Skate 2 Review

Trick and treat.

Version tested: PlayStation 3

Despite the hipster soundtrack, the subculture-savvy dialogue, the pavement-level camera that distorts your view with fisheye cool and the 'edgy' protagonist who just got out of prison, Skate 2 is essentially a game about cold, hard physics. This much is obvious within minutes, when you're told to stop posing in your new Levi's and gold aviators, get off your skateboard and, by hand, rearrange some ramps to solve a puzzle. The challenge is to 'get some air' over two dumpster bins, the game leaving you to figure out whether your arrangement of triangles will provide enough momentum and height to clear both objects lengthways, or whether you need to rethink the problem.

Underneath the style and bombast Skate 2 is a fiercely traditional videogame, one that takes an unflinching 8-bit approach to game design of which most contemporary games steer clear. For example, in one challenge you must grind two sets of stair rails in sequence, a filmed stunt that, if 'nailed', will form part of your amateur showreel. This ostensibly simple challenge requires you to approach the stairs from the perfect angle, flicking the right stick up to olly at the optimum moment, then balancing your body on the deck as you slide down, before kickflipping off to land in the perfect spot to approach the next rail. It's a sequence of button inputs that must be perfected, as in the 2D platform games of yore: make a single mistake and you'll fall off the board, smacking your face into the concrete to the wincing empathy of your cameraman.

At this point there are only two options available to you: try again or give up. There is no progression of abilities in Skate 2. Nearly every move is available to you from the start. You can't toddle off to buy a better deck that will make the task slip down a little easier. You can't go and level up your character's jump stat, or save up for some more supportive sneakers. No, you just practice, building up the required muscle memory till you've increased your own out-of-game ability sufficiently to overcome the challenge. Skate 2, like the pastime it portrays, only grants long-term success to the skilled and dedicated. Everyone else can pretty much limp off back to Prince of Persia, Fable II and others that turn a blind eye to the fact you totally suck at videogames.

'Skate 2' Screenshot 1

Most events have an entry fee paid for from your previous winnings, but the cost is only made real if you quit out of the event, as you can retry as many times as you like till you succeed.

All of this is not to say that Skate 2 isn't an impeccably presented contemporary package, stuffed with brilliant, modern ideas of convenience that considerably smooth the ride. Want to hop to your next challenge without having to skitch a ride from a passing car across miles of New San Vanelona? Simply warp there right from the menu. Then, at any point you can click the left bumper and place an invisible marker on the ground, returning to this point now a single click away. It's a wonderful piece of time-saving design that allows you to try difficult runs time and again without the need to walk back to the start point. And while at times Skate 2's a tough mistress, there's always something to distract you when you've hit the wall in your ability.

There is a loose story here, its purpose primarily to frame the ever-expanding roster and difficulty of challenges on offer. Events take one of six forms: Core challenges, which drive the storyline along propelling your character from obscure layabout to professional hero, Races, Street Contests, Tranny Contests, in which you compete for the best transition tricks, rather than what you're thinking (and hopefully not Googling), Bonus and Own the Spot. Races are the weakest of the bunch, pitting you against a clutch of other skaters to be the first to the bottom of a downhill run. There are checkpoints that add time to your clock, but skateboards can be frustratingly unwieldy to manoeuvre around objects at speed, especially when the AI sends cars and competitors careering into you too often.

The other modes offer a range of knockout competitions (the lowest-scoring skater in each round is eliminated) and HORSE-style one-on-one matches in which you try to outdo another skater with complex tricks. A GTAIV-style mobile phone allows you to call up your peers for impromptu face-offs (as well as to dial in some back up when you need someone to fend off the mall security while you work a high-risk location) and so there's plenty to be getting on with at any given moment.

The trick roster has increased from the first game introducing hand and footplants but, as before, the problem is that many of the different moves are similar in execution, requiring only subtle differences in right analogue stick input to execute, for example, an FS Pop Shuvit or a Varial Heelflip. This only becomes a problem in those challenges that require you to perform a specific irksome move to progress, although mercifully these instances are far fewer than they were in the previous game. Nevertheless, by the time you reach the pro challenges things start to become technical, charging you with, for example, landing three different fliptricks over the same set of stairs. Once you've landed one you have to jump off your board and run back up the stairs to attempt the next, all against a strict time limit. The chances to make a mistake here are many, especially as you're hurrying as well as concentrating on moving your fingers in subtle distinction.

As before, you can pause the game at any point and create short edits from your instant replay footage to upload to your online profile. The editing tools included with the package are basic, and the decision to make advanced camera controls and filters etc. a downloadable extra (for 600 MSP) is a contentious one. But pull off a line or a trick with elegance, no matter how humble, and even the most cynical UGC detractor will pause the game, and upload the footage to their profile. Good-looking success is hard-won in this game and so there's good reason to want to share it.

'Skate 2' Screenshot 2

Skate 2 is a marketing man's dream, and, like its predecessor comes packed with logos and corporate identities from the precision-modeled Adidas sneakers to the multitude of branded boards themselves.

The game's weaknesses are mostly well-hidden. Like its forebear, the polish rather than the underlying quality carries the visuals. Textures are poor and objects lack detail, shortcomings that are easy to forgive thanks to the stylised camera angles, filters, and motion graphics that firework across the screen, distracting you from what's otherwise a pedestrian-looking game. While the chance to hop off your deck at any point and go by foot is welcome when you need to walk up some stairs or climb up onto a structure, it's also unwieldy and awkward, to the extent that it's always a relief to get back on the board.

The game tightrope-walks between an arcade feel and realism. When skating around town, picking simple lines and executing modest but competent tricks with style and grace the game's at its understated best. But as things progress, and you gain access to terrifying, giant ramps and begin to execute Tony Hawk's-style multiple Christ Air forward flips it begins to deviate from its core value of physical realism. As if to exemplify this tension, any videos you upload must be categorised into 'Arcade' or 'Realistic' categories.

'Skate 2' Screenshot 3

The Hall of Meat scores you on every wipeout, rewarding you with both points and money for causing physical damage to your skater.

At its best Skate 2 calls to mind the finest freeform moments of Mirror's Edge, plotting lines through dense urban environments, grinding along benches, weaving in and out of pedestrians and traffic in one long, glorious, uninterrupted flow. Thanks to the sober realism of the physics this kind of combo'ing is more satisfying than it ever was in a Tony Hawks game, even if it's ten times more hard-won and less impressive to a casual observer. Often you will finish a challenge only to freeskate around distracted for twenty minutes before remembering to move onto the next. But for the vast majority of players there will be a challenge hurdle at some point that is just too high to overcome. It's no accident: the game has been designed that way. It's testament to the strength of the surrounding package that Skate 2 continues to be compelling place to inhabit even after its primary purpose is gone and all that's left is the playground.

8 / 10

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Comments (42) Latest comment 3 years ago

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  • crwoody #1 3 years ago

    cool, Deff picking this up tomorrow. (I was going to anyway)

    Score was expected really :)
  • Zomoniac #2 3 years ago

    If I hadn't bought 14 new games in the last fortnight this would be a must. Bah.
  • Bitkari #3 3 years ago

    Shame that so many at Black Box are getting the axe, just as they release this game! :(

  • Skurmedel #4 3 years ago

    Got this yesterday (yay for the shop sending it to me prematurely) and I think the score is quite correct, I would even add a point. The game fixes several annoyances and adds to the whole thing with more tricks and camera options. One of the best new additions is the ability to walk around-which means ability to climb stairs, why it took like 10 years for a skateboard game to get this feature is beyond me though.

    There is a couple of new tricks, which are all valuable additions, particularly handplants, and you can switch camera position if you don't like the default low fisheye camera. Cash is also useful in this sequel, as opposed to the original, as the clothing options actually look good, and there are competitions which have an entry fee.

    They've also improved the replay editor and it seems that they will release more replay camera options with DLC.
  • lambtron #5 3 years ago

    skate was awesome in every possible way so this sounds like a buy to me.
  • andywilkie35 #6 3 years ago

    I still need to finish the first one! Might give it some time this weekend
  • mikew1985 #7 3 years ago

    Got it last night... despite the fact that I still have far too many games to complete and it's great :) I love the Alphabet square at the GED high school some excellent line possibilties, gap to grinds and lovely stair sets, it's the only area I've explored. So I still so much to be done.

    If you're on the fence but loved the first one, get it!
  • des #8 3 years ago

    And in another news story EA fired 200+ people(out of 350) from the studio that made Skate 2...

    How ironic...

    HD gen=disaster

    Edited by 1 at 23/01/09 @ 09:33
  • crwoody #9 3 years ago

    2009=disaster for anyone with a job?
  • sickpuppysoftware #10 3 years ago

    Any improvements to the online side of things?
  • Psiloc #11 3 years ago

    Any reports on the PS3 version or do we have to wait for next weeks face-off?
  • Petulant_Radish #12 3 years ago

    Worldwide recession = Job losses.
  • f01re #13 3 years ago

    How come this is filed under ps3 as I'm guessing (from the controller mentions and ms points reference) you reviewed the 360 version ?

    Have you seen the ps3 version ? Any comments on frame rate etc ?
  • mingster #14 3 years ago

    What i would like to know was this reviewd on the 360 or PS3?
    Are they graphically identical whats the pop up like?
    you know helpful stuff.
  • dsf #15 3 years ago

    Bit confused by this bit:

    Once you've landed one you have to jump off your board and run back up the stairs to attempt the next, all against a strict time limit. The chances to make a mistake here are many, especially as you're hurrying as well as concentrating on moving your fingers in subtle distinction.

    because you don't need to jump off the board at all. On the first page the session markers are bigged up... and I know you can use them because I did it last night (GAME delivered it a day early!)
  • CASE #16 3 years ago

    'Tranny Contests, in which you compete for the best transition tricks, rather than what you're thinking (and hopefully not Googling'

    LOL

    Sounds good!
  • Eldritch #17 3 years ago

    Should read "At its best".
  • goz #18 3 years ago

    dsf: in certain timed challenges the session markers are disabled.
  • dsf #19 3 years ago

    goz: Ah, OK, I didn't know that. They're not disabled in the challenge they refer to!
  • wonton #20 3 years ago

    "What i would like to know was this reviewd on the 360 or PS3?
    Are they graphically identical whats the pop up like?
    you know helpful stuff."

    Don't worry just wait for the next inevitable face off feature.

    I should also add the PS3 version on Skate 1 was poor in comparison to the x360, so if u do buy this for the ps3 do some research on Google first.
  • jonsaan #21 3 years ago

    Face offs would be genuinely useful if they could accompany the review.

    Skatewill go the same way as TH I fear. Enjoy it before it's beat to death with yearly updates that overcomplicate a once simple setup.
  • rhubarbandcustard #22 3 years ago

    Skate 1 is endlessly enjoyable. So much so that I see no need to buy this at all.

    Could ALL sports games use analogue control schemes in future.

    Fight Night, NHL and Skate are superb because the control scheme is simple to understand, and rewarding to master.

    Hate games with button combinations - see ALL Tony Hawk games.
  • mrmonkey1980 #23 3 years ago

    I was warming to this after seeing videos, but the review has put me off a little: do I have the stomach to face all that frustration that comes with trying to get these specific tricks and lines right? I feel like I've paid my dues with earlier games and I just want to have fun with video games now.
  • Benno #24 3 years ago

    I loved the first, but I got stuck half way through as it got too hard for me. I will probably pick this up when its in the bargain bins. The style of skate is so much better than hawk.
  • f01re #25 3 years ago

    @ Benno "I will probably pick this up when its in the bargain bins"

    It'll be interesting to see if it's 20 quid in two weeks like all games were just before xmas or whether that was just a strange blip...
  • Eighthours #26 3 years ago

    At it's best Skate 2...

    Its.
  • Pastici #27 3 years ago

    Bought it today and wait to play, I'll loose me life to it like the first one.
  • myiagros #28 3 years ago

    I managed to get this new & sealed of ebay for £33.

    I loved the first one, even with its inherant frustrations. Hadn't enjoyed a skateboard game that much since THPS 2.

    Looking forward to playing this immensely.

    Shame it is overshadowed by the sackings at Black Box.
  • Tomo #29 3 years ago

    Sounds almost identical to the first one albeit you can buy an extra camera, do a few moves and get off your board. Not sure that's enough to convince me to buy it again.

    Oh and fwiw, the races are awesome! Like totally gnarly.
  • Skurmedel #30 3 years ago

    They've increased the distance you can "Go to session marker" from without loading too , which is a nice addition since it was awfully short in the original.
    Edited by 1 at 23/01/09 @ 14:03
  • darc #31 3 years ago

    I was really impressed by the first game, but I hit that difficulty wall embarrassingly early. You really have to be willng to dedicate yourself specifically to this game in the same way you'd need to dedicate yourself to a real board, and I just don't have the time or motivation. Great game(s), though.
  • knightmt #32 3 years ago

    Buy this in a years time when I finish the first.
    I am a cheap skate 0) sorry for that.
  • Altrezia #33 3 years ago

    The PS3 demo is fine framerate wise, FYI.
  • Psiloc #34 3 years ago

    I fear the demo might not have the onscreen clutter that the open city will though, the first game had some really busy moments that had the PS3 crying in the corner cradling it's knees.

    Though I'd say the fact they felt confident enough to increase the resolution to 1080p is a good sign.
    Edited by 1 at 23/01/09 @ 15:29
  • FenderMaster #35 3 years ago

    Buying this tomorrow

    not one bit happy about the micro-transactions though
  • Darren #36 3 years ago

    I thought the Skate 2 demo had a horrid framerate which completely put me off the game. Shame really because it looked nice and the gameplay was decent...
  • smelly #37 3 years ago

    BOUGHT!

    (as soon as i've finished the original)
  • skuzzbag #38 3 years ago

    I'm going to rub the game all over my body when I get it.

    Then I'm going to play it hard.
  • skuzzbag #39 3 years ago

    Erm... really play it rather than play it with a stiff one.

    Although I might do that, I'll just see how things pan out.
  • Pastici #40 3 years ago

    @EarlBassett

    Didn't you like the goals?
  • sam_w #41 3 years ago

    This game is soooo much fun, anyone who enjoyed the last game, or thinks they might like a skating game should DEFINITELY pick this up, there is tonnes to do, and the online is great fun :D
  • jmg123 #42 3 years ago

    I downloaded the demo (before reading the article and never having played/seen skate 1) as I was getting bored of Shawn White. How refreshing, the analogue control scheme is amazing, and the demo level looked good,

    Shame about blackbox, I enjoyed the new NFS, and hopefully will enjoy this.