Tenchu: Time of the Assassins Review
Time for the bin, more like.
Version tested: PSP
Oh GOOD, another game set in feudal Japan. Why do developers persist with this? As everyone knows, history is boring and rubbish. Hence you don't see many copies of Grand Theft Auto: Constantinople on the shelves, or Project Gotham Penny Farthing Racing, and you're probably not looking forward to Halo 3000 B.C.
But it seems they just can't resist setting game after game in feudal Japan, confident that the simple addition of a stupid pinball mechanic or giant crab will keep us enthralled. So here comes Tenchu: Time of the Assassins, which doesn't feature pinball or crabs, actually - but does feature ninjas.
To be specific, it features five Tenchu favourites: Rikimaru, Tesshu, Rin and Ayame. A fifth character can be unlocked later, if you can stay awake that long. Each fighter has their own storyline, and each storyline is a load of old cobblers involving disquieting auras, corrupt politicians, filthy spies and the like. Plus, of course, ninjas.
At the start of every mission, you have to select which items to take with you, which is a bit tedious. But not as tedious as the missions themselves, thanks to dull environments, a shoddy camera and uninspiring objectives.
As with the previous Tenchu titles, the main aim of the game is to creep around without alerting the attention of your enemies, pausing to stab them where necessary. There's a little icon on the bottom left of the screen which shows how wary any nearby opponents are - if it shows a bit of fire and two exclamation marks, you're about to have a fight.
And chances are, it'll be rather a frustrating one - not because your enemies are particularly skillful, but because the camera is particularly rubbish. It displays no logic in following the action, so if your enemy disappears off the screen for a moment there's no way of knowing what he's up to or which side he's about to attack you from next. You can control the camera by holding down both the shoulder buttons and using the analog nubbin to move it around ve-ry-slowww-lyyy, but as you might imagine this isn't always easy to do when you're in the middle of a battle.
Hammer time

Say hello to Rikimaru - no relation to Rikimartin.
The control system is pretty simple - you press one button to defend and another to attack, and you hammer the attack button to pull off combos. You can lock onto a specific enemy by holding down the left shoulder button, but for some inexplicable and completely stupid reason, you can't jump while you're doing this.
So chances are, you'll want to avoid fights wherever possible, using your stealth skills to creep around undetected. But unfortunately, the stealth system doesn't work well enough either. True, you can attempt to get through levels by skipping across rooftops, aided by your grappling hook, which is quite cool. But eventually you'll have to do a bit on foot, which is where the problems set in.
Let's say you're creeping around (again, ve-ry-slowww-lyyy) and the icon alerts you to the fact that an enemy is nearby. So, you back up against a wall - only to find that the camera is now focused entirely on your character, and you can't see who's approaching or from which direction. Far too more often than not, by the time you've pressed both the shoulder buttons and started hauling the camera around it's too late - the enemy is upon you and you've got a chest full of steel to prove it.
So you'll probably find it saves time and blood to simply run about a bit until you spot the enemy, which sort of defeats the point of the whole stealth thing. It also means you'll get a lower rating at the end of the level - which will arrive quickly in most cases, since they're very short.
They're even shorter if you use the map, which displays the full layout plus, often, the location of the end point. There are rarely any tricky obstacles in your path - it's just a case from getting to A to B. For example, one of the missions can be completed in minutes just by wandering around a bit, defeating three enemies, and killing a cat (it might have been a wolf, actually. But if so it was a rubbish one).
Environmental issues

Not all the levels are grey. As you can see, some of them are a sort of greenish-grey.
You can choose not to use the map, of course - but then you'll find yourself wandering aimlessly through some of the dullest environments ever. They're generally sparse, poorly lit and grey. Grey, grey, grey. If this game is based on historical fact, it would appear that feudal Japan bore a striking resemblance to Croydon, only with shorter buildings and less vomit on the pavements. And possibly even less ninjas.
When environments aren't busy being grey, they're hard at work being black. Bizarrely, you can usually only see a few steps in front of you at any time - beyond that, there's just a black void behind which lurks who knows what terrors and dangers. The experience is much akin to standing at the door of the Blue Orchid in Croydon, in fact. Again, this makes it very difficult to see what lies ahead and prepare yourself accordingly.
If the environments don't bore you, the endless on-screen text conversations certainly will. Some of them seem to take as long as the actual missions themselves, and although the translation isn't too bad, you'll rarely receive any interesting or useful information.
There are some animated cutscenes, but not a lot, which is probably a good thing - since although they do feature decent enough graphics, the script and American voiceovers are terrible. It's hard to feel like you're actually playing a game set in feudal Japan when characters are inclined to spout things like, "Sheesh, I'm just gonna take a piss, okay?".
Environmental issues

Quite.
When you inevitably get bored of the single player game, you could give the multiplayer mode a try - we couldn't, since they only sent us one copy. Then there's the mission editor, which features options aplenty. You can create a normal, versus or co-op mode, lay out the terrain, select which enemies appear, choose from a variety of objectives and even write the introductory text.
Which is probably great if you like that sort of thing; not so much if you think that being presented with a mission editor in a rubbish game is a bit like going to a restaurant, getting served a plate of dog eggs and being proudly informed that you can eat them in whatever order you wish.
The point is, Tenchu: Time of the Assassins is very much a plate of dog eggs. Big crusty old white ones. Neither the stealth nor the combat systems work properly, and the missions are uninspiring and over too quickly. The presentation leaves far too much to be desired, what with dull, sparse environments where you can only see a few feet in front of you, tiresome text conversations and a dreadful camera. There's not even an in-game tutorial, for goodness' sake - just 31 whole pages of text to scroll through.
Good points? Well, the music is all right. In a sort of Japanese Riverdance as performed by Tracy Chapman kind of way. And enemies' abdomens spurt open nicely when you slice them up. Frankly, that's about it. The Tenchu series has been around for far too long - perhaps since Japan was all feudal, or at least it feels that way - and now it's time to say goodbye. Not even a giant crab could save this one.
3 / 10
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Comments (53) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The part about their being no giant crabs... that's a joke right?
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haha!! looks like it's been drawn by me!
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/bought
Actually, I have bought this already and have to agree that it isn't very good (okay, it's pretty shite). Oh well.
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Improved draw distance. Thats the only thing that lets it down in reality.
The short missions aren't a problem because its a handheld game and the short missions lends itself to the time of the average journey to work.
Shame about the draw distance though.
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oh how the mighty have fallen since tenchu 2
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The feudal Japan scene has been more overkilled more or less the same as WWII games.
Tenchu 3 was there with Tenchu 1 and 2 even if it didn't add anything more than a graphics update.
The Tenchu's after that though are complete and utter shite quite basically.
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Now everything it touches turns to sand. And not good sand, like some wind and sand powered desert ninja. But sharp brown sand for making driveways and cement, that a dog has pooed in. No fun at all, not a bit.
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I do not have the slightest problem with the setting of the game. Being a Ninja should be cool (see Ninja Gaiden). I always liked the stealth aspect of Tenchu, far more than say Splinter Cell. They just need to actually, you know, bring it into the 21st century...
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Which only goes to show: A lot of games would be far better rendered in 2D. Imagine Exit on the PSP in 3D? Would have been a frustrating battle with the camera too.
(Developers, please realize that the PSP has ONE analogue stick, so you cannot use one for movement and another one for camera like you can on the PS2.)
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Umm...
"Hence you don't see many copies of Grand Theft Auto: Constantinople on the shelves, or Project Gotham Penny Farthing Racing, and you're probably not looking forward to Halo 3000 B.C."
This is where I stopped reading the review. Game is crap, alright, we expected that.
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"So here's this giant enemy CRAB."
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Hmmm, so youre not excited about Assassins Creed then?
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He was making a JOKE.
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Alls its doing is introducing the game..
You should be used to alarmingly long and strange intros by now y'know...
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'As everyone knows, history is boring and rubbish.'
can't wait for the Assassins Creed review
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besides history and fantasy really arent the same, im sure ninjas werent girls dressed in what looks like a potato sack
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A game where you play as a Spartan in 3000 BC... God of War? I must say I *am* actually looking forward to that.
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Hmmm... Neeeext!!!!
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I am in no way trying to defend the game, but Tenchu has been great in the past, and I would hope that they can make it great again. To simply 'say goodbye' to the series would be a great loss, to my mind.
The score may be correct (I haven't played it so can't comment) but the review is poor.
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Shame, really. I don't have a PSP, but I've been waiting for Tenchu to put its act together. I really liked Tenchu 2. (Or was it the first one... not sure anymore, on the PS, anyway.)
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take your pick:
a/ irony
b/ humor
c/ fact
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No crabs either.
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Your joking, right?
Surely the reviewer is just trying to make a dull game interesting with some wit and humour.
It's hardly an entry for the Booker prize.
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But yeah realistic games set in feudal Japan would be ace... can never get enough of samurai or ninja games.
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a/ irony
b/ humor
c/ fact "
So all reviews have to be ironic??
And the humour is basically down to the person reading...You and I didnt find it funny...Mr.X might of done..
And if by "fact" you mean about history being boring...then thats just her opinion..
I dont find history particularly exciting either to be honest.
The review did its job..I now know that the game is wank..So why bitch about one paragraph?
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Which history are you referring to exactly? There's only several thousand years of it.
BTW it's "might've" or "might have", never "might of". So your English sucks as much as your history.
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I said one word wrong...So what?
You said BTW...omigawd you must be a total retard!
I dont find studying history exciting...That's all..
But come on..obviously you know more about what I like than I do!
And how do you know my "history" sucks? Did i say anything that will lead you to believe that?
Fact is that the reviewer doesn't like history..
Lets burn her alive!
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Just an example that shows she never played with Tenchu games before: she complains about that when you back against the wall, the camera focuses on the character. She does not realise that this is on purpose! The developers assumed that when you back up against a wall then in most cases you want to peek out at the edges of the wall. It is quite stupid strategy to back up against a wall when you notice someone is coming (as the reviewer did) as he/she can come from any direction ...backing up against a wall does not make you invisible...
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'history is boring and rubbish'
I rest my case.
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My two cents on this is that the game may make sense to hardcore fans of the series (give me an X-Men Legends III, and I'll kill any reviewer that's talk shit of the game, even if they're right, if you get my point...).
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actually if YOU're really a gamer u can master the controls in a bit of hours (or days)
finished the game with all Grand Master rank and without being seen, no items used =)