Spider-Man: Friend or Foe Review
Foe.
Version tested: Xbox 360
Friend or Foe, Good or Bad? The answers are 'foe' and 'bad', I'm afraid. Spider-Man: Friend or Foe has 'filler release for the young 'uns who don't yet know better' written all over it from the moment you start mashing those buttons in earnest, and scarcely gets any better hours later. It's a game with precious little content, piss weak combat, and some of the blandest graphics yet to hit the 360. No wonder Activision's not shouting about it.
Problem number one: Friend or Foe is yet another isometric Marvel game. That's not necessarily a bad thing in itself, but Activision has long been guilty of milking the ageing formula to death over the past few years. This, frankly, stretches Marvel fans' patience beyond breaking point - especially in a year when we've already had to stomach one lacklustre Spider-Man game.
At least last year's Marvel Ultimate Alliance was exhaustive attempt at packing in more content than any previous isometric brawler. Having so many different characters and permutations (not to mention online play) offered a fair incentive to carry on, even when your brain was being numbed by the inherent repetition of the gameplay. By comparison, Friend or Foe is limp and insipid, with a mere fraction of the features on offer in Raven's surprisingly decent effort.
PSone and only
Central to the general boredom surrounding this game is the aforementioned piss weak combat. Evidently designed for morons who derive pleasure from joylessly stabbing X or B and killing everything without, you know, requiring any hint of skill whatsoever; it's a game you can romp through by repeating the same boring moves against the same dull, lifeless drones, across five bland environments. So lacking in ambition is this game, it could have easily have been designed for the PSone and the ancient Sony hardware wouldn't have broken sweat. There's no place for games like this in the full price market - even for die-hard Marvel mentalists. It's a fun-free zone, where you're going through the motions.

Hula hoop with a difference.
Not convinced? Then I'll attempt to describe a typical encounter in Friend or Foe. You, and one of the 14 unlockable characters wander around lifeless environments on the hunt for some evil dude or other. From nowhere, Bad Guys enter the scene. You clobber them to bits by mashing X, or web-line/shoot/stun them with B. Hit B again and you'll probably swing them them around a bit and smash them on the floor amusingly. When all the various respawning goons have finally been beaten to a pulp and disappeared (convenient!), you'll wander on through boring, linear environments, smashing random boxes for currency. Another cluster of enemies will enter the scene. And again. Eventually you'll find a 'secret' key, and a 'secret' arena, where you can (optionally) fight a bunch of more boring drones. From there, you'll plough through dozens more idiotic enemies, using the same old tactics, reaping the same rewards and barely ever feeling remotely threatened. After a few more tiresome encounters you'll face a mini-boss with a health bar. You'll pluck his projectiles out of the air and fling them back at him. You'll dodge waves of determined attacks. You'll notice that even when you're being hit a lot, you die rarely.
And while all this sterile nonsense is playing out, you'll either have an AI player helping out occasionally, or one of your actual real-life friends (or foes, who knows?) will be dishing out some clobbering too. To begin with, you only have one character to choose from, but as you defeat each corrupted boss monster, they go from being your foe to being your chum in a united battle against whatever's raining comets down on various parts of Planet Earth. That in itself is quite a neat touch, and being able to swap over to different characters during the game or between levels makes for a fair bit of variety - in theory at least. In practice, the core piss weak combat is just so dull, and the sense of challenge so muted that you'll quickly lose the will to see the game through.
Heroes and Villains
In between levels you'll get the obligatory chance to upgrade your character or characters as you see fit. On a basic level you can power up your health, strength and resistance to damage, but beyond that you can choose to spend your winnings on unlocking more powerful or more exciting special moves. Not that you need them, of course. They're there for show as much as anything, dishing out perceived rewards and offering a tiny carrot to continue.

Opera with a difference.
Another thing to mention is the ability to pitch any of the unlocked characters against one another in a traditional 3D beat 'em up in an arena-based environment. While this could be quite interesting in its own right, the game's rather inept combat makes it feel like a clumsy, tacked-on afterthought. Sure, you can use all your special moves and settle a few scores about whether Spider-Man's really harder than Green Goblin, but it's no substitute for a proper Marvel beat 'em up, put it that way.
Whether you agree that the gameplay is a shoddy, lightweight travesty, or a pleasant diversion for younger or casual gamers is one thing. What's indisputable about Friend or Foe is just how rubbish the graphics are. Cribbed from mid-90s brawler design, the hilarious lack of any attempt to lavish the game with any love in the art department is stunning. The character models are acceptable (in cut scenes, at least), but beyond that the game takes place in such depressingly vanilla locations that the only possible explanation for how the game ended up like this is down to severe deadline restrictions imposed on Next Level. Given the Canadian team's serviceable track record to date (including Mario Strikers Charged), we can't think of any other reason why the game ended up being such a waste of everyone's time.
It hasn't been a good year for Peter Parker, has it? First, a lacklustre movie tie-in, then a critically murdered movie, and now a thoroughly unnecessary isometric brawler that ranks alongside Transformers and Pirates of the Caribbean as being one of the worst uses of a high profile license we've seen this year. If you're skipping to the final paragraph, here's what you missed: Friend or Foe's main punishable offence is for being bland to the point of irrelevance. Skill-free button-mashing combat, crappy AI, uninspired level-design, horribly sterile environments and a game so short you could finish most of it in an evening. Please: stay the hell away from it.
3 / 10
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Comments (57) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Mind you, it wasn't on my radar in the first place, so no great disappointment.
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That is all.
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Spiderman 2 was great.
If they can go some way to recapturing that, they're on the right lines.
Stuff like this, though, is filler tat.
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where did u scrape 3 points from?
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lol - i knew what the score was going to be based on that
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Yes, he was talking to me when he said that.
Surprisingly bad, in a way.
Severely not unexpectly bad, in another.
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+1 on that.
On the plus side, that's a cool pic of spidey on the home page.
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The humour lines are pretty good (old-school comix humour).
Co-op double the good points of the game. You gotta be "young at heart" to enjoy it.
One thing is very stupid though, death brings no penalty, at all...
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And the moral of the story being ...
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Graphics look decent in the screenshots.
... And that's about it.
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1K @ (for examle):
Bioschock
Oblivion
Tenchu Z (acquired taste, I like it a LOT!)
Enchanted Arm
PES 6
Homecourt
Def Jam Icon (quite proud of this 1K, it was very hard!)
LMA Manager 2007
Viva Piñata
CoD2
Condemned
Tomb Raider Legend
NFS Most Wanted
DW5 Empires
and some "close ones", which I'm also proud such as 965 @ Burnout...; 950 @ Blue Dragon (I'll do the remaining 50...).
The ones really bad I have are: RTWC and Superman.
To each its own, but I think your Friend or Foe review dind't focus on the essence of the game. This is a kinda 50's/60's comix alike item. Not a word on its humour lines?
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'Check what 'isometric' means. Because it doesn't mean what you think it does.'
eh? Yes it does! What you on about?
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RTWC and Superman are in fact atrocious..., and it's rather shamefull to have a 1K on it rather than something to be proud of. I give you that...
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o_O
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/has too much time and therefore asks kindda stupid, irrelevant questions
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I'm an average gamer, just persistent, and... mental.
Miiiguel is an homage to Takeshi Miike - and I have spiked hair.
By the way...: I'm not sure I'll ever be able to do "Overkill"; "Two for One" and "Steppin Razor" @ Halo 3
Any tip welcome...
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As for the 3/10 score...the game works, it's polished and sometimes has the odd mildly entertaining boss section. Is the crappy, undemanding combat an excuse for being "for kids"? Aren't kids often stupidly good at hardcore games at a phenomenally young age? I've never understood the mentality of kids games being easy - these are the kind of people who have the spare time to get good at the really hard games...
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Cars is not that bad, neither is Surf's Up, the later even scored 7/10 @ Eurogamer.
I think this "kids games" thing works both ways in term of stereotypes - devs tend to "under-hype" them, and critics tend to bash them, unfairly (sometimes).
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Anyone who obtains them from stuggling through mediocre/awful games deserves them wholeheartedly.
It just shows that having goals or something to aim for improves the value of poor games.
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Firstly, yes the drive to increase your score is there, just look at any game with the leaderboard, best lap time and so on. Secondly, you have to actually enjoy the game to make it worthwhile, I did not with those two!
Basically the whole point of having game is that it should be enjoyable and not a chore or wholly about frustrations.
Miiiguel is entitled to do as he see fit, but as any people with Gamercard know, our history with X360 games is displayed there for any to see! Warts and all.
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But, take a look at my Gamercard, I think there are mostly good and above average games. Yet again, "Surf's Up" for instance had "above average" critics when it came out, but now, as ppl only remembers "it's a kids game" it became known "as utter shite".
And there are Achievements very, very challenging and great to Achieve (e.g.: Burnout ones; CoD2 Vet; 100% at Blue Dragon..., Crackdown Orbs...; 100 online wins at PES6...; great fun).
And then there's that stupid "Two for One"...!, I hate you Spartan Laser! I think I wont go above 985 @ H3..., too much time already..., patience is almost lost.
multiple-edits: english worsens with the approach of the big match later on... (Roma vs SCP)
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Review: Foe
This tag line had me laugh for 60 whole seconds, granted. Whoever created it deserves an applause.
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How much did the publishers pay you to dole out that ludicrously generous score?
"Graphics look decent in the screenshots.
... And that's about it. "
What? ARE YOU BLIND????
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Erm, they made the critically acclaimed mario strikers...
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Let me keep my Achievements...
You can't compara the platform-wide Achievements to a method used in a single, forgettable game. Sony is coming with Entitlements...
By having Achivements it doesn't mean you don't have "unlockables". Halo for instance, finish it on Lgendary, you get a nice helmet, and a cool 150g's pin to put on your "virtual coat". I like that, sue me.
And, the "don't do anything" is a thin argument (well a bit of a Marxist thought, to be honest) as ludic activities "don't do anything" you know ? I "do something" when I work, when I play, I do my best to "do nothing".
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What I don't get is bitching about not being punished for dying in the game. LEGO Star Wars had the same approach, nobody minded. This is obviously the same game, albeit without the former's charm and wit.
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Still, the games makes fun of itself, and its "easyness", I still find it very odd why the reviewer didn't mention it.
"Don't you loose you excitment with all this winning ?" - Sandman
"Not really, we're Super-Heroes after all" - Spiderman
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I've enjoyed upgrading the web-shooters and seeing what the moves do and I'm now working through upgrading all the other characters. I think you do have to like Spider-man (not the movies) to like the game though, in much the same way that if Star Wars isn't your thing I doubt you'd spend time with LSW.
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