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Test Drive Unlimited Review

PlayStation 2 Review by Dan Whitehead

27 February, 2007

Back in the olden days, when 8 bits ruled the Earth, the only game that my younger sister showed even the faintest glimmer of interest in was Durell's Turbo Esprit on the Spectrum. The reason for this affectation had less to do with her passion for tracking down drug dealers in bright purple cars, and everything to do with the fact that she decided to rename the game Driving My Daughter To School. Completely ignoring the actual point of the game, she was quite happy to pootle around the wireframe city streets pretending to carry out common domestic chores.

I suspect that, had she not grown out of such whimsical pursuits, she'd find much the same pleasure in Test Drive Unlimited, a freeform driving game which even includes bonus missions that, if you squint a bit, could pass for Driving Your Daughter To School. Or, at the very least, Driving A Hitchhiker To A School.

Except that sounds really, really wrong.

Testing, testing...

Of course, nobody really expected the Test Drive series to be the one to shake up the driving game status quo. Twenty years old this year, there hasn't been a new entry to the series since 1999 and, even in its heyday, it always seemed to be overshadowed in the public's affections by its rivals, from Out Run to Hard Drivin' to Ridge Racer. This is rather unfair since Test Drive is hardly a lame duck, introducing as it did some concepts that the racing genre still clings to - most notably the idea of being chased by the cops, something integral to its 1987 incarnation and since co-opted wholesale by the brattish Need for Speed series.

'Test Drive Unlimited' Screenshot 1

Phwooooar, check out the bumpers on that! Eh? Eh?

Finally, after too many years of being a follower rather than a leader, Test Drive has delivered the sort of tidal shift in structure that should - hopefully - cause a reappraisal of the way racing games are put together in general. Quite simply, you arrive in Hawaii with a pocket full of cash and a head full of gasoline-soaked dreams. Stop off at the car rental showroom, choose a temporary vehicle and then set about buying your first speedy motor and a house from which to operate. After that, it's entirely up to you - head off and find some races, or just cruise around the island and admire the view. No pressure at all.

There are motor clubs dedicated to specific manufacturers and models, there are league races and championships, and there are quirky side quests such as the aforementioned hitchhiker or speed trap challenges, where you must blaze past a set number of cameras in a limited time, clocking up the fastest aggregate speed. Your nifty GPS system can be set to automatically direct you to the next race for big cash prizes, or you can call up the satellite map (complete with snazzy "zooming into the sky" effect) and choose your own destinations from the dozens on display. Alternatively you can ignore the GPS altogether and just drive around until you find an event or mission that appeals to you. Unlike every other racing game, with their rigidly defined tracks and linear progression, an hour spent on the sun-kissed streets of Test Drive Unlimited will never throw up the same experience twice. It feels fresh and improvisational, two words I never thought I'd use in conjunction with a racing game.

Swings and roundabouts

Already available on the 360 , this review isn't going to harp on about the differences between the next-gen and PS2 versions. Mostly because that would be a rather redundant thing to do (how many 360 owners have been waiting to see how the PS2 version turns out before making a purchase?) but also because, astonishingly, there really aren't that many differences.

'Test Drive Unlimited' Screenshot 2

All this detail in a free-roaming environment thousands of kilometres across? On a PS2? YES.

The ever reliable Melbourne House has done a sterling job of cramming thousands of kilometres of open roads and Hawaiian scenery into the old black monolith. Naturally, if you play them back-to-back - as I did - then the graphical differences are evident, but that's hardly a surprise. Given the limitations of the hardware, this version serves up a visual experience that's every bit as slick and shiny as its brawnier cousin, in its own way. The island location is carefully modelled, the sports cars are detailed and glamorous, and the shift from rolling rural countryside to city streets feels realistic and natural. The game supports 60Hz display, and generally pushes the aging PS2 architecture to its limit [as Melbourne House did with the rather excellent Transformers game in 2004 - Ed].

There's some roadside pop-up, but not as much as you might think, and the only glaringly obvious concession to the smaller processor power is the absence of vehicle damage. On the 360, colliding with civilian cars would shunt and buckle their chassis, scattering debris across the street. Here, they just ricochet off you, like big car-shaped boxes, before continuing on their merry way. It looks undeniably strange, but is an understandable sacrifice given how much game has to be served up on the fly.

They've even managed to include the online mode, so vital to the core idea of Massively Open Online Racing. Again, it'd be foolish to expect the creaky old PS2 Network to deliver the same persistent online world that Xbox Live now offers, but the fact is that the feature is there and you're able to see other players cruising the same streets and challenge them to take part in races. It takes an expansive environment and populates it with like-minded gamers, all doing their own thing.

Top trumps

'Test Drive Unlimited' Screenshot 3

You can take any car in the game for a free two minute test drive, even if the price tag makes your stomach hurt.

And it's here that the game conceals its trump card, something unaltered by the size of the CPU. Test Drive Unlimited is very much a game for drivers, not racers. It's for the sort of people who'll happily spend twenty minutes in a pretend car showroom, taking each staggeringly sexy and expensive sports car for a spin before leaving empty-handed to enjoy the view on a coastal drive home. There's a reason that the game clocks up points even when you're just pootling down the street for a laugh. There's a reason that the in-car view is almost as detailed as the exterior, allowing you to use the right stick to look around at the luxury of your leather-and-chrome cocoon - even while driving. And why else would you have the utterly pointless option to open and close the car windows, if not for another excuse to gaze around at the polished finish of your latest purchase and listen to the sound of traffic change while digital fresh air blows through your virtual hair? It's a game for people who love looking at cars, love sitting in cars and - yes - love racing in cars.

Apart from the rather limited vehicle upgrade options (with parts boiled down to generic packs of pre-defined stat-boosters) the only real downside to this commendably open-ended experience is that the racing itself still isn't everything it could be. This criticism applies to both this version and the 360, as for all its generous presentation the racing never quite slams into top gear. Skewing more towards the real-world handling of Gran Turismo, it takes practice to hurl your roadster around bends without pranging off the barriers or skidding into fields and, while the push for the finish line is never less than fun, nor does it grab you by the scruff of the neck and leave you gasping. For those already entranced by the freedom on offer this probably won't be a deal breaker, but for players used to the more cartoonish excesses of Burnout or NFS it may lead to erroneous accusations of "boring".

But if that's the only major complaint that can be levelled against a game making the difficult backwards transition from next-gen to last-gen then it'd take a sour curmudgeon to describe it as anything other than a roaring success. Such is its sprawling environment and potential for exploration that I've been fighting against the trite soundbite of "Oblivion with cars" for this whole review. Typically, I've been unable to hold back and it's now slipped out, like a dirty bird. Even though it's lazy journalism of the worst kind, it's also a pretty accurate summation of Unlimited's appeal - a game where the journey is just as enjoyable as the destination.

8/10

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Comments: 1-49 of 49 in total

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Carlo
27/02/07 @ 14:01
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O_O
magicpocket
27/02/07 @ 14:01
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Shame it came out so late in the PS2 life cycle and after the 360 version, otherwise it would have had a chance to leave a blaze of glory...

Real shame :(
Eraser
27/02/07 @ 14:03
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That's a pretty impressive feat for a PS2 game.
BBIAJ
27/02/07 @ 14:07
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Something tells me that those screenies have been touched up.

I mean, where are the jaggies!?

Will you be giving the PSP version the full review treatment also, or just a mini-mention, seeing as it's presumably pretty similar to its PStwo cousin?

Edited for grammar.
Edited 1 times, most recently on 27/02/07 @ 14:33
Darren
27/02/07 @ 14:07
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I'm absolutely gobsmacked that the PS2 version looks as good as it does and has more or less the same features as the supposedly next-gen version, which is really only next-gen because of its visuals (they weren't all that great anyway... well the cars looked lush but the scenery was far less so with lots of popup, occasional v-sync tearing and some dreadful textures).

I always thought that the concept for TDU was too ambitious for the last-gen systems but obviously not. I'm impressed that Melbourne House have pulled it off.
Banksy
27/02/07 @ 14:10
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"its lazy journalism of the worst kind"

Ahem! Here's what you're looking for:

'
mkreku
27/02/07 @ 14:12
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Colour me impressed. I might actually be getting this, even though the Xbox 360 version didn't interest me at all. How odd.
BBIAJ
27/02/07 @ 14:22
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As far as I'm aware, the last entry in the Test Drive series was released in 2004 on the PStwo, as Test Drive: Eve of Destruction in the USA, but simply called Driven To Destruction over here... ;o)
wiper
27/02/07 @ 14:28
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Hmm, the game sounds like it achieves some impressive technical feats, but mister Whitehead could do with learning the meaning of 'anachronistic': I don't believe that cars bouncing off you without taking damage is wrong for being something which wouldn't occur in the time-period in which the game is set. 'Bizarre' or 'unrealistic' would have been more sensible terms to apply.
Edited 1 times, most recently on 27/02/07 @ 14:28
Grump
27/02/07 @ 14:32
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Will the PSP version have the online modes also?
DanWhitehead
27/02/07 @ 14:32
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Anachronistic in the sense that rigid car models that bounce off each other look out of place in this time period. The one we're in now. Not the one in the game.
El_MUERkO
27/02/07 @ 14:35
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nice, still life in the old girl yet :)
GamesConnoisseur
27/02/07 @ 14:37
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Well done to Melbourne House, though the name always remind me of old Spectrum games such as The Hobbit.

PS2 holding it own quite well and thanks to very fast bus architeture, but cannot see being able to compete on same level with the next gens in the long run. But those who hasnt got the x360 version may well be tempted to try it.

Edited 1 times, most recently on 27/02/07 @ 14:38
wiper
27/02/07 @ 14:45
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Ah, then my apologies.

Still, my original (mis)comprehension did fill my mind with ideas of a game where all the traffic is, inexplicably, made up of horse-drawn carts. Which would be amazing.
EffEmmGee
27/02/07 @ 14:49
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Darren...What tearing?
Ive seriously never experienced any tearing in any game you claim has it, and I have access to all the games BBIAJ owns so I dont think im missing any.
DanWhitehead
27/02/07 @ 14:49
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I'd actually buy Test Drive Victoriana, if it gave you the chance to slowly ride around cobbled streets and misty moors on a Penny Farthing.
mkreku
27/02/07 @ 14:54
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Hmm.. If they can make it run on a measly PS2, what's stopping them from releasing it on the PC too? I mean, I have a lot better multiplayer options on my PC than on my PS2 or Xbox 360..
UncleLou
27/02/07 @ 14:57
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Nothing is stopping them, the PC version is out this week.
Aretak
27/02/07 @ 14:58
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"Will the PSP version have the online modes also?"

Yes, it does -- I've played it for myself online. The PSP version really does look quite amazing as well. If there's one thing that screen can do, other than suck batteries dry in 10 minutes, it's make games look good.
captainrentboy
27/02/07 @ 14:59
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The screenshots in Edge of this particular version look considerably shitter than the ones here, straaange. Anyway the game bored me silly on the 360 and would no doubt do the same on the PS2.Where's God Of War 2 dammit?
chupachups
27/02/07 @ 15:08
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It just shows what you can do when you've had years of experience on a platform.

People disappointed with 360/PS3/Wii graphics now almost certainly won't be disappointed once the developers have had enough time to understand the console fully.
ChrisBen
27/02/07 @ 15:18
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True. Imagibe what we'll be seeing on the PS3/Xbox 360 in 3-5 years time. The mind boggles! Furthermore, it also proves that we don't need to constantly upgrade our PC's, if only developers weren't so bloody lazy, and rathered we buy more RAM than bother their arses optimizing their code.
SBfistfun
27/02/07 @ 15:28
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Welcome to the NeXt gEn

oh....
AtomicBanana
27/02/07 @ 15:29
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This would be great, if the handling didn't completely suck in all versions. If Bizzare made something like this, it would own.
SBfistfun
27/02/07 @ 15:31
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It would own what? A house? A pair of socks?

A house wearing a pair of socks?
jonestm
27/02/07 @ 15:33
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Hope the online is good.
peterfll
27/02/07 @ 15:40
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It would be even more impressive a feat if 360 original didn't feature "meh" visuals in the first place. But of course on a PS2 the visuals should seem impressive.
AtomicBanana
27/02/07 @ 16:06
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'Own what?'

I know you're just being awkward for fun, but take your pick: http://www.urbandictionary.com/define.ph...
ChrisBen
27/02/07 @ 16:19
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"If Bizzare made something like this, it would own."

+1

Project Gotham Racing 4: Unlimited?

/drowns in a sea of his own drool
urban
27/02/07 @ 16:33
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well this is a surprise! great!
secombe
27/02/07 @ 19:07
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Nothing is stopping them, the PC version is out this week.

Since when? I can't find anything apart from a March 16th date.
T4RG4
27/02/07 @ 19:22
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Is the handling completely balls?
Miths
27/02/07 @ 19:46
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"Since when? I can't find anything apart from a March 16th date."

Looks like it's either the 2nd or the 16th - or at least shops here in Denmark can't seem to decide which of the two it's going to be.
Willum
27/02/07 @ 20:12
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Don't suppose anyone knows the specs for the PC version do they?
AtomicBanana
27/02/07 @ 20:20
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'Project Gotham Racing 4: Unlimited?

/drowns in a sea of his own drool'

A man can dream....
secombe
27/02/07 @ 20:26
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Just did some research on PC release date, several problems found in Beta which have pushed it back to at least March 20th apparently.

PC Minimum Spec:

OS: Windows 2000/XP/Vista
CPU: Intel P4 @ 2.4Ghz or AMD Athlon 2800+.
GPU: ATI Radeon 9800 256MB VRAM or Nvidia 6600 GT with 256 MB of VRAM.
Video Cards with vertex/pixel shaders 2.x and above are recommended.
SPU: DirectX 9.0 compatible Sound Card.
System Memory : 512 MB, 1 GB recommended
Hard Disk free space: 8 GB
DVD drive: 8x minimum
DirectX 9.0C (included)
Edited 1 times, most recently on 27/02/07 @ 20:26
daedalus2
27/02/07 @ 21:11
#37
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Turbo Esprit! I had that!

Memories, memories...
Masarin
27/02/07 @ 23:57
#38
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GamesConnoisseur wrote:

Well done to Melbourne House, though the name always remind me of old Spectrum games such as The Hobbit.


Or HUNGRY HORACE! My first ZX Spectrum game ever! :-)
Edited 1 times, most recently on 27/02/07 @ 23:57
mkreku
28/02/07 @ 00:01
#39
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My first ZX Spectrum game was Jetpac!

I know this has nothing to do with anything, but I got caught up in the moment :|
Ryze
28/02/07 @ 02:03
#40
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Turbo Esprit - damn - that was the first Grand Theft Auto. Loved it. Remember TechnoCop also? I was never very good at that one.

@Dan Whitehead: The comments about your younger sister and the game clearly show how existing game engines can be altered to appeal to girls.

I know plenty of girls that like GTA, but aren't really all that into some of the themes of the game.

They like the realism, freedom, exploration, driving and flying - sometimes beating people up - but that probably wouldn't make a good selling point. A good (female) game designer could take the GTA engine and make an excellent female (or child) targeted game.

The Wii could run such a game easily, and with perfectly intuitive controls.

The games industry needs to wake up.
Talha
28/02/07 @ 09:14
#41
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@Kato : Mr President of Anti-Fanboyism League, I bow to you.

Can't you guys leave a comment alone, occasionally? Did it ever occur to you that yellow mentioned X360 because that's the only next gen console available right now? No way - all you can do is stamp out any enthusiasm for anything that is not XBox and then kick the corpse.

Never mind the dev's achievement - which indeed looks spectacular.
PatAU
28/02/07 @ 10:15
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O_O indeed.
UncleLou
28/02/07 @ 10:42
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herod > *
ctrl-k
28/02/07 @ 13:36
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"Typically, I've been unable to hold back and it's now slipped out, like a dirty bird."

Not being English, out of curiousity (and hopefully furthering my grasp of the English language), can anyone from the UK explain this particular idiom to the rest of us? I gather from colleagues that "dirty bird" might be a reference to loose women? Or should it be interpreted literally?

Thanks in advance,

K.
sonmi451
28/02/07 @ 17:25
#45
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damnit! apparently no Ferrari's or Masser's in the PS2 version.

but they do have the awesome new Alfa 8C.
jonestm
28/02/07 @ 18:16
#46
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No bikes. No dwnloadable cars either. Oh well, i'm still getting the game.
AOFanboi
28/02/07 @ 21:40
#47
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So, if I want freeform racing through city streets I fire up Midnight Club 3 Dub Edition Remix, if I want freeform racing in the countryside on an island I get Test Drive Unlimited and fire up that.

Nice choices, PS2. Me like.

A pity this game probably squeezes too much juice out of the EE and other PS2 harware to be well emulated in software on the PS3.
jonestm
01/03/07 @ 01:13
#48
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I used to love that about the need 4 speed games, blasting a ferrari through traffic in the countryside in DAYLIGHT.
cookester
06/03/07 @ 10:11
#49
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Does anyone know if there is any wheel support on this PS2 ver? Force feedback? 900degree DFP support?

Comments: 1-49 of 49 in total

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