Retrospective: Shadow Warrior
Eurogamer sends its regards, Lo Wang.
In development terms, 3D Realms may be the house that Duke Nukem built (and then laboriously took apart brick by brick) but another, less popular, game gave it an extension and built a pond in the garden. That game was Shadow Warrior and, much as the Dukester was in his day, it was designed to ensnare the male teenage mindset at its every level. Naked anime babes! Swords that cut zombie ninjas in half! Casual racism!
Yeah, well, maybe not the casual racism. But we can't go all that far in Shadow Warrior without colliding headfirst with the portrayal of Lo Wang and whether he's a little bit offensive to residents of certain eastern nations - even if the game itself isn't sure whether that nation is Japan, China or some undiscovered country that lies in between. Lo Wang's pantomime voice (there's more than a touch of Widow Twankee to it) is clearly not supposed to be taken seriously - how can it be when he's shouting stuff like "Sayonara, scumbag!", "You are tiny grasshopper!" and "Like Chinese New Year fireworks!" as he runs amok in a shower of blood and explosions? Then again, it's hardly political correctness gone mad to wince and wave frantically in his direction when he comes out with a line like "Just like Hiroshima!" as he sets off a monolithic barrage of death.
Put simply, if Shadow Warrior came out tomorrow, the criticism would be deafening. On a scale of racialism (in which all levels are unacceptable but some bits underlined in extra red pen with worried exclamation marks around them), with Nick Griffin at the top and Sir Peter Ustinov's portrayal of a Chinese mobster in One Of Our Dinosaurs is Missing at the bottom, Shadow Warrior is certainly down at Sir Pete's end. But that doesn't stop it being ignorant. There's no way that, little more than 10 years later, it could realistically be released today.

Slice and dice: the earliest enjoyable melee combat on record.
Shadow Warrior also picked up the phallus-shaped torch left by Duke Nukem and ran with it to ever more smutty climes (despite the frequency of the sexy content in fact being far lower), but it did it heavy-handedly and, its most heinous crime of all, wasn't very funny about it. I'd be lying if I said that as a teenager I wasn't grinning inanely when I first discovered a naked lady sitting on the toilet and heard the line "Hoooo! What you eat anyway, baby?" - but replay it now and it's the scent of faint embarrassment that lingers.
Similarly, a later line about a blue-haired woman's fake tits certainly wouldn't win the Germaine Greer Award for Positive Depiction of Sexy Anime Chicks Doing Their Ablutions When Naked (With a Hidden Uzi). It's also worth mentioning (if wikiquote is to be believed - I didn't hear it during my recent play) that lines like "Oh you faggot rabbit" and "Oh, queer bunny" wouldn't have won the Peter Tatchell Award for Positive Depiction of In-game Homosexual Bunnies.
So why, after all this finger pointing and waving of the Guardian, are we still talking about Shadow Warrior? Well, because it was ruddy brilliant and entirely genre-pushing.
There's so much in Shadow Warrior that was revolutionary; ideas and gameplay ploys that have now become part of the firmament in terms of how FPS games work. There were drivable vehicles with guns on the front, and the earliest usable gun emplacements that my fragile mind can recall. Then there's melee sword combat that's actually vaguely viable in-game, alongside differing death animations for the poor zombie ninjas you use it on. Heat-seeking missiles, gas grenades that would pollute the air around them, sticky bombs that attached themselves in the fashion of Halo's plasma grenades, vehicle-based multiplayer... The list goes on.
All this was aided and abetted by what was now 3D Realms' utter mastery of the Build engine. Cars would crash in a wall of flame, vast underground drills would be turned on and dig down into the earth to open up a passageway, tube trains would appear out of nowhere and have you jump out of the way - Shadow Warrior's simple scripted sequences were furiously imaginative and by and large of a quality previously unseen. For example, the game's non-shareware opening pulls you downstream on a boat, before pulling different circular chunks of water texture down one after the other to create the impression of a whirlpool while your ride spins in circles. Not all levels show this amount of flair - there's a hell of a lot more filler in Shadow Warrior than there is Duke Nukem 3D - but overall what 3D Realms' developers lacked in cultural awareness they certainly had in unexpected and original level design.

"Do you want to wash Wang or do you want to watch Wang wash Wang?"
What I find fascinating though, and apologies for my nerdly fervour on this one, is that contemporary reviewers really thought the game somewhat backward. The advent of Quake and its fantastic grimy polygons had arrived, and sprites were suddenly hackneyed and quaint - only a couple of steps away from a game of hoop and ball and a ride on a Penny Farthing. The game's innovations were pretty much invisible to the chin-strokers of the day when put alongside the stunning id tech, during a period when, I would argue, the FPS stuttered while everyone came to terms with the 3D revolution. It was only really when games like SiN and Half-Life came about that the groundwork laid by games like Shadow Warrior could truly be built upon.
It did a hell of a lot of cool stuff very early on in the life of the hallowed FPS. Comments below this article will no doubt suggest other games did clever and revolutionary things first (Terminator Future Shock certainly had drivable vehicles a few years beforehand, for example) but my argument is that Shadow Warrior put it all in one place, and nigh-on perfectly. As a result, it's virtually a museum piece - as you play, you can see direct lines between the shooters of yesterday and the scripted cinematic wonders of today. And if it weren't for the boobs, gay rabbits and questionable attitude, then right now it would probably be on show in one, rather than buried under the house.
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Comments (41) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Re: it not being allowed today. Isn't Postal being developed? That's even worse.
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and TekWar...yes it was rubbish, but it was kind of an open world fps where you could pick up chairs and throw them at hospital patients!
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I missed Shadow Warrior when it first came round, and I've been bitterly regretting it for a while now. I've never seen the damn thing in any used games shop for years. I'm hoping that GOG will have it soon.
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I think I still have my copy kicking around somewhere. I should play it again.
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"Ah, Sticky bomb like you!"
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The underwater base level was great, and features possibly the only occurrence of a controllable vacuum cleaner in a game (which you can actually used to clean up a room)
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You can buy it still from 3drealms.. or get it by non legit means
.. be sure to download the "hi-res" mods though...
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I remember Shadow Warrior & Quake II side by side on the store shelf, Quake II may have had the new fancy lighting effects but Shadow Warrior was the natural choice for me (although Quake II would later become my sole online multiplayer gaming experience for a number of years).
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one thing that always stuck in my head was a piss take of tomb raider, cant remember what even was now but i know there was one.
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Had a bit of a look around and none of my usual sites have it. I reckon that they will soon add it though. GOG has been steadily expanding.
However, in it's absence you can find it at the usual torrent sites.
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Never really played this one much, I was more a Blood man myself. May hunt this down and take another look.
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Yeah I was glad Future Shock got a mention as well and I thought the same thing. At the time I remember being really impressed by the lazer scope in that game, definitely ahead of its time in many ways.
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Great game, the sprites did seem like a throwback with Quake and Terminator having full poly enemies and the design wasn't nearly half as good as Duke, or Blood, but it was still funny.
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]http://www.proasm.com.
[/link]
I knew there was a reason to keep all my old Build games
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This and Blood, another Build engine game, came out at pretty much the same time, and I always remember Blood being the better of the two. Well I bought Blood and I didn't buy Shadow Warrior.
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And was it really racist? May be I was too young to appreciate it if it was, but even looking back it seems like it was just hamming up a particular setting. At a young age I didn't see anything negative about the Far Eastern environment and I certainly didn't think it was what China and Japan were really like. In fact, with all the guns I felt it had more of a Hollywood setting.
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Also: I'm sick and tired of hearing people cry about whatever the hell is considered "offensive" this particular weekday.
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edit: gotta love the 3d realms intro quotes. SW was a close second to "those alien bastards are gonna pay for shootin up my ride"
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http://en. wikipedia.org/wiki/Ken_Silverman
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At least it goes farther back than Earth Defense Force 2017.
Had some fun times with Shadow Warrior, especially in multiplayer. The deathmatch level with the controllable tank was pretty awesome.
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I'm not too sure that the kind of tongue-surgically-planted-in-cheek racial stereotyping and sexism seen in Shadow Warrior couldn't appear in a game today, though. As far as the sexploitation goes, I can't see that the industry as a whole has matured that much (Onechanbra Bikini Zombie Slayers, Bayonetta, X-Blades, Dead or Alive Xtreme Beach Volleyball 2 anyone?). African-Americans frequently get portrayed as Saint's Row-style badasses, and the Resident Evil 5 controversy (whatever side you're on) shows that even recent AAA titles got elements in them which many thoughtful observers have interpreted as pretty racist stuff...