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Unreal Tournament III Review

PlayStation 3 Review by Tom Bramwell

21 December, 2007

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Unreal Tournament III? The other ones were on the PC, Mr PS3 Consumer. Of course you know that (I've always liked you), but some won't. That's the point; it was huge on PC, and Epic and Sony know that PS3's spangly new online network and ferocious hardware is ideal for establishing it properly away from its usual digs. So if you are new, the premise is this: a multiplayer-focused first-person shooter that takes established concepts like deathmatch, team deathmatch, duels and capture the flag, aims to do them very well, and moulds them into tweaked alternatives to establish variety.

When he wrote about the PC release, Jim began with the "feel", and that seems like one of the two or three most important points of discussion between Unreal Tournament III on its home turf and this ambitious US Christmas release on Sony's latest shelf-bending entertainment obelisk. There are a few elements to this. First is the control layer, obviously - and Epic has given us options there, with Sixaxis control the default but support for a USB mouse and keyboard combination for purists.

Except surely purists will be playing it on the PC? Well, they probably should. Mouse and keyboard here feels a bit imprecise. It works, but side-by-side comparisons may concern the aforementioned purists who aren't reading this anyway, and strangely input's only active in-game, with menus having to be navigated by the regular pad (probably one of those TRC things). Fortunately the Sixaxis does a splendid job if you use it for everything. FPS games are tricky to get right on a console, and the fact Halo did so well on its first attempt is one of the main reasons that game is so revered by Xbox owners. UT3 is another good example, with options to tweak sensitivity and turn-acceleration. The Sixaxis' motion-sensing makes an appearance too but in a slightly throwaway implementation that I disabled fairly quickly. Another thing to note is that the server browser can be ordered to exclude keyboard-and-mouse battlers.

'Unreal Tournament III' Screenshot 1

The single-player mode has a ludicrous story which maps the absurd rules of competitive internet FPS to a sci-fi narrative. Very amusing.

The other part of the feedback loop Jim described to sum up feel is from the screen back to the player. Solid, chunky and fast, basically. Characters are like those in Epic's other colossus, Gears of War - there are certainly more than a few passing resemblances to Theron Guards, Locust troops and Marcus, Dom and Cole Train in how they appear and dress - and with that you're getting a feeling of gritty burliness when you're amongst other players, rather than the spindliness of some of the players you'd encounter in Resistance: Fall of Man or TimeSplitters. There's a fair amount to aim at, the sight of projectile impact (particularly the pacey rockets) is terrific, and everything you intend seems to happen with the ever so slightly absurd brutality Epic's last couple of releases have focused on. It's a bit like watching bodybuilders go paintballing, except the paintballs blow them into abstract husks of ribcage and improbable ketchup spills of lumpy organic refuse which disappear before any of it has a chance to corrupt your senses. There's certainly no Manhunt objection here - visually this is to real life warfare as Twiglets are to wood.

So we can say it feels good. It handles well, if you like. I had expected to go into bouts of the more complicated game modes like Vehicle CTF and Warfare - both of which we'll come to presently - with a certain amount of trepidation based on the typically different curve of difficulty on a pad-based FPS control scheme, but with the tweaks and success elsewhere in the loop it wasn't the case. A lot of that is to do with Epic's considerable talent for building arenas and a few sign-posting elements. Starting offline with the single-player campaign, you're given narrated overviews of each game mode as you begin, and there are trails of arrows to direct you between the significant objectives where it might otherwise be daunting. By the time you've conquered the first half-dozen tasks, any hint of trepidation has gone. It's certainly not that the computer-controlled bots give you an easy ride either - Epic's capture of talented AI designers early on in its life continues to pay off, with adversaries and team-mates who behave just as agreeably as most of the real-life players stumbling around online.

'Unreal Tournament III' Screenshot 2

The Necris vehicles are completely brilliant.

Vehicles, weapons, arenas, controls - it's all very intuitive, could probably survive without the added layers of instruction, and significantly still feels natural when the diversifications from standard multiplayer FPS modes and equipment are asked to work together. Warfare is a splendid mode - I always found the old Domination mode, where you simply fight to control capture-points as a team, rather dull, probably because I've a tendency to want to take full control of the scenario myself, but Warfare doesn't present this problem because everyone 'gets' it quickly, and the dynamics of each element are engaging.

The idea is to capture, reinforce and defend central nodes to allow others to break through to the enemy stronghold and destroy their core. Extra nodes allow control of vehicles and turret guns on rails. Capturing, reinforcing and defending the pivotal nodes between opposing cores is a deceptively basic act rife with important considerations; the other side might try to push to the node with an orb that allows for its immediate capture, or they might try and take it down with the maximum possible strength of numbers, while your protection needs to include pumping the node with replenishing Link Gun rounds to stop it falling into neutrality, where a brush from an opposing team player would rotate ownership to them. Even the little design decisions, like forcing you to suicide to destroy an enemy's node-capturing orb if it's dropped, or waiting for it to slowly expire, speak to a lot of well-judged absorption of feedback from testing.

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Comments: 1-50 of 215 in total | next 50 »

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Kryon
21/12/07 @ 14:05
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This should be funny....
Nath4n
21/12/07 @ 14:07
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You win this round PS3...
Nobuo
21/12/07 @ 14:08
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Nice.
Mugwum [staff]
21/12/07 @ 14:09
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"You win this round PS3..."

No one cares. Well, everyone cares for some reason.
Whizzo
21/12/07 @ 14:11
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The question that this review doesn't answer is whether you can use the Guitar Hero controller to play the game, I expect more thorough reviews from EG.
coach_mcguirk
21/12/07 @ 14:11
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On the PC at least, I thought the Necris vehicles were a bit annoying.
urban
21/12/07 @ 14:11
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yay?
GamesProgrammer
21/12/07 @ 14:12
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sweet hope its out in january!, guessing it wont be in the slaes items tho
Bloodkult
21/12/07 @ 14:13
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Looked excellent on the latest Videogaiiden review. Proper fast and frantic.
Kryon
21/12/07 @ 14:14
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"I'm going for nine on PS3. I could fob you off and claim this is because the context is different. In fact, I probably ought to, because it's true: Team Fortress 2 isn't as effective in the PS3's slightly disappointing Orange Box release, although it's still a better multiplayer game outside of the platform question, and the alternatives (Resistance, most notably) don't do as much as well as this does. This feels like the PS3's new online FPS benchmark."

I take issue with this TBH, So you're saying that this game gets a 9/10 for the simple fact that other games in the genre on PS3 are a bit pants... If that's how EG reviews games then shouldn't Blue Dragon have scored a 10/10 ?
GamesConnoisseur
21/12/07 @ 14:14
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Interesting when PC version is clearly the best in its wholesomeness as being the real thing only get an 8, whereas PS3 is benefitting from this as one of the best online game of its kind despite minor disadvantages compared to PC get an 9!

So the score does matter in content of things, if Civ 5 get realised on PC its already crowded genre would be appreicated but for on PS3/X360 it would be a godsend/nirvana?!

Still pleased that PS3 get a highly rated game that performs very well and do a good job. Warhawk is a great online battling game but needs more variety on PS3.
onyxbox
21/12/07 @ 14:16
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i've been playing this for about a week now and it plays well, solid framerate, good controls, graphics are also great.

I was also playing Team Fortress 2 last night (on PS3) and that was running nicely too.
Nallen
21/12/07 @ 14:19
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I think the crux of it is that had Tom reviewed UT3 on the PC he would have given it a 9 too.
lambtron
21/12/07 @ 14:20
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I have still received no explanation as to why this game seems to involve midgets in power armour fighting at greatly exaggerated speeds ;).
onyxbox
21/12/07 @ 14:20
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@Nallen

agreed.

Kryon
21/12/07 @ 14:20
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@Nallen

He doesn't imply that though...
convercide
21/12/07 @ 14:20
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Better than Gears Of War?

Better than Halo?

etc.
Skooch
21/12/07 @ 14:21
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So, not as good as Halo 3 then. ;-)

Somebody shoot me, please.

EDIT: BAH! Convercide got there first.
Edited 1 times, most recently on 21/12/07 @ 14:22
Dizzy
21/12/07 @ 14:26
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A quite surprising score.

Lets hope it actually sells on PS3. PC gamers seem to be in the 'meh' camp on this one.
dsmx
21/12/07 @ 14:29
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It should get a nine simply because it's the first console game that officially supports mods, that in itself is a major achievement that should be shouted from every rooftop.
Tweakmonkey
21/12/07 @ 14:32
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It's great to see an old school style FPS on PS3 but typically these types of games don't do that well with the PlayStation crowd for some reason.
onyxbox
21/12/07 @ 14:32
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@Arbiter

I have PS3, 360 and Wii and my conclusion is that the PS3 is really capable, however some games run slightly smoother on 360 (but not enough to make a fuss about to be honest).

There's too much attention being made towards comparisons IMO, which I don't mind so much in Head-To-Heads etc. but I don't see why so many reviews of PS3 games have to compared to 360... I think even the Uncharted review had to mention the 360...

/peter kay voice

"What's that all about then?"
mkreku
21/12/07 @ 14:36
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Hmm.. so it does have keyboard/mouse controls.. but they suck? What an odd little tidbit of information. I thought keyboard/mouse was THE default control scheme for UT3?! Couldn't they just have left it in from the PC version? Or is that what they did but the PS3 somehow screws that up with its implementation of keyboard/mouse? I'M CONFUSED!
skillian
21/12/07 @ 14:37
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It should get a nine simply because it's the first console game that officially supports mods, that in itself is a major achievement that should be shouted from every rooftop.

Agreed, and the fact that it supports mouse and keyboard should definitely be praised too. Epic have done a really good job with their transition to consoles.
dsmx
21/12/07 @ 14:39
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I was going to mention keyboard and mouse support but they did that on the ps2 so it's not as big a deal.
TurboBailey
21/12/07 @ 14:43
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Well i shall be buying this. I was hooked on Unreal tournament 2004.

See you all online

(when it out in the UK? - all the online shops have dates varying from Jan 08 until April 08)
redneon
21/12/07 @ 14:44
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PS3lol
LeD
21/12/07 @ 14:45
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Great stuff! I'm not a big fan of UT, but I had lots of fun with the Xbox iteration - can't remember what it's called, but it was one of the first Live MP games on the old brick.
Might give this a try.
Apologie
21/12/07 @ 14:47
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oHHH yeah.... bring it on!!!!

-----

@NatAttack

"I thought CoD4 was the definitive online shooter on PS3. That's why I bought it, like."

You did a fine purchase my friend..., COD 4 is indeed the best on-line experience you can get... But Unreal Tournment should be just as good in it's own way, Ps3 keeps getting better and better.
Edited 1 times, most recently on 21/12/07 @ 14:47
AcidSnake
21/12/07 @ 14:47
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My bad joke suggestion for the caption box:

"A Necris soldier ensures that Navi and her sisters don't try to flee from their job of carrying rocks"
SeesThroughAll
21/12/07 @ 14:48
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Nice to hear it's good... I'd buy the PC version if I had one up to the task.
As it is, I might go get Warhawk instead.

How do you lads fancy the COD4 online longevity? Does it also run well?
Les
21/12/07 @ 14:55
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Don't see much need to get this besides Warhawk, which is brilliant in it's simplicity. Never thought I would actually enjoy online games.
groovychainsaw
21/12/07 @ 14:57
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Anyone else think the art style is the most boring since... gears of war? Just me? Oh welll...
Gurgeh
21/12/07 @ 15:00
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Sales figures for UT3 on the PC were underwhelming (maybe because of Crysis) so it will be interesting to see how this does on the PS3 where the competition is sparse.
JediMasterMalik
21/12/07 @ 15:03
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Certainly not because of Crysis, the sales for it were pretty bad too.
Gurgeh
21/12/07 @ 15:05
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"Certainly not because of Crysis, the sales for it were pretty bad too. "

Crysis sales were actually higher than predictions and more than twice that of UT3 in November:

Crysis : 86,633 units sold versus 68,600 units predicted
Unreal Tournament 3 : 33,995 units sold versus 70,600 units predicted

http://arstechnica.com/journals/thumbs.a...
Whizzo
21/12/07 @ 15:08
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Crysis's sales are still awful.

Probably the reason why PC gamers haven't rushed out to buy UT3, is because we've bought it 3 times before already and might be a bit bored with the same game again. I quite enjoyed the PC demo but until it's around 15 quid I'm not going to bother with it.
SeesThroughAll
21/12/07 @ 15:08
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Which comes to remind me... Poor Haze...
Katsumoto
21/12/07 @ 15:11
#39
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Well, i'm absolutely loving it on PC. Sounds like the PS3 edition is a great port, so I recommend you all buy it this second. Go on.
Mr_Bison
21/12/07 @ 15:16
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Mine is in the Post...

Not long and "YOU ARE GODLIKE" will be ringing in my ears ...with Jingle bells.
Apologie
21/12/07 @ 15:20
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SeesThroughAll

"How do you lads fancy the COD4 online longevity? Does it also run well? "...

Yes, COD 4 is just perfect, i was never a big fan of on-line but these game changed my mind about it, the pace/gameplay is excelent... great "improvement ranking", nice gadgets and weapons to achieve, great maps, no lag whatsoever... it's simply the best in my opinion.
manic_mouse
21/12/07 @ 15:23
#42
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"Crysis's sales are still awful. "

Of course they are, it's a PC game!
sd99
21/12/07 @ 15:25
#43
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Several PC owners I know are a bit disappointed in this game. Sales of the PS3 version in America have turned out pretty poor too. Bet they wished it was released simultaneously on other platforms now.
Edited 1 times, most recently on 21/12/07 @ 15:36
Captain Jax
21/12/07 @ 15:29
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This game will majorly flop on PS3.

bodypopper
21/12/07 @ 15:30
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It's not the smoothest of ports and having played UT games for 9 years now I'm starting to get a bit jaded.
If anything this feels like a mash up of the best bits of UT2004 with shinier graphics (which look rather jaggy on this PS3 version), bots that talk too much and like to jog on the spot too often when they should be shooting stuff, and some new vehicles.
Also, I installed it on the hard disk and still regularly get texture pop in which kinda spoils the mood.
It'll be a pleasant diversion this Xmas though, and the Dark Walker is rather cool as is the mod-ability.
8/10
Edited 3 times, most recently on 21/12/07 @ 15:33
captainrentboy
21/12/07 @ 15:37
#46
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Looks groovy enough, can't see me bothering with it when it finally hits the 360 though, I'm more into games with solid single player campaigns as of late, I mean I hyped up Halo 3's MP for months before it was released, played it for facking hours in the first week and then haven't bothered since :/ And it's not that it was a let down in any way, I just can't be arsed, I think I'm getting too old for this shit :)
PS3 owners will lap this up no doubt, it's a pretty huge release so should do well.
Edited 1 times, most recently on 21/12/07 @ 15:40
sd99
21/12/07 @ 15:39
#47
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Texture popup is usually down to lack of memory, so I doubt installing to hard drive will cure that - streaming from disc is fast enough thesedays, as we've seen from the core 360s.
Gurgeh
21/12/07 @ 15:45
#48
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"Texture popup is usually down to lack of memory, so I doubt installing to hard drive will cure that - streaming from disc is fast enough thesedays, as we've seen from the core 360s. "

The PS3 memory architecture is a dog but people get round it by streaming in textures from the blu-ray disc - Resistance FoM would fit on a normal DVD if it wasnt for this.
Brianstorm
21/12/07 @ 15:49
#49
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some else to play online apart from COD4, and bodes well for future titles with the engine....
TitusCrow
21/12/07 @ 15:50
#50
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I have still received no explanation as to why this game seems to involve midgets in power armour fighting at greatly exaggerated speeds ;).

i lol'rd!!!!
im sure ut3 will be a bigger hit on consoles than pc this tme round.

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