The King of Fighters XII Review

Feels more like the Duke.

Version tested: Xbox 360

The current decade has been an interesting time for SNK and The King of Fighters series. After the lacklustre Capcom Fighting Jam in 2004, it seemed Capcom had bowed out of the 2D fighter race, and from then on the only serious competition SNK faced was from Guilty Gear - although both Melty Blood and Arcana Heart get props for spicing things up. But now in 2009 everything has changed. Capcom has exploded back onto the scene with Street Fighter IV, and Arc System has answered with the seminal BlazBlue. From SNK Playmore's own mouth "the fight has evolved", but despite all the hype, The King of Fighters XII doesn't feel like much of an evolution.

The King of Fighters main arcade series - spanning 10 games on the ancient Neo Geo and one on the Atomiswave - has traditionally focused on gradual progression. Each new instalment would jostle the roster and trial a new mechanic or two, but crucially retain the series' inherent style and feel. But with the 12th instalment SNK has finally decided to rework the stagnating series from the ground up. All the characters in XII have had their sprites redrawn by hand and are now larger and vastly more detailed.

SNK has opted to keep each pixel visible as opposed to hidden behind filters. So although some diehard fans will lament the loss of the older sprites, XII nonetheless retains the classic SNK style - albeit in high-definition. Character animation is also more convincing than in previous iterations and although not the best out there, certainly does a good job of bringing the fighters to life. Plus, rather than being static the camera adapts to the state of play. If you're pummelling your opponent in the corner, it zooms in on the action, but if you're trading different-coloured projectiles at a distance, it pans out.

'The King of Fighters XII' Screenshot 1

Suffice to say that XII's AI is terrible. It seems to alternate between all-out offensive and mid-screen spasm.

Whilst other developers have relented, SNK - at least in the main series - still refuses to give an inch, because once the fists start flying in XII there isn't a polygon in sight. All the arenas are high-resolution and contain some impressive pixelation effects - including a 3D-looking blimp which circles the Dome stage. But such devotion to 2D seems to have come at the cost of variety. The King of Fighters XII has only six stages to its name, and one of these is just a night variation of the Dome stage with added fireworks.

Further reductions are found on the character-select screen as XII only has 22 to choose from - that's less than the original King of Fighters game from 1994. Most of the A-list cast are present including Kyo Kusanagi, Ryo Sakazaki, Athena and the "legendary hungry wolf" himself, Terry Bogard. But although we get Leona and console exclusives Elisabeth and Mature duking it out for the girls, where the hell is Mai Shiranui? Why SNK chose to leave out the leading lady in favour of Shen Woo and Raiden remains a mystery. However, it appears much of XII's cast is taken from the original Orochi saga ('95, '96 and '97), so fan favourites like K' are glaringly absent.

'The King of Fighters XII' Screenshot 2

Unlike Street Fighter IV, XII gives you more aerial options. Tap up to hop, hold up to jump and tap down and then up to super jump.

The King of Fighters XII retains the series signature four-button setup of light and heavy punches and kicks, and although no substitute for a good arcade stick, the PS3 pad proves more than adequate. The basic combo system is quite flexible with many options to chain basic and specials attacks together. XII also places a strong focus on command moves - i.e. standard attacks which can be performed by pressing an attack button and direction together. As an example, Terry can combo his jumping heavy kick into his standing heavy punch, which hits twice, followed by his Rising Upper command punch and finished with a light Burning Knuckle. Doing slightly over a quarter of full damage, this is a good example of a bread-and-butter King of Fighters combo.

Although XII feels slower than the recent King of Fighters games, and certainly slower than BlazBlue, it's still faster and more combo-heavy than the likes of Street Fighter IV. Further tech is added with the Emergency Evasion, Guard Attack, Blow Back Attack and Critical Counter systems. Emergency Evasion allows you to forward or back roll by pressing both lights. This can be used to avoid an attack but is easy to counter with a well-timed throw. The Guard Attack works like a parry, and if you time it perfectly, will knock back an attacking opponent. But it does minor damage and doesn't seem to be combo-able, so its use beyond escaping the corner is limited.

The Blow Back Attack, however, offers slightly more versatility. By pressing both heavies you can knock the opponent clean off their feet, and as this can often be done mid-combo, is a useful tool for certain characters to cancel into their supers. But the Blow Back Attack can also be charged. A full charge will crumple the opponent, making them fall defencelessly to their knees, giving the player a brief window to dish out some punishment. It's similar to the Focus Attack in Street Fighter IV, but without the ability to absorb a hit it isn't as useful.

Finally, we have the Critical Counter. By doing or taking damage the Critical Counter gauge will gradually fill, and once maxed the player will be put into a Critical Counter state which will last for about 12 seconds. If during this time the player lands a strong punch/kick counter hit, the opponent will be rendered immobile for about three seconds allowing the player to bash out a custom combo. Normal attacks do less damage during a Critical Counter but they can be connected in rapid succession and without knocking the opponent back. By ending a Critical Counter with a super it's possible for a skilled player to punish a mistake with a devastating 20+ hit combo.

Despite some interesting (if not massively original) mechanics, there are elements to XII which feel disappointingly regressive. As a series that has always been about picking a team of three fighters, rather than the more lonely one-on-one bouts of Street Fighter II, it was a welcome addition when The King of Fighters 2003 and XI included the Shift system - allowing players to tag out mid-match as had been popularised with the Marvel vs. Capcom series. But for XII, SNK has brought back the old "take it in turns" system. Players pick their three fighters, choose the order they fight in and then battle till either side is completely annihilated. Classic it may be, but a team battle without a tag system feels like a wasted opportunity.

'The King of Fighters XII' Screenshot 3

XII is one of the most honourable fighters we've played. Not only can you not taunt but you can't even bash a downed opponent.

Elsewhere, the character move-lists feel more sparse than usual. King of Taekwondo Kim Kaphwan has completely lost his Ryuusei Raku charge attack - no longer able to slide across the ground for an overhead kick. With only four special attacks, two less than in XI, Kim isn't even able to perform a follow-up hit after his rip-off of Guile's Flash Kick. This isn't an isolated case as other characters have been watered down too. Terry has the Power Wave and Crack Shoot... but no Power Dunk? Also, Iori Yagami players beware as the Orochi demon has no projectile attacks and now plays quite differently.

Having played BlazBlue I was impressed by how much Arc System had gone above and beyond with all the added extras. By comparison, it seems SNK has tried to scrape by with the bare minimum. What is labelled as the arcade mode actually turns out to be a five-stage time trial. You pick your three fighters and then face off against five other teams before... no wait, that's it. There isn't even a masochistically hard boss to fight, just a few brief cut-scenes featuring some generic news reporters and terrible voice acting. It seems SNK has made this into a "Dream Match" like '98 and 2002, so apart from the usual dodgy win quotes, the narrative is all but absent.

'The King of Fighters XII' Screenshot 4

If you have trouble with half and quarter circle motions, XII offers a Simple system for novices. Tilt the left analogue and press an attack for easy specials.

Outside of arcade mode we get versus, practice, replay and gallery. How hard would it have been to at least include a survival mode? Thankfully SNK didn't leave out an online mode but the PlayStation Network netcode is pretty horrendous - even after downloading a compulsory 772MB patch. I managed to have one playable game against another European after creating a room called "euro_noobs", but against anyone from America the lag is generally so crippling it's like fighting in treacle. It's a real shame as, although the matchmaking options are pretty basic, the ability to create your own clan and have three-on-three battles sounds appealing.

The biggest problem with The King of Fighters XII is that it feels unfinished. The combat is fun and robust but not particularly innovative. The Critical Counter system feels like an afterthought and doesn't really compare favourably to Street Fighter IV's Focus Attack or BlazBlue's Drive System. Also, whether because of time constraints or an attempt at accessibility, many of the characters feel a tad diluted. So with Capcom offering more accessibility and Arc System more innovation, it would be hard to recommend XII to casual or hardcore fighter fans that might only have time for one game. It'll be interesting to see what SNK can achieve with a little more time. "Are you okkkayyyy!?!" Yes, but you could've done better mister wolf.

7 / 10

Read the Eurogamer.net scoring policy

Comments (31) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • TheDudesRug #1 2 years ago

    Well, perhaps not the King then.
  • muscleblade #2 2 years ago

    I was really looking forward to this. 7/10 is a good score but the game has been butchered by other critics and the heavy overload of great games coming out has started so if this hadnt been delayed in Europe i would have bought it. But now? I dont think so.
  • JohnnyWashnGo #3 2 years ago

    Arcana Heart was great in the arcade - but the shitty PS2 conversion really dropped the ball.
    Would love to see a PS3 version but that will never happen :(

    Also, a 7?
    The review sounds like a 5 and the game itself doesn't do much to deserve such a high score.
    Edited by 1 at 27/08/09 @ 09:09
  • Matt_Edwards #4 2 years ago

    I'm trying to see if Mr. Bramwell will let me do a Melty Blood: Actress Again review, as I've just purchased a copy off of play-asia

    Would many of you actually be interested in reading it though...?
  • Matt_Edwards #5 2 years ago

    @ JohnnyWashnGo

    I hear what you're saying, I thought about the score for ages and nearly gave it a six. My unedited review also had the following sentence to try and better justify it:

    "However, I’m a “the glass is half-full” kind of guy so I can’t rate XII too harshly, it’s still a tight fighter and SNK have done an excellent (and undoubtedly time consuming) job of revamping their classic characters into the high-def generation".

    Maybe for some people KoF XII will be a five or a six, but for me that would be a tad too harsh. At any rate, I hate having to condense my 1500+ words into a single number anyway...
  • siro #6 2 years ago

    I agree with the concerns about the score the posters before had. If I think about it... there is no way I would play this over SF2 HD and especially MvC 2.
  • Velios #7 2 years ago

    I think I'll stick with Street Fighter 4
  • HermitArcader #8 2 years ago

    Post deleted at 09:17:39 22-12-2011
  • Meho #9 2 years ago

    Very fair review Matt, even if the score is a bit generous, but then again, scores are not that important. I myself found this game to be a disappointment for many reasons, one of which is that not only the single player mode is so basic and short, it is also laughably easy. I quote from my review <a href="http://tap-repeated ly.com/?p=3744"> on Tap Repeatedly <a> : "I beat the arcade mode of King of Fighters XII with a random three-character team on the first try without using a single continue. Were this happening in an arcade, that would mean I spent only one coin to beat the game. On the first try. Ever." That's insane considering I am barely average or belov average when it comes to this kind of games...

    As for Melty Blood Actress Again: yes!! Convince Tom to let you have a go. I got the game the other day and it's fantastic how they have managed to evolve it and keep everything complex but still accessible.
    Edited by 2 at 27/08/09 @ 10:13
  • linea #10 2 years ago

    shame. I had high hopes for this as at least the closest possible thing to my (never-to-be realised, obviously) dream of a high-res, nicely animated sprite-based version of Street Fighter (don't get me wrong, I like the 3D graphics but would have preferred sprites)

    though maybe Capcom have secretly got MVC3 in development.... I'm not holding my breath though
  • Machetazo #11 2 years ago

    Disappointed, but the impressions from other sources I read meant that I'm not surprised either. The game, by all accounts, does seem to be lacking.
    I'll hold out for BlazBlue, in Q1.
  • stevetuck #12 2 years ago

    So... not worth it then?
  • Ranger101 #13 2 years ago

    7 out of 10 feels quite generous after reading that review.
  • kissthestick #14 2 years ago

    import blazblue my peeps
  • Retroid #15 2 years ago

    Would've been better off as an XBLA release.
  • JohnnyWashnGo #16 2 years ago

    @Matt: You got Melty Blood huh?
    Would love to read a review of it because I am not sure if it is worth buying. I haven't seen it running on the PS2 and fear another Arcana Heart type disaster. So yes, a review would be very helpful for me :)
  • muscleblade #17 2 years ago

    This should be a 1600 point Xbla release no doubdt.
  • slivir #18 2 years ago

    7 is too generous for this POS.
  • ziggymon_g #19 2 years ago


    Personally I think this is better playing than both Street Fighter 4 and Blazeblue. With friends playing its the easiest to get into and feels the most free flowing and robust fighting system out of all these current fighting games. So a 7 is a fair score considering its barebones compared to its rivals.
  • RobotRocker #20 2 years ago

    Im suprised SNK were too lazy to even throw in a HD Rugal for the end of the game to piss people off. Kinda shows how much effort SNK put in to this one.

    For the un-initiated, you think Seth was bad? Seth was beatable. Rugal was the original coin sucking son of a bitch who plauged the nightmares of all arcade players. Not only that, he got worse.'98 Rugal was pure evil. Why yes, he does have a 35% damage anti-air WITH NO START UP LAG.
  • ilmaestro #21 2 years ago

    Dude, I love your reviews (and would certainly read a MBAA review if you were allowed to do one) but don't go dissing Shen or we might have a falling out.
  • uzivatel #22 2 years ago

    Wait, the game has 772MB patch? How on earth is that even possible? according to the internet the whole game is 703MB on the 360 .. did they just let PS3 gamers download the whole thing and called it "patch"?
  • HyperShadow #23 2 years ago

    See, i've played this game, and I think 7 is fair for the entire package. The fighting engine is good, and getting a few mates round and playing it is great fun, but outside of the fighting, there's nothing. Older KoF releases in this country at least had a challenge mode. It just seems very barebones compared to the other fighting releases this year and a damn sight cheeky to ask for £40 for it.
  • ilmaestro #24 2 years ago

    uzivatel, yes the patch replaces the install as well on the PS3.
  • mens_rea #25 2 years ago

    I'm going to buy it because SNK make the best 2D fighters. Simple as.

    Whilst its not their best work, it will still provide me with countless hours of entertainment, and my buying it will go some tiny way towards the development costs of the true next-gen KOF release.....
  • StixxUK #26 2 years ago

    Is this on XBLA then?

    There seem to be an awful lot of new fighters recently, 2D or 2.5D.
  • Matt_Edwards #27 2 years ago

    Unfortunately Tom didn't go for the Melty Blood review : \ Haha, didn't go for my attempt at blagging the Modern Warfare 2 review either :p

    I may end up doing Melty Blood for gamesTM however, although it'll probably only be a single page...
  • Yonda1me #28 2 years ago

    I went for BlazBlue import for PlayStation 3 and I'm sure happy I did it!

    As a fan of the series, I might give a try once it´s on the bargain bin.
  • Loghorn #29 2 years ago

    Sad that this game didn't turn out to be very well as we all had hoped.

    Oh, well. I'm glad I still have both SF 4 & BlazBlue on the 360! Now those two are awesome.
  • ilmaestro #30 2 years ago

    "Unfortunately Tom didn't go for the Melty Blood review"

    edit: having received a reply from Mugwum in the forum, I guess I can only say "fair enough", even though it still seems a bit off to me.

    Hopefully you get to review it for GamesTM.
    Edited by 2 at 28/08/09 @ 19:50
  • DarthCheesiest #31 2 years ago

    I'd be interested in a Melty Blood AA review as well. although unless it gets a PC release I am unlikely to ever play it.