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SOE's John Smedley Interview

MMO PC PlayStation 3 Interview by Thomas Norwood

13 November, 2009

Page 1 of 3. Page 2 ->

Sony Online Entertainment is one of, if not the most experienced company in MMOs. It scored one of the genre's breakthrough successes with the first EverQuest, and to this day it operates the widest range of MMOs under a single roof anywhere, including Star Wars Galaxies, PlanetSide, Pirates of the Burning Sea, Vanguard, EverQuest and its sequel. In recent years, however, it has been overshadowed - not just by World of Warcraft, but also by the succession of eager, over-hyped pretenders that have attempted to grab WOW's coat-tails as Blizzard did EverQuest's.

SOE is now undergoing a transformation that began with it formally becoming part of Sony Computer Entertainment - it initially had closer links with Sony Pictures, the Japanese giant's Hollywood presence - last year. That change will see all its future games, including action MMOs The Agency and DC Universe Online, coming to PS3 as well as PC. It's also the first of the old guard to explore new ways to make money in MMOs, launching numerous trading-card spin-offs, introducing micro-transactions to its subscription stalwarts EverQuest and EverQuest II, and earlier this year launching Free Realms, an attempt to capture female and younger players with a free-to-play game that launches from a browser. Free Realms recently celebrated signing up five million registered players.

President John Smedley, who's been with SOE since it started life as Verant, has been instrumental in much of this change. We caught up with him to find out how things are going with the company's new direction.

Eurogamer: How have things at Sony Online changed now that it's directly under the control of Sony Computer Entertainment?

John Smedley: They really haven't; we work for a games company now, and the great thing is that it gives us more access to more people who play, make and love games. Things really haven't changed, and they're only getting better.

Eurogamer: How have MMOs changed, in your eyes, since Everquest got released?

John Smedley: Since 1999, things have gotten a lot bigger. There are bigger games supporting more players, with bigger budgets and much higher stakes for everybody involved - anyone releasing a new title today has a totally different playing field to the one we had.

Eurogamer: Why the new direction for SOE with micro-payments, Free Realms, and so on?

'SOE's John Smedley' Screenshot 1

Smedley is "pleasantly surprised" with Free Realms' commercial performance.

John Smedley: Well, things are changing. We feel that the gaming industry as a whole is reaching out to new consumers - games like Rock Band are a great example. It's not so much to do with casual gamers as it is to do with bringing in completely new gamers, it's broadening out. Currently, online games are played by a clear demographic: the 35-year-old male. In fact, they make up 85 per cent of all online gamers.

As a result, as a company we're working towards a few new goals, and trying to bring in a new audience as well as catering to our old ones. We have a lot of unannounced stuff that's working towards a variety of goals, rather than sticking us in one core demographic, large as it may be. We're trying and succeeding in being active in going after other genres - games like DC Universe Online are really part of that drive.

Eurogamer: Do you think that micro-transactions and real-money transactions are the future of MMOs?

John Smedley: I think that micro-transactions are part of our future. In fact, since we introduced them to EverQuest II, 40 per cent of our customers have invested in them. We see it as an increase in business by simply offering players what they want and giving it to them for a reasonable price.

We researched our own players in depth to find out how they'd like their micro-transactions, what they'd want from them, and even if they liked them. There were actually a lot that didn't. It took us over four years of research with our player-base over many titles to make the decision - we'd rather do that than rush into it - but after a gut-check about a year ago, the results were such that we felt it was the right time about a year ago. Ultimately it was an evolutionary process for Sony Online. Many of us were really against it, to be honest, and we really made the decision based on a great deal of consideration of both the company and the player-base.

To this day, we're really very careful that game balance is the first priority - while it's to make money, sure, we can't ruin the game in the process.

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Comments: 1-14 of 14 in total

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pommak
13/11/09 @ 10:56
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"We already have four titles in development, three of which we've already announced."

What are these three titles?
Res
13/11/09 @ 11:01
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The Agency, DC Universe Online, and FreeRealms I guess.

I'd love to see them have another go at a decent hardcore MMO again, but give it enough time to be polished up to the point where people do not quit after seeing how poorly it runs.
Bodd
13/11/09 @ 11:13
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Star Wars Galaxies, PlanetSide, Pirates of the Burning Sea, Vanguard

I'd frankly be embarassed to list those games on my CV. The only genuine success on SOE's books was Everquest, and it was Verant, not SOE, that created it. Still, what can you expect from a man who apparently believes that 85% of online gamers are 35-year old males.

Ah well, at least they no longer have any intention of making games that I might have an interest in. Small mercies.
Mox
13/11/09 @ 11:30
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You take that back! Planetside was awesome - and still is!
Oli [staff]
13/11/09 @ 11:54
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Bodd - Verant became SOE, to all intents and purposes, no?
ZuluHero
13/11/09 @ 12:11
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Pirates of the Burning Sea was pretty good as well, albeit a little repetative. At least it was outside the usual cookie cutter fantasy genre.

I personally love Free Realms, still one of the best MMOs i've played.
Machiavel
13/11/09 @ 12:14
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So did he leave out 24-35 or 18-35, or are 35 year olds really blessed?
Gurgeh
13/11/09 @ 12:37
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"Bodd - Verant became SOE, to all intents and purposes, no?"

Not really.

Sony Online Entertainment was formed in April 1998. RedEye split from 989 Studios (a renamed part of Sony) in late 1998 and was technically independent. 989 Studios was then merged into SCEA and focused on the Playstation. Partly this was because Sony didnt expect much from Everquest, which was what RedEye were developing.

RedEye renamed itself Verant before publishing Everquest in 1999. About 2 years after Everquest launched Verant gets the rights to develop Star Wars Galaxies. With EQ riding high and Star Wars a license to print money, Sony "buys" Verant back shortly after and gets merged into SOE.
Oli [staff]
13/11/09 @ 12:53
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Cheers Gurgeh. It's even more complicated than I thought.

Smedley's a Verant veteran himself though - and its DNA is so strong in SOE now that you can't really say SOE didn't make EverQuest. That was the point I was trying to make.
Averice
13/11/09 @ 14:46
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micro transactions are lammee
Ryuken
13/11/09 @ 16:37
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No news on PlanetSide 2 aka PlanetSide Next? Pls?:)
Calundann
14/11/09 @ 13:03
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"Ryuken - No news on PlanetSide 2 aka PlanetSide Next? Pls?:)"
Maybe that's the fourth unannounced title he talked about :)
Dether
17/11/09 @ 10:35
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Yeah, shame they didn't talk about Planetside 2 - the holy grail of MMOs for people like me who get moist-eyed even just looking at screenshots of the old Outfit in action in the original PS cicra 2004. *sniff*

Comments: 1-14 of 14 in total

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