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Zoo Keeper review review Review

DS ntsc-us Import Review by Tom Bramwell

11 March, 2005

'Zoo Keeper review review' Screenshot 1

It's been just over a month since I reviewed the American version of Zoo Keeper, and it's been bothering me pretty much ever since.

At the time I described this Flash game as Zoo Keeper's "primary mode of play", which for all intents and purposes it is. You're given a grid of animal icons, and you can switch adjacent squares wherever doing so creates a line of three or more of the same. Those ones then disappear and more fall to fill their place, which leads to chains. There's a timer ticking down trying to catch you out before you can find a move to make, there are a few power-ups, and so on and so forth. We all know how puzzle games with a sense of gravity generally unfold.

And if that was all you got then my assertion that £30 is way too much would be totally accurate. The main single-player mode makes it too easy to just zone out of whatever's going on around you, and probably isn't transparently goal-oriented enough to hold the puzzling veteran's attention for more than a week or so. You'll play it and play it and play it (and so will your girlfriend, for those of you still looking for a universally appealing Tetris-style effort), but you don't get too much out of it in the long run; it just rips through hours like the game's cutesy little lion-head icons would rip through the butter that appearances suggest wouldn't otherwise melt in their mouths.

Doing so (playing and playing and playing it, that is; I've left my butter-eating days behind) left and still leaves my head in a kind of barren wasteland, while my hands carry on mechanically and instinctively. I might as well go to sleep instead, really. I play Zoo Keeper so much I genuinely have started seeing the bloody animal icons when I close my eyes. Glue a pen to my hand and the experience would be similar.

'Zoo Keeper review review' Screenshot 2

Zoo Keeper earned itself a six-out-of-ten because I knew that anybody who bought it would sit and play the main mode endlessly and use it to fill gaps in the day. That it served such a purpose, featured a few little distractions (including a similarly enjoyable and similarly flawed wireless multiplayer mode), and proved so slick both aesthetically and functionally was never in any doubt; I just couldn't imagine it representing value for money for anybody who could play the Flash game, which basically meant anyone with a powerful enough PC to read what I was writing. (And however many Flash banners we try and ram down your eye sockets, the technical bar of entry has never been that high.) And I could see how really I wasn't playing it, I was just wallpapering my hours with it. The DS version was always nicer in looks and feel than the Flash game, and letting you make moves in really quick succession was another plus, but it didn't seem like enough.

But what I hadn't really grasped at the time was that although Zoo Keeper on the DS is a flawed little puzzle game - a bit directionless, a bit too random - and probably not sufficiently more absorbing than its Flash cousin, the other bits of the game are a lot better than they initially appeared to be. I've barely touched the normal mode in weeks. I've been playing the Time Attack and Quest modes instead, and although neither of them is perfect either, as I've learned in the weeks after the review went up, Quest mode is significant and fairly compulsive, while Time Attack is good enough that you will come back to it obsessively. And with purpose.

And that's why we're here. I'm writing this because of an internal backlash. I'm simply not happy with my assessment in light of the way I've been playing Zoo Keeper in the past month. I want to chastise myself in public for not giving it more time and give it a bigger score in light of what I've learned since, and apologise to you and the makers of Zoo Keeper for having to do so. You could be sympathetic and say that the pressures of life and copy deadlines are the reason it happened, and given the volume of work we have to get through that that's somewhat understandable. But for me that's no excuse for basically not spending enough time with a game and I wouldn't be happy with myself if I didn't address that now it's available to buy here in Europe. I've said some controversial things about games in the past and I know it's wound a few people up, but that's just the way this reviewing lark works. The key point is that you have to believe in what you've written. If something happens to change your mind, then you should make amends and, frankly, apologise - and not just stand around defending the indefensible. I'm sure there'll be plenty of people who beat me with what I'm saying here for weeks, months, even years. Hell, maybe you'll all call for my head. But I'll be much happier for having said it.

'Zoo Keeper review review' Screenshot 3

So here we are.

Last month I said that Quest mode set you various specific tasks to complete and didn't add a huge amount of value. To elaborate on that - you are given a series of ten tasks, all but one of which involves playing regular Zoo Keeper in a particular way. Capture (the game's short-hand for "make lines of") 20 lions, make 30 chains, get 15 more pandas than giraffes, etc. Your performance in each of these tasks contributes to a points total. And in the middle there's a luck-of-the-draw bit that gives you the chance to add some points or even multiply what you have.

The game's assessment of your performance here isn't always entirely fair, and some of the tasks prove much more difficult than others, or even themselves on previous attempts. But if you top the highest score in each game mode you unlock another difficulty level - and that becomes significant, because it means you can get really, really big scores in some of the other modes. Most notably Time Attack.

Time Attack is so much better than the regular Zoo Keeping mode that it makes me weep. Playing against a six-minute countdown, the idea is to play as fast and well as you can to build up the biggest score possible. Scores are bigger the tougher the difficulty level. And because it's "just six minutes", you pick up the DS off the desk while you're waiting to download a big email full of 2MB JPEGs of concept art and corporate logos you know you won't use on your website. You grab the DS while you're waiting for someone to get their bloody shoes on and go to the pub with you for a pint. You grab it because it's the ad break. You grab it because you're waiting for the water to boil. You grab it because it's there and it's the most entertaining thing you can do with six minutes that I can write about here without Kieron popping up and going "Nyar! See! Told you we hadn't used up all the wanking reference potential!"

'Zoo Keeper review review' Screenshot 4

And it always overstays its welcome in the nicest possible way. It's just another six minutes to have another go, after all. So why not? Playing it is somehow both relaxing and feverish. It makes no sense. But it makes perfect sense. And now it's clicked with me, I want the whole world to know about it, because if the whole world did know about it the whole world would agree that it's pretty much worth buying the game for outright. The other modes add hours more fun - some more involved than others - and despite the flaws there's just something so intoxicating about it all that you stick with it. I dunno. To revisit an earlier comment (seems to be a theme today), maybe it's like the difference between sleeping and being awake. There's fundamentally a lot more to being awake than being asleep, but your bed is warm and cosy, and sleep leaves you happier and energised. Even when sleep's hard, you still want to be sleeping. And you definitely want to lie in when you wake up.

I've played Zoo Keeper more than I've played any other game this year. A lot of that came before I first put fingers to keyboard a month ago, but a lot more has come since, and it slowly changed my mind until I decided enough was enough. Zoo Keeper is deceptive. But the key point for me is that while it won't reveal all of its charms immediately, it has enough of those charms - and enough that you can't get for free - to keep you happy for a very long time. It's not perfect. There are things that could make it better. But it's good enough to warrant a better score than I gave it originally, and it's good enough to be worth buying if you're in need of a puzzle game for your new handheld.

So play the demo. For that's all it really is. And I'm glad I've been able to come out and make amends for saying otherwise. Then buy the game.

The Internet makes it all better again.

8/10

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Comments: 1-38 of 38 in total

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gamingdave
11/03/05 @ 10:01
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Ahhhh, still waiting for my import copy to turn up and its out over here now. Really looking forward to this one.
Bezzy
11/03/05 @ 10:05
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Honestly, I think more review reviews should happen, because reviewers, much like this game, aren't perfect ;)

Seriously, it's a great way to look back at the game after the hype has resided. I've stopped buying games within the month or two they've been released, just because no-one (NO ONE) is immune to hype, or knee jerk reactions. Opinions are like a fine wine - they need time to mature, are made from grapes, and can make you throw up in your shoes.
Trip SkyWay
11/03/05 @ 10:08
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I bloody love zoo keeper, especially time attack. I was really angry when you said it wasnt worth paying money for. But good on you for changing your review.
martyngates
11/03/05 @ 10:14
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mario, feel the magic, metroid demo havent had a look in since i got this 2 weeks ago, attictive and simple

warning!!! do not show it to partners,friends of family or you will lose your ds, you have been warned
Fozzie_bear
11/03/05 @ 10:31
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Well done Tom. Nice to see a reviewer changing his mind and not being precious about his reviews being 'definitive'.

What annoyed me about PC Zone was the way they'd give high scores to hyped games only to slag them off a few months later (Klingon Honour Guard, Black and White, Dungeon Siege from the top of my head). This way they kept publishers happy with high scores and could slate the games after all the sales had been achieved and so call themselves harsh critics. So it's nice to see someone go the other way - own up to what he feels was an honest mistake.

Well done sir - i'm almost tempted to get this at lunchtime now. Had convinced myself not to bother with a ds but..... just got paid... psp delayed for months.... What the hell :o)
HairyArse [mod]
11/03/05 @ 10:35
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Great re-review Tom and I genuinely felt the sentiment behind you re-visiting your original opinion. It was refreshing to hear such honesty and I'd be very interested to read future re-reviews. Especially if you decide to score a game lower than the original rating!
Fozzie_bear
11/03/05 @ 11:12
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Perhaps an irregular round up looking back at games reviewed over the past couple of months or so would be worth doing?
Mugwum [staff]
11/03/05 @ 11:17
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I'm definitely keen on introducing more retrospective stuff on EG. It's just a question of manpower really. Hopefully it's something you'll start to see more of in the coming months.
MikeD
11/03/05 @ 11:23
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I wouldn't bother re-doing re-reviews. (unless it's especially wanted by teh reviewer, as in this case)

More wortwhile is 2 people reviewing the same game (not necessarily simultaneously).

binky
11/03/05 @ 11:30
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Well done for being honest!!!

/bows
Mugwum [staff]
11/03/05 @ 11:31
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Ya. We'd save this sort of thing for this sort of situation. Retrospective stuff doesn't necessarily mean reviews though. Sometimes it's just good to revisit games and unearth hidden depths. PC Gamer's "Extra Life" section is a good example of how useful and interesting it can be. We'll see. It's definitely something we're looking at though.
Natalio
11/03/05 @ 12:04
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After playing ZK all night, I was going to re-review your review which I never was happy with in the first place, so it's great to see that you've done that on your own initiative. Good job.
Eighthours
11/03/05 @ 12:26
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So.... can we expect an imminent re-review of Xbox Halo 1 then? ;)
AnotherMartin
11/03/05 @ 12:37
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A great piece of brave and honest writing, I can't see too many other people in your position doing the same. It also makes me feel a bit better about wanting to pick this up after hearing good things about it from other DS owners.
Rev. Stuart Campbell
11/03/05 @ 13:25
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That (re) review makes me happy.
Feanor
11/03/05 @ 13:25
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There really should be some review reviews done for Devil May Cry 3. Too many reviewers have gone crazy about it being far too difficult, without ever realizing/mentioning that the game is designed to let you replay early missions as much as you like to gain the cash required to buy healing items and to upgrade your moves, your health bar, your continues, your devil power and your guns. It's just like leveling up in an RPG only much more fun and exciting. But a bunch of absolute idiot reviewers have tried to play DMC 3 one mission after another, and then moaned that it's too hard.
Genji
11/03/05 @ 13:33
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"So.... can we expect an imminent re-review of Xbox Halo 1 then?"

Somehow I don't think it would be valid to re-review a game that came out years ago. And besides, Halo deserved all the praise it got. Sure, it wouldn't stand up today, but that's hardly the point. I appreciate the reviewer's honesty, and can maybe understand why he had to rush his first review, but I wouldn't make a habit of changing your opinion about a game and writing another review with a different score. You're supposed to take these things into account the first time around.

That said, I'm all for reflections on a game a few months after you write a review. I just don't think you should be changing the scores too often.
bionutz
11/03/05 @ 13:49
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Yep, good mark. Time attack and quest mode are also my favorites now!
UncleLou
11/03/05 @ 14:31
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that the game is designed to let you replay early missions as much as you like to gain the cash required to buy

Sorry, but that sounds absolutely terrible. I need to play early missions several time to gain enough cash to be able to beat later missions? What kind of game design is that?!
tiddles
11/03/05 @ 14:54
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So.... can we expect an imminent re-review of Xbox Halo 1 then? ;)

They sort of "re-reviewed" it when they covered the PC version, iirc.
Singularity
11/03/05 @ 15:05
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Nicely done. Three cheers for you guys.
Feanor
11/03/05 @ 15:16
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It's not terrible game design because when you replay those missions you are almost always trying out a new move or weapon or fighting style, and trying to get a better rank. DMC 3 is kind of like a fighting game in that the missions/levels are just backdrops for the action. And the early missions can be beaten in a couple of minutes. Fair enough if you don't want to play a game that way, but my point is that the difficulty of Devil May Cry 3 can easily be modified by some leveling up. Leveling up which is far more fun than the leveling up asked of you in many RPGs. You might not need to replay the early missions much if you're very good at action games, and if you're only average then replaying missions is going to improve your skills, as well as give you the items you need.

At any rate, the PAL version is supposed to have infinite continues.
Edited 1 times, most recently on 11/03/05 @ 15:19
siro
12/03/05 @ 10:29
#23
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Back then, when I was reading your first review of this game, I already thought that the reasoning to give it a score of 6 was kinda blend. Makes more sense now.
bluebird
12/03/05 @ 12:08
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Is there a GBA version? If not, there should be!
Genji
14/03/05 @ 02:43
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Well, I'm going to stick with EG. I've been genuinely impressed by the quality of the reviews here. They aren't full of spelling and grammar mistakes like Gamers.com (actually, I don't recall seeing ANY mistakes in an EG review), and they aren't just useless hyperbole like reviews at Gamespy or IGN. The reviews here look like they were written by actual human beings who love games as much as I do. That said, Tom did make a mistake here. Given how impressed I am with the quality of his writing, however, I am more than willing to let it slide. Just don't let it happen too often, OK?
Mugwum [staff]
14/03/05 @ 08:53
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"What a load. I think I respected the place more when you stuck to the rubbish mark, but now scores are just arbitrary as to whether you've played them a bit more or not, defeats the entire point. I don't think I'm even going to bother reading a review here again, roll on the next issues of Edge and GamesTM."

This was a very specialised case and scoring certainly is not arbitrary.

If you talk to Edge or GamesTM journos, incidentally, they'll openly admit to changing their minds from time to time after publication. The difference is that they don't have or choose not to have a means of communicating this. That they change their minds doesn't make them any worse at what they do. But apparently in my case it does because I decided to admit it.

As to the other comment about the combo system - it's certainly a joy. Just another thing about Zoo Keeper that gets better over time.

Anyway, I've got to leave the animals behind now. It's Polarium time. At least for a little while...
Blerk
14/03/05 @ 09:05
#27
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So when are we going to get Kristan's re-review of It's Mr Pants with the correct '5/10' score, then? ;-)
wattoo
14/03/05 @ 09:57
#28
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Just out of interest, when will there be a DS button at the top of the screen alongside the other consoles?
TmB
14/03/05 @ 11:30
#29
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I was actually a bit put off the game by that flash demo - it seemed too simplistic. The prospect of the quest and timed modes made me buy the game. Then I realised how flawed that flash game really was - you couldn't chain. The single most addictive thing about this game is spotting and making moves before the previous move has finished (essentially a combo mechanism). Don't dismiss the game based on the flash demo - its very flawed, and not as fun as the real thing.
asphaltcowboy
14/03/05 @ 11:33
#30
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I gave in to my desires and bought a DS at the weekend - they had hardly any games though! Polarium and Zoo Kepper were the ones I walked away with! What fantastic games! Both of them! My girlfriend and I have been playing them non-stop! Since Polarium is quite cheap, I'll be taking it back when they get in more stock of WarioWare or Mario and then buy back my copy of Polarium :D

Aaaaanyway - Zoo Keeper is amazing! So so addictive and INFINITELY better than the flash version.
Mugwum [staff]
14/03/05 @ 11:58
#31
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I was gutted to discover that both GAME and Virgin wanted £29.99 for Polarium yesterday. Fortunately CEX saved the day with a copy for £19.99, which seemed far more reasonable. You might not be able to get import Ninty games there now due to /blatant fascism/, but you can at least get reasonably priced European releases by the looks of it.
Roamer
14/03/05 @ 12:33
#32
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I wish other magazines and websites would do the same. I salute you!

Case in point: I'm sure a lot of reviewers who wrote that Super Smash Bros. had a shallow fighting system would change their reviews after spending a few months with it. Greg Kasavin of Gamespot fame even managed to say that button mashing would usually work, even against veterans of the game. This is so untrue, that I hesitate to even laugh about it. I don't remember what EG wrote though.
Genji
14/03/05 @ 12:52
#33
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"I wish other magazines and websites would do the same. I salute you!"

...but what about people who use these reviews to help them decide what game to buy?

First review - "This game is great! Buy. It. Now!"
Next issue - "Actually, I've changed my mind. Disregard all the stuff I said in my first review; I didn't mean it. Utter, utter shite."

A professional reviewer should never, ever change the score that he gives a game. He should think long and hard about the score that he gives at the end of the first review before he writes it down, because once it's there, it's there to stay. The same person doing a review of the same game with a different score just creates confusion. You want MORE magazines and websites to do this? It'd be utter chaos! It'd turn into a '1984' scenario, where reviewers erase all existence of their original reviews to make way for the "real" ones.
Roamer
14/03/05 @ 14:32
#34
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I'm not saying they should rush their reviews, but simply offer up a revision in the rare cases where they make such mistakes. At least it would benefit those who haven't yet bought the game...
Lutz [mod]
15/03/05 @ 12:15
#35
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Top marks there Tom, much Kudos.
Venomiser
23/03/05 @ 08:27
#36
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Hi peeps

fihu I have a US DS and a UK ZK. The sleep mode works fine on mine.
towser
10/05/05 @ 07:06
#37
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TBH this is the first and only game my Mother-In-Law has ever had a go at and thats saying something coz she hates computer games! Still, no-ones perfect ;-)

Top game tho and more than deserving of a re-review.
harrisimo
09/06/05 @ 10:44
#38
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Quest mode is ace.

53,676.

Beat that.

Comments: 1-38 of 38 in total

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