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Spider-Man 3: The Game Review

Xbox 360 Review by Kristan Reed

4 May, 2007

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Every now and then a game comes along that shatters the long-held notion that movie-based titles are generally a bit of a cash-in waste of time. Sadly, Spider-Man 3 is not that game.

But calling Treyarch's latest stab at at Spidey movie game "a cash-in" or a "waste of time" is a pretty harsh way to kick off a review. It's neither, actually, but nor is it a game that fulfils the oceanic potential of the brand. Just like 2004's Spider-Man 2, it's an admirable game for a decent chunk of it, but one that's beset by the kind of horrible camera issues and rage-inducing difficulty spikes that leave the average gamer utterly exasperated.

One thing the game does boast this time around is an awful lot more content than the last effort. Spanning 42 missions, the more expansive campaign encompasses 10 storylines (including the movie's plot, which we don't know about, not having seen it yet of course), and gone are the stupidly irrelevant pizza-delivery missions and balloon-collecting. As a superhero game, it very much plays things by the book, but by and large it follows the same fast-paced New York web-slinging premise that it did last time.

Forever lost

'Spider-Man 3: The Game' Screenshot 1

Remember the rule of screenshots, kids. Jaunty angle = super maximum 9/10 fun.

That's to say that missions appear on the 3D city map, you choose one, web-sling your Lycra-clad behind over to it, find the little spinning icon and get set for some button-mashing, perp-bashing action. Having just played God of War 2 extensively, it shares more than a little common ground with Sony's epic hackandslash. Most obviously, Treyarch has laced key moments of the game with the now obligatory interactive cut-scenes (also know as 'quicktime events', seen in everything from Shenmue to Resident Evil 4) where you must quickly match the HUGE BUTTON PROMPTS as they appear on the screen. Sometimes they're in there to spice up a few spectacular cut-scenes, while on other occasions it's a means of providing a fittingly stunning climax to a boss encounter. You know the drill by now.

You could also argue that the flailing, button-mashing combat is pitched at a similar audience too, where repeatedly hammering either X or Y yields instant reward and sends our friendly neighbourhood crime-fighting dude into a pirouetting frenzy of balletic violence. In other words, it looks amazing, but you never have to work too hard to pull off the spectacular. For a bit of extra combat depth you can mix in some web attacks with B, or jump first with A and hammer out some cartoon violence as you see fit - but at no stage does Treyarch give the impression it's going for anyone but the mass market. Which is kind of the point of a game like this, after all.

Elsewhere, you can usefully slow down time for a brief period by holding down LB, or throw in a super-powerful enemy-clearing attack (once your meter's charged up) by pressing RB and X, Y or B. But the real fun isn't so much in how the combat feels (it's pretty basic, to be frank) but how it translates the action onto the screen. Even more so than before, Treyarch has created a seemingly unending procession of jaw-dropping comedy combos that give Spidey the ability to humiliate his foes as much as possible. Such examples include pinballing Spider-Man between foes in the blink of an eye, stopping only to whack them in the chops, or kicking an opponent repeatedly in the face in mid-air as if running up an imaginary flight of stairs. Later you even get to play as Spidey's dark alter-ego, but apart from his powerful rage mode (activated with RB) he feels identical to play.

Don't give up the fight

'Spider-Man 3: The Game' Screenshot 2

45 degrees? 9/10!

The way the controls have been set up leave no doubt that Treyarch wants even modestly skilled players to pull off outrageous moves as often as possible. For example, pummelling X and Y as quickly as possible (i.e. Track & Field fast) sends a similar blizzard of punches to anyone in range, while others send you windmilling around with little more effort required than pressing X very quickly five times in a row. There's little room for subtlety, put it that way, but that's part of its charm.

That's not to say the game's easy. Admittedly, about half the missions won't trouble even modestly skilled players so long as your RSI-ravaged wrists can handle a bit of button-pummelling for extended periods, but there are some absolutely brutal challenges to overcome before you'll clear the game. There's nothing quite as maddeningly ridiculous as some of the missions that cropped up in Spider-Man 2, but nevertheless, you'd better prepare a smattering of cushions to punch when things (repeatedly) go wrong. Something that takes a bit of getting used to is the counter system. For instance, a yellow icon appears at the top of an enemy's head when they're about to strike, giving you the opportunity to hit LB to 'auto dodge', with an X prompt allowing you to whack them where it hurts in response.

For a fair way into the game, you don't really have to worry too much about countering at all, and then you'll hit a horrible, inexplicable brick wall where you'll go from being the all-powerful superhero to the crumpled chump on the floor with a trickle of bloody drool dribbling out of his beaten chops. And then some of the combat 'depth' starts to play a part, where you'll realise that you can't just wade into certain enemies, and that taking extra care and forming a proper strategy is important. Even so, for the most part, it's still the absolute king of button-mashing games. Just watch someone play the game, and focus on their right hand. It's bizarre.

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Comments: 1-50 of 66 in total | next 50 »

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foamy
04/05/07 @ 17:04
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Predictable.
DUFFMAN5
04/05/07 @ 17:04
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Arse-biscuits!!!!!!!!!!!!!!!!!!!
morriss
04/05/07 @ 17:05
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Oh well. :(
miiiguel
04/05/07 @ 17:12
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better buy it anyway..., you know... just in case you didn't feel like showing up... Live.
Emilia'sHorse
04/05/07 @ 17:13
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Good review thanks. Saved me £40.

dsmx
04/05/07 @ 17:16
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The trend of bad movie to games continues if people stopped buying these half arsed games we might actually start seeing decent ones.
Feanor
04/05/07 @ 17:17
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Never cease to amaze me how devs seem to go out of their way to include needlessly frustrating bits in their games. Good job pointing them out.
t8yman
04/05/07 @ 17:27
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shit, if I had been asked to write this review, that is exactly what I would have said. and thats after about 90 minutes play. refund time for me. might even swap it for lost planet.
dudefella
04/05/07 @ 17:34
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aaargh it's such a shame. Spider-Man 2 rocked, but felt slightly undercooked. Given a few more months this could have been stellar. Damn deadlines...
Lonestar
04/05/07 @ 17:35
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\...|.../
-MEH!!-
/''''|''''\

\......|....../
-PFFFFFFT-
/''''''''|''''''''\

\....|..../
-BORT!-
/'''''|'''''\
Derblington
04/05/07 @ 17:35
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From what I've played of this so far it's improved on 2 in pretty much every way...

I'll play for a few more hours and then have a proper read of teh review and see if I agree.
Darren
04/05/07 @ 17:48
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Sadly I bought this game expecting great things from it being on the 360 (yeah, yeah I know!!!) but it's a disappointment. Looks and feels more like an upscaled Xbox game that a true 360 one and the best part of the whole game is swinging through the city at speed, which is always thrilling, but that alone doesn't make a good game.

And am I the only one who thinks this game looks dreadfully rough even at 720p; the game has more jagged edges that a warehouse full of serrated knives and would make a PS2 blush!!! What happened to the "free" anti-aliasing or is this another lazy 600p-to-720p upscaled 360 game? :?
smelly
04/05/07 @ 17:52
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>Predictable.

Not really.. the first two were good.
Introspectre
04/05/07 @ 17:52
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Treyarch are shit.
rock27gr
04/05/07 @ 18:06
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Will there be a Wii review comming soon?
absolutezero
04/05/07 @ 18:23
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I have'nt enjoyed any of the Spiderman games since the Playstation ones.
dudefella
04/05/07 @ 18:30
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"Treyarch are shit."

Yeah I'm sure you'd know. Don't be so quick to say shit like that. More likely it's down to the team not being given enough time to meet the movie's deadline. Last year at E3 they had nothing but a tech demo. They've probably had like a year to develop the actual game's content. This stuff needs to stop, if necessary release the game 6 months later. Miyamoto said it best: A delayed game can be great, a bad game is bad forever (paraphrased)
Darren
04/05/07 @ 18:32
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"A delayed game can be great, a bad game is bad forever (paraphrased)"

Bugger, I knew I should have gone for the PS3 version which had its release date pushed back to the 18th! LOL
paul_haine
04/05/07 @ 18:34
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I quite enjoyed the screenshot captions here.
paul_haine
04/05/07 @ 18:35
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What's with all this 'Currently 19 Comment on this article.PLEASE' gubbins?
DocTep
04/05/07 @ 19:06
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Oh well. I was hoping for something better from this game, but at least it saves me having to argue with myself about being sensible and not paying for the insanely overpriced Collectors Edition (I'm a sucker for Collectors/Limited Editions, but this Spider-Man 3, Game exclusive is such a blatant rip off that even I couldn't justify it to myself).

I'm really getting tired of these QTE's being forced into every game these days too. I'm playing through God of War 2 right now, and despite it being a beautiful game I find myself needlessly repeating things over and over again, getting more and more frustrated. Not only can a badly placed QTE ruin the flow of a game, but it also results in you paying so much attention to the button prompts that you hardly get to see the beautiful visuals being triggered in the background. I'd honestly rather just sit there and watch the gorgeous cutscene thank you very much - I don't need some fake Simon Says style barrier being put in the way. It's such a lazy trend.

The thing is, God of War 2 gets away with it due to being so good in other areas and the fact you know you'll see something jaw dropping afterwards. By the sound of it, Spider-Man 3 would make me just give up. I have my old copy of Spider-Man 2 if I suddenly feel the urge to take a swing through New York.
Carrybagma
04/05/07 @ 19:16
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Maybe they should have set the NDA to run until next month, so that people would have to spend their money in order to find out what the game is like.
dr_faulk
04/05/07 @ 19:30
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Am I the only one that's gaining a distrust of Treyarch? They fluffed up CoD3 - (buggiest game on the 360) and they haven't won themselves favours here. Wonder what they're developing next...
spookyzombie
04/05/07 @ 20:00
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He's right on the money with his 6/10 score.

This could have been good too : (
thefilthandthefury
04/05/07 @ 20:12
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"Am I the only one that's gaining a distrust of Treyarch? They fluffed up CoD3"

I would say the opposite. I'd say they made the best multiplayer console game of all time, but there you go.
pjmaybe
04/05/07 @ 20:30
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Cor just think of all that extra time before the PS3 version launches and how they can suddenly make it such a better game.

Er...

Peej
Goban
04/05/07 @ 20:33
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Is the Wii version not a different developer? Are We going to get an additional review of that?
Derblington
04/05/07 @ 20:35
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While I agree with the facts review, I completely disagree with the opinion of them and teh score is too low. It improves on Spider-man 2 in every area though never strays too far from it's formula. I'm really enjoying the game. I've been stuck twice but perseverance with the combat system has seen me through (it is a button basher at it's most basic level but does *require* certain "tactics") and teh webswinging is a joy as ever. If you liked 2 you'll enjoy 3, it's that simple.

And it's a solid 7 (a low 8 if you're not affected so badly as Krudster with it's flaws).
Darth_Flibble
04/05/07 @ 21:09
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"Am I the only one that's gaining a distrust of Treyarch? They fluffed up CoD3 - "

you are not the only one, CoD3 single player was below average most of the time and the new ideas were terrible. I've read a few comments from other gamers and the comments didn't speak highly of spiderman 3
Vin
04/05/07 @ 21:40
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Shame.

One for the sales, then.
ProtoformX
04/05/07 @ 21:49
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"A delayed game can be great. A bad game is bad forever."

Good lord, imagine what Superman Returns would have been like if it were released at the same time the movie was.
agparrot
04/05/07 @ 22:04
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It is a shame that game developers, who are operating in an industry that is fairly powerful in its own right, don't stand up for themselves when it comes to things like release dates.

Maybe... just maybe, if Treyarch had said "No - we're bringing it out in December 2007 because it is Our name that people will be talking smack about on game sites, and we want it to be Quality" then we gamers wouldn't have to put up with a game that is less than it could have been. Especially given the aptly-pointed out comparisons with the feel of Crack.down

I suppose my fear translates slightly towards GTAIV - where the developers are also potentially operating withing the confines of a last-gen mentality because of the success of the format, when what the franchise really needs is to get back to its roots - by defying fashion in favour of gameplay. And all that only because the Spidey 3 buildings looked the same in the screenshots as the GTAIV ones!

Top captions!
Clive Dunn
04/05/07 @ 22:21
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"It is a shame that game developers, who are operating in an industry that is fairly powerful in its own right, don't stand up for themselves when it comes to things like release dates."

Is it stupid night or something ?

Spiderman 3 is hot now, it's just had millions spent on marketing and is the current big thing. In 3 months time no-one will remember it and Activision will have lost 75% of their potential sales. You have to release film tie-ins at the same time the film releases, the same with other big tie-in franchises.

The issue is with the film companies, their development time is significantly less than for games. 18 months from release - "ohh we've finalised the script and storyboard !", says the studio - "fuck" says the publisher and developer, "it'll take us 2.5 years to get this game produced around the lines of the film and polished to an acceptable state, ok - cut corners."

"Another shit tie-in" says the consumer.

I wonder why.
Khab
04/05/07 @ 22:25
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I bought it today. :(

From GAME. :)
Shrike
04/05/07 @ 22:35
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It's fairly clear from this review that the reviewer didn't like Spiderman 2 - nonetheless, it would be handy (when reviewing sequels in general, really) to indicate whether the game is better or worse or more of the same. Because I'd actually like more of the same. Overall I found this quite unhelpful, and I have to wonder who it's aimed at.
Derblington
04/05/07 @ 22:56
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Krudster gave Spider-man 2 a 7. Ultimate Spider-man got a 6.

This is a clear improvement over Spider-man 2 (as was USM, imo) but, and i suspect this is the major problem, it hasn't really changed much from 2. It's very much teh same game but tweaked.
Nillsens
04/05/07 @ 23:27
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A six?

Seems a little harsh to me. I have been enjoying this for the past few days and my only real gripe is that there isn't more to do. Camera never really bothered me that much, the combat system is simple but fun and the swinging is quite precise in my opinion.
Saying that Crackdown is so much better than this is a bit odd... Crackdown feels far more polished but after you eliminate all the gang leaders it's quite limited. Sure you can pile up cars and drive over buildings and whatnot, but I would much rather have some kind of goal. Besides that, I don't feel like the two games really have that much in common. One is a shooter and the other is a beat-em-up...
RobertFoster
04/05/07 @ 23:55
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khab
"I bought it today. :(

From GAME. :)
"

The last few times I've been in GAME I've heard mothers and/or staff saying things along the lines of "you can return it, so long as you don't break the seal/open it" =/
Redeye
05/05/07 @ 00:56
#39
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Clive Dunn, +1. So, so true.
foamy
05/05/07 @ 01:20
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smelly, I didn't like the other two, so I guess it was predictable that it would turn out more or less the same way. Besides, the videos that came out clearly showed that things like fighting would be the same button mashing as ever. Another chance wasted of taking advantage of the good name of the series and making a good game that would sell tons. And I like Spider Man :|
Sid Nice
05/05/07 @ 01:34
#41
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Will there be a Wii review comming soon?

The Wii version is actually even worse; the Game received a 5.7 from IGN the Xbox 360 and PS3 both got a 6. The Official Nintendo Magazine gave the game 41% out 100. This is a totally wasted opportunity in my opinion.
stoopidgreg
05/05/07 @ 01:41
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2 pages for a 6/10 review?? why bother
smelly
05/05/07 @ 03:01
#43
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Meh.. well i liked the last one on the cube.
Bezzy
05/05/07 @ 03:31
#44
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"'m really getting tired of these QTE's being forced into every game these days too. I'm playing through God of War 2 right now, and despite it being a beautiful game I find myself needlessly repeating things over and over again, getting more and more frustrated. Not only can a badly placed QTE ruin the flow of a game, but it also results in you paying so much attention to the button prompts that you hardly get to see the beautiful visuals being triggered in the background. I'd honestly rather just sit there and watch the gorgeous cutscene thank you very much - I don't need some fake Simon Says style barrier being put in the way. It's such a lazy trend. "

Woohoo! I'm not alone :D. It's all Jaffed up, I say! JAFFED UP!

It's such a lazy disingenious practice. Total disconnect between interaction and consequence. A set of boring binary choices. It's weird, because it's the same basic mechanic as something like guitar hero, and I still love that. I guess it's just the presentation. You're being lead to believe that this incredible over the top move is part of your overall vocabulary in the game... but it's not. It's a one off, special case, unique thing which you can't use when you'd like it. It's exploring a very rigid interactive tree, rather than a wonderful indiscrete web of of a system.

Normally I have no sympathy for it. However, Treyarch were up against it on this one, so I can understand them for going for some boring mechanic with lots of cinematic envy on the side, rather than like, giving spidey a full, deep rich world, which they'd never have time for. I really don't blame the devs. I imagine that on a project with this kind of budget, you've got cunts raining down on you every hour, determined to fuck up the game through sheer ignorance.
figaro7
05/05/07 @ 06:02
#45
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Whatever the blame, you cant blame the movie company on these things. Activision purchased the rights to what is arguably, the greatest comic hero of all time. Then the movie makers give then access to what, 3d renders, actors and what not. Treyarch make the game, have obviously failed to complete it by deadline, but get millions for it because spider-man is the main character.

If activision couldnt meet the deadline in the first place they should have never have purchased the rights to spiderman. However i dont think treyarch are too much to blame for this, but neither are the movie makers, ultimately i think publishers have more control over the game than we think.
drumbaby
05/05/07 @ 07:53
#46
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The game gets 3 points per page. Not a good average.
Kiigan
05/05/07 @ 09:11
#47
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I'm sick of all this QTE shit too. It really is a sign of developers being out of ideas. The misguided belief appears to be that any interactivity is better than no interactivity. The worst offender is probably Fahrenheit, they managed to base a whole game around it, but they were just as shit in Resi 4 and God of War 2 too.

"Let's see, no one would actually want to pay attention to the story of our game, so we should force them into some simple-minded simon-says shit, thereby taking those boring bits of narrative exposition and making them INTERACTIVE! Yeah! Let's take an early lunch, we're so good at gaaames, we're so good at gaaames!"
t8yman
05/05/07 @ 09:27
#48
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my feeling about treyarch is that they are sloppy or unable to push back a deadline. cod3 is one of the most annoying games in the world to play, and this is going back to the shop today.

I can name a hatful of games with far better gfx than this pish. it could have been soooooo good.

I'm not a graphics whore, but come on.
Redeye
05/05/07 @ 09:37
#49
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Bezzy: "...you've got cunts raining down on you every hour, determined to fuck up the game through sheer ignorance."

So, usual publisher-developer interaction, then. ;)
hyperkineticninja
05/05/07 @ 09:54
#50
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I don't see the big gripe, it is better than Spiderman 2 the game in almost every way, so if you liked that then get it.

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