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Spore: Galactic Adventures Review

PC Review by Dan Griliopoulos

23 June, 2009

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My first captain of infinite space got his oversized hat inextricably caught in a low-hanging tree. The second saviour of the known universe got atomised by an exploding custard pie he dropped on his foot. By the time I restarted the training mission, for the third attempt, I was prepared to give up the whole idea of user-generated content as a bad joke. After all, if the Maxis Illuminati couldn't make a mission, the first tutorial in the game, that didn't piss you off entirely, how could they expect anyone else to?

Galactic Adventures continues the overriding Spore theme of user-generated content, extending it to level-editing (though in Spore's case, it's more planet-editing). And hence turning the endless drab Gnosh-infested wastelands (oh, those blasted Gnosh. If one thing broke Spore, beyond the overly basic gameplay at every level, it was the endless depredations of tedious enemy races nicking your planets as your miniscule empire expanded, making progression more depressing than hitting 29 in Kudos) into a quest-packed paradise, replete with random missions generated by your fellow users. 

When they get there. At the moment there are a few Maxis missions, a bunch of confused journalists uploading bizarre half-hearted test pieces and a handful of Robot Chicken-created episodes. Including one about a war between bananas and monkeys which, apparently having been made in half a day, is the best advert for what you can do with the game if you put your mind to it. 

There are two halves to this expansion; the main thrust of the game is beaming down to a planet, sometimes accompanied by crewmates chosen from your allies, to take part in whatever fiendish plot some fellow gamer has conjured up. You create a captain by customising a member of your race (in the main space game) or by starting from scratch (when playing one-off missions). Then you're dropped into the saccharine tutorial mission which features pink bunnies sat on toadstools dancing to acid funk in front of a fairytale castle. It's certainly a good advert for the creativity of Maxis employees, if not their sanity. 

'Spore: Galactic Adventures' Screenshot 1

The mysterious "Steve" features in the training mission.

From that point on, GA reveals itself to be a classic role-playing game. In the main space phase, some of the missions from others races have become Galactic Adventures; alternatively, you can just play them as standalone adventures from the main Spore universe interface. Once in you can wander the planet, get Sim-babbled at by the natives (the curse of the silent protagonist strikes again, as these are mere monologues devoid of interaction), fight things, use things on things, and eventually complete the adventure. The missions are simple, often frustrating - because of the complexity of the simulation they've been dropped into - and sometimes uproariously funny.

Your captain gets a certain number of points from each mission completed. And what do points mean? Things that have position but not extension? No - prizes! You can trade these points in for increasingly-cool new upgrades that can then be equipped on the inventory (customisation) screen or used in the main galactic war. Yes, it's a bit like a Star Trek / Mass Effect RPG, with your bizarre avatar playing the square-jawed Kirk / Shepard role.

'Spore: Galactic Adventures' Screenshot 2

The flexibility is literally a-mazing. A-maze-ing. A-MAZ- oh dear fired.

The other part of the game is the lovely editor, and it's by far the most interesting element as well as the largest. The user interface for the mission editor is really well-explained, with a step-by-step tutorial that an eight year old could complete. I'm a veteran of many map-making packages and in-game editors, from Quake, The Movies and Starcraft to Neverwinter Nights and City of Heroes: Mission Architect, and this is the simplest I've encountered - though that's not to say it isn't powerful too.

The initial tutorial allows you to easily make a simple diplomacy mission, but there's a suprisingly large amount of flexibility to the tools and they can be used to make just about any adventure or RPG game going. We're expecting to see a world of remakes and parodies in there fairly soon.

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Comments: 1-20 of 20 in total

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the_dudefather
23/06/09 @ 16:12
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Sounds good, quite liked the space stage in Spore so I think I'll give this a go

spent wayyy too much time in the creature creator, so this should give me something useful to do with what I've made
Freelancepolice
23/06/09 @ 16:14
#2
+5
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The editor in GA is lovely but the problem is that underlying MMO lite gameplay. I'll probably pick it up just to have a play with the editor though.
Ryuken
23/06/09 @ 17:50
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+5
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I hope some day other genres will take note of these highly accessible editor tools and the seamless integration of other people's content.

Gonna wait a bit with GA perhaps, Spore had that Creature Editor active a few months before release so a lot of wacky creatures were already there. Something tells me it might take a bit longer before a decent amount of user missions in GA reach the same high level of hilarity and brilliance.
the_dudefather
23/06/09 @ 18:02
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yeah it's going to be weird getting the game on friday to see 1000s of 'MyAwesomeTestQuestLOL' style missions

I look forward to getting started on call of cthulhu style mission involving my Octocrab http://www.youtube.com/watch?v=ienKZSTMfk0

I assume the gameplay is more or less be like the creature stage, but with more specific objectives and more varied environments?
GriddleOctopus
23/06/09 @ 20:00
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the_dudefather - yeah, the gameplay is roaming over the surface of the planet, encountering other creatures, with certain limited & simple interactions - but it's very hard to specify what else it is apart from that, as it's all down to the individual level creator.

Ryuken - I'd definitely wait a bit, until it's settled down and the good stuff floats to the top - hopefully, Maxis will select the best adventures for special notice like Paragon do in City of Heroes.

BobJustBob - wonderful content-free trolling, thanks.

SixFootHalfling
23/06/09 @ 21:29
#9
+3
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"No, you're thinking of the review. They should have found someone who likes Spore to write it. "

Could be difficult with some games tho couldn't it?

Also I'm fairly sure if this was the case, every game would get 10/10, rendering reviews pointless.

The main reason I didn't buy Spore was that it was tied to one EA Account, so my sister couldn't play on the same copy, essentially this would have forced us to buy two copies (ironically had the reverse effect) has this been removed, or is it still there?
Chufty
23/06/09 @ 21:39
#10
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Is anyone else utterly confused?
Red Moose
23/06/09 @ 23:17
#11
-5
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Spore is the gayest game ever I HATE IT

GIVE ME BETA KARMA!!!!!
Edited 1 times, most recently on 24/06/09 @ 00:17
Salaminizer
24/06/09 @ 00:32
#12
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I don't think it should be reviewed by someone who likes the game, but I'm sure it never should be reviewed by someone who writes anedoctal evidence as if it actually meant something. And saying it doesn't match Adventure Game Studio or Telltalle games is even worse...

I'll try to get this one when it's out here, if it's overpriced I'll check out DD's such as Steam and co.
marilena
24/06/09 @ 06:45
#13
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I can't help but feel that some people are being quite flippant with their karma use. "Oh, I don't like this guy, I'll make his comment hidden, even though it will make the other guy's comments incomprehensible". "Oh, this guy doesn't understand what's going on, I'll give him some negative Karma too".

I'm probably going to switch to Show All soon.

Still, it's going to be funny to see a flame war with this system, probably all posts will have negative Karma.

crossmr
24/06/09 @ 07:52
#14
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"Yes, it's a bit like a Star Trek / Mass Effect RPG, with your bizarre avatar playing the square-jawed Kirk / Shepard role"
What is with the incessant need of reviewers to try and compare this game to things it is? The comparisons that were being made before Spore was released by so many people (like how it was just like civilization!) and the reality of the finished product were like night and day. Do everyone involved a favour and stop making such ridiculous comparisons. They only serve to feed EAs ego and mislead readers.
Xinch
24/06/09 @ 08:12
#15
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"beyond the overly basic gameplay at every level"
I will never give EA any more of my money as long as there is a hair on my arse.
trebell
24/06/09 @ 08:19
#16
+3
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Odd that you call the first one basic now, i'm pretty sure a hugely positive review from here helped convince me to buy it.

You're right though, it was far too basic.
GuyNoir
24/06/09 @ 17:23
#17
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Hell yeh, a eurogamer 7/10's gotta mean splinters!
Varsity
26/06/09 @ 16:14
#18
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Dan could at least have tried to disguise his contempt for the entire concept behind Spore. The only parts of this review I can map onto my model of the game are the hard facts, which I knew already, and "we think there's definitely the potential to make some interesting vignettes, but not enough elbow room to make a Telltale adventure".

Do adventures add meaning to the space game? How well-integrated are they? What type of adventure did the reviewer create? What are the best adventures on Sporepedia today like? What new parts are there, and what do they do?
Edited 2 times, most recently on 26/06/09 @ 17:15
GriddleOctopus
29/06/09 @ 13:24
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Varsity: When I wrote the review, there weren't many adventures on Sporepedia - they were all Maxis or journalist made. They don't add real meaning to the space stage, just more variety, and they merely replaces some of the alien-given missions. I mentioned the limited selection new parts in the article, but there is also a wide variety of new props for use in adventures.

I'm not contemptuous of Spore, I just feel it was over-hyped at launch, that each of its elements has been done better elsewhere, and that almost everybody I knew stopped playing it after a little bit of the space stage. That said, the golden thread of the creativity and user-generated content that runs through it, the joy of the animation, and the adaptability of the engine, meant I was impressed with it as I played through the first time - I was just saddened that the massive variety of creatures didn't have more effect on the gameplay.
brim4brim
24/07/09 @ 11:54
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The review is good IMO. I didn't hate spore but was very disappointed by it and expected so much more. Spore itself isn't much more than the Creature Creator with a few mini-games and the space age was mindlessly dull.

I think a make your own adventure section should have been in there from the start and would have added real depth to the game.

As it is with both being separate (one an extension to the other), the asking price seems a bit steap and each reviewed on its own seems lacking.

It is always going to be hard to review user generated content games if there is little user generated content to begin with. I think Spore's underlying problem is the inconsistency that comes with user generated content. Most of it will be crap and some of it will be okay and some of it excellent. As such it can only and should only ever expect a middle of the road rating.

It needs a good rating system and search system for adventures with tagging like LBP so people can tag levels that are designed to just get points so people can include or exclude these points depending on whether they want that kind of level.

I'll go and see if I can pick this up for 15 euro someplace. I don't think its worth the 30 euro asking price currently on EA's website.

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