Retrospective: Shadow Warrior

Eurogamer sends its regards, Lo Wang.

In development terms, 3D Realms may be the house that Duke Nukem built (and then laboriously took apart brick by brick) but another, less popular, game gave it an extension and built a pond in the garden. That game was Shadow Warrior and, much as the Dukester was in his day, it was designed to ensnare the male teenage mindset at its every level. Naked anime babes! Swords that cut zombie ninjas in half! Casual racism!

Yeah, well, maybe not the casual racism. But we can't go all that far in Shadow Warrior without colliding headfirst with the portrayal of Lo Wang and whether he's a little bit offensive to residents of certain eastern nations - even if the game itself isn't sure whether that nation is Japan, China or some undiscovered country that lies in between. Lo Wang's pantomime voice (there's more than a touch of Widow Twankee to it) is clearly not supposed to be taken seriously - how can it be when he's shouting stuff like "Sayonara, scumbag!", "You are tiny grasshopper!" and "Like Chinese New Year fireworks!" as he runs amok in a shower of blood and explosions? Then again, it's hardly political correctness gone mad to wince and wave frantically in his direction when he comes out with a line like "Just like Hiroshima!" as he sets off a monolithic barrage of death.

Put simply, if Shadow Warrior came out tomorrow, the criticism would be deafening. On a scale of racialism (in which all levels are unacceptable but some bits underlined in extra red pen with worried exclamation marks around them), with Nick Griffin at the top and Sir Peter Ustinov's portrayal of a Chinese mobster in One Of Our Dinosaurs is Missing at the bottom, Shadow Warrior is certainly down at Sir Pete's end. But that doesn't stop it being ignorant. There's no way that, little more than 10 years later, it could realistically be released today.

'Retrospective: Shadow Warrior' Screenshot 1

Slice and dice: the earliest enjoyable melee combat on record.

Shadow Warrior also picked up the phallus-shaped torch left by Duke Nukem and ran with it to ever more smutty climes (despite the frequency of the sexy content in fact being far lower), but it did it heavy-handedly and, its most heinous crime of all, wasn't very funny about it. I'd be lying if I said that as a teenager I wasn't grinning inanely when I first discovered a naked lady sitting on the toilet and heard the line "Hoooo! What you eat anyway, baby?" - but replay it now and it's the scent of faint embarrassment that lingers.

Similarly, a later line about a blue-haired woman's fake tits certainly wouldn't win the Germaine Greer Award for Positive Depiction of Sexy Anime Chicks Doing Their Ablutions When Naked (With a Hidden Uzi). It's also worth mentioning (if wikiquote is to be believed - I didn't hear it during my recent play) that lines like "Oh you faggot rabbit" and "Oh, queer bunny" wouldn't have won the Peter Tatchell Award for Positive Depiction of In-game Homosexual Bunnies.

So why, after all this finger pointing and waving of the Guardian, are we still talking about Shadow Warrior? Well, because it was ruddy brilliant and entirely genre-pushing.

There's so much in Shadow Warrior that was revolutionary; ideas and gameplay ploys that have now become part of the firmament in terms of how FPS games work. There were drivable vehicles with guns on the front, and the earliest usable gun emplacements that my fragile mind can recall. Then there's melee sword combat that's actually vaguely viable in-game, alongside differing death animations for the poor zombie ninjas you use it on. Heat-seeking missiles, gas grenades that would pollute the air around them, sticky bombs that attached themselves in the fashion of Halo's plasma grenades, vehicle-based multiplayer... The list goes on.

All this was aided and abetted by what was now 3D Realms' utter mastery of the Build engine. Cars would crash in a wall of flame, vast underground drills would be turned on and dig down into the earth to open up a passageway, tube trains would appear out of nowhere and have you jump out of the way - Shadow Warrior's simple scripted sequences were furiously imaginative and by and large of a quality previously unseen. For example, the game's non-shareware opening pulls you downstream on a boat, before pulling different circular chunks of water texture down one after the other to create the impression of a whirlpool while your ride spins in circles. Not all levels show this amount of flair - there's a hell of a lot more filler in Shadow Warrior than there is Duke Nukem 3D - but overall what 3D Realms' developers lacked in cultural awareness they certainly had in unexpected and original level design.

'Retrospective: Shadow Warrior' Screenshot 2

"Do you want to wash Wang or do you want to watch Wang wash Wang?"

What I find fascinating though, and apologies for my nerdly fervour on this one, is that contemporary reviewers really thought the game somewhat backward. The advent of Quake and its fantastic grimy polygons had arrived, and sprites were suddenly hackneyed and quaint - only a couple of steps away from a game of hoop and ball and a ride on a Penny Farthing. The game's innovations were pretty much invisible to the chin-strokers of the day when put alongside the stunning id tech, during a period when, I would argue, the FPS stuttered while everyone came to terms with the 3D revolution. It was only really when games like SiN and Half-Life came about that the groundwork laid by games like Shadow Warrior could truly be built upon.

It did a hell of a lot of cool stuff very early on in the life of the hallowed FPS. Comments below this article will no doubt suggest other games did clever and revolutionary things first (Terminator Future Shock certainly had drivable vehicles a few years beforehand, for example) but my argument is that Shadow Warrior put it all in one place, and nigh-on perfectly. As a result, it's virtually a museum piece - as you play, you can see direct lines between the shooters of yesterday and the scripted cinematic wonders of today. And if it weren't for the boobs, gay rabbits and questionable attitude, then right now it would probably be on show in one, rather than buried under the house.

Comments (41) Latest comment 3 years ago

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  • peak_performance #1 3 years ago

    I have very faint memories of having very fun with this game in the past. Those were the FPS gaming heydays.
  • RedSparrows #2 3 years ago

    This game was fun.

    Re: it not being allowed today. Isn't Postal being developed? That's even worse.
  • giantgayhole #3 3 years ago

    Yeahhh, I had the demo back in the day on my Pentium 166. I beat the damn demo so many times, I actually REMEMBER all the specific crap referred to in this article. Nothing could beat the sword fighting, naked anime tits, and random ass remote control cars that you could use to blow shit up to get secrets. No lie, after playing the demo, I started saying "ANCIENT CHINESE SECRET" in that terribly racist accent whenever my Chinese friends would do shit, and it was the funniest thing ever in high school. Unfortunately, I now live in hell, where Jesus punishes me for all my sins.
  • Xerx3s #4 3 years ago

    Shame that this is so overlooked. It's as good as Duke Nukem 3D.
  • chrisola #5 3 years ago

    Remember Rise of the Triad? that had super bouncey flying jump things!

    and TekWar...yes it was rubbish, but it was kind of an open world fps where you could pick up chairs and throw them at hospital patients!
  • TheTingler #6 3 years ago

    We going through all the Build engine games, Will? Bet Exhumed's next. :p

    I missed Shadow Warrior when it first came round, and I've been bitterly regretting it for a while now. I've never seen the damn thing in any used games shop for years. I'm hoping that GOG will have it soon.
  • Genji #7 3 years ago

    I loved all the little side jokes in it. The best one that I can remember was finding Jackie Chan's grave.

    I think I still have my copy kicking around somewhere. I should play it again.
  • Kaben #8 3 years ago

    God I used to love this game, i remember playing this ALLOT back in the day and the multiplayer was excellent.

    "Ah, Sticky bomb like you!"
  • the_dudefather #9 3 years ago

    The Monty python rabbit was a fun bonus, vicious little bastard, but It was fun shooting a nuke at it :D

    The underwater base level was great, and features possibly the only occurrence of a controllable vacuum cleaner in a game (which you can actually used to clean up a room)
  • FWB #10 3 years ago

    A whole article on this and you didn't even mention the nuke?
  • frankfurter209 #11 3 years ago

    The cover looks exactly like Duke 3D
  • beep #12 3 years ago

    The sword slashing was quite satisfying back in the day.
  • NegativeZero #13 3 years ago

    You never heard the queer bunnies line? There were several points where there were male and female rabbits (the males were brown and the females were white) running around in the same area. If you left them alone they'd randomly mate with each other and then a new rabbit would pop out. After 5 minutes or so there'd be 20-30 of the little guys. And there was a chance that a male rabbit would go for another male one, which is where that line came out.
  • Number1Laing #14 3 years ago

    How can a chap acquire this game nowadays?
  • smelly #15 3 years ago

    >How can a chap acquire this game nowadays?

    You can buy it still from 3drealms.. or get it by non legit means

    .. be sure to download the "hi-res" mods though...
  • Hawkins #16 3 years ago

    Wow, surprised this game popped up again. This is simply my favourite first person shooter along with the other Build engine games Blood, Redneck Rampage and Duke Nukem 3D.The level design and atmosphere of these games have simply not been beaten since. Only The Darkness has come close in recent memory.

    I remember Shadow Warrior & Quake II side by side on the store shelf, Quake II may have had the new fancy lighting effects but Shadow Warrior was the natural choice for me (although Quake II would later become my sole online multiplayer gaming experience for a number of years).
  • kenty #17 3 years ago

    One of the bits from this game that stood out in my mind was where you find lara croft chained to a wall, if you hacked her to pieces with your swords he said something like 'aha the last tomb raider!'
  • Vordred #18 3 years ago

    this game was alot of fun when it first came out.

    one thing that always stuck in my head was a piss take of tomb raider, cant remember what even was now but i know there was one.
  • Xerx3s #19 3 years ago

    "How can a chap acquire this game nowadays? "

    Had a bit of a look around and none of my usual sites have it. I reckon that they will soon add it though. GOG has been steadily expanding.

    However, in it's absence you can find it at the usual torrent sites.
  • bad09 #20 3 years ago

    One Of Our Dinosaurs is Missing. Legend.

    Never really played this one much, I was more a Blood man myself. May hunt this down and take another look.
  • Rodney #21 3 years ago

    insane_cobra,

    Yeah I was glad Future Shock got a mention as well and I thought the same thing. At the time I remember being really impressed by the lazer scope in that game, definitely ahead of its time in many ways.
  • smelly #22 3 years ago

  • dominalien #23 3 years ago

    The shareware version is available from the 3d realms website. It runs fine in dosbox. Requires some tweaking of controls ;-)
  • EmiliasHorse #24 3 years ago

    Loved this game. I enjoyed this, Blood and Redneck Rampage more than Duke Nukem.

    Edited by 1 at 21/06/09 @ 10:16
  • DDevil #25 3 years ago

    I liked when you found a second uzi. "Be proud Mr Woo".
  • Wastelander #26 3 years ago

    Who wanta some Wang?

    Great game, the sprites did seem like a throwback with Quake and Terminator having full poly enemies and the design wasn't nearly half as good as Duke, or Blood, but it was still funny.
  • Eraysor #27 3 years ago

    I had no idea this even existed. I feel enlightened!
  • Paleface #28 3 years ago

    +1 for Future Shock retrospective. It really was quite something, as was its multiplayer follow-up, Skynet.
  • M83J01P97 #29 3 years ago

    Blood was much, much, much better than both Duke and Shadow Warrior combined, talk about that instead! It had a ground breaking level set on a train! And flare guns!
  • Eldritch #30 3 years ago

    YOU NO MESS WITH LO WANG!
  • ccfb #31 3 years ago

    Man who fart in church sit on own pew
  • George-Roper #32 3 years ago

    Top stuff, just had an hour at it, using [link url=http://www.proasm.com.
    ]http://www.proasm.com.
    [/link]

    I knew there was a reason to keep all my old Build games :D
  • Azazel #33 3 years ago

    Missed this one... I remember Exhumed though!
  • Chazmeister #34 3 years ago

    I remember trying the share ware demo just before it came out, and whilst it was fun I don't recall being all that enamoured by it. Simply because there were better games out than this at the time and after Duke it just seemed like more of the same and a bit tired.

    This and Blood, another Build engine game, came out at pretty much the same time, and I always remember Blood being the better of the two. Well I bought Blood and I didn't buy Shadow Warrior.
  • Lateralaus #35 3 years ago

    Its still sitting on the shelf infront of me :D
  • FWB #36 3 years ago

    Despite reading the article I'm not sure why the writer picked Shadow Warrior. I enjoyed the game, but it didn't add that much new to the genre. Blood and Rise of the Triads were also quality... although the latter had sloppy level design. But Heretic and Hexen were far more appealing to me and I'm not even into my fantasy games.

    And was it really racist? May be I was too young to appreciate it if it was, but even looking back it seems like it was just hamming up a particular setting. At a young age I didn't see anything negative about the Far Eastern environment and I certainly didn't think it was what China and Japan were really like. In fact, with all the guns I felt it had more of a Hollywood setting.
  • Nikanoru #37 3 years ago

    Ouch! Ouch! WHO PUT THESE HERE!



    Also: I'm sick and tired of hearing people cry about whatever the hell is considered "offensive" this particular weekday.
  • kingmong #38 3 years ago

    Lo Wang come for you, you snake coward!!

    edit: gotta love the 3d realms intro quotes. SW was a close second to "those alien bastards are gonna pay for shootin up my ride"
    Edited by 1 at 22/06/09 @ 15:42
  • the_mtfr #39 3 years ago

    And another one of the remarkable things about it is that its Build engine was made by Ken Silverman when he was really young. I mean *really* young. Makes me think I'm throwing my life down the drain whenever I remember that fact.

    http://en. wikipedia.org/wiki/Ken_Silverman
  • Waldo #40 3 years ago

    "Despite reading the article I'm not sure why the writer picked Shadow Warrior. "

    At least it goes farther back than Earth Defense Force 2017. ;)

    Had some fun times with Shadow Warrior, especially in multiplayer. The deathmatch level with the controllable tank was pretty awesome.
  • Demiath #41 3 years ago

    It's certainly true that the game was regarded as somewhat old-fashioned at the time of its release, but I agree with Will Porter that it was a very competent FPS with many laudable features (I remember being impressed even by little things like the 3D flags waving in the wind).

    I'm not too sure that the kind of tongue-surgically-planted-in-cheek racial stereotyping and sexism seen in Shadow Warrior couldn't appear in a game today, though. As far as the sexploitation goes, I can't see that the industry as a whole has matured that much (Onechanbra Bikini Zombie Slayers, Bayonetta, X-Blades, Dead or Alive Xtreme Beach Volleyball 2 anyone?). African-Americans frequently get portrayed as Saint's Row-style badasses, and the Resident Evil 5 controversy (whatever side you're on) shows that even recent AAA titles got elements in them which many thoughtful observers have interpreted as pretty racist stuff...