Jump to navigation

Table of contents

Page Previous 1 2 Next

Sponsored by Alienware tracer
Advertisement

Team Fortress 2 Review

PC Xbox 360 PlayStation 3 Review by Tom Bramwell

10 October, 2007

Page 1 of 2. Page 2 ->

Thanks to failing eyesight (thanks, Suicide Girls) and this newfangled obsession with making everything look gritty, online FPS games are harder for me than ever. Half the time I can't pick people out from the environment until it's too late. Even in Counter-Strike, which is clearer than most, I often get popped in the head by a distant Colt and then have to cycle the chase-cameras to work out who killed me and from where.

So it's important to start this review by jumping up and down waving excitedly about Team Fortress 2's brilliant graphics: not only is everything extremely clear and intuitive, with character classes that you can easily distinguish at distance, but when you get killed the game crash-zooms to and freeze-frames your killer, so you can immediately identify who, why, how and where. Other FPS developers: copy this immediately.

Making a complicated team-based online FPS like Team Fortress into an accessible experience was obviously one of Valve's objectives. Each map comes with a short video that tells you about the game-type and goals; all the level architecture is distinct when you move between sections, with big sign-posts telling you which capture-point or area you're heading to; and all the weapons and abilities are really intuitive, like the Medic's healing gun, which fires health into your target and illustrates this by pumping little red crosses along the stream.

'Team Fortress 2' Screenshot tf1

One of the most important things about any FPS is its gibs. TF2's are like a sort of splattery ketchup, rather than syrup. Delicious.

Thankfully that doesn't mean TF has been dumbed down. There are nine classes, and, while several are easy to pick up, getting the most out of each will take hours of experimentation and intuition. The Spy, for example, perfectly captures the sense of the name. Armed with a flick-knife and the ability to disguise himself as the enemy, the Spy can infiltrate enemy bases and even make himself invisible. But he's fragile, and you can uncloak him by shooting or brushing against him. And while his flick-knife kills with one hit, it only does so from behind, and using it gives up his position.

Along with the Medic, Heavy Weapons Guy, Scout, Pyro, Sniper, Demo Man, Engineer and rocket-jumping Soldier, that makes nine classes, which you can pick from before each respawn. Your team's objective, depending on the map, may be to run the enemy off control-points or defend them, to capture and hold them in a tug of war, or simply to race into the enemy base and nick a briefcase of intelligence (so, CTF).

'Team Fortress 2' Screenshot tf2

By remaining zoomed in for a few seconds, the power of the sniper's shot increases.

Again though, TF is accessible without feeling slight, and the key to that isn't the six maps, or the game-types, but those nine classes. Individually each has a trio of weapons and various specific attributes, like an amount of health and movement characteristics that are relative to the character's stature, as well as the occasional special ability.

Some classes, like the Soldier and the minigun-toting Heavy Weapons Guy, are easy to pick up and easy to integrate into a team with which you're not familiar. Slightly more skilled players, or those with TF experience, will happily slot into less glamorous or obvious roles like the Engineer, Demo Man or Pyro. The latter's flamethrower is great over short distances, but won't finish enemies off quickly, so you mousewheel to the shotgun for a killing blow, while the Demo Man is a mixture of high-impact projectiles and remote-detonation mine-launching, giving it offensive and defensive flexibility.

'Team Fortress 2' Screenshot tf3

Respawns aren't instant, but the downtime is a good opportunity to survey the action through chase-cams and decide whether to change class.

The Engineer also has that flexibility. As a support unit, the ammo- and health-dispensing stations it produces are great for maintaining forward positions, while the teleports it can set up help reinforce them. But these things are also important in defence, along with the all-powerful sentry guns, which completely disrupt an attacking team's momentum until they're cleared.

Engineers are particularly susceptible to Spies, though, because they're often kneeling down and working on something. And Spies are drawn to their location, because Spies can also undo entrenched sentry guns, sabotaging them at the potential cost of exposure. That relationship is typical. Each class is a cunning set of contradictions. It's not so much rock, paper, scissors as rock, paper, scissors, flick-knife, fire, sentry-gun, mini-gun, sniper rifle, double-jump, bone-saw.

To Page 2 ->

Advertisement

Are you excited about Team Fortress 2 on PC/Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 142 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
keyboardmonkey
17/09/07 @ 18:56
#1
0
You buried this comment
Comment below viewing threshold
Show
First! and what's going on releasing reviews at this time of night, trying to sneak them past us.
Edited 1 times, most recently on 17/09/07 @ 19:57
Mugwum [staff]
17/09/07 @ 18:58
#2
0
You buried this comment
Comment below viewing threshold
Show
Embargoes :) Congrats on being first! That sounds like something I should definitely encourage!
foamy
17/09/07 @ 18:59
#3
0
You buried this comment
Comment below viewing threshold
Show
OMG
Der_tolle_Emil
17/09/07 @ 19:01
#4
0
You buried this comment
Comment below viewing threshold
Show
Sometime when I finally get the Orange Box this will be mine! A box full of joy since I never played Half Life 2 until this very day (except the demo a couple of weeks ago which made me want to buy the Orange Box).
space ace
17/09/07 @ 19:01
#5
0
You buried this comment
Comment below viewing threshold
Show
Team Fortress 2 Review

magical words :) not april's fool too...
Leolian
17/09/07 @ 19:02
#6
0
You buried this comment
Comment below viewing threshold
Show
Hmmm. Can you buy this separate from the rest of orange box? Already have HL2 and Episode 1.
absolutezero
17/09/07 @ 19:02
#7
0
You buried this comment
Comment below viewing threshold
Show
Wait what?

EDIT Suicide Girls are nasty.
Edited 1 times, most recently on 17/09/07 @ 20:03
UncleLou
17/09/07 @ 19:05
#8
0
You buried this comment
Comment below viewing threshold
Show
Visually there are all sorts of effects to enjoy. As the Heavy builds up killing momentum, his grin broadens until he's laughing maniacally.

Nice, I was hoping some of the facial animations would make it into the game.
Pike
17/09/07 @ 19:06
#9
0
You buried this comment
Comment below viewing threshold
Show
I like the idea behind and the looks of this game, but judging by the predecesor it's to much of a twitchy fast paced shooter for me.:(
spliffhead
17/09/07 @ 19:08
#10
0
You buried this comment
Comment below viewing threshold
Show
Damn it I've only just waded into Warhawk and now this and COD4!
Paleface
17/09/07 @ 19:08
#11
0
You buried this comment
Comment below viewing threshold
Show
Cannot wait. Been waiting around ten years for this, now, and it looks like the worthy sequel to QWTF I've been waiting for. And on a console, too! Bring on the Orange Box!
MrCarrot
17/09/07 @ 19:10
#12
0
You buried this comment
Comment below viewing threshold
Show
WANT
Mugwum [staff]
17/09/07 @ 19:12
#13
0
You buried this comment
Comment below viewing threshold
Show
"Nice, I was hoping some of the facial animations would make it into the game."

Each classes has several. Under certain circumstances (sorry, haven't got my notes in front of me), even more amusing ones manifest themselves. Robin Walker (lead chap on TF2) was telling me that the Valve guys themselves were still discovering new ones after months of playtesting.

Plus of course there are still 6 more character videos to be released. Woot!
themerlin13
17/09/07 @ 19:13
#14
0
You buried this comment
Comment below viewing threshold
Show
Whoo its great, but.............hang on..............yes I remember valve said "beta for everyone on 17th if you preorder" but no sign of it and its getting late :(

(on steam that is not 360)
Edited 1 times, most recently on 17/09/07 @ 20:15
absolutezero
17/09/07 @ 19:13
#15
0
You buried this comment
Comment below viewing threshold
Show
Any news on when the Beta is going to be activated?
Mugwum [staff]
17/09/07 @ 19:14
#16
0
You buried this comment
Comment below viewing threshold
Show
"Any news on when the Beta is going to be activated?"

It's supposed to be *now*. That's why we had to hold off the review.
Pirotic
17/09/07 @ 19:14
#17
0
You buried this comment
Comment below viewing threshold
Show
Glad I pre-ordered the orange box on steam now, the beta goes live in a couple of hours! wahey!
Ronan_Crawford
17/09/07 @ 19:15
#18
0
You buried this comment
Comment below viewing threshold
Show
Great!, Now PC or 360?
Gulag
17/09/07 @ 19:16
#19
0
You buried this comment
Comment below viewing threshold
Show
How much longer will they make us wait?! *Anguish*
Carrybagma
17/09/07 @ 19:16
#20
0
You buried this comment
Comment below viewing threshold
Show
Hoo rah!

Have fun, beta-people.
Mugwum [staff]
17/09/07 @ 19:17
#21
0
You buried this comment
Comment below viewing threshold
Show
"Great!, Now PC or 360?"

I saw less of it on 360, but if our experience of Portal and EpTwo is anything to go by, it's pretty much identical. The only difference I remember is supported players - 16 on 360, 24 on PC. I don't *think* I'm breaking the Portal/EpTwo embargo if I point out that they run brilliantly on 360!

I probably am though. Keep it to yourself.
JediMasterMalik
17/09/07 @ 19:18
#22
0
You buried this comment
Comment below viewing threshold
Show
Sounds excellent, COME ON BETA!
keyboardmonkey
17/09/07 @ 19:23
#23
0
You buried this comment
Comment below viewing threshold
Show
Can't wait, i am even going to try and play this on a console rather than the pc.

I have the same problem about not being able to see people in FPS', spending half my time whirling around firing at anything trying to work out exactly who is draining my health so quickly. With the good graphics, hopefully nice and bright i won't have this problem anymore. Actually come to think of it maybe i am just sh!t at this type of game. Back to being the servers whipping boy :(
jozz
17/09/07 @ 19:29
#24
0
You buried this comment
Comment below viewing threshold
Show
hehe, cry some more...
Reapergold
17/09/07 @ 19:30
#25
0
You buried this comment
Comment below viewing threshold
Show
Darn you cruel being Steam! Why is there never a release TIME given! WHY!?! Arr well. Ill still crumble in my fan juices when they do actually get round to letting the beta begin :P
Guv
17/09/07 @ 19:31
#26
0
You buried this comment
Comment below viewing threshold
Show
just put in an order for the box, as I've for some obscure reason only played about 30 minutes of H2 and nothing at all of the chapters this should keep me busy for quite a while :)
Kostabi
17/09/07 @ 19:57
#27
0
You buried this comment
Comment below viewing threshold
Show
Didn't expect to see a new review this time of night. Excellent cure after a crappy day at work. :D

Now just to finish pre-loading TF2...
Ryuken
17/09/07 @ 19:58
#28
0
You buried this comment
Comment below viewing threshold
Show
So, what's the "beta" for if there already is a "review version"? Hoping that everything will be alright at and after release is odd to read you know, especially when remembering what happened with HLČ at release (overloaded servers+sound bugs).
HoriZon
17/09/07 @ 20:08
#29
0
You buried this comment
Comment below viewing threshold
Show
cos its a marketing thing.
[TR]
17/09/07 @ 20:11
#30
0
You buried this comment
Comment below viewing threshold
Show
Damn Valve! Releasing these sequels so close to the originals!
I'm still trying to finish TFC!
Waldo
17/09/07 @ 21:35
#31
0
You buried this comment
Comment below viewing threshold
Show
but when you get killed the game crash-zooms to and freeze-frames your killer, so you can immediately identify who, why, how and where. Other FPS developers: copy this immediately.

Sounds like the "Kill-Cam" from Call Of Duty.
eAi
17/09/07 @ 23:24
#32
0
You buried this comment
Comment below viewing threshold
Show
I'd be interested to know why it got 9/10 rather than 10/10 - you don't seem to mention any criticism of it at all. It doesn't really seem like much of a review to me - pretty much like a preview...

There must be some flaw you can point out to justify it losing 10% :)
krudster [mod]
18/09/07 @ 01:02
#33
0
You buried this comment
Comment below viewing threshold
Show
It's back!
Gulag
18/09/07 @ 01:04
#34
0
You buried this comment
Comment below viewing threshold
Show
And so are we!
ecureuil
18/09/07 @ 01:07
#35
0
You buried this comment
Comment below viewing threshold
Show
Been waiting years for this, and I'm glad it's good.
1Dgaf
18/09/07 @ 01:08
#36
0
You buried this comment
Comment below viewing threshold
Show
Couldn't you get any original screenshots? Those all seem to be grabs from a promotional video released a few months ago.
Carrybagma
18/09/07 @ 01:25
#37
0
You buried this comment
Comment below viewing threshold
Show
@eAi: Here's what EG have said before regarding tens..

Eurogamer has an unspoken but nonetheless clear agenda of rewarding innovation, and a game has to be not only a pinnacle, but a pretty damn astonishing pinnacle, for it to achieve a ten by simply doing old things exceptionally well.

Maybe TF2 wasn't quite the pinnacle... :o)

Makes you wonder how they'll score Halo3. The crushing weight of hype and expectation will make awarding anything less than a 10 an incendiary thing to do.
Luckz
18/09/07 @ 01:39
#38
0
You buried this comment
Comment below viewing threshold
Show
I haven't heard anything about Halo3 that'd make it more than an 8/10, but then it's not like I cared.
Vandrius
18/09/07 @ 01:47
#39
0
You buried this comment
Comment below viewing threshold
Show
I just wrote a long piece on why TF2 deserved a 10, when compared to Bioshock.

Then I realised I've already got Bioshock and my Orange Box pre-order is waiting on Steam already, so its not like a 9 or 10 made a lick of difference to me... and I deleted it all :-D

Engineer, here I come!! I just wish they still had Insta-kill EMP grenades :-(
Collie
18/09/07 @ 02:45
#40
0
You buried this comment
Comment below viewing threshold
Show
I've been waiting for this for ages! Seems like I was a child when it was first in development. I've even bought a 1200 baud modem for my ZX Spectrum games machine just to play it! I hope the lag isn't too bad and it isn't another one of those 128K only multi-load affairs. I bloody hate those games.
Number1Laing
18/09/07 @ 03:25
#41
0
You buried this comment
Comment below viewing threshold
Show
I want to get this (seeing as I played the hell out of TFC almost 10 years ago and have been waiting for it ever since), but with Halo 3, Sega Rally, etc., sadly it might not make it. Oh, I'll pick up Orange Box but do not know if I will be getting into TF2 like it deserves... truly we have an embarrassment of riches this holiday season!

And is it any doubt Valve would make this game good? Only problem, 9 years and 6 maps! Damn Valve!
Talha
18/09/07 @ 04:19
#42
0
You buried this comment
Comment below viewing threshold
Show
Wow. 2 9/10 games in one day! Too bad my 360 just died on me. But then, thats how it goes doesn't it? It HAD to break down, and it HAD to be now.

Please send flowers.
Trip SkyWay
18/09/07 @ 04:28
#43
0
You buried this comment
Comment below viewing threshold
Show
Sounds great.
Dr_Lobster
18/09/07 @ 04:36
#44
0
You buried this comment
Comment below viewing threshold
Show
Comforting. TFC was among the more fun, accessible-but-hard-to-master FPS' I enjoyed on the PC (hello, Tribes), and it's good to know this version's carrying the torch. Would like to hear some more details on maps, however -- are they expansive? Symmetrical? What kind of situations and playing styles do they invite?
3william56
18/09/07 @ 05:24
#45
0
You buried this comment
Comment below viewing threshold
Show
Presume this review is PC only, no word yet on what the PS3 (or 360) versions are like?
symmetry
18/09/07 @ 05:40
#46
0
You buried this comment
Comment below viewing threshold
Show
Woo Hoo!

Canny timing, releasing it for review just before the beta :)

I guess all these scores will take the wind out of any trolling. Wish I could afford to get it for both the PC and 360, just so I could get in on the beta...
robg
18/09/07 @ 07:47
#47
0
You buried this comment
Comment below viewing threshold
Show
The review doesn't seem to answer the most important question:

Are the pipes green or yellow?
BadBoyBonner
18/09/07 @ 07:48
#48
0
You buried this comment
Comment below viewing threshold
Show
"when you get killed the game crash-zooms to and freeze-frames your killer, so you can immediately identify who, why, how and where. Other FPS developers: copy this immediately"

CoD 4 - goes one better and actually shows, from a camera fixzed to show everyone in the fire fight, who killed you and from the display of pre-action death you can work out if it was you being crap of them being brilliant or just a lucky shot.

So on the end of that, with regards CoD 4, other FPS developers: copy this immediately.
Freelancepolice
18/09/07 @ 07:54
#49
0
You buried this comment
Comment below viewing threshold
Show
Cod4s system is slightly different, perhaps better but the screenshot prompt coupled with the hilarious facial animations make this much more amusing imo
AlvySinger
18/09/07 @ 07:57
#50
0
You buried this comment
Comment below viewing threshold
Show
I'm with Tom (sorry Mugwum) on this. Most modern multiplayer FPS games make it damn near impossible to spot the enemy.

On COD4, I keep twitch-killing bits of litter flying around - giving away my position and, inevitably, leading to death.

TF2 sounds much more my cup of machine gun spraying, blood spattering tea.

Comments: 1-50 of 142 in total | next 50 »

Want to comment on this article? Log in, or register!

Metaboli

X View gallery