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Supreme Commander: Forged Alliance Review

PC Review by Alec Meer

22 November, 2007

Page 1 of 2. Page 2 ->

A chilly November evening, and I'm walking home from town. It's a forty minute journey, most of it steeply uphill. It's cold, it's dark, I'm tired and I'm bored. There's probably another ten or fifteen minutes to go when I grind to a sudden halt, and sigh. There's no pleasure in this. Why do I do it? Shouldn't the journey be as important as the destination? A light flicks on in a house just ahead of me. There's a pause, and then an unmistakable guitarline snakes out into the cold, quiet air. It's Sweet Child O'Mine. I half-grin, and start walking again, fingers unconsciously miming Guitar Hero buttons. I can't help but glance in the window of the house as I pass, hoping to see the face of my personal Jesus. The guy in there sees me and freezes, his fingers also mid air-guitar. We both pause in embarrassment. Then he looks at my hands. I look at his hands. He smiles. I smile. And I walk on, still grinning. Woah-oh-oh-oh, sweet child of mi-i-i-iyyyne.

The journey doesn't seem so bad now. Just that little bit of reward en route, no matter how silly, made the struggle so much more bearable. Enjoyable, even. I'll be home soon. Where I'll have to play more Forged Alliance. My smile fades a little.

This standalone expansion for none-more-massive RTS Supreme Commander doesn't want you to stop and have a giggle during its arduous uphill journey. It thinks making the angle of incline ever-sharper is entertainment in itself. It's a fabulous multiplayer game, but in single-player it's cruel and cold. It never rewards you with brief moments of pleasure during its crazy-long levels - it just points up at the yards and yards of sharp slope still ahead of you, and laughs at you. If you played campaign mode in the original SupCom, you'll know the faint horror of the phrase 'Operational area expanded'. Upon apparently vanquishing your foes, the map grows, revealing some hitherto unseen threat on a remote new corner rather than granting you the sense of achievement of a whole new level.

'Supreme Commander: Forged Alliance' Screenshot 1

Note my embarrassing mass deficit here (and in the game, etc).

Forged Alliance is even more unforgiving. Its oft-expanding maps are longer - the first one alone took me almost three hours - and it cheats like a bastard to boot. When the game zooms out, it doesn't, as its parent did, merely task you with a new enemy base to destroy. It also immediately throws everything it's got at you, ludicrous waves of drones and tanks and planes and battleships and submarines and skyscraper-high deathbots that'll often wipe-out half of what you've spent the last hour building in one fell, unfair swoop. Your hard-earned victory becomes a desperate fight for survival.

The justified point is that war is big and relentless - this is, after all, Supreme Commander, not Reasonably Big Commander. The problem is that it doesn't ever make you feel like you've achieved anything - all it does is shout orders to keep running up that hill (Kate Bush would surely understand SupCom's trials). It's distractingly artificial - try to analyse why all these guys have been just off-screen, conveniently ignoring you until now, and the whole thing feels utterly ridiculous - as well as punishing. Add to that your superiors constantly bellowing unreasonable orders at you, which if followed tend to result in a quick and humiliating death (hint: ignore them, and attack in your own time), and when the mission's finally over, you won't feel triumphant as much as you will relieved. You've climbed that hill. All you win is another hill.

'Supreme Commander: Forged Alliance' Screenshot 2

There's still little sense of life or character to any of the maps. Then again, this is a grim future where there is only war, to coin a phrase.

Which is exactly what long-term SupCom players signed up for - they want war on a massive, challenging scale, not to go through the motions again. From the very start of the six-mission (each taking several hours, remember) campaign, you've got access to almost all the toys in your toybox, with Forged Alliance's shiny new ones gifted to you as the game goes along. So, you're able to employ your preferred strategy, and not, as in SupCom, have to make do with whatever limited death-machines the mission doles out to you. If you're totally familiar with the rules of Supreme Commander, having to survive those rules being broken by your opponent offers a thrilling new test of your abilities that you wouldn't get if Forged Alliance played fair.

Trouble is it's an inconsiderate impasse for new players - surely an intended audience as much as the old hands, given this is a standalone game and not an expansion pack. The campaign's levels don't pull any punches, and its droning, unengaging narrative (short version: the three human-derived races from the first game team up against an alien threat. Long version: yes, very) presumes fairly intimate knowledge of what happened in SupCom. Forged Alliance is a better game in most every respect than SupCom was - if you're new to the series, this is, logically speaking, the game to grab first. Give some of that logic the boot and its weaker predecessor may still be a smarter starting point. At least it offers up a chummy, "Oh hey, you're new here, aren'tcha? Lemme show you around. It's your first day - take it easy until you've learned the ropes."

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Comments: 1-26 of 26 in total

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Brogan
21/11/07 @ 07:50
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Now i'm going to be singing that all day. do know how much it's going to hurt trying to get as high as Ms Bush
smoothn00dle
21/11/07 @ 07:57
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play the demo, like it but just don't feel the same as TA.
gnarl
21/11/07 @ 08:46
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I really did not enjoy the punishment for completing odjectives. It did put me off in the original campaign, despite an alright story, and good gameplay underneath.

So, guess this isn't for me then. Shame, there definitely was potential there.
Slim
21/11/07 @ 09:03
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Has someone started swapping the scores and the reviews around at EG?
hbunny
21/11/07 @ 09:24
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Read more like a 7. I found SupCom too demanding and draining. I know what the reviewer means when he talks about the dread as the map expands and you get yet another brick-hard goal to achieve - it saps the will to live, or at least the will to play the campaign any more.
Lexx87
21/11/07 @ 09:40
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Loved the first paragraph
erp
21/11/07 @ 09:57
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i bought the first game but only ever played the first few missions, and whenever i look at the box and think about playing some more i always end up feeling i'd just rather play Total Annihilation instead... oh well.
Pirotic
21/11/07 @ 10:19
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loved the first game in theory, in practice it was too buggy and crashed too often to be fun. Have they ironed them all out for the expansion?
EzyRyder
21/11/07 @ 10:43
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All that was ironed out with the 3rd patch. Also performance is better, although you still need a Dual Core to play decently.

I haven't tried FA yet, I know it's dirt cheap but at the moment I can't afford anything! :(
Metalfish
21/11/07 @ 11:26
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If I still can't play it over a LAN, then it's no deal (me and my bro both have pc's that can run oblivion on the highest settings). I've no time for it's constant desync problems.
neuroniky
21/11/07 @ 13:08
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I loved the first game, but with my PC I couldn't play it to its fullest potential... definitely too much resource consuming for my poor PC. With the patch it is admitedly better, but still it struggles too much when the games gets larger than the smallest scale available.

One thing I always wondered is... is it really as strategic as EG depicts it? I love the big scale of the encounter, and I love the big challenge of playing it without being overwhelmed... but, still, it looks to me that if you master the build sequence, and you can handle a better micromanagement of your bases than your opponent, you can win without using any particular strategy. To this effect, Company of Heroes seems to be a much better game. What do you think about it? Am I missing something? Does the game change dramatically as the scale increases?
Clive Dunn
21/11/07 @ 13:14
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What's the skirmish AI like now ? The original, even set to the highest levels, sucked donkey balls as it threw countless level one fodder bots at your tier 3 defenses.
Pazuzu
21/11/07 @ 14:10
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I'm just here to show my appreciation for references to Kate Bush, Depeche Mode and Ithaka all appearing within the first 200 words.
Edited 1 times, most recently on 21/11/07 @ 14:12
Whitey McCool
21/11/07 @ 14:27
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One of the picture captions summed up the problems with the 1st from my point of view - bung something like the 40k license in there and the whole thing becomes instantly more appealing. As it is the whole thing just felt pointless to me as the story didn't engage and the expanding maps of doom sapped the will to live.

I can appreciate people getting a lot out of the multiplayer but even today the amount of people playing online have to be the minority don't they Shirley?

EDIT: And if this gets an 8 because of how much it appeals to the hardcore fans then why did the Neverwinter Nights 2 expansion get marked down to a 7 for the same reason? Admittedly caring about things like this is the first step towards complete social meltdown but shucks, everyone gets a free one now and again.
Edited 2 times, most recently on 21/11/07 @ 14:29
Pulsar_t
21/11/07 @ 15:20
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The chief designer made the mistake of assuming that history repeats itself, ie SupCom will run better on future hardware but by that time it will be long forgotten. I can't imagine in ten years time there will be many people who will state their affection for SupCom the way we TA addicts still do.

A sore disappointment even for an old TA fan like myself.
Bonzrat
21/11/07 @ 15:53
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Whitey - if this was an expansion pack it'd be a 7, as yes, it'd be a totally specialist title, purely of note for SupCom players. Because it's standalone it offers a chance for new folk to play an improved version of a great game without having to spend £30 on the original and then £20 on the add-on (subsitute those figures with your bargainous online prices of choice).
- Alec
Edited 1 times, most recently on 21/11/07 @ 15:53
Whitey McCool
21/11/07 @ 17:17
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Ahh that makes sense. Good stuff. I'm half-tempted by it but know it will only end up hurting me again. Think it might seem even worse going back to it after playing World in Conflict to death as well.
EzyRyder
21/11/07 @ 17:18
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You can get both (Gold Edition) for 18 quid from Play.
Ryuken
21/11/07 @ 17:54
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"One thing I always wondered is... is it really as strategic as EG depicts it? I love the big scale of the encounter, and I love the big challenge of playing it without being overwhelmed... but, still, it looks to me that if you master the build sequence, and you can handle a better micromanagement of your bases than your opponent, you can win without using any particular strategy. To this effect, Company of Heroes seems to be a much better game. What do you think about it? Am I missing something? Does the game change dramatically as the scale increases? "

Well, vanilla SupCom has degenerated a bit into a place-your-base-full-of-massfabs-turtlefest, Forged Alliance completely gets rid of that by nerfing massfabs almost into oblivion and by making Mass Extractor spots a lot more important (read: you need to spread out on the map a lot more to gain an economic advantage, it's a lot more closer to the TA-economy with this change). In any case, there are enough strategies to go by simply because most maps feel so wide and open.

Definitely getting this, SupCom had its flaws but not as much as TA had at its release. It appears a second addon is underway as well according to the new GPG newsletter... :)
bcolter
21/11/07 @ 19:04
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Great Intro!
Frosty840
22/11/07 @ 06:57
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"the six-mission campaign"

Six missions?

Pfft. Bye.
BremXJones
22/11/07 @ 10:46
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They're VERY BIG missions though.

KG
cahrnah
22/11/07 @ 11:18
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Seriously you can see the when you zoom a bit out how the map "lines" shape (and this is on purspose, try doing it, its rather obvious), thus anticipating where the next attack will come really is not that hard. I havent had to replay any of the maps in the campaign and rather liked the challenge instead of the usual predictable bullshit that comes in normal RTS games. Oh well, cant always agree with reviewers ;)
Ryuken
29/12/07 @ 09:34
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Check TA again, it was like that as well if you played it competitively (metal fabricators weren't worth a lot and mass production was key) but only with about a handful of useful units. Also, learn to use the revamped TML in FA, it has received double range and is usually an absolute killer and can be called a game-ender just as much as the Bertha and gunship-swarms of TA.

FA in general is still a lot more turtlefriendly than TA will ever be though since it has shield generators. Play on bigger maps if you want to use all the goods, you can't expect to see T3 or Experimentals on a 5x5 or 10x10 map unless you and your opponent are really evenly matched.
Ryuken
02/01/08 @ 15:53
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TA was in a way easier with units moving slower since every wreckage hindered their movement and because the maps had more terrain obstacles but it encouraged map expansion just as much. SupCom does open it all up yes (wide maps and no wreckage hindrance) and more things to handle isn't always better I agree, but the gameplay possibilities and the interface improvements have increased as well. You can still be sneaky with stealthed Tactical Missile Launchers or with certain unit drops, at least in SupCom/FA you have transports which can carry more than one unit (and units which can fire from transports).

About the learning part; watch some replays for what build orders and unit combo's top players use. Learning every unit statistic by heart isn't always useful either but understand that this is done with every RTS, if I want to be competitive now in StarCraft I got the same problem.

Also, if you don't like the Tier 1 rushfest then you might want to try the "No Rush"/"2x resource production" rules in the Game Options with Skirmish/custom multiplayer games and put the AI's to the Tech specification.
Luckz
21/02/08 @ 03:09
#26
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"Played it briefly and I can tell you that the AI is amazingly good now."
Really? The AI in SupCom was a total joke. At least in MP.

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