Star Wars: The Clone Wars Review
Tom goes to war over the best Star Wars film since Empire
Version tested: GameCube
We've been eagerly awaiting the arrival of Pandemic's Star Wars: The Clone Wars since it was first announced. Picking up where Episode II left off, you control a number of vehicles in ground-based combat on worlds ranging from Geonosis (as you take on the forces of Count Dooku) to Kashyyyk (the Wookiee homeworld). You even get your saber out occasionally for a bit of hand-to-hand combat.
In-between films
Grr, these ones wheely get on my nerves
Mission objectives are so varied we could spend all day talking about them. The first level alone has you fighting your way through Dooku's forces to save Natalie Portman and her Jedi friends, before taking out planetary cannons, securing a landing platform, defending it from aggressors, escorting a newly landed convoy through a valley, hopping into a gunship and taking out Techno Union ships, defending your assault cannons so they can take out those huge spherical capital ships and then battling three sharp-shooting 'Dark Acolytes' as Anakin gets his arm lopped off. And there are bonus objectives to consider, too.
First impressions are very good - it's hard not to be overwhelmed by the enormous visual spectacle and it's all very accessible. Controls are as simple as they come - analogue for movement, shoulders for strafing and face buttons for firing and boosting. Oh, and the D pad is given over to wingman commands, much as it was in Rogue Leader and Battle for Naboo. Geonosis, the game's opening level, is one big mess of sand dunes, plateaus, rocky mountains and canyons, with every crack in the rock occupied by stationary cannons. On the ground there's a sea of clones and droids locked in combat, with those wheeled rocket launchers, early walkers and hover tanks milling about. Then above them you have Republic gunships, scouts and a number of Dooku's aerial forces. And that's ignoring the installations, capital ships, planetary cannons and the build-up of countless other units we've forgotten about. It's hard not to feel like you're at war, especially when most of it is on-screen at any one time.
Closer inspection
The troops look okay at a distance - one of the reasons the aerial battles are more fun
Head up close and the illusion starts to fade a little. Individual clones and droids have a handful of levels of detail, but they always look blocky, and unfortunately any in-game cut sequences involving the main characters face to face also suffer from this low-poly outlook, with bad movement animation to boot. What's more, you can't actually shoot the clone troopers or battle droids - they're merely cosmetic. Vehicles, cannons and ships are more detailed, but they all only really have one or two death animations - spinning as they disintegrate or exploding instantly. The good news is that the visual tapestry is so rich when viewed from afar (which is most of the time) that it rarely grates.
What does grate about the visuals though is, ironically, the thing we thought would make it so much better: the sheer scale. It's easy to become overwhelmed by the influx of units over hills from all directions, and in the heat of the battle, things can get very confusing. Sadly the enormous number of units on anything above Padawan skill level (which should be avoided if you want to get more than a handful of hours out of The Clone Wars) means that one of the game's most useful features is also somewhat stunted - the automatic targeting.
Locked on
Gunship charge beams are like four hundred foot lightsabers - devastating!
Auto-targeting is something Rogue Leader veterans will immediately snort at, but it's quite integral to The Clone Wars. With so many units, Pandemic have made it a case of simply pointing your craft in vaguely the right direction, at which point the HUD locks onto the unit nearest to the centre of the screen, providing a little aiming reticule complete with health readout. You can then mash the A button for all its worth or launch some missiles with B.
This approach works most of the time, but caught in a particularly vigorous encounter with a multitude of units, sometimes it gets confused or just plain skips over the enemy you want it to target. This can be a problem if, for example, you're trying to defend a convoy from wheeled rocket launchers and one of them has managed to scoot in-between the train of friendly vehicles...
However, it makes strafing enemies or dealing with a blanket force of enemies somewhat easier. Wading into battle and pasting the A button knowing full well that every shot is hitting a mark is useful.
Begun, the downturn has
These rocket rollers can become a real nuisance - the trick is to let them charge past you like a bull, and then put the boot in
Sadly, the volume of enemies engaged in conflict often confuses the issue. Much of the game is ground-based, in hover tanks, on speeders, in walkers, on Maru-back etc, etc, but you can't help but feel that the majority of the challenge is on account of the numbers, not intelligent mission design. With ammo and shield supplies scattered generously across each level, it's often a case of waiting till the munitions come into view, offloading your salvo of 20 missiles in a few split-seconds and then retooling to start again. What's more, instead of learning weaknesses and really working at boss fights (of which there are several, including a rather obvious ambush preceded by the line "something doesn't feel right"), the job is as simple as avoiding enemy fire until you're out of rockets, collecting a batch from the sidelines and repeating.
Furthermore, the game's attempts to mix in on-foot sections are disastrous. The early Windu section sees you slicing through Geonosians like butter, but the mechanics are extremely awkward - like you're controlling a tank with legs - and the poor animation and bland texturing all round merely serve to remind you that this is not Jedi Knight II.
The aerial sections do their best to make up for the rest. Zooming around in a gunship, racing over the battlefield, firing those devastating lightsaber-esque charge beams at all and sundry, is something which Pandemic clearly worked hard at. If the whole game was set in a gunship, I'd feel a lot better about it.
Panned-emic
But it is not. Much of The Clone Wars is given over to laborious auto-target-fests - the sci-fi shoot 'em up equivalent of a hackandslash in this instance, and after a while the missions deteriorate into the process of killing wave after wave of enemies, blowing open doors, rinsing and repeating. Although some sections of the game are extremely entertaining, a lot of it feels like filler, and lacks the charm of the gunship sections. Highlights include the opening battle, a speeder-back section racing through wastelands in pursuit of droids - as fast and frenetic as anything Return of the Jedi threw at us, minus the Ewoks - and the defence of a Republic battle cruiser (which is very, very big).
Lowlights include anything and everything on Kashyyyk (so tedious we almost gave up), inconsistent visuals, often soulless mission design and combat, and some things we just plain can't abide in any game - like a lack of mid-level save points and sections of mesh wire roping you into a linear path. Want to take a shortcut over a small mound of garbage to hasten the speeder-back pursuit? Sorry old chum, let's get you stuck on the scenery! No, no, no.
It's not all bad, and anybody who loved Episode II as much as we did will want to see it through to the end - which takes about 15 hours on the normal or harder difficulty levels. The addition of multiplayer (with various levels to unlock by completing bonus objectives) is also quite handy, and the soundtrack (ripped straight from John Williams' best of) is as rousing and invigorating as ever. It's just a shame that for all the initial graphical beauty, complexity and diversity of The Clone Wars, it really boils down to a simple, flawed, over-stretched game design. One for the fans.
6 / 10
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Comments (29) Latest comment 10 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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/me wonders if the Splinter Cell review is coming soon or today!
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I fully believe that if Lucas had let us watch the Qui-Gon / Obi-Wan / Darth Maul light sabre fight without all the bits of Anakin going "Wheeeeeee!" in between, the fans would have loved the film simply because it ended on a spectacular high point.
Which makes it more of a shame that it ended up disappointing so much. Still, I can't wait for Episode III and the six-movie DVD box set that will inevitably follow it to be released!
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Ooooohh... You're courting controversy with that one! I think as long as you acknowledge Star Wars for what they are - primarily kids' adventure films with cool special FX, laser guns, space ships and a bit of mythology strapped on (lets face it, none of the plots would win any awards for originality), then there's no reason why anyone shouldn't agree that they are great films.
Other than in the realms of special FX I'll grant you that they've never pushed the boundaries of cinema in the way that Hitchcock, Ridley Scott (when he's on form) or Kubrick have, but you've just got to enjoy them for the fantasy and escapism they offer.
Of course, if you're not into space ships and light sabres, there's little else there...
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But this game? Naah. I'd rather stick to Jedi Starfighter on the PS2, kthx.
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Sing with me....Heroes in a half shell....
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It's quite good watching Ani go "bad" as the film progresses, and Nathalie Portman in that kinky dominatrix costume is nice and easy on the eye...the final battle was ace, as were the sequences with the cloning vats...but it still feels like Star Wars lite.
And one thing that got me was that Ani went off to look for his mum who'd been missing / living with Lars for ten years right? Then he meets Owen and his girlfriend and Owen introduces himself as "Ani's half brother" - So you're telling me that he was ten years old? Um...cock up on the scripting front there methinks - should've said "step-brother" or somethin...I dunno, it's nitpicking but it still sticks in ye ole craw..
Oh the game! Yeah looks like they built it around the old and atrocious Force Commander engine.
Peej
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Phantom Menace:
Racist
Annoying kid
Annoying Jar-Jar
Special effects look dated even now
Attack of the Clones:
Shite name
Annoying and long-winded love scenes
Boba Fett's dad dies too easily
Annoying kid
Portman's acting skills are horrific. I know she can do better
Special effects are neat though, but I've seen it all before
A New Hope:
Classic
Nicely wrapped up storyline, all in one package
Leia switching between English and American accent
Alec Guinness
Empire Strikes Back:
Snow, snow and more snow
Great combat scenes
Bad guys win. This makes it a true epic
Boba Fett
Return of the Jedi:
Stormtroopers in forest dressed in white
Walt Disney
Leia in bikini
Boba Fett
In my opinion the originals look almost as good as the new ones in the special effects department. That's really saying something about how the latest films have been slapped together
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I can't see how they are going to bridge the gap from here to where Star Wars starts with the full on aged evil Darth Vader
mumble - force commander -engine mumble - token attempt to stay on topic
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Oh I dunno - the sonic charges in the asteroid field from Jango's ship were pretty cool (in the cinema - at home they just sound a bit like damp squibs)
Tell ya what though, when you see the scenes they cut from Ep II you're bloody grateful! Most of them look like they were lifted from old episodes of "Sons and Daughters!" (and if you remember that you're as old as I am!)
Like Kronos already said, it would've been better if they'd shown Ani really losing it...I suppose we get to see all that in the next gripping installment of "Star Wars - Space Soap Opera.."
Peej
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Peej, Sons and Daughters - Friday Channel 5, 5am ish. Quick spoiler for you
"Wayne considers taking drastic action to get Patricia off his case and Beryl tells David their marriage is over "
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Someone shoot me now, shoot me in the head!
Peej
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F..ks sake. Someone burn the tapes. Please.
SW. Need violence not comic interludes in battle sequences. What a drag. Arrrrrrrrrrrrrrrrrrrrrrrgh. I'm beside myself. Arrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrgh
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www.sonsanddaughters.co.uk
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Of course, now we all know that the entire way the imperial/rebel struggle went down was all due to Jar Jar binks' approval of the use of clone warriors. Had he not given the go ahead in the senate meeting, there would be no massive imperial army...
So what they're basically saying is IT WAS ALL JAR JAR BINKS' FAULT!
Another good reason to spitroast the fuqar!
Peej
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Guess you guys used to get home from school and watch this, same as I did. Oh dear we're so sad!
SONS AND DAUGHTERS - THE RTS - WE WANT IT NOW!!!!
Peej
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Gordon Hamilton and Dick Dastardly - separated at birth!
Peej
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But then the first three were painfully average in my most humble of opinions.
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That was my favourite moment in the whole film (apart from the sonic charges). Jar Jar Binks finally has purpose (starting the whole evil empire thing)
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Fat chance of that though.
Peej
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Its good to see that George Lucas finally decided that a bit of HOT BABE IN TIGHT CLOTHING was a good thing.
All we need now, is for Episode III to have a naked scene, so we can see more of her.