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The King of Fighters XII Review

Xbox 360 PlayStation 3 Review by Matt Edwards

27 August, 2009

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The current decade has been an interesting time for SNK and The King of Fighters series. After the lacklustre Capcom Fighting Jam in 2004, it seemed Capcom had bowed out of the 2D fighter race, and from then on the only serious competition SNK faced was from Guilty Gear - although both Melty Blood and Arcana Heart get props for spicing things up. But now in 2009 everything has changed. Capcom has exploded back onto the scene with Street Fighter IV, and Arc System has answered with the seminal BlazBlue. From SNK Playmore's own mouth "the fight has evolved", but despite all the hype, The King of Fighters XII doesn't feel like much of an evolution.

The King of Fighters main arcade series - spanning 10 games on the ancient Neo Geo and one on the Atomiswave - has traditionally focused on gradual progression. Each new instalment would jostle the roster and trial a new mechanic or two, but crucially retain the series' inherent style and feel. But with the 12th instalment SNK has finally decided to rework the stagnating series from the ground up. All the characters in XII have had their sprites redrawn by hand and are now larger and vastly more detailed.

SNK has opted to keep each pixel visible as opposed to hidden behind filters. So although some diehard fans will lament the loss of the older sprites, XII nonetheless retains the classic SNK style - albeit in high-definition. Character animation is also more convincing than in previous iterations and although not the best out there, certainly does a good job of bringing the fighters to life. Plus, rather than being static the camera adapts to the state of play. If you're pummelling your opponent in the corner, it zooms in on the action, but if you're trading different-coloured projectiles at a distance, it pans out.

'The King of Fighters XII' Screenshot 1

Suffice to say that XII's AI is terrible. It seems to alternate between all-out offensive and mid-screen spasm.

Whilst other developers have relented, SNK - at least in the main series - still refuses to give an inch, because once the fists start flying in XII there isn't a polygon in sight. All the arenas are high-resolution and contain some impressive pixelation effects - including a 3D-looking blimp which circles the Dome stage. But such devotion to 2D seems to have come at the cost of variety. The King of Fighters XII has only six stages to its name, and one of these is just a night variation of the Dome stage with added fireworks.

Further reductions are found on the character-select screen as XII only has 22 to choose from - that's less than the original King of Fighters game from 1994. Most of the A-list cast are present including Kyo Kusanagi, Ryo Sakazaki, Athena and the "legendary hungry wolf" himself, Terry Bogard. But although we get Leona and console exclusives Elisabeth and Mature duking it out for the girls, where the hell is Mai Shiranui? Why SNK chose to leave out the leading lady in favour of Shen Woo and Raiden remains a mystery. However, it appears much of XII's cast is taken from the original Orochi saga ('95, '96 and '97), so fan favourites like K' are glaringly absent.

'The King of Fighters XII' Screenshot 2

Unlike Street Fighter IV, XII gives you more aerial options. Tap up to hop, hold up to jump and tap down and then up to super jump.

The King of Fighters XII retains the series signature four-button setup of light and heavy punches and kicks, and although no substitute for a good arcade stick, the PS3 pad proves more than adequate. The basic combo system is quite flexible with many options to chain basic and specials attacks together. XII also places a strong focus on command moves - i.e. standard attacks which can be performed by pressing an attack button and direction together. As an example, Terry can combo his jumping heavy kick into his standing heavy punch, which hits twice, followed by his Rising Upper command punch and finished with a light Burning Knuckle. Doing slightly over a quarter of full damage, this is a good example of a bread-and-butter King of Fighters combo.

Although XII feels slower than the recent King of Fighters games, and certainly slower than BlazBlue, it's still faster and more combo-heavy than the likes of Street Fighter IV. Further tech is added with the Emergency Evasion, Guard Attack, Blow Back Attack and Critical Counter systems. Emergency Evasion allows you to forward or back roll by pressing both lights. This can be used to avoid an attack but is easy to counter with a well-timed throw. The Guard Attack works like a parry, and if you time it perfectly, will knock back an attacking opponent. But it does minor damage and doesn't seem to be combo-able, so its use beyond escaping the corner is limited.

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Comments: 1-31 of 31 in total

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TheDudesRug
27/08/09 @ 07:07
#1
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Well, perhaps not the King then.
muscleblade
27/08/09 @ 07:41
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I was really looking forward to this. 7/10 is a good score but the game has been butchered by other critics and the heavy overload of great games coming out has started so if this hadnt been delayed in Europe i would have bought it. But now? I dont think so.
JohnnyWashnGo
27/08/09 @ 08:06
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Arcana Heart was great in the arcade - but the shitty PS2 conversion really dropped the ball.
Would love to see a PS3 version but that will never happen :(

Also, a 7?
The review sounds like a 5 and the game itself doesn't do much to deserve such a high score.
Edited 1 times, most recently on 27/08/09 @ 09:09
Matt_Edwards
27/08/09 @ 08:11
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I'm trying to see if Mr. Bramwell will let me do a Melty Blood: Actress Again review, as I've just purchased a copy off of play-asia

Would many of you actually be interested in reading it though...?
Matt_Edwards
27/08/09 @ 08:18
#5
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@ JohnnyWashnGo

I hear what you're saying, I thought about the score for ages and nearly gave it a six. My unedited review also had the following sentence to try and better justify it:

"However, I’m a “the glass is half-full” kind of guy so I can’t rate XII too harshly, it’s still a tight fighter and SNK have done an excellent (and undoubtedly time consuming) job of revamping their classic characters into the high-def generation".

Maybe for some people KoF XII will be a five or a six, but for me that would be a tad too harsh. At any rate, I hate having to condense my 1500+ words into a single number anyway...
siro
27/08/09 @ 08:20
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I agree with the concerns about the score the posters before had. If I think about it... there is no way I would play this over SF2 HD and especially MvC 2.
Velios
27/08/09 @ 08:54
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I think I'll stick with Street Fighter 4
Vertical Stand
27/08/09 @ 09:05
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Same here will stick with SF4 and wait for the next King of Fighters game to sort out the problems and improve the overall content, kinda like how SF Alpha 2 did. I'm sure there are enough SNK fans who will buy this in the meantime to offer feedback and ensure a follow up is forthcoming.
Edited 2 times, most recently on 27/08/09 @ 10:06
Meho
27/08/09 @ 09:10
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linea
27/08/09 @ 09:18
#10
+1
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shame. I had high hopes for this as at least the closest possible thing to my (never-to-be realised, obviously) dream of a high-res, nicely animated sprite-based version of Street Fighter (don't get me wrong, I like the 3D graphics but would have preferred sprites)

though maybe Capcom have secretly got MVC3 in development.... I'm not holding my breath though
Machetazo
27/08/09 @ 09:36
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Disappointed, but the impressions from other sources I read meant that I'm not surprised either. The game, by all accounts, does seem to be lacking.
I'll hold out for BlazBlue, in Q1.
stevetuck
27/08/09 @ 09:52
#12
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So... not worth it then?
Ranger101
27/08/09 @ 09:58
#13
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7 out of 10 feels quite generous after reading that review.
kissthestick
27/08/09 @ 10:08
#14
-4
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import blazblue my peeps
Retroid [mod]
27/08/09 @ 10:11
#15
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Would've been better off as an XBLA release.
JohnnyWashnGo
27/08/09 @ 10:16
#16
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@Matt: You got Melty Blood huh?
Would love to read a review of it because I am not sure if it is worth buying. I haven't seen it running on the PS2 and fear another Arcana Heart type disaster. So yes, a review would be very helpful for me :)
muscleblade
27/08/09 @ 11:09
#17
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This should be a 1600 point Xbla release no doubdt.
slivir
27/08/09 @ 13:42
#18
-7
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7 is too generous for this POS.
ziggymon_g
27/08/09 @ 14:24
#19
+1
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Personally I think this is better playing than both Street Fighter 4 and Blazeblue. With friends playing its the easiest to get into and feels the most free flowing and robust fighting system out of all these current fighting games. So a 7 is a fair score considering its barebones compared to its rivals.
RobotRocker
27/08/09 @ 14:43
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Im suprised SNK were too lazy to even throw in a HD Rugal for the end of the game to piss people off. Kinda shows how much effort SNK put in to this one.

For the un-initiated, you think Seth was bad? Seth was beatable. Rugal was the original coin sucking son of a bitch who plauged the nightmares of all arcade players. Not only that, he got worse.'98 Rugal was pure evil. Why yes, he does have a 35% damage anti-air WITH NO START UP LAG.
ilmaestro
27/08/09 @ 15:07
#21
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Dude, I love your reviews (and would certainly read a MBAA review if you were allowed to do one) but don't go dissing Shen or we might have a falling out.
uzivatel
27/08/09 @ 15:17
#22
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Wait, the game has 772MB patch? How on earth is that even possible? according to the internet the whole game is 703MB on the 360 .. did they just let PS3 gamers download the whole thing and called it "patch"?
HyperShadow
27/08/09 @ 16:30
#23
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See, i've played this game, and I think 7 is fair for the entire package. The fighting engine is good, and getting a few mates round and playing it is great fun, but outside of the fighting, there's nothing. Older KoF releases in this country at least had a challenge mode. It just seems very barebones compared to the other fighting releases this year and a damn sight cheeky to ask for £40 for it.
ilmaestro
27/08/09 @ 18:08
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uzivatel, yes the patch replaces the install as well on the PS3.
mens_rea
27/08/09 @ 18:31
#25
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I'm going to buy it because SNK make the best 2D fighters. Simple as.

Whilst its not their best work, it will still provide me with countless hours of entertainment, and my buying it will go some tiny way towards the development costs of the true next-gen KOF release.....
StixxUK
27/08/09 @ 18:52
#26
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Is this on XBLA then?

There seem to be an awful lot of new fighters recently, 2D or 2.5D.
Matt_Edwards
27/08/09 @ 19:16
#27
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Unfortunately Tom didn't go for the Melty Blood review : \ Haha, didn't go for my attempt at blagging the Modern Warfare 2 review either :p

I may end up doing Melty Blood for gamesTM however, although it'll probably only be a single page...
Yonda1me
27/08/09 @ 21:26
#28
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I went for BlazBlue import for PlayStation 3 and I'm sure happy I did it!

As a fan of the series, I might give a try once it´s on the bargain bin.
Loghorn
27/08/09 @ 22:20
#29
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Sad that this game didn't turn out to be very well as we all had hoped.

Oh, well. I'm glad I still have both SF 4 & BlazBlue on the 360! Now those two are awesome.
ilmaestro
28/08/09 @ 14:55
#30
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"Unfortunately Tom didn't go for the Melty Blood review"

edit: having received a reply from Mugwum in the forum, I guess I can only say "fair enough", even though it still seems a bit off to me.

Hopefully you get to review it for GamesTM.
Edited 2 times, most recently on 28/08/09 @ 19:50
DarthCheesiest
01/09/09 @ 13:29
#31
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I'd be interested in a Melty Blood AA review as well. although unless it gets a PC release I am unlikely to ever play it.

Comments: 1-31 of 31 in total

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