Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Shaun White Snowboarding Preview

PlayStation 3 PC Xbox 360 Wii
Preview by Johnny Minkley

18 July, 2008

Page 1 of 3. Page 2 ->

We're not sure what Ubisoft is feeding its developers over in Montreal, but these days its largest studio appears intent on supersizing every title it turns its hand to. Given the investment, and subsequent return - notwithstanding the game's polarised reception - on the tech driving Assassin's Creed, you can hardly blame the publisher for feeding the code into the Exploit-O-Matic 3000 to see what might wriggle out the other end.

Prince of Persia, as we've seen, picks up the open-world reins where Altair dropped them so he could hold down block and press the light attack button over and over again for 20 hours. That's a no-brainer; less obvious, perhaps, is the use of the Assassin's engine to power Ubisoft's first entry into extreme sports gaming with Shaun White Snowboarding.

But on reflection it makes persuasive sense. More than anything, what the guts of Assassin's give you is scale: and when you're being booted out of a chopper and onto a frigid peak on a crystal-clear morning, it's really just the thing.

Art director Scott Mitchell certainly appreciates the assistance. "We can blend 16 animations at once which is a huge help; being able to have wide open, big spaces was really helpful for the mountains," he says. "We weren't sure we'd be able to pull that off, but we've been able to achieve some big results." That's two 'big's and a 'huge', and we've only asked one question.

The scale is the most immediately impressive thing on seeing the game running on PS3 and 360 - and, just as it is with its technical predecessor, it's more than simple visual trickery: everywhere you can see in Shaun White Snowboarding is playable. If you can't ride there, you can whip off your board and trudge through the snow on foot, or hitch a ride in a helicopter.

'Shaun White Snowboarding' Screenshot 5

That's where the comparisons end. Where Prince of Persia and Assassin's Creed belong to a long and distinguished tradition of internally produced action-adventures, the only footsteps in the snow the Shaun White team have as reference have been left by others: Amped, 1080, SSX.

This is unfamiliar terrain for Ubisoft, then, on two important counts: one, the company has never previously attempted extreme sports; two, nor has it a great deal of experience in juggling both the inherent opportunities and restrictions that come with handling licensed talent.

The last publisher to have a serious tilt at breaking into extreme sports was EA. It's superb Skate took on and bested the grand old duke of extreme sports gaming, Tony Hawk, rewriting large chunks of the rule book in the process, and sending a bruised Neversoft back to the drawing board. It can be done.

With Activision having secured the longterm services of the biggest name in skateboarding (and, to be absolutely fair, playing a major part in raising awareness of Hawk beyond skating circles), the pressure on EA to be more radical in its approach was arguably greater. Either way, with no 'name' dominating snowboard gaming, Ubisoft sees potential for 'doing a Tony' on the white stuff, while its approach to the gaming experience is one of evolution not revolution.

'Shaun White Snowboarding' Screenshot 6

"It's tough because we don't know exactly what to do - we've never really been here before," concedes Mitchell. "Thankfully a lot of people on the team are really hardcore snowboarders, so the basic information we have by default.

"Building a great snowboarding game, let alone any sports game for Ubisoft, is brand new to us, so we're trying come out of the gate running and make a great base as fast as possible, but keep it accessible."

As such, then, Shaun White Snowboarding is unlikely to deliver that scales-from-the-eyes sensation you felt the first time you picked up Skate. The control system speaks a language that will be immediately comprehensible to veterans of the other big-game boarders, although Shaun White leans more heavily toward the frostbitten realism of Amped than the party pyrotechnics of SSX. Ubisoft sees its title carefully plotting a path somewhere in-between.

To Page 2 ->

Advertisement

Are you excited about Shaun White Snowboarding: Road Trip on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-14 of 14 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
syphaa
18/07/08 @ 09:23
#1
0
You buried this comment
Comment below viewing threshold
Show
Looks so so good.
Really holding hope for this title!

The realtime multiplayer sounds awesome. Love the idea of jumping on the slopes with some mates and just chilling by a spot and watching other people bailing.
Mentalist(air)
18/07/08 @ 09:24
#2
0
You buried this comment
Comment below viewing threshold
Show
Snowboarding is really the perfect application for the wii balance board, I really hope this works.

Mind you, it's perhaps a bit worrying that the wii version mind end up a stripped-down poor cousin of the 360 and PS3 ones.
kangarootoo
18/07/08 @ 10:11
#3
0
You buried this comment
Comment below viewing threshold
Show
Sounds really positive. Could this be the sb game I've been waiting for over the last few years?

And someone release a bluetooth balance board type add-on for the PS3 already!
Rizzle
18/07/08 @ 10:29
#4
0
You buried this comment
Comment below viewing threshold
Show
Essentially, if this turns out to be better then SSX Blur (which I think is excellent) then I'm buying Wii Fit. Looking forward to hearing more.
spekkeh
18/07/08 @ 11:04
#5
0
You buried this comment
Comment below viewing threshold
Show
I take it the persistent multiplayer thing is not going to happen on Wii, what with Nintendo's broken online service?
NBAoz
18/07/08 @ 12:18
#6
0
You buried this comment
Comment below viewing threshold
Show
After watching the gameplay videos, I'm a bit concerned about three things...

1. It's looking a bit too easy to nail landings. I sure do hope that it requires skill to land like in Amped and Amped 2.

2. The animation when you land a trick doesn't look like it has enough weight and momentum in it and therefore doesn't look very convincing... you sort of just land standing straight with your guy barely bending his knees on impact...

3. When your guy walks through the snow, there are no foot prints left behind in the snow!!! I know this is nit picking, but surely this sort of detail is achievable on current gen systems.

Other than these few quibbles, it sure does look good and heaps better than the atrocious Amped 3. I can't wait!
kangarootoo
18/07/08 @ 15:07
#7
0
You buried this comment
Comment below viewing threshold
Show
@NBAoz

"When your guy walks through the snow, there are no foot prints left behind in the snow!!! I know this is nit picking, but surely this sort of detail is achievable on current gen systems."

With an online title, the traffic caused by trying to update every client with the footprints laid by the other players would be a huge waste of bandwidth. I agree it would be a really nice touch, but its not something that an online should include on principal, given everything else they will be trying to achieve.

Hmmm, on that note though, an interesting question is raised regarding whether they update all clients with info on the carving line left in the snow by other snowboarders. Screenshots suggest trails are left, but are they propagated between online players?


Only issue for me is that few of my snowboard buddies play games, and vice versa. I haven't actually been boarding for 2 seasons now, so the "roam the slopes with your friends" angle is actually pretty appealing (reading that back, that is kind of sad).


Also, I am surprised nobody has wheeled out the usual Guitar Hero oriented "why not just go snowboarding" angle on this one :)
spekkeh
18/07/08 @ 18:24
#8
0
You buried this comment
Comment below viewing threshold
Show
I reckon it won't be that hard. Just propagate a small vector, a line of say three points, behind every player and send that to the other machines together with the location of the players and looking direction that you already have to send. Then have the receiving computer render the footsteps or board imprint on the place of the line. It doesn't have to be really precise to look nice. Of course the prints will disappear after a few meters, but still.
NBAoz
19/07/08 @ 10:26
#9
0
You buried this comment
Comment below viewing threshold
Show
Yeah, even just a few foot prints that fade after a certain amount of time or after a certain amount of prints have been left in the snow they start disappearing in order from oldest to most recent, but to tell you the truth, I am much more concerned about the other points I mentioned.
sneetch
21/07/08 @ 10:20
#10
0
You buried this comment
Comment below viewing threshold
Show
@kangarootoo

Why would you send a client footprints, as such? The client knows the location, direction and rate of travel of each player in the game anyway (otherwise they wouldn't be able to display and animate them properly) the clients can figure out each characters footprints/lines in the snow for themselves.
jlaakso
22/07/08 @ 12:24
#11
0
You buried this comment
Comment below viewing threshold
Show
I't been way too long since Amped 2, the only proper snowboarding game there is. So this is very welcome. But how does the snow feel?

I'm still worried about their approach a bit - the SSX series never did anything for me, Amped is where it's at.
Curry_mad
24/07/08 @ 18:33
#12
0
You buried this comment
Comment below viewing threshold
Show
This sounds mint!!!!

Wonder if the mountains featured will be based upon any real world ones?

Only downer is that it's not out till November - Bah!!
Edited 1 times, most recently on 24/07/08 @ 19:38
Sainsational
09/11/08 @ 10:16
#13
0
You buried this comment
Comment below viewing threshold
Show
looking forward to it. saw some scenes on mtv, looks sweet!
db3
10/11/08 @ 13:25
#14
0
You buried this comment
Comment below viewing threshold
Show
Would be great if it didn't have tricks and was just about racing down the mountain.

Comments: 1-14 of 14 in total

Want to comment on this article? Log in, or register!

X View gallery