious
08/12/09 @ 12:50
#24
+1
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My other half thought this was going to be a new Zelda game for the Wii, one we could play together.

Broke her heart when she realised it was on DS, though that didn't stop her playing the last one in her dressing gown till well into a weekend afternoon.
Stompy
08/12/09 @ 12:54
#27
-5
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"To be fair, Stuart Campbell, nobody's actually given a fuck about what you think for a least a decade."

Years of experience?
A modicum of grown up readers who still value his opinion?
A focus on what is important and right to say, not just what is popular and easy?

I trust Stu over you.
Stompy
08/12/09 @ 12:56
#28
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"And ANY game involving mic-blowing is worse than Hitler."

You don't like karaoke then, Stu?
el_pollo_diablo
08/12/09 @ 13:01
#29
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"The endless repetition of the TOTOK ...stopped me playing Phantom Hourglass, which was far and away the most enjoyable Zelda game I've ever played."
Agree with you 100%.

edit: I'm quite looking forward to the blowing into the mic bit though.
Edited 1 times, most recently on 08/12/09 @ 13:03
AgentBalti
08/12/09 @ 13:02
#30
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My missus still can't beat the final boss on Phantom Hourglass (any tips, folks?) Luckily for me this seems to be awesome - plenty of time for me to play DJ Hero whilst she battles away with this. Good stuff, Christmas Day = Saved.

Edit: Seriously, who minused me for this? Come on!!!
Edited 1 times, most recently on 08/12/09 @ 13:36
FreakyZoid
08/12/09 @ 13:02
#31
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"To be fair, Stuart Campbell, nobody's actually given a fuck about what you think for a least a decade. "

Not like that insincere_dave chap whose opinions everyone values so highly.
el_pollo_diablo
08/12/09 @ 13:05
#32
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"To be fair, Stuart Campbell, nobody's actually given a fuck about what you think for a least a decade. "

Have some fucking respect for other people.
space ace
08/12/09 @ 13:08
#33
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so it's far from a train wreck and doesn't derail the series?
designerheadache
08/12/09 @ 13:09
#34
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mic blowing > touch stylus controls for zelda

seriously, have they fixed the controls? It really spoilt my enjoyment of the last title because of Nintendos insistance to use touch controls for everything.
insincere_dave
08/12/09 @ 13:11
#35
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Oh look, a load of sycophants have turned up from Campbell's forum, what a surprise!
Ignatius_Cheese
08/12/09 @ 13:17
#37
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Brilliant review, Oli. Completely agree with it. Self-referential yes but far superior to Phantom Hourglass IMO.
JonFE
08/12/09 @ 13:26
#38
+10
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@ makeamazing:

Well, since you asked, I'm 39 and I look forward this game.
Slipstream
08/12/09 @ 13:28
#39
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SOLD! Even though I was going to buy it regardless!
Xerx3s
08/12/09 @ 13:39
#40
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"To be fair, Stuart Campbell, nobody's actually given a fuck about what you think for a least a decade. "

Ah but so much is true for just about every human, especially on the internet. :)
kincaide
08/12/09 @ 13:40
#41
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IS TINGLE IN IT?
faëlnor
08/12/09 @ 13:44
#42
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What is wrong with you people? The stylus controls are perfect...
I agree with almost everything of this review. However, I'm starting to find the formula a little too self-referential and borderline lazy. The game is polished to a shine and, whatever some might say, plays fantastically but it's not because it's a successful Nintendo franchise that there is no room for originality. Take a boat, make it a train. Take three pieces of triforce, make it four talismans. Take a standard tool upgrade and call it "spirit Zelda". Combine this with a story that's getting a bit too cinematic (I honestly don't care for an unskippable and detailed view of my character's cheeky facial expressions when zelda farts or whatever), and you get an extremely good game with something of a disappointing appeal.
8/10
JayKwon
08/12/09 @ 13:44
#43
+2
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There are 2 different boxes available for this game. I don't know which one to pick :(.

Can't wait!
Javier·de·Ass
08/12/09 @ 14:07
#44
-6
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ahaha. what's with the -1 action going on for stuart here? did anyone actually enjoy temple of the ocean king? anyone enjoy blowing into the fucking microphone? there's no fucking chance in hell anyone enjoy either of these. stop being idiots.
thedaveeyres
08/12/09 @ 14:10
#45
+3
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Not hugely excited about this... which inevitably means it'll be one of my favourite games of the year. Should have it tomorrow.

I'm 35.
Ced_Flanders
08/12/09 @ 14:12
#46
+7
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I'm 25 and very much looking forward to this game. There is a lack of happy "blue skies" games, I don't see what's so "mature" about shooters where you only hear marines shout tough one-liners to each other.
chubster2010
08/12/09 @ 14:24
#48
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'It is, in other words, vintage Nintendo. Maybe a bit too vintage - Spirit Tracks is, like New Super Mario Bros. Wii, a straight rehash, a derivative sequel of the kind the company used not to make, and based on a decades-old template. You could easily mark it down for that.'

I won't mark it down...I'm just not going to buy it! I love Zelda as a series, but have just grown tired of the same old same old.

I'm hoping the next Wii instalment mixes things up a little.
Cid
08/12/09 @ 14:26
#49
+5
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There's nothing like a new Zelda. Can't wait.
webcider
08/12/09 @ 14:27
#50
-10
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Stuart Campbell

Is right on the money i agree with everything he said

The Temple of the ocean king killed Phantom Hourglass for me it was just not fun to play, im not playing games to feel like i'm doing work.

And blowing in the mic feels extremely awkward and im not looking forward to blowing in a microphone. heck i wish that Microphone had never been structured inside the DS it really kills the fun out of any game (Beside Phoenix Wright i might add) It did feel like the blowing was apart of the procedure to get evidence so i accepted it. Zeldas way of doing it is way more than i look forward to doing. I guess no sale. maybe a rent from a friend to see if i am completely out of my mind. :)

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