Star Wars: The Clone Wars - Republic Heroes Review

A New Dope.

Version tested:

Republic Heroes is the very worst sort of licensed videogame: functionally inadequate, creatively redundant and artistically bankrupt. Marketed to parents as a safe Christmas option and aimed at children in the hope of drawing them into a 30-year-old IP in order to secure the next decade's worth of dead-eyed spin-offs, there are few thrills to be found amongst its dim stars and weary wars. In contrast to its joyous LEGO-based cousin, Republic Heroes is persuasive evidence that many videogames have no ambition beyond mere product, existing merely to expand a brand without enriching it, to widen a mythology without deepening it. It's cynical, tiring and sells our children short of what they should expect from a publisher with as much experience and expertise as LucasArts and its associated developers.

Based on the anime-through-a-Nickelodeon-lens series of the same name, Republic Hero's story and visuals are at least consistent with those of its inspiration. Divided into a sizeable three-act campaign, missions are generally no longer than 10 minutes apiece, dividing play between characters such as Anakin Skywalker, Ahsoka Tano and Obi-Wan Kenobi to provide multiple perspectives on the unfolding drama. As fan service to Clone Wars aficionados there are numerous references to plot points from the cartoon series and all of the characters share their sound-a-like TV voice actors, ensuring that the premise at least is not without some niche merit.

In mechanical terms, the structure is little more than a device to allow play to switch between the lightsabre-wielding Jedi and the gun-toting clone troopers, the two main character types found in the game. This helps to keep the basic combat from feeling more immediately repetitive than it is. When playing as a Jedi-style character, you wield a lightsabre and enjoy a Force 'push' move to stun or shunt enemies around environments, off ledges and so on. Character animations lack basic fluidity, thereby defying the encouragement of a score multiplier to attempt stringing together combos. The result is a stilted flow of combat that lacks either the smooth acrobatics of The Force Unleashed or the solid workmanlike unfussiness of the LEGO Star Wars titles.

'Star Wars: The Clone Wars - Republic Heroes' Screenshot 1

All technology can basically be hacked into by skewering it between the eyes with a sword made of pink light and young boys' dreams.

One of the game's core features during combat is the ability to jump atop enemy droids and impale them with your lightsabre in order to temporarily ride them around, making use of their abilities. This works reasonably well for droids with lasers, but less so when applied to those with more ambitious powers, such as laying mines or spinning at high speed into obstacles. The over-reliance on puzzles that simply require you to jack a droid, use its ability once to open a door and then move on soon becomes tiresome. More enjoyable is when play shifts to a clone trooper character and the game shifts to a twin-stick, Geometry Wars shooter style. A secondary grenade move allows you to angle explosions into pockets of enemies, before mopping up the remainder with your blaster, but again there's a fuzziness to the aiming that niggles and dulls what little excitement might otherwise have been.

The platforming controls are particularly weak. The developer's implemented a system to aid jumps so that as you aim your character towards a platform you're automatically pulled onto a sure-footing, in a similar way to how Halo gently tugs your reticule towards enemies during firefights.

The idea is solid, but the implementation is harmful as the assist only kicks in half of the time and seemingly at varying degrees of strength. Sometimes, it just won't trigger at all, thereby demanding precision where previously the game has taught that none was required. The result is a sort of disorientating vagueness to the controls, a hazy difficulty that jars with the sparse, simplistic environments. Exacerbating the problem is the intermittent unresponsiveness, which sometimes outright ignore inputs or, at very least, delay them by enough milliseconds to cause a disconnect between player and avatar, not to mention a string of death leaps into empty space.

Throughout the game Yoda acts as your guide and mentor, explaining in rudimentary terms the controls and objectives in his characteristic back-to-front patois. In contrast to the Star Wars movies, which employed his unique patterns of speech sparingly, here every line is inverted, lessening the impact of the joke, such that it is. Elsewhere the game makes the most vanilla attempts at humour imaginable. "Nothing gets past me," says one droid, as you jump over the lift in which he's standing. While the Clone Wars universe is intentionally something of a pastiche of the 'grown up' Star Wars, these moments tip the game into awkward parody too often.

Republic Hero's economy is simple. Defeated enemies drop orbs that can be spent in the game's menu-accessed shop on hats and masks, as well as combat upgrades that extend, for example, the length of your combo cool-off period, droid-jack upgrades, droid dances and other more general cheats. The number of points you earn on a level is directly related to the medal rating you're awarded with at its conclusion, so there's a dual incentive to collect orbs. However, as every level has at least one area where enemies will spawn infinitely till you move on, the system is entirely broken. The impromptu 30-second challenges that can be triggered once or twice in each level provide yet more opportunity to mine an area for infinite orbs. In fact, it's theoretically possible to grind one location during the tutorial level to unlock everything in the game.

'Star Wars: The Clone Wars - Republic Heroes' Screenshot 2

Some of Darth Vader's former friends. You may remember Darth from his short-lived appearance in the fifth season of Pimp My Droid.

Each level has one or more artefacts to collect, indistinguishable trinket orbs usually found lying just off the beaten track. However, there's no way to tell which levels you've collected artefacts from without actually going into them, something that will infuriate completists. While there's no credit in artificially bulking out a game with endless collectibles, the lack of any compelling meta-game challenge is notable in comparison to LEGO Star Wars' red bricks, mini-models and other assorted treasures.

To simply state that Krome Studios should have worked harder to replicate Traveller's Tales various successes is perhaps to undermine what the LEGO developer has achieved. Good game design for children is difficult and demands not only diligence and inspiration at the planning stage, but also an awful lot of observation of how children react as they play. Right from first touch, it's clear that Republic Heroes hasn't undergone nearly enough of this sort of testing, and the uninspired foundations are further compromised as they are built upon. As a result, this is a product that will make children frustrated and unhappy, the very opposite of that to which Star Wars should aspire.

3 / 10

Read the Eurogamer.net scoring policy

Comments (37) Latest comment 2 years ago

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  • beastmaster #1 2 years ago

    So, game is just like the demo. Shite!
  • Kill_Crazy #2 2 years ago

    "Republic Heroes is the very worst sort of licensed videogame..."

    This is going to get ugly with an opening line like that.
  • Byzanite #3 2 years ago

    lol yep, i read the first paragraph and new the result instantly.
  • bad09 #4 2 years ago

    We have Lego for the kiddies LA, get back with the meatier more games aimed a bit older please, like more of your classics like Jedi Knight, BATTLEFRONT 3, Tie Fighter/x-wing and even Republic Commando. Leave little Johnny's pocket money alone for a while a try for some older money again!

    Once you've looked after us older SW fans, you can go back to fleecing little johnny ;)
    Edited by 1 at 09/10/09 @ 08:29
  • Xerx3s #5 2 years ago

    The current day LA is a fucking insult to the LA of old.
  • chukcyQ #6 2 years ago

    Character design looks like total shit.
  • robg #7 2 years ago

    lightsabre-wielding Jedi

    It's lightsaber. I know Americans can't spell, but they made that word up, so let's use their spelling.
  • BlueDot #8 2 years ago

    I don't know I agree with the score. Yes, the review is spot on with the game mechanics etc. However, my little 5 years old loves the demo as he can pretends to be Commander Rex or Anakin. It works well in co-op as I can play with him and that's half the fun. I want to kill Yoda though as his speech gets really annoying and it's teaching my little boy bad grammar!

    I'll get this when it gets a price drop, certainly not going to pay £30 for it.
  • thegamesthething #9 2 years ago

    Spot on review - my 10 year old lad, who is absolutely bang into all the crap Lucas has pumped out recently (despite my protestations), identified this game as 'rubbish' within 90 seconds of playing the demo.

    GL should have gone under a bus in 1985. He would now be a god. And Star Wars would still be Star Wars.
    Edited by 1 at 09/10/09 @ 09:25
  • Skorms-Boss #10 2 years ago

    "Soon I will have a new apprentice, one far younger and more powerful"
    Roll on Knights of the Old Republic!
  • 3william56 #11 2 years ago

    Hurrah for demos. That was such a load of sh*t, it was painful. It takes a fair skill to render Yoda into a target of insta-hate within 2 minutes.

    Not very good your Yoda voice is. Too many times do you pop up. F*cking irritating you are.

    Was a pretty putrid set of demos on the PSN this week. Up was even more simplistic and annoying than this. Turtles was appalling. Even Brutal Legend turned out to be a total waste of an utterly stellar concept, and showed exactly how brilliant God of War was (will be). Oh well. Only one more week until Drake 2.
  • flaming-carrot #12 2 years ago

    I played the demo with my son and we thoroughly enjoyed it - fair enough, it is no Uncharted 2, but it seemed fun enough. I think that people tend to over think kids games, and see them through adult eyes - much like kids movies. My kids will spend hours playing games like Daffy Duck on the DS, which to me are just pap, but they think are great. Wasn't there an article about kids games on Eurogamer recently.............will have a look see....................EDIT: here it is [link url=http://www.eurogamer.net/articles/childs-play-article ]http://ww w.eurogamer.net/articles/childs...[/link]

    ..........thanks for the pap review anyway Eurogamer, hopefully this game will be down to about £10 by Christmas, and I will pick it up then
    Edited by 1 at 09/10/09 @ 10:28
  • WinterSnowblind #13 2 years ago

    I had hope for the game. Little hope, but still. Making a game like Lego Star Wars shouldn't be too hard, but this lost all the appeal and just doesn't play anywhere near as well.

    If you're really a fan of Clone Wars, I'd recommend waiting for the rumoured Lego version.
  • nuanimal #14 2 years ago

    @ "Skorms-Boss"

    So who did you get prenant?
  • davisorle #15 2 years ago

    I know the game isn't all that.. and yeah I couldn't stop thinking theyr tried to make it another Lego Star wars. But I know if i were 14 I might have liked it. Over that age, no its so easy , so unchalenging and so .... I dont know i cant even explain the game. As if you play a platform 2d Game in which you only have to run and jump without the option to loose even if you fail to jump. Its just fucked up. But I would give it a 4/10 not 3 :p
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #16 2 years ago

    get back with the meatier more games aimed a bit older please, like more of your classics

    Those games were from an age where gamers in their late teens, twenties and thirties knew about Star Wars. Maybe if we wait another decade and let the new trilogy spin offs die out we'll return to the glory days of star wars games again.

    And, you know, there's always Bioware.
  • drumbaby #17 2 years ago

    Looking at the demo I have to agree with this score. And yet my kids love it.

    No way will they be getting this as a full price game though....bargain bin only.
  • bad09 #18 2 years ago

    "And, you know, there's always Bioware."

    Well yeah.....once they've finished with that silly MMO and do KOTOR3 ;)
  • Fuser #19 2 years ago

    on top of that, while the game is aimed at kiddies, they go and get a '12' rating! Genius!

    My kids were very VERY disappointed with this: they really wanted this game, but I made them read some review first.......
  • schnide #20 2 years ago

    Oh, George Lucas. May the potential for me looking like a bitter fanboy not stop me from stating fact - never has a reputation been built so high, to be continually sullied by yourself year after year after year with no-one telling you to stop.
  • xentar #21 2 years ago

    I just love the lover half of the rating chart being used. Good one Simon!
  • Skorms-Boss #22 2 years ago

    nuanimal @

    you mean who got me pregnant?!?
    (shock horror a woman on here!!!)
  • Chazmeister #23 2 years ago

    Not surprised at the score, as the demo for this was dreadful.
  • jerrymanu #24 2 years ago

    hhmm wicked. So it's shit then. No surprises there. Where is Battlefronts 3? Come on Lucas arts, give us what we want.
  • sirtacos #25 2 years ago

    So LA is back to making shit games then
  • Progguitarist #26 2 years ago

    The demo was a technical disaster on the PS3. Tearing, slowdown...you name it. The graphics dont even look like they would be taxing for a PS2!
  • elephant_stone #27 2 years ago

    The demo was terrible!
  • jefranklin18 #28 2 years ago

    " It's cynical, tiring and sells our children short of what they should expect from a publisher with as much experience and expertise as LucasArts and its associated developers."

    Hang on isn't this LucasArts that hasn't done a decent game since KOTOR, and I am sure that was more luck than judgement? The Lego ones weren't even done by them.
  • Lukus #29 2 years ago

    Terrible, ugly character design.
  • Lukus #30 2 years ago

    Hang on isn't this LucasArts that hasn't done a decent game since KOTOR, and I am sure that was more luck than judgement? The Lego ones weren't even done by them.

    Lucasarts didn't make KotOR, Bioware did.
  • Ashcroft #31 2 years ago

    How did this even get a 3? It's worse than Star Wars Demolition.
  • BinaryBob101 #32 2 years ago

    J is my just eleven Son. J loves Star Wars. Possibly more than me, or his Mum. J would probably watch, play, or build Star Wars rather than do anything else. On downloading this demo and giving the controller to him, he played it for two minutes before almost slamming it back down on the table saying, "This is NOT how a Star Wars game should be!"

    I felt his pain. He's correct and I couldn't deny his frustration.

    This is bullshit.

  • Kanjin #33 2 years ago

    Thank god for Bioware eh?
  • Menace #34 2 years ago

    My son is 7 and he's loving it. Eurogamer also scored another favourite game of his Spiderman Friend or foe 3/10 ...

    There are some annoying areas with jumps being tricky and it does seem repetitive (and yoda's rants are grating from the start but that goes for the movies also if you ask me), but guess what, some kids enjoy repeating stuff - it's how they learn! ;)
  • Wolverfrog #35 2 years ago

    I knew this was going to be terrible; but the actual anime series it's based on isn't half bad: it's consistent with Star Wars lore. I'd prefer it if Star Wars would die though, it's gone on long enough. Either that or KOTOR 3, and new movies set in the old republic.
  • Shikasama #36 2 years ago

    Cool, Star Wars is in the title of this thread. That means there are going be many 30 something power geeks protesting that the new Star Wars is shite and isn't a patch on what it used to be. How their youth was subject to the true genius and everything else is just a money spinning rip off that isn't half as good.

    *reads comments*

    Who'da thunk it?
  • YourMessageHere #37 2 years ago

    this is a product that will make children frustrated and unhappy, the very opposite of that to which Star Wars should aspire

    Someone ought to have told Lucas this about ten years back.

    @ robg
    It doesn't work like that. In the UK a slightly curved sword for cavalry is called a sabre, even one from America. In the UK, therefore, a lightsaber is a lightsabre, just like it's a sable de luz in Spain or a lichtschwert in Germany. It's called British English because it's a different language from American English.