Take-Two's Ben Feder
The bossman on GTA, Agent, violence and art.
You won't find too many exec interviews on Eurogamer - we usually leave that sort of thing to our friends over at GamesIndustry.biz. But we got the opportunity to speak to Ben Feder, CEO of Take-Two, at E3 this year. Seeing as he's a big deal, and his company publishes one of the most successful videogame franchises ever, we thought we'd give it a go. Read on to find out Feder's opinion of Jack Thompson, whether he thinks there's a line to be drawn with violence in games and what day GTA V is out. Maybe not the last one.
Eurogamer: Did you go to the E3 platform-holder conferences?
Ben Feder: Yes.
Eurogamer: Who won?
Ben Feder: Oh, I don't see it as a competition.
Eurogamer: But it sort of is. Everyone else thinks it is, really...
Ben Feder: Well, you can take their temperature if you like! I thought the presentation of the games was terrific. I thought there was some amazing content coming out of first-party and third-party. If I may say, Take-Two's got some amazing content coming up: BioShock 2, Mafia 2... Stunning games.
Eurogamer: There seems to be a renewed focus among the platform holders on exclusivity. What does that mean for third-party publishers?
Ben Feder: Exclusivity works on occasion - when you're launching a new franchise, for example, and you need to get support from first-party. It's one of the reasons we're partnering with Sony on the new Agent title. That helps us get the awareness up and helps us get users engaged. Obviously the trade-off is the installed base of the other platform providers. Sometimes that's a worthwhile trade-off to make.

Eurogamer: What about when it comes to more established franchises, as with the GTA IV DLC deal? Was that a deal you would repeat?
Ben Feder: It is; we're very pleased with the results. We've done a service for gamers by providing the content and we've also learned a little bit about what gamers want with respect to downloadable content. And we've learned how to extend the franchise beyond the initial release. We think episodic content is a viable business model for the long-term.
Eurogamer: Why haven't you released download numbers for The Lost and Damned?
Ben Feder: It's confidential to us and to Microsoft. We typically don't release those types of numbers. Microsoft did agree to say it was the largest download of any single title they've had in the first period in which it was available, so it's been a massive success for them.
At the same time, you do need to be an Xbox Live customer in order to download the game. That's one of the reasons we're releasing The Lost and Damned and The Ballad of Gay Tony on one single disc - to make that product available to all gamers who are interested in Grand Theft Auto episodes, not just Xbox Live Gold users.

Eurogamer: But it's still exclusive to Xbox 360?
Ben Feder: It will still be exclusive to Xbox 360.
Eurogamer: Sometimes there's a bit of confusion about what exclusivity actually means. Take the Fallout 3 DLC, which was announced as an Xbox 360 exclusive but is now coming to PS3. Could you ever see yourself going down that path with the GTA IV episodes?
Ben Feder: We don't really articulate the future of where these could go. When you talk about exclusivity, there's exclusivity forever, then there's something less than forever, and potentially that's what happened with Fallout 3.
Eurogamer: But no one's saying, "This is a lifelong exclusive," or, "This is a timed exclusive." Companies just say "exclusive" and then it seems that can mean different things. It all seems a bit made up.
Ben Feder: It's not made up; these are all relationship matters and contractual matters. When we talk about our relationships and our exclusivity for PS3 and Agent, for example, we don't disclose anything beyond what we've already said.
But we think it's important for us to be with Sony, and it's important for Sony, I think, to be with us. The game promises to be one of the best games available because of who's developing it, and because of the subject matter.
Eurogamer: Could we see GTA IV DLC on the PS3 in the future?
Ben Feder: We don't talk about that, unfortunately.
Eurogamer: Let's talk about Agent then. We were excited to hear about it at E3, but disappointed to have nothing more than a name to go on. Why did you decide to do that?
Ben Feder: I think it will be worth waiting for. When your readers - gamers generally - see what Agent is, what promise it has, I think it will be worth the wait.
Eurogamer: Have you played it?
Ben Feder: I have a confession to make: I'm not a hardcore gamer. But I've seen the game - obviously I review all the games. I think gamers will be blown away by it.
Eurogamer: Why go with Sony and make it a platform exclusive, instead of going for the largest installed-base possible??

Ben Feder: Because sometimes it's important when you're launching a new franchise to make sure you have the right support, so it really gets the user's attention and gets traction with gamers.
Eurogamer: How does Agent compare to the GTA series?
Ben Feder: It's a completely different storyline, there is completely different character development. It's a game about espionage, set in the 1970s. GTA is obviously more about an urban experience, a typically rags to riches experience. Very, very different storylines, very different character development. It's going to be very fresh for gamers.
Eurogamer: Are you pleased with how Grand Theft Auto: Chinatown Wars performed?
Ben Feder: The DS, typically, has longer legs in the sales cycle. We're very pleased with how that game is continuing to sell in the market; it will be in the market for a long, long time to come.
Eurogamer: Nintendo has sold millions and millions of DS handhelds, but many of those have been sold to parents, children, ladies - perhaps an audience not typically interested in a hardcore game like GTA...

Ben Feder: There are 100m DS [units] in the marketplace. While it's true that many mothers and children own a DS, it's also true that many hardcore gamers own a DS. And what we try to do is make every GTA a unique experience.
Kudos to the guys that developed GTA DS; for guys that don't typically develop for the DS to develop a game that received the highest rating ever on DS, almost the first time in bat, is an enormous accomplishment. They've done a fantastic job.
The hardcore gamers who pick up GTA DS, even though they've played GTA IV and even though they've played maybe GTA: San Andreas, will get an entirely different experience. I would expect hardcore games who own a DS to continue to play and continue to buy the game.
Eurogamer: Can we expect to see more GTA games on the DS in the future?
Ben Feder: When we're ready to announced it, we'll announce it. Right now Rockstar's focus is on The Ballad of Gay Tony episode, Red Dead Redemption and Agent.
Eurogamer: What about the Wii? One of our readers was disappointed that GTA: San Andreas Stories wasn't announced for the Wii during the Nintendo conference. Are you looking at the Wii as a platform for a GTA game?
Ben Feder: Nintendo's been a terrific partner for us. We always look at ways in which we can bring our games to platforms that make sense for our games. We're eager to work with Nintendo to bring our games to their platforms. We just haven't yet defined the right title for the right platform.
Eurogamer: What lessons have you learned from the Manhunt 2 controversy? Has it made you more cautious about publishing games with violent content?
Ben Feder: Absolutely not. We firmly believe that games are art. A), we have the right to produce art. B), the consumer should have the right to make their own choices, providing the labelling on the package is clear about the content of the game.
Apart from that, I don't think it's the role of governments to determine what you or any of your readers can, or should, buy. They should be able to make their own choices. Government has no role in that at all.
We encourage our developers to be as expressive as they want to be in their games. Our position has not changed one bit with respect to how we develop games and how we market games and what role we think government should have.
Eurogamer: What about the argument from some critics that even if you accept games as an art form, you have to consider them differently to other art forms because they are interactive?
Ben Feder: I don't think it's a difference that makes a difference. It's not a difference with distinction. It's as if to say art as a painting is different than art as a sculpture. For sure they're different art forms and they use different mediums, but they're art nonetheless - they're forms of expression.
That, at least in the United States, is something that's guaranteed by the constitution, and in democracies in Western Europe there are very similar concepts about the ability for individuals to express themselves. If you stifle that, then society and the economy pay a pretty heavy toll.

Eurogamer: What if Rockstar came to you and said it wants to do a game about sexual violence against women, or a game in which children get hurt and abused? Do you say, "Well, you're an artist; go away and create the game," or do you say, "Well, actually there is a line, and we're choosing not to cross that line"?
Ben Feder: Look, I suppose there's a line somewhere. I don't think we've even come close to it. At the end of the day, we're also a commercial enterprise and we do intend to turn a profit with our games. That, in and of itself, provides a certain boundary beyond which we won't go.
I suppose there are more lines [beyond] which we'd be uncomfortable, but I don't think any of our games in the past, or any of our games that I've seen in development, come even close to that.
Eurogamer: Have you heard much from Jack Thompson recently? I know he's one of your biggest fans...
Ben Feder: Jack does what he does. One of the things I'm gratified about with GTA IV was that there was a lot less of that kind of talk, and much more of, "This is a masterpiece," "This is the Godfather of videogames," "This is an unbelievable game." The critical acclaim that game has received far outshadowed and surpassed any of the nonsense that we've gotten from some of our critics.
Eurogamer: When is GTA V out?

Ben Feder: When we release it, we'll let you know. But we haven't announced anything.
Eurogamer: Is it in development?
Ben Feder: I can't really talk about that.
Eurogamer: Oh well. We tried.
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Comments (34) 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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"Ben Feder: Is it in development?"
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Why do all executives use the phrase "I think"? ..."I think",what the hell does that mean? It doesn't inspire confidence. If he was more assertive and said "[Agent] is going to be brilliant!" then you could get excited about it.
When he says "I think" some of the anticipation just drains away a little.
He wasn't committed about GTA VI DLC on on 360 though was he.
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They could maybe base it on a city outside of America? Could make it more interesting.
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And if you ask me they should ascertain whether they could use some US style 'interview' methods to get some more useful/interesting/specific information out of the lad!
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Liked the GTA V question too
- Febuary twelv...oh shit!
Edit: stupid tags.
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IMHO video game journalists should employ that style of interviewing a bit more often. It happens way too frequently that publishers/developers make some crazy statements and the interviewer lets it pass without questioning it.
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you can tell eg dont do this stuff much, sounded more like an interrogation as opposed to an interview!
I agree, the way Ellie kept asking questions! It was just like an interrogation and unlike an interview where she would instead... ask... well, ask questions really.
You sure you're not just picturing her asking these questions in a particularly harsh or demanding way?
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All the questions on exclusivity for example were basically the same.
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didn't read any further. . .
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That picture EG put in the article of Civ Rev got me massively excited that they were going to announce a sequel. I love that game, have it on both DS and PS3 and would love a new one. Oh well I can but wish...
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Ben Feder: It is; we're very pleased with the results. We've done a service for gamers
We've done a service for gamers? What? What they have done is pretty much the opposite of a service for gamers, they've restricted it to not only to one platform but also to a subsection of that platform's users. I can see that it might be very good business, but it's utter tripe to claim that what they've done is a service to gamers.
Telling MS to bugger off and releasing the DLC across all platforms and making it available for Live Silver members... Yes, that would be reasonable service. Making it very cheap would have been a real service (but that would be asking too much, they are a business after all!).
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You're misinterpreting the intention. It's used as an expression of personal recommendation, not as indication of uncertainty.
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PLEASE
...or better GTA: Exeter
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I think what he meant was that the DLC itself was a service to gamers. In the whole interview he tried to circumvent the nasty subject of 'exclusivity' as much as possible.
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Could have asked about some more PSP (3D) GTA Ellie, I'm busting for SA Stories!
Gazza_UK, GTA: London could of happened, but Sony took people off The Getaway 3 for Home!
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Any chance of interviews from the folliowing:
Ragnar Somethingsomething (the guy who does The Longest Journey series)
Dave Perry (he's always mouthing off, ask him about when he got embarrassed on Games Master)
Dominic Diamond (because it will be a no doubt funny interivew)
Brad McQuaid (original Everquest developer)
Jonathan Blow? (the guy who did Braid)
Team Silent
Get some interesting people! This guy is just a suit. That is all for now. Thanks.
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Art my fart.
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When an Exec says: "We don't talk about that, unfortunately." it means more or less: "Yeah, we're doing it, but we still have a contract with MS which says, that we don't have the right to talk about it till the contract runs out".
I predict, that the contract runs out Fall 2009.
Woohoo
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After seeing the jump from GTA 3's Liberty city to GTA 4's one I'd love to see them reinterpret Vice city, maybe they can add a version of Cuba as the third Island.
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Ben Feder: I don't play the games. But ... obviously I review all the games.
Jesus Christ.
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I know you are takling the piss but I just cant work out what you are talking about 'u pl41dlol?'
??????
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Also ask him who owns Agent IP...
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All the questions on exclusivity for example were basically the same.
Totally agree with this. It was a laboured point, and, really, who cares? As it is, it's a 360 exclusive. If it one day ceases to be, then they'll let you know, but it's hardly likely to come out in an interview like this. It was answered pretty simply anyway, it's a matter of the contract they have with Microsoft, and that's a contract that they're under no obligation to share the details or clauses of with the public, and that's entirely sensible.
You would've been better off using that time to ask more interesting questions like the sexual violence against women/hurting of children qn. There are more interesting answers to give than what he did but it was ultimately a pretty good answer considering his position.
My answer would be along the lines of no developer in the industry strikes me as mature enough, or possesses the narratological intelligence to the extent that they could put that kind of scenario in a game and make it seem like a relevant thematic concern instead of a gratuitous exercise in provocation. The nature of the medium I think poses all sorts of difficulties with those premises as well. It's an interesting idea though, you did well to raise it.
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