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Red Faction: Guerrilla - Demons of the Badlands Hands On

Xbox 360 PlayStation 3 Hands On by Tom Bramwell

15 July, 2009

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Open-world games typically needn't expand physically to accommodate downloadable content, but with an air of cynicism still lingering over the very concept of premium add-ons, it's a nice thing to see all the same. Fallout 3, for example, has alternated between changes within the Capital Wasteland and sections that take away from it - and, in the upcoming Mothership Zeta, out of its orbit completely. Red Faction: Guerrilla's Demons of the Badlands DLC sticks to the surface of Mars, but despite the vast playgrounds of Dust, the Badlands and beyond, happily transports you to a new area - and a different period in the planet's history.

The setting is Mariner Valley, which should be comparable in size to the host game's biggest existing areas. Rather than pick up with Alec Mason, developer Volition has decided he's earned his rest, and puts you back in time, and into the boots of a different, albeit familiar face: Samanya, better known to most of us as Sam, whose history as a survivor of the original EDF revolution over Ultor has her scraping a living as a Marauder, albeit one with a snazzy ponytail and red skirt and mini-cape. Sam inhabits Mars prior to widespread colonisation, and it's a rougher place as a result, with sheer cliffs, space-hulks-turned-dwellings and ongoing skirmishes between EDF and the remnants of Ultor, your freshly minted Marauders. Unlike the main game, the EDF troops will attack you on sight, but on the plus side they, like you, are limited to particular strongholds scattered around the play area.

And hey, you're well equipped. Demons of the Badlands introduces three new vehicles, and they're hardly wallflowers. The default buggy has a pair of huge, Gizmo-from-Gremlins rear spoiler ears, but these barely conceal the massive spikes attached to it, nor its machinegun or double-barrel shotgun attack capability. Suspension is wobbly, but it has speed on its side. There's also the bigger, four-seater jumbo buggy, with much wider wheels, and a mounted machinegun emplacement on the roof for one of your NPC allies to man. Slower still is the Marauder walker, which creaks along with a hunched old man's gait, but proves no slouch when it comes to windmilling enemies and buildings with its massive robotic arms, equipped with spikes and a handy-looking giant mace.

'Red Faction: Guerrilla - Demons of the Badlands' Screenshot 1

The Marauder Walker throws shapes in the church of Mars.

On the ground, you've got eight new weapons to secure. Everyone's favourite remote-demolition charges are now spiked, and stick through walls as they attach, although this appears to be cosmetic, and you still detonate them the same way and expand your capacity for simultaneous deployment through upgrades. You do, though, have a handy melee blade to whip around freely with your other hand, or you can switch to the more familiar hammers, including a Marauder hammer (unlockable in the main game's multiplayer mode, for those who've spent time with that) and a pick-axe - the one from the game's cover, finally rendered in-game. Probably my favourite though is the Royal Sword, which resembles a broadsword on a pike.

There are guns too. The EDF Subverter is like an uzi with mean recoil, while the Spiker is a spike-firing machinegun. Sadly the projectiles don't pin people to the wall like F.E.A.R.'s nailgun (a limitation of the physics technology), but it certainly looks handy in a scrap. The Missile Pod, meanwhile, fires rockets that pack less punch than the main game's rocket launcher, but can be fired much more rapidly, and the Super Gauss Gun is like a meatier version of the Gauss Rifle. It seems a bit puny at first, but then it starts tearing down buildings with abandon, and you can also upgrade it until it has three beams, and the power to dispatch a tank in two shots.

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Comments: 1-13 of 13 in total

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Bearskopff
16/07/09 @ 02:03
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Couldn't stop playing this title when it was first released but as of late (espcially with BF 1943 out) I've not been playing it as often as I hoped. As great as this DLC sounds and it looks as though it may well be a purchase, I was hoping to see a new MP mode to make the most out of the walker machines. I had a massive amount of fun with them in the SP and would love to try them online with some friends. :)

Bear

P.S. Not last :P
mkreku
16/07/09 @ 07:21
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There's an expansion..? The main game hasn't even been released on PC yet!
Mr_Dodger
16/07/09 @ 08:16
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Sounds decent.

Anyone else think this game would work well with a motorstorm 1 -like race mode? I kept thinking on the transporter missions that it was a shame there weren't opponents to race against.
kinky_mong
16/07/09 @ 08:37
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Looking forward to this but with some trepidation after the Saint's Row DLC fiasco. The addition of more demolition master challenges is definitely welcome, although I'd like to see some additions to multiplayer as well as that's where the game really shines.

@ Mr_Dodger: A thousand times no! The transporter missions were bad enough with the random spawning of EDF tanks to blow the shit out of you when you're trying to get a pro time, the addition of opponents who's main priority is to spin you around (as all sandbox race opponents are programmed to do by default) would have made them even worse. I'm sick of every sandbox game shoehorning car races into a a game physics engine that doesn't suit them.
AphoticCosmos
16/07/09 @ 08:59
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Awesome game, hopefully they get this bit of DLC right.

Nothing beats hopping in the Rocket Walker and blowing the crap out of the final EDF base.
Whizzo
16/07/09 @ 09:07
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Definitely bidding my time on this after the fiasco of the SR2 DLC.
udat
16/07/09 @ 10:32
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I thought the games physics were well suited to racing... kinda reminded me of the handling in Big Red Racing. Is there a Racing Mode in the multiplayer at all? I think there's scope for one if not.

I quite liked using Battlefield 1942 to set up jeep races too :P
infoxicated
16/07/09 @ 10:44
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I was hooked on this until I completed the main story and haven't been back in a couple of weeks. I think I got jaded by the stupid safehouse placement - some of them were so far away from the actual missions I just got pissed off driving all the time, so I wouldn't mind knowing if that's still an issue with the DLC.

Still, with the Fallout DLC delayed until the end of September I might just pick this up anyway.
schnide
16/07/09 @ 11:46
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One mission I get to play starts off with a.. who then reveals..

Spoiler alert anyone?
trooperdx3117
16/07/09 @ 11:51
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Sounds like a pretty good slice of DLC and since I love Guerrilla so much im hoping it will be good
mika1h
16/07/09 @ 13:17
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If you fail that 45 minute mission, do you start it all the way from the beginning?
notmyrealname
19/07/09 @ 18:04
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Am I crazy if I say that I never ever buy dlc for the single reason that I don't want to encourage any more corporate robbery? A full downloadable game, sure! Like the excellent WipeoutHD, but add-ons? And so far no add-on has been worthy of the price they have asked. You pay often 1/4th of the game's price when you just get a sad little in return. Mostly Multi-player maps that were not fit for release for the full game, or some skin that would be a simple and uninteresting unlock in other games.

Am I crazy or are people who buy this just into the whole value for money thing?

*edit* and lets certainly not forget the downloadable ''content'' for Resi5, lolomg.
Edited 1 times, most recently on 19/07/09 @ 19:06
Bazfrag
20/07/09 @ 07:05
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It would be nice if just once this gen, devs would kindly include all the content they have already finished on the actual disk rather than ripping gamers off what, three weeks after launch. Fuuuu.....

Comments: 1-13 of 13 in total

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