Last updated: 26th May 2009.
Eurogamer marks games out of ten. We believe this is specific enough to identify the differences in quality between the majority of games, and that with these guidelines in hand the benefits of the ten-point scale outweigh the potential for inconsistency across a range of writers. Here's what the marks represent:
10/10 - Phenomenal
9/10 - Excellent
8/10 - Very good
7/10 - Good
6/10 - Above average
5/10 - Average
4/10 - Below average
3/10 - Bad
2/10 - Atrocious
1/10 - Bloody atrocious
How do you choose which games to review?
Eurogamer selects games for review on the basis of what interests us - whether that's in terms of quality, profile or your anticipation.
Does 10/10 represent perfection?
No. However, a 10/10 score does mean that we recommend a game to everyone.
Do you ever change scores before publication?
Sometimes we discuss scores with reviewers before publication to make sure they're applying the scale properly, or if the text seems to disagree with the score, but nothing is changed without the agreement of the author.
What about after publication?
We don't change scores after publication. Well, unless the idiot publishing the feature has put the wrong number on the end. It has been known to happen! If it does, we acknowledge it in the comments.
Do you ever review a game more than once?
Yes, although it is unusual. This may happen if we first review a game on import and decide it has changed substantially before its PAL release. We may also revisit a game if there are other unique circumstances.
What about MMO re-reviews?
Sharp eyes on you! I refer you to MMO Editor Oli Welsh's introduction to our first MMO re-review, of World of Warcraft: "Unlike most other games, MMOs change over time. Audiences grow or shrink, features are changed, interfaces are overhauled, game balance is adjusted, new content and play styles are added, communities thrive or die. A review of an MMO can't be set in stone. So, on Eurogamer's new MMO channel, we'll be regularly re-reviewing the games to let you know the current state of play, and to help you decide whether it's time to jump in - or time to leave."
Is there such a thing as a 0/10 game?
We've never used 0/10, although presumably we could do if a game is literally unplayable. We'll cross that bridge when we come to it (and realise we can't cross it).
I'm a games developer/publisher! How do I get you to review my game?
You can contact the editor through our exciting contact form! We can't guarantee we will review something, but we consider all submissions.