Unreal Tournament 2004 Review
Another multiplayer Epic. It's really here and it's really good.
Version tested: PC
The first-person shooter, a long-time staple of the PC gaming diet, has come quite a way since its humble roots in the sort-of-3D stylings of the revolutionary Wolfenstein 3D. Never mind such frivolities as the move to real 3D or the discovery of the possibilities represented by allowing the player to jump; the real evolution has been the addition of ever new and interesting ways to kill your friends. Yes, indeed, we have come a long way from games where your only option was to unload rockets into people's faces until their sprite corpses were festering mounds of broken flesh on the pixellated floor, as the imagination of developers has given us ever new and interesting ways to slice 'em, dice 'em, smash 'em and bash 'em.
The Art of Killing

Epic Games has always been quietly innovative in the realms of inhumane killing and indiscriminate slaughter. While never quite delivering anything as fundamentally groundbreaking as Doom's chainsaw, the company is to be lauded for such additions to the genre as the pressure chamber in Unreal Tournament, which caused your hapless trapped opponents to swell to hideously deformed sizes before exploding messily, the map which featured a pair of vertically stacked teleporters which you could fall through ad infinitum (or until you reached enough velocity to splatter yourself messily over the next object you encountered) and, of course, the magnificent "Headshot!" sound effect that rewarded you aurally for smashing your opponents' heads like over-ripe melons.
Without wishing to restart the discussion on videogame violence, the fact of the matter is that those Epic boys are pretty sick puppies - but we can appreciate that, being of the unhealthy canine variety ourselves. Perhaps their most controversial move, however, has nothing to do with blood, guts, gore or explosions - but rather, rests in their decision to issue an annual update to a first-person shooter title. Unreal Tournament 2004, released a scant year after its predecessor, has been the subject of much consternation in fanboy circles, as the myriad acolytes of death and destruction swarmed to the web forums to express their concern at an FPS game going the way of FIFA, Madden or any of the other hundred thousand odd annually updated sports titles in EA's goodie cupboard. (By "express their concern", of course, we mean "post probably rude but certainly meaningless tripe in a combination of capital letters and incomprehensible symbols which may or may not have been formed by a hapless puppy having an epileptic fit on a broken keyboard", but regardless!)
Unreal Torn apart

At first glance, in fact, UT2004 seems to fulfil many of our worst fears from when it was originally announced - the game is very clearly an evolution of UT2003 rather than a revolution, and the features it shares in common with UT2003 are sufficient to make it clear that to some extent at least, this is a new version of the same game, rather than being a new game in its own right. The graphics engine seems at first glance largely unchanged from the previous game, while many of the weapon and player models and even maps will also be familiar from last year's game. In fact, although the menus reveal a large number of new levels and game modes, there's a definite feeling at first that this game is more of an extended bonus pack for UT2003 than a full product in its own right.
However, it would be unwise to dismiss UT2004 simply on that basis, because a closer examination of the game reveals that there's a lot more to it than a simple mission pack. In fact, the sheer amount of new content in the game is massively impressive (and easily justifies the six-CD install, although most players will sensibly opt for the DVD version). As well as providing a host of new maps and gameplay features to standard modes such as Deathmatch, Capture the Flag, Double Domination and Bombing Run, the game also re-introduces the Assault game mode from the original UT with a selection of excellently designed maps, and a superb new mode called Onslaught, which features huge outdoor maps and a selection of vehicles.
The standard game modes all play excellently with the slightly tweaked weapons and physics of the game, and the whole affair has been balanced superbly - not least, we suspect, because Epic has had a year of watching people play UT2003 to use in figuring out what works and what doesn't in the game. Deathmatch play (or direct combat in any of the game modes) is fast, furious and fun, and there's no single weapon which could be considered the be all and end all of the game, with the special single-shot "superweapons" such as the massively powerful Redeemer rocket and the target painter (different versions of which call down a shot from an Ion Cannon or an airstrike) being useful for tactical purposes rather than to compensate for a lack of twitch skills.
On slaughter

As we suspected from the demo that was released some weeks ago, however, it's Onslaught that is the sparkling jewel in UT2004's crown. Although we've spent time on each of the game modes and found none of them wanting (although the Assault game mode is still one which sounds a lot better in theory than it plays in practice), it's Onslaught which has been pulled up every time we've fancied a nice relaxing bit of casual slaughter. The game is simple in theory - each map has a red and a blue base, and a selection of nodes on the map are linked to the bases by a web of connections. You can claim nodes for your team if they're linked back to your base (or "power core") by a direct line of allied nodes, and you can only attack enemy nodes which are linked to one of your own nodes. The objective is to build a line of allied nodes right to your enemy's base, and destroy their power core. It's a bit like Blockbusters with guns.
To help you in this task, the game gives you a large number of weapons (there are weapon racks at each base and node which give you a load-out of weapons and ammo when you run across them, while superweapons and other special weapons and ammo are scattered elsewhere on the map) and - here's the real clincher - vehicles. You can drive a selection of jeeps, hovercraft, tanks and even light planes around the map, some of which can have multiple players on board manning different weapons, and all of which have great physics and handling - with a few surprises thrown in as well, such as the twin infantry-slicing scythes which sprout from the side of the nippy mini-jeep when you hit the secondary fire button, or the rumbling shout of "Vehicular Manslaughter!" when you mow down enemy troops.
There's absolutely no doubt that Epic was hugely influenced by Halo in the creation of this part of the game, but that's no bad thing in itself. The basic vehicle classes are effectively the same as Halo's, with a number of key additions, but a 16-player game of Onslaught is a nail-biting and incredibly tactical experience that Halo's multiplayer can rarely match. Rather than crying "rip-off", then, we found ourselves glad that Bungie's achievements had driven Epic to create something that's so much fun - and another lesson learned from the Xbox has obviously also had an effect on the game, as it features well-implemented built-in voice communications, which make arranging team tactics or just shouting insults in all of the game modes much more natural.
Redemption

If you don't feel that your skills are quite up to the online challenge, however, there's always the option of playing offline, and UT2004 offers a far more competent offline play experience than you might expect from a game which has been designed with multiplayer so firmly in mind. As in previous UT titles, the single-player game allows you to recruit a team of bots and work your way up through the ranks of the Unreal Tournament competition, but an extra level of complexity is added by the need to keep an eye on your cash reserves, because bots need to be paid for their services, and sometimes even need to be healed if they're permanently injured in battle. As well as earning cash for winning matches, you can also take part in challenge games where you bet on yourself to win, or can challenge other teams to matches in order to try and win their best players for your squad. The whole thing is made more interesting by the fact that the bots in the game are absolutely superb - intelligent, tactically minded and quite realistic in their behaviour (despite, or perhaps because of, the occasional moment of outright stupidity), which makes the whole thing far more challenging and kept us interested in the single-player game even when the lure of multiplayer was calling to us.
Having considered the evidence, we found our opinion of UT2004's place alongside UT2003 somewhat revised. Rather than being a bonus pack for its predecessor, UT2004 has easily enough content to be considered a great game in its own right, but as a bonus you get all of the maps and so on from UT2003 in the box as well. Obviously realising that not everyone will see it that way, however, Atari has thrown a voucher for £7.50 into the box which you can redeem by sending back your UT2003 play disc to the company - making the upgrade to the new version significantly cheaper.
Epic has created the mother of all first-person shooters with this game - over a hundred maps, a selection of diverse and extremely well balanced game modes, built in voice communications, intelligent bots, a great offline play mode, good network code, a superb server browser and a solid graphics engine. Onslaught alone is worth the price of entry, but the game as a whole is a stunning package, and if proof were required, then the many, many hours we've clocked up at the game over the past couple of weeks should serve as proof enough. Best of all, continued support for the game with new content and patches is almost guaranteed given Epic's track record - and there are promises of goodies to come such as CTF maps with the vehicles enabled which sound absolutely great. Any fan of fast online FPS action needs a copy of this game installed, because this is the benchmark for twitch FPS games from now on out, without a shadow of a doubt.
9 / 10
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Comments (51) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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You PC bods are barmy.
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Simply run 'linux-install.sh' instead of the windows install program.
Exactly the same as the windows version. Servers see no difference when it comes to multiplayer matches.
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I know. Bastard clocks going forwards. I'm knackered.
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My copy buryed somewhere in the ever growing pile.
I cry myself to sleep at night.
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That's exactly why I don't like UT200X; they killed any sense of purpose in obtaining the different weapons, so you can have a flak canon and still get killed by an assault rifle. By removing the Paper/Scissors/Stone dynamic, you have a very bland landscape for battles, with no strategic element other than, press fire and aim well.
The Unreal editor was never updated also, other than some cosmetic refinements, instead making people learn the flawed Maya Learning Edition or purchase the full package for a measly £1500.
Bah, Im just an old gamer, looking all misty eyed with the memories of multiplayer UT on Facing Gods!
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Epic have been working hard for years with this series, it's nice to see them coming to the fore at last. Well done chaps.
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Still playing UT 1999 on a weekly basis. The low spec's and cheap price make it a bit like socialism. Gaming for all without means testing...
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I agree - whilst in the final analysis, I love this game, I do think there is still far too much a dependency on run-and-gun skills and not enough opportunity for competitive advantage through clever strategy or even tactics.
But then again, some might say I should go buy a different type of game. But I'd argue that if you are to improve and extent UT, you'd want to build the kind of extra strategic layers that would make the game more compelling. That seems to be the direction they are tentitively taking, but they don't seem to have gone very far down that road yet - UT2005 perhaps? Or surely they'll be some very cool mods...
And, maybe I'm getting old, but the speed of this game online can be simply, well, ludicrous - which must be demoralising for nubes even less skilled than myself - take for example the use of the translocator, which can reduce the experience of some matches to simply an exercise of watching a set of red and blue blurs darting around your screen - I could quite easily reproduce a similar effect by spinning round on the spot whist trying not to blink, without even having to turn on my PC...
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translocator is only in CTF - so dont play CTF then
onslaught is great fun, and has a good deal of strategy and tactics involved in winning it. This really is the best game so far this year.
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Online multiplay I keep getting my buns handed to me, but offline against bots I do OK (heh!)
Great game though - complete twitch shooter but a nice antidote to the proper "strategy" play of BF Vietnam!
Peej
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The load times are stupidly quick!
Plus bots on adept or better skill r totally clever...
methinks you haven't actually got this game!
plus you can actually order your bots about using voice commands!
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Love the game though.
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Been playing onslaught online and ok the loading between map changes is about 30secs but the map only changes once every 30mins (2x15min rounds) unless theyr a crap team and get owned twice within minutes.
So 30secs of loading evry 30mins or so ... hmmm not bad if you ask me.
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(Load delays are probably dependant on hard drive speed and RAM quantity. Our test rig was nowhere near top of the range, but it does have 7200rpm hard drives and 1gb of DDR RAM - which isn't unreasonable since RAM is so damn cheap now.)
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I'm getting a new PC soon so I'll have to live with the slow loading until then.
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cool, i'll give that a go... Any downside to doing this btw?
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D'you recon they could/would port and release XMP to UT2004?
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Got UT2k4 on friday, won my first game saturday, I absolutely love it, it has the gameplay of UT , with the lush graphics of UT2k3, in fact it feels slighty snappier, more ferocious than UT, it might even be better, wow. strong words indeed.
now all we need is a server like Pielies chickens or NOC clan, you know custom maps, voice packs etc.
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And although the grafix seem nicer the engine actually seems to run faster and smoother, which is a rarity these days in a newer version of a game. (Usually extra eye candy makes for less fps.)
I have 1gb of RAM i think this helps the load times as someone mentioned it seems to use at least 250mb of ram minimum.
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Thats shoddy AI in anyones language. I won't even touch on the stupidity I've noticed elsewhere... but the AI is quite poor quite often.
Of course, if you're a wuss and keep it on easy, then yeah - you won't notice. But I'm not a wuss, I cranked it up a few notches and you start to see the cracks.
I have 512 DDR-RAM BTW, just so people know. Far Cry demo is stupidly fast. UT2004 is painfully slow... 30+ seconds on average for a basic level.
So why am I the only one who's noticed these things? I appreciate a challenge and all, but when my team brings the ball back to our base when I've pushed it towards the enemies base? Trust me, that is annoying.
Or am I just being picky?
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I dunno why I'm complaining though - still playing UT. And now on GODLIKE. One-on-ones are still too damned easy though...
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That sounds more like an outright gameplay bug than shoddy AI. There's obviously something broken in their objective code. I haven't noticed it myself - perhaps it only happens on certain maps?
Odd that you say Far Cry is fast but UT2k4 is slow - UT is absolutely perfect on my system, Far Cry is unplayable. Weird. Bloody PCs, eh?
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You could be right. It just drives you mad. Ice Fields is the worst - it's bloody difficult at the best of times. You get it to the enemies base, you get fragged - and one of your teammates brings it back to base like a dutiful dog. NO! NO! NO!
Odd that you say Far Cry is fast but UT2k4 is slow - UT is absolutely perfect on my system, Far Cry is unplayable. Weird. Bloody PCs, eh?
Yup. Totally agree... it does seem really odd. Like you said though, thats PC gaming for ya.
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http://www.ataricommunity.com/forums/showt hread.php?s=&threadid=360472
It has some very good tips for improving matters, I found my load time went way down, and framerate went up nicely with very little detriment to image quality.
In particular, try disabling 'reduce mouse lag' and 'preload all character skins'.
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If it's a game in the single player ladder, make sure you set your teams roles to attack or support before you start; they'll only do what you say.
If it's an instant action game press v and order them what to do
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I got the "Special" DVD Version, on the one DVD. Took three attempts to install.
I'll try what has been mentioned. But seriously, if I can run the Far Cry demos cranked up to the max settings, then why not UT2004? Far Cry is a heck of a lot more demanding...
Seems hardly fair...
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They bring that bloody ball back to my base one more time, I swear I'm going to throw a tantrum! Urge to want friendly fire disabled... rising rapidly...
On a lighter note, the loading times have improved. Only slightly though - from about 35 seconds to about 25. Still too long though...
If this game was a human being, I'd have kicked ten shades of heaven out of his broken body by now. It's not funny. It's really, really annoying. If this IS a gameplay bug, then they'd best get their backsides into gear and PATCH IT UP!!!
And don't mention Mother Ship Assault to me... if theres one map I never want to play ever again, it's that single map. Slow, sluggish, painful, dire, boring, agonising... I'd rather have nails hammered into my kneecaps than play that map again.
In fact, theres an awful lot of maps I find... a little messy. Some of the maps don't have BALANCE. Some are too small, some are too big... and then you get a good handful which are just right.
It still detracts from the game though... it's a shame the single player mode wasn't more balanced.
(As for the comment about me not having the game... I assure you I do have the game. Got a slip about a mail-in rebate if you own UT2003 worth £7.50 - but has to be sent in by May 19th. Doesn't apply to me, of course, but hopefully that tells you I do actually have the game.)
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Have you tried it online Kami? There's nothing quite like parking up next to the enemy reactor core in a Leviathon and letting toose your uber-cannon
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:/
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In some areas, it works. Don't get me wrong. Juwst in others, it doesn't, so I'm going to side with "bug" and hope they patch it.
Early days yet, I know. Give it time for the fanbase to start releasing maps of their own and it'll be a hundred times better.
And yeah, you may be right. You don't buy a multiplayer game for it's single player. I'm having a lot of fun online with it, it justifies the games existance. But that said, the single player could and should have been better.
And still no getting away a few of the maps are a pain in the backside :-\
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When you read a review you're reading an opinion.. so shinji is biased because he likes the game? Gee, I think you might have hurt his feelings.
Seriously though, did you find his name in the 'special thanks' in the credits of UT or what?
When you read a review that you don't agree with, don't be dissapointed, just remember who wrote it. Then you can gradually build up a good idea as to which reviewer's preferences most agree with yours.
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UT2004 is an improvement in many respects. On my XP1800+ and Radeon 9600XT it runs well on average complexity (although there's some slow-down on certain maps), and there's just so much content that you're unlikely to get bored for a good while. Online play is just faultless - the best FPS experience I've ever had online. I also bought the DVD version on Play for 17.99, then got a 2 quid off voucher from them because they delivered a day late. Beats going to Game and paying 34.99!
One question - Epic removed support for the original ngStats a while back (meaning you can't see how you're doing relative to other players in online matches any more). Have they discontinued support for UT2003 stats now? I don't want to have to upgrade every year just to get back on the tournament ladder!
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I am not saying I disagree with this review (I don't) but all this consessionalist bullshit on behalf of reviewers is exactly what makes magazines like pczone get away with 'unreal 2, best game evah!' reviews.
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If it's not the opinion of the author then what is it? I really don't think shinji has his hand in epic's pocket. I don't think he's just writing what other people thought about it either..
The way I see it.. to some degree we ARE all reviewers. We tell our friends if we really like a game, we say what we think about games in comments threads like this, we even sometimes write 'reader reviews'.
As far as I'm concerned PCzone doesn't get away with crap like that. You can look at what PCzone gave the game, then look at how others rated the game, then try the demo... by this time it'll be fairly clear that they are talking total crud. After which point you know that you don't trust PCzone's 'view' on games, or at least the view of the particular guy who wrote the article.
Then instead of claiming that someones review is biased bullshit you just say that he likes crap games.
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These people get paid to say something sensible about a product (and they do). And they can be wrong. Personal opinion should just be a part of that. Maybe the part that gives the grade. But the review should be more than a press report with an opinion included.
(shinji, I am not suggesting that your review is wrong, I agree with it. I am just arguing against people that think reviewers can't be criticised, 'because it's all opinion')
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But reviews should be about debate. I personally rank Mario 64 as the best platform adventure ever - others would disagree. I think FF7 is the best in the FF series, again, others are happy to disagree. And I happened to like Lufia 2 more than FF6 - again, not everyone will agree and I do admit it is a matter of personal taste.
In other words, a review is someones opinion. But in no way should it be taken as gospel. Everyone is a critic... and thjat is the way it should be, because you NEED a balanced look at games. And despite the reasons for loving/hating a game, you need someone to turn around and say, "But I think you are wrong" - because one mans trash is another mans treasure...
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Just hope they all work on my poor poor laptop
(2.6GHz, Mobility Radeon 7500C, 256MB RAM and only 4.5Gig of space - bye bye Vice City!!)
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