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Team Fortress 2 First Impressions

PC Xbox 360 PlayStation 3
First Impressions by Tom Bramwell

22 May, 2007

Page 1 of 2. Page 2 ->

In Team Fortress 2, Valve's fort-versus-fort multiplayer FPS, the devs have tried to apply the lessons they learned about iterative design to a multiplayer game. It is, in designer Robin Walker's words, "the first time we've got our shit together enough to do this" (and they've had a few goes - TF2 was originally announced in 1998). One of the words we hear a lot is "pacing". "We've always thought of pacing as a crafted thing in single-player," says Walker. "We spent a lot of time in Half-Life 2 crafting the highs and lows." Now TF2 has them - instead of standing around defending the base ("a flat experience"), you're forced to deal with rapidly evolving situations, like a Medic and Heavy Weapons Guy combining to capitalise on the former's temporary burst of invulnerability. When an enemy moves your flag, it will take 30 seconds to return to its home even if you touch it, forcing you to adjust your area of defensive focus. Similarly, get halfway through capturing a control point before death and your partial control will gradually diminish, giving the next wave the chance to resume the attack, and forcing the defending team to keep more of an eye on it. The dynamic changes minute to minute.

Another lesson was letting the gameplay inform the design. The stylised art - TF2's most striking facet - was a direction signposted by the game itself. "We always had a nagging feeling we weren't doing art direction right in all of our titles, even with Half-Life 2, where we were quite happy with the art direction," says Walker. The problem was conceptualising artwork before the team really knew what the product was - sort of like colouring in before anyone's drawn the lines. Done the other way around, Valve's able to design things specifically to solve game design problems. Character classes all have distinctive silhouettes so you can spot them at distance, while player models are coloured in a gradient that's at it's brightest at chest height - because human eyes focus on areas of high contrast, and that's where you need to look to see what your enemy's carrying.

'Team Fortress 2' Screenshot 1

TF2's classes are instantly recognisable, and there's no obvious dead weight.

The art's working hard everywhere you look - the Heavy Weapons Guy obviously has more health than the Scout because he's that much bigger. And of course you'll realise what the Medic's medi-gun does - red crosses flow along the stream it pumps into your team-mates. "100% of playtesters knew what it was the second they saw it," says Walker. Tellingly, there was only one point in our entire playtest that we had trouble identifying enemies, and by the time we noticed, Valve was already halfway through apologising for the level's unfinished lighting conditions. The benefits extend beyond characters. Team Fortress' most iconic map, 2Fort, is a pair of opposing bases separated by a watery pit with a covered walkway, but now they're farms, concealing underground spy-bases. As a result, you can easily gauge how much danger you're in. Within your own spy-base? Then you're comfortable. In the farm? Bit of danger. In their farm? Fair bit of danger. In their base? Oh, you're dead.

Then there are the classes themselves. "The whole point is that each class is a bottled-up experience, and that that experience is unique within the classes," says Walker, who's concerned that Team Fortress Classic - the Half-Life 1 "stopgap" mod released just after Valve acquired Team Fortress Software in the late '90s - didn't do a good enough job of this. TF2 aims to play into the variety of skill-sets that exist among players, not least because Valve knows that in multiplayer the content you're consuming is generated by other players, and it's more compelling if it's diverse in nature. So there's the Soldier, a fun entry class for rocket-jumping Quakers and a powerful attacker, while the Pyro's almost a melee class, with its flamethrower doing more damage in close quarters, and the Demo Man's a versatile choice for players who want to move between attack and defence, thanks to its grenade launcher's mixture of detonation options: on impact, after a few seconds, or upon remote input. The Sniper, bound to be popular, gets more punch out of its high-velocity rounds if you stay zoomed in for a few seconds at the cost of peripheral vision. Tempting, but dangerous.

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Comments: 1-50 of 54 in total | next 50 »

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Nova5lag
22/05/07 @ 10:07
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Cant wait!
Nasty
22/05/07 @ 10:10
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"revenge kill"

Love it.
souljacker2000
22/05/07 @ 10:15
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wwooooooooooooooooooooooooooohhhhhhhhhhhhhhhhhoooooooooooooo
oooooooooooo
Harmonica
22/05/07 @ 10:16
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A lot of the 'new' gimicks which are mentioned are pretty old hat - the removal of 'dead time', providing dynamic objectives, or simply messing around when the round finishes, are all things that have been done before and recently (Halo 2 and 3, for example).

The most interesting feature is the focused class play and team work.
RickHard
22/05/07 @ 10:18
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I just love the art !
Hitoshura
22/05/07 @ 10:19
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No concs no sale!!!
Eraser
22/05/07 @ 10:20
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I love the visual style.
Talha
22/05/07 @ 10:22
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HL2 Episode Two, Portal, TF2 - on three effing platforms - simultaneously.

All this is just too good to be true. I hate to be a spoilsport, but I have a feeling that either (1) the release will be split into platforms and maybe packages, or (2) it won't be the stellar output that Valve have been giving uptil now.

Of course, deep down I am hoping none of that happens.
SBfistfun
22/05/07 @ 10:24
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Hmmm losing faith in valves multiplayer efforts of late. 2 things sound like they've dropped a shit in the gravy

"Couple a Heavy with a Medic, who can constantly rebuild his health while gaining charge towards a temporary burst of invulnerability"

If this ain't balanced its going to be shit (see mechanics repairing blackhawks in bf2) and in fact may just be shit anyway.

"the game crash-zooms on your killer, telling you who it was."

shit idea, ruined dod source, (well one of the things that ruined dod source anyway)
mingster
22/05/07 @ 10:28
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The Graphic Style of this is nice i like..
trevd72
22/05/07 @ 10:31
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I have to agree with SBfistfun. The thing that lets you know who kills you may be a god sent to those who cant play tactically and always shout camper but for the rest of us it just sucks. They must not allow for a single class to be all powerful. benefits should have equally sized draw backs.

The number of classes is slightly worrying.
Salaman
22/05/07 @ 10:50
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I'd rather clock up a few hours on it to see how I like it before sitting here and shouting "It's gonna suck!".
Can't wait. Really like the look of it.
zuljin
22/05/07 @ 10:53
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"the game crash-zooms on your killer, telling you who it was."

I personally really like this... But I'm not sure about the whole 'revenge kill' thing. I like knowing who killed me, because sometimes its just a case that someone was standing behind you or so.

EDIT: Guess it depends on type of game I guess... It'd be nice in counterstrike, nice in arcady games, but I guess not so good in very stealth games. I can see the appeal, especially since you can get stabbed by a spy dressed as a team member. Lets hope you can switch it on/off when you host a game.
Edited 1 times, most recently on 22/05/07 @ 11:59
Pooley
22/05/07 @ 10:56
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Will TF2 allow cross-platform matches then? Have I missed this somewhere in the previews...
Dizzy
22/05/07 @ 10:57
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>Will TF2 allow cross-platform matches then?

Valve said they have it up and running on 360 and PC (PS3 version is done by EA) but they are not sure if they are gonna include it because they are not fans of MS PC Live "rules".
Azazel
22/05/07 @ 11:15
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Should I be worried that I actually know who Ikka Keranen is?
Quine
22/05/07 @ 11:21
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/tents

/spanners sentry gun
Yossarian
22/05/07 @ 11:21
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I'd rather clock up a few hours on it to see how I like it before sitting here and shouting "It's gonna suck!".

this is Eurogamer.
DeveloperPump
22/05/07 @ 11:24
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>Will TF2 allow cross-platform matches then?

I think that this is fine between 360 and PS3, but it would hardly be sporting playing against PC players.

1) They are all h4xxorZ
2) They have keyboard and mouse

I personally opt for stats between 360 and PS3, so I can see how the eternal battle of good -vs- evil is going...
IAmBatman
22/05/07 @ 11:26
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> Should I be worried that I actually know who Ikka Keranen is?

No.
TheBozBoz
22/05/07 @ 11:26
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"If this ain't balanced its going to be shit"

&

"They must not allow for a single class to be all powerful."

Holy shit! I bet Valve havent even considered this! You guys better email that hopeless bunch of ametuers quickly and let them know!

ffs.

Dizzy
22/05/07 @ 11:27
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>I personally opt for stats between 360 and PS3

0% chance
Azazel
22/05/07 @ 11:28
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> Should I be worried that I actually know who Ikka Keranen is?

No.


\o/
Xerx3s
22/05/07 @ 11:32
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I hate the new style, the old realistic TF2 style looked so much better. :/
Laws
22/05/07 @ 11:37
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love the new look.

think this is going to be a cerain buy along with the new pro evo.
trevd72
22/05/07 @ 11:37
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@TheBozBoz

you say that like it has never happened before.
UncleLou
22/05/07 @ 11:44
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Love the look at well, it's absolutely brilliant.
riz23
22/05/07 @ 11:45
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Thanks for the insights into the functionality of Art direction. Some real interesting stuff there, identifiable silhouettes, colour contrast in the chest area. The article really piqued my interest in this game and shows just why Valve are so well respected.
thefishmonger
22/05/07 @ 12:23
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nothing better than stabbing a sniper in the back at his home base as a spy; after being shot by the same player minutes earlier. Memories of pretending to be an allie sniper and then *stab*. Ave it. :)
kangarootoo
22/05/07 @ 12:25
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@imilne

The whole lot is coming out on 360 and PS3. So thats HL2, Ep 1 and 2, Portal, and TF2.
kangarootoo
22/05/07 @ 12:28
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I've not played much of this type of game (the online but I mean, played plenty of FPS games in my time).

From an outsiders pov, one aspect of the "who killed me" reveal that I can see being a pain in the butt is if you are playing a spy. If the player who you killed gets a zoom cam showing you in all your sneakiness, they can just tell everyone on their team and you would have to leg it.
SBfistfun
22/05/07 @ 12:34
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@TheBozBoz

"Holy shit! I bet Valve havent even considered this! You guys better email that hopeless bunch of ametuers quickly and let them know! "

You Jumped up gobshite I don't recall saying anything about them being amateurs.

Dod Source was their last mp game and it wasn't well balanced at all.

Edited 1 times, most recently on 22/05/07 @ 13:35
Freelancepolice
22/05/07 @ 12:41
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to be fair SB, I believe DOD_source was a completely different team
Krusty
22/05/07 @ 12:42
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Think I'm looking forward to this more than anything at the moment...

TFC was great but this just sounds fecking sublime!
Good work Valve!
robg
22/05/07 @ 14:05
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Sounds good, although most of the things the review is gushing about were in the original TF(C).

And since when was the bridge in 2fort a covered walkway?

But anyway, good trailers, looks like fun. Are the pipes green or yellow?
stoopidgreg
22/05/07 @ 14:46
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seems awright
G-Money
22/05/07 @ 14:59
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"sort of like colouring in before anyone's drawn the lines"

I've been doing this for years, its called Graffiti..... ; )
kangarootoo
22/05/07 @ 15:13
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@ManicMinerUK

"Some people in this comments thread are revealling a shocking ignorance of TF gameplay."

That will be me then. Oh the shame.

;)

Edit: were you genuinely shoocked? Did you clasp your hands to your chest? :)
Edited 1 times, most recently on 22/05/07 @ 16:13
L0cky
22/05/07 @ 16:47
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>Should I be worried that I actually know who Ikka Keranen is?

Heh, I got dm flashbacks as soon as I saw his name.
Nitrius
22/05/07 @ 17:04
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Indeed looking forward to this.

Been waiting to play TF2 for some time now!
MrCarrot
22/05/07 @ 17:14
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Can't. Fucking. Wait.
Feanor
22/05/07 @ 17:39
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I used to play TFC on dial-up for a while, and I didn't do too badly considering I mainly played as a sniper against people on much faster connections.
Hugundo
22/05/07 @ 17:49
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thefilthandthefury
22/05/07 @ 17:59
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"nothing better than stabbing a sniper in the back at his home base as a spy; after being shot by the same player minutes earlier. Memories of pretending to be an allie sniper and then *stab*. Ave it. :)"

Ah they were always my best times with it :D
Destria
22/05/07 @ 18:01
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I used to love Ikka's Quake levels :D
Errol
22/05/07 @ 18:22
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This will be a big hit!
suj
22/05/07 @ 18:23
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"Phong shading - the glow around the rim", rofl
Aga
22/05/07 @ 18:32
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> Should I be worried that I actually know who Ikka Keranen is?

As long as is was not Guido, you should be ok.
hyperkineticninja
22/05/07 @ 19:38
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God I have been waiting for this game for about 10 years now! And im only 23 :P
I swear i remember a time when i was like 13 that it was coming out "next week" :S
Anyone in any famous clans?
I was in Resevoir Dogs...quite big at the time (gay name haha)
then Goodfellas (that was more of a mates guild...) god TF was so big at the time!

*sigh...cobblestones etc
Corvus
22/05/07 @ 19:51
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@hyperkineticninja
You must have been playing TFC around the same time as me, my memories of the TF2 hype are pretty similar. I remember screenshots with very serious looking camo-clad army types - a pretty different prospect from what they have now.

@robg
I think you may be right about 2fort you know - wasn't Well the map with a covered walkway between two bases?

One thing I haven't heard mentioned yet is the Hunted gameplay mode, I was pretty addicted to that at one point. Anyone know if it's making a return?

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