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Sonic Unleashed Review

Xbox 360 Review by Dan Whitehead

28 November, 2008

Page 1 of 2. Page 2 ->

I recently found myself having one of those conversations that always happen when people discover that I make my living sitting around in my pants, playing games. After the obligatory "you lucky sod" outburst, and the slight recoil at the mental image of me in my pants, sweaty joypad in hand, they asked what I was playing at the moment. "The new Sonic game," I replied. "Wow, is Sonic still going?" they asked, before adding "Oh yeah, he was in that Mario game on the Wii."

You really couldn't ask for a more potent example of how far Sonic's stock has fallen. From matching Mario sale-for-sale throughout the '90s, he's now almost forgotten by the outside world, remembered only through supporting roles in Wii games and the charity of his one-time rival. Let's face it, Mario Olympics probably would have flown off the shelves on its own merits. Sonic Olympics? Not so much.

The tragedy is that this slump in fortunes can't be blamed on changing market forces or fickle public tastes. SEGA has simply forgotten how to make the most of its mascot, and while Mario leapt into the modern era with the confident Mario 64, Sonic has been stumbling clumsily through the 3D era, carried along by the dissipating momentum of his glory years.

Which brings us, rather unfortunately, to Sonic Unleashed. This was, as they always are, supposed to be the game that restored the blue hedgehog to fighting form; the game that finally delivered the next-gen Sonic experience we've been waiting for since the last-gen before last. It's not.

'Sonic Unleashed' Screenshot 1

Why hasn't anybody thought of giving a cheery platform hero a dark and violent alter-ego before? Oh.

The plot once again revolves around Eggman and Chaos Emeralds. In the rather impressive CG intro, we see the moustachioed villain fire some new-fangled weapon which uses the power of Sonic's gems to split the planet into fragments, releasing something called Dark Gaia. Apropos of nothing, this process also turns Sonic into a "werehog", all fangs and claws and - for some reason - stretchy rubbery limbs. From there on, it's the usual job of travelling through different zones, beating climactic bosses and fixing each of the planet segments in turn.

Except nothing can ever be that simple. Sonic can now travel the globe, flitting between SEGA-ised facsimiles of real-world countries. Not only do these stereotypical towns act as hubs for the different levels, but they also feature lots of NPCs and side-quests. Complicating matters further, the game is split into day and night. During the sunshine hours, you play as normal Sonic. When the moon rises, you become the werehog. The available levels change accordingly, and make use of the character's different abilities. It's not a question of waiting around, since you can change the time of day on the map screen, in the pause menu or by hitting special hourglasses.

'Sonic Unleashed' Screenshot 2

With its blue skies and rustic charm, the first section is quintessential SEGA.

While Sonic is still all about speed, his hairy alter-ego is slower and more powerful. Werehog levels are therefore little more than crude beat-'em-ups, in which you pummel your way through waves of enemies and use your elastic arms to climb and swing to the next area. Experience can be traded in for more combo moves, but since mashing the strong attack button seems to get you through every encounter, there's not much point memorising the sequences required. The camera is also absolutely awful, frequently forcing you to make blind leaps or lurching around as it tries to keep up with your movements.

The normal Sonic stages, on the other hand, are much the same as every other modern Sonic game - impressive but inconsistent 3D rollercoasters in which you hurtle through pre-rendered loops, grind down rails and run smack into a wall of spikes because the game seems more interested in distracting you with things that go whoosh and whiz than actually coming up with level design that turns Sonic's speed into an asset rather than a hindrance.

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Comments: 1-50 of 102 in total | next 50 »

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Mugwum [staff]
28/11/08 @ 00:04
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Quick note for Wii fans - we'll be reviewing that version of Sonic separately very soon.
ManicDrunkMonk
28/11/08 @ 00:04
#2
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What a surprise! I thought this would be the turning point for Sonic!

/sarcasm
Hunam
28/11/08 @ 00:07
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My SEGA friend will not be pleased.
Vin
28/11/08 @ 00:08
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Useless, Sega.
squarejawhero
28/11/08 @ 00:12
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Such a crying shame. Seriously. Games don't really upset me, but when Sega CONSTANTLY ignore the pleas of the fans and keep piling on these embaressments to the Sonic Franchise, it actually gets me really angry. I mean look at the shots. They scream what could've been beyond the reality what the actual game is like. It can't be hard to create a Sonic game that works, surely? They've nearly nailed the look, now just get rid of the humans, silly adventure elements, worthless sidekicks, strange realistically rendered monsters that make no sense and make a pure cartoon platformer with speed at its core. Stages. Time trials.

Oh and take the thing away from Sonic Team, they obviously don't have a clue what they're doing.
Artemus
28/11/08 @ 00:14
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Sonic how far you've fallen.
monkeylite
28/11/08 @ 00:22
#7
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Not surprising.
carrotcake
28/11/08 @ 00:24
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I ordered the ps2 version because it's only 15 quid on amazon and play.com
Agent_Llama
28/11/08 @ 00:27
#9
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What on earth are they doing to the franchise? Will they ever learn? /sigh
Shakey_Jake33
28/11/08 @ 00:38
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With the PS2 version being based on the Wii version (which is supposed to be superior, slightly, to the HD versions), Ł15 to give it a go isn't so bad.
ZeroAX
28/11/08 @ 00:47
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goody. disappointed once more
Xerx3s
28/11/08 @ 00:47
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Ah yes, this ws actually supposed to be good. Oh well. It could be worse. It could be mario.
Shakey_Jake33
28/11/08 @ 00:48
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I think this is really the last straw for most of us, which as a Sonic nut since the original game, is painful. The previous game angered me, this game just has me not caring anymore.
Ryze
28/11/08 @ 01:14
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Amazing Sega. Bravo.

/clap.....clap......clap.....
convercide
28/11/08 @ 01:16
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Well I'm used to the shit Sonic games by now. Now SEGA, if you ever read this, remake Sonic 3 & Knuckles in HD or with amazing 3D visuals but keeps the 'king gameplay 2D with multiple routes that don't feel forced. Thanks.
wingzerosys
28/11/08 @ 01:16
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Wtf EG? This is a step in the right direction for Sonic, the day time levels rock, then again you gave L4D a 9 or 10, that game is an overated PoS.
wingzerosys
28/11/08 @ 01:27
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Sorry 4 double post.

I'd probably give this a 7 at the moment, it's not perfect but it ain't no where near as bad as 06 and it's a bit better than Secret Rings (which imo was decent), so a 4 is definitely too low. There's no lame ass side quests for humans, no Shadow levels or vehicles, definitely no guns and the only other character you play as is Werehog, who isn't too bad.

They've removed the lame treasure hunting stages, shooting stages and what not, so far it's got a better story and I haven't seen the Sonic gang yet (other than tails).
skankmustard
28/11/08 @ 01:28
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The blue hedgehog has a special place in my heart, Sonic 1 & 2 were the games that took me away from my Atari ST and got me into console gaming. But since the Dreamcast every game for home consoles has got worse and worse, to the point where I don't count the new Sonic games as actual Sonic games, they are more like straight to DVD spin offs from much loved movie franchises. I hope this game fails so the good memory of proper Sonic games can be untarnished.
Eraysor
28/11/08 @ 01:39
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I would pay Ł40 for a new Sonic game made in the Mega Drive style, just like what Capcom have done with Mega Man 9. For the moment, we will have to be content with this utter shite until they finally realise what to do. Sonic Adventure was good, but it's been a constant supply of epic fail since then. All the characters we need are Sonic, Tails and Knuckles, and they should leave the gameplay entirely in 2D. I wouldn't care if it was 2D graphics either.
Edited 1 times, most recently on 28/11/08 @ 01:42
Futaba
28/11/08 @ 01:46
#20
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This game needs to be exorcised of Dark Gaia!

...I'll get my coat...
Sid Nice
28/11/08 @ 02:02
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The Sonic franchise is becoming like Jennifer Lopez; each comeback is worse than before, nice arse though even if it is blue and spiky.
Progguitarist
28/11/08 @ 02:32
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Couldnt they just do a Mirrors Edge thingy where you have to speed your way through crazy levels with multiple routes and all that jazz?

/weeps for Sonic
3william56
28/11/08 @ 02:33
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How hard can it be? Even some of the speedier and jumpier LBP levels work like a good Sonic game (Meercat kingdom could be easily reskinned to make a Pinball Sonic level - anyone up to the challenge?). I'm sure someone somewhere will be putting together a LittleBigSonic.

Poor old Sonic. A million robotnik traps and bots couldn't bend a single spike, but no-one can outrun death by committe/focus group development. Rest in peace, blue guy.
squarepusher
28/11/08 @ 06:59
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not quite as good as galaxy then

don't depair the wii games will be awesome

honest
spookyzombie
28/11/08 @ 07:16
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Harsh scoring yet again as this game is quite good fun. Yet another week where DW rates a game the lowest on the net.
drumbaby
28/11/08 @ 07:22
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Sonic's always been dire.
Freek
28/11/08 @ 07:27
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How many times have people complained about the stupid gimmicks and lame side characters??? And Sega still doesn't freaking get it?
Zomoniac
28/11/08 @ 07:42
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Once again a review talking bollocks from someone who has never played Sonic Adventure. Remember that? It threw in loads of extra characters with frogs and hammers and lasers and stuff, it had hub worlds with talking NPCs, and it was a Sonic game in 3D. And it was absolutely fucking awesome. New Sonic games are not shit because of extra characters or lack of focus (although I do think it's gone a touch too far) or the third dimension, they're shit because the gameplay is broken and the level design is crap. That is all.
bad09
28/11/08 @ 07:43
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Damn you Sega I knew you would mess it up again!

/ takes Sonic of his wanted list
menage
28/11/08 @ 08:33
#30
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I could make a better Sonic game involving a ball of blue clay and a couple of toothpicks.
toy_brain
28/11/08 @ 08:33
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"Oh and take the thing away from Sonic Team, they obviously don't have a clue what they're doing. "

Done.
At least with the DS and GBA games, which have been consistently good-to-very good, developed by DIMPS, and stick fairly close to the old Megadrive Formula.
Actually the last Sonic Advance game was a slight low-point for DIMPS, it's platforming sections were far too easy and "hold right to win"-ish, with the only real challenge coming from the vehicle minigame sections. It was still a solid 7/10 mind, just not as satisfying as their first DS outing.

With any luck there is a 3rd game in the works.....
GeezaTap
28/11/08 @ 08:34
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The music is good?

As good as 'MAKE BELIEVE REBORN!?'

The public need to know.
Darren
28/11/08 @ 08:35
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Ouch... so apparently as bad as the last game then... how disappointing. The other reviews I've read implied that bar the tedious Werehog levels, this was a return to the form of the earlier games and, indeed, is the best Sonic game in years. As such I'm very surprised it got 4/10 but having not played it yet I can't comment on whether that's a fair score or not... obviously.

I really enjoyed Sonic and the Secret Rings on the Wii though, that was a decent Sonic game, mainly because it was a 2D game running in 3D and so felt more controllable and managable than the awful Xbox 360/PS3 Sonic games with their atrocious hyperactive cameras and twitchy controls... oh and those deplorable loading times.
Darren
28/11/08 @ 08:40
#34
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So do you think there's a chance that the Wii version of Unleashed might be good as was the case with the last game?
saku_luk
28/11/08 @ 08:41
#35
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sigh, sticking to DS Sonic games....why can't they make sonic for PSN and Live?! a classic sonic HD remake, just like bionic commando ~_~ ....
madgerald
28/11/08 @ 08:44
#36
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Hi guys,
If anyone would like me to send them a copy of the game in return for a "consumer" review on these very forums, drop me a PM with your format of choice.

Cheers,
Martin
cyacomini
28/11/08 @ 08:45
#37
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Mr SEGA can stick his Hedgehog up his arse - sideways.

I swear I will never (ever!) buy another Sonic game, not even for the Wii.

Unless of course it says "Sonic CD 2" on the title screen...
awb83
28/11/08 @ 08:52
#38
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I think Sega should make a 2.5D Sonic game based on the Sonic games of yesteryear.
cyacomini
28/11/08 @ 08:57
#39
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awb83

They did already - Sonic Blast for the Mega Drive and Saturn

http://uk.youtube.com/watch?v=2GxX2yLUHdo

It was garbage.
muscleblade
28/11/08 @ 08:58
#40
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I had hopes for this. Dont bother me that it turned out to be mediocre as there is too many amazing games to play at the moment. I have high hopes for POP next week. Lets hope the PS3 version can hold up against the 360 version this time. Ass Creed was terrible on the PS3 compared to the 360.
SpyroViper
28/11/08 @ 09:00
#41
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Why can't they just listen to what fans are left of Sonic and MAKE A SONIC GAME THAT GOES BACK TO IT'S ROOTS! Seriously, someone at Sega needs to replay Sonic 1 and 2 and think ok, these were succesful what are we doing wrong.. I'll tell you what you are doing wrong Sega.. MAKING STUPID WEREHOG LEVELS!! Forget Stupid 'other' characters. Jsut make a simple 2.5D Sonic and Tails game that has speed, fun factor and simple bosses.

If Capcom can Bring Mega Man back to it's roots, so can you.
Quint2020
28/11/08 @ 09:00
#42
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Anybody who expected anything else is an idiot.

This was doomed as soon as they said "Werehog", SEGA suck for ruining this franchise.
Edited 1 times, most recently on 28/11/08 @ 09:09
trav
28/11/08 @ 09:02
#43
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I do love you Sonic, but why do you keep hurting me like this?
siro
28/11/08 @ 09:12
#44
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Thought this would be more along the lines of the more than decent Sonic Adventure titles.
SeesThroughAll
28/11/08 @ 09:14
#45
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Oh well... I'll be saving money for the good games then.
tachikoma
28/11/08 @ 09:16
#46
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This is better than Sonic and the Secret Rings. So my question is: what the fuck, Eurogamer?
Tzetrik
28/11/08 @ 09:17
#47
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/flicks over to UKresistance
cyacomini
28/11/08 @ 09:19
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* starts to sing... (ah the good ol days!)

10 -10 Y' can go again!
9 - 9 Don't fall behind!
8 - 8 Say, don't be late!
7 - 7 Destination heaven!
6 - 5 So, stay alive!
4 - 3 Now its You and Me!
2 - 1 We're gonna have fun
Say Blast Off Blast Hey!!

Excalibar - It's not that far
What do yeh make - Hey! Give & Take
Goin' Home - Time Zone
Check out Egg - He's never alone
Leather'n Lace - Getting in place
What to y' get - Say - Fast Jet
Doom Room - Cosmic zoom
Heads up Jake - It's SONIC BOOM!!!

Go Go, Sonic Warrior - Go Go, Sonic Warrior
Your hour is never at hand,
You've got the power to save the land
Take a little chance - Slip on thru,
Y' gotta survive no matter what you do
You gotta do for you

Go Go, Sonic Warrior - Go Go, Sonic Warrior
The power is in your mind
To shake the planets and conquer time

Go Go, Sonic Warrior
Deep in Space and Time
Go Go, Sonic Warrior
Forever in your mind
Nothing can survive, the will to stay alive
cause if you try, you can do anything!

Go Go, Sonic Warrior
Always takes a chance
Go Go, Sonic Warrior
Never says he can't
Nothing can survive, the will to stay alive
cause if you try, you can do anything!
Edited 1 times, most recently on 28/11/08 @ 09:19
Gearskin
28/11/08 @ 09:29
#49
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There is NO WAY this is worse than Secret Rings. No way. I played two Sonic levels last night and two Werehog levels. The speed stuff was excellent, with vastly superior control. The Werehog levels were less good, but far from bad.

Best console outing for Sonic since the Adventure games on the Dreamcast.
SeesThroughAll
28/11/08 @ 09:29
#50
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So close, and yet so far.... It must have really been the Werehog that ruined everything.

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