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Virtual Console Roundup Review

Wii Review by Dan Whitehead

15 September, 2007

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It was, as Lennon and McCartney so presciently trilled, twenty years ago today. OK, they were talking about Sergeant Pepper teaching the band to play, not the release of Super Mario Bros, but the point still stands. Even though, yes, Super Mario Bros was actually released twenty three years ago today. And, admittedly, by "today" I actually mean "the Thursday just gone".

Gah. It's not going well, is it?

So, as I stumble awkwardly from the wreckage of that ill-conceived intro, the point I'm trying to make is that to celebrate two-and-a-bit decades of Italian plumber action, Nintendo have designated the rest of September as their Hanabi Festival. Over the next three weeks, we'll be getting themed VC updates of cult games never seen outside Japan. This week it's Mario, next week brings ninjas, the following week Sci Fi games.

Sadly, and rather cheekily, this Very Special Event also seems to have resulted in a few curious price hikes...

Super Mario Bros: The Lost Levels

  • Platform: Famicom Disk System
  • Wii Points: 600
  • In Real Money: GBP 4.20 / EUR 6 (approx)

This is the real treat of this whole Hanabi business - a title steeped in gaming lore, officially unseen in its original form and available only for a limited time. Unlike the other games to be released over the next three weeks, this one will vanish from the VC at the end of September. Possibly in a little puff of smoke.

What is it? Well, to Mario fans, it's the real sequel to Super Mario Bros, released as SMB2 in Japan but deemed too hard for us feeble gaijin. Instead we got a re-jigged Doki Doki Panic with Mario sprites. The Lost Levels finally saw the light of day over here as part of the SNES Mario All-Stars pack, but here you get the chance to sample the unaltered Famicom Disk System version - which is presumably why the price has crept up to 600 points, rather than the usual 500 for an NES game. Cheeky.

'Virtual Console Roundup' Screenshot lost

The Lost Levels found. By us. Medal please!

While The Lost Levels are considerably tougher than the original Super Mario Bros, they don't stand out as particularly savage when compared to some of the other games of the mid 80s. It's no longer a two player game, but you can choose between Mario and Luigi at the start. Both now have different abilities - Luigi is better at jumping, Mario is faster - though the game itself looks pretty much identical to the first.

What you do get are some fiendish level designs, new enemies, and even environmental effects such as gusts of wind that make precision jumping even more difficult. There are even some sly tricks, such as poisoned mushrooms that can kill you (they were recoloured for the SNES version to make them easier to spot) and some very nasty warp gates that actually send you back to earlier levels, rather than allowing you to skip ahead.

For the Mario purist, this version is vastly preferable to the SNES do-over and it's technically a much better game than the western Mario 2. Retro collectors will appreciate having such a historically important game in its original form, but for casual players I'm not entirely sure it's worth the extra points for a game that can often feel more like a remix than a true sequel.

8/10

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Comments: 1-31 of 31 in total

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Rev. Stuart Campbell
15/09/07 @ 07:53
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This is totally more worthwhile than a Space Giraffe review! Well done EG!
sugapunk
15/09/07 @ 07:57
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More over-rated VC games. Where's the SG review?
Carlo
15/09/07 @ 08:14
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Picross is THAT old? F**king hell! I thought it was a newish IP!
Pulsar_t
15/09/07 @ 08:43
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VC with a DS icon? Somebody's been working overtime =*
Edited 1 times, most recently on 15/09/07 @ 09:44
paul_haine
15/09/07 @ 08:54
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"Unlike the other games to be released over the next three weeks, this one will vanish from the VC at the end of September."

Bah, what's the point of that?
Rev. Stuart Campbell
15/09/07 @ 09:05
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Hang on - what does that actually mean? "Won't be available to buy any more", or "Won't be available to play any more even if you've paid for it"?

Sounds obvious, but we're talking about Nintendo here.
lasermink
15/09/07 @ 09:11
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Even if you are allowed to continue playing, will you be able to re-download the games, if at some point you delete them from your flash memory? Questions, questions.

Here's another one: Are those Japanese games actually running in 60 hz? They obviously should be, as there is no "they were like that here, so it's more authentic" argument for the 50 hz atrocities. But again, it's Nintendo.
Daikon
15/09/07 @ 09:21
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What is it? Well, to Mario fans, it's the real sequel to Super Mario Bros, released as SMB2 in Japan but deemed too hard for us feeble gaijin. Instead we got a re-jigged Doki Doki Panic with Mario sprites.

Dan, I have to congratulate you for writing the most concise explanation I've read regarding this so far. ^_^
Mr Diskos
15/09/07 @ 09:30
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"Picross is THAT old? F**king hell! I thought it was a newish IP!"

There was a Mario Picross on GB aswell, released both here and in the US even. Fantastic.


"Here's another one: Are those Japanese games actually running in 60 hz? They obviously should be, as there is no "they were like that here, so it's more authentic" argument for the 50 hz atrocities. But again, it's Nintendo."

Yeah, they are (60hz).
Mr Diskos
15/09/07 @ 09:33
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By the way, the only japanese left in Super Picross, of which should've really been translated is the "Hint?" prompt you get on each board bootup (just like in the DS version). It's easy to figure out of course, but the left option is 'yes' to hints, the right one is 'no'.
huxathon
15/09/07 @ 10:42
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Are these the only titles to be released with a time limit or are we going to be fed some more obscurities next week?



The space giraffe comments are getting tiresome.
Nithron
15/09/07 @ 11:09
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So how exactly is Mario's Picross related in any way to, y'know, Mario?
thesombrerokid
15/09/07 @ 11:16
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I personally think we were better off with the mario 2 we got, I don't think i'd've played it if it wasn't a mario game and then i'd've missed out on one of the bravest sexiest platformers of the time + we can all play lost levels on the emulator or the snes & personally I think it's good to get some rock hard mario but it's really not as polished as any of the other mario games and shouldn't have gotten released in that form, the levels have a fan mission pack feel, constructed with difficulty in mind first and creating a believable world second (which might be pretty laughable in that game engine but I know what I mean).
Santino
15/09/07 @ 11:30
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i dunno, there is something charming about playing the original games instead of the all stars versions, plus lost levels i believe was made easier on it. i know i would rather play the originals, maybe its because its the way i remember playing them when i was little or something.
twinbee
15/09/07 @ 12:14
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So how exactly is Mario's Picross related in any way to, y'know, Mario?

Erm... There's a picture of Mario in the game. And Wario. That's it.
Mr Diskos
15/09/07 @ 13:42
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"Are these the only titles to be released with a time limit or are we going to be fed some more obscurities next week?"

The us/jap releases go on for two more weeks. You can find all the info on the Wii store update.
Mr Diskos
15/09/07 @ 13:44
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"Everyone else waiting for super mario all stars with the 4 games in one and enhanced graphics and sound???"

I'm not. Your enhanced graphics look like total shit to my eyes. SMB3 looks absolutely terrible in All Stars, the changes to SMB1 and Lost Levels/SMB2 are awful aswell.
Katsumoto
15/09/07 @ 17:04
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you're all so right. I think Nintendo should only release famous, A-grade titles every single week on the VC. I think the fact they are trying to release a broad swathe of retro titles rather than piling on the smaller collection of classics of which they would run out within about 2 months, is abominable.

I also hate how EG are reviewing a wide variety of releases. I mean, this site is called XBLA Gamer isn't it?! I'm pretty sure it's at least a 360 exclusive site. Fucking, fucking cunts. How dare they.
MrDrake
15/09/07 @ 17:15
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People calling these three crap obviously don't KNOW crap.
Nikanoru
15/09/07 @ 17:40
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I'm not. Your enhanced graphics look like total shit to my eyes. SMB3 looks absolutely terrible in All Stars, the changes to SMB1 and Lost Levels/SMB2 are awful aswell.


Total nostalgia-vision here. Well, good thing you recognize it at least ("to my eyes"). ;)

I have a fondness for the old NES graphics as well, but objectively speaking there is no question which versions look better, both artistically and technically.
Mr Diskos
15/09/07 @ 21:31
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At least it compares favourably to Super Mario World.
PinkSpider
15/09/07 @ 22:04
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SMB1/2 may look better on the SNES but after trying to play all stars and going back to the nes version SMB3 is far far superior. It just feels right.

/this has nothing possibly to do with it being my first ever game.
samadriel
16/09/07 @ 00:15
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Did anyone else read that as 'Mario Last Supper Pictures'? I must say, it went very well with the haloed Mario pic heading the article.
Razz
16/09/07 @ 02:41
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Why is this in the DS category?
electrolite
16/09/07 @ 11:48
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"This is totally more worthwhile than a Space Giraffe review! Well done EG!"

Absolutely, fancy reviewing 3 games, two featuring possibly video games most well-renowned character, when you could review another XBLA retro shoot em up. What shit prioritisation.
richardtock
17/09/07 @ 00:18
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100 more points and they couldn't be bothered to translate them? That is POOR.
Nikanoru
17/09/07 @ 21:02
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the nes version SMB3 is far far superior.


You're wrong. and I'm not just saying that in a "that's your opinion" way. You are wrong, your opinion is wrong.
Mr Diskos
18/09/07 @ 19:40
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You seriously think Mario All Stars SMB3 is superior to NES SMB3? HAHAHAHAHA. That's awful.
Nikanoru
20/09/07 @ 12:34
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Alright, now I have to wonder, are you retarded? The games are functionally 100% identical. Same gameplay code. Except the SNES version actually had, you know, backgrounds, and the artists were able to use more than 3 colours for a sprite (yes, a NES sprite can have a maximum of 4 colours, and one of them is used for transparency, so that leaves 3).
cobracotton
28/09/07 @ 04:09
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isn't Japan in the Northern Hemisphere? as is Europe....?

Tsk Tsk

SMB3 NES is better then Halo 3
Mr Diskos
02/10/07 @ 03:23
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"The games are functionally 100% identical. Same gameplay code."

Alright, now I have to wonder, are you retarded? The games are quite clearly not the same. Especially Super Mario Bros 3, but also Lost Levels is severly crippled in AllStars. It's just a total piece of shit overall.

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