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Tales of Eternia Review

PSP Review by Simon Parkin

1 April, 2006

It says something that, immediately after its Japanese release, Tales of Eternia was hacked by fans, the original Japanese text extracted and replaced by an English translation before being sewn back together and promptly released onto the internet.

Quite what is says is dependent on your viewpoint. Maybe the game is so good that its accessibility to a western-tongued world was of such urgency to grassroots players that they'd risk life and litigation to make it available before a publisher could.

Perhaps it was just a group of showboating teen hackers getting drunk on the thrill of being gatekeepers to forbidden words and illicit understanding, possibly angling for a job in videogame localisation. Or maybe it was a statement from pro-globalisation kids fed up with getting games months and years after their Japanese pen friends - an inexcusable delay in the case of this PSOne port of Tales of Destiny 2, the translation for which was penned, punctuated, and polished a full six years ago.

Possibly it's just that some grubby little consumers want their games RIGHT NOW and FOR FREE else they'll cry and scream and hammer the floor with spoilt fists and hot, salty pirate tears.

But, most likely, it was just desperation: with so few decent RPGs available for a system that should be hemorrhaging them considering its hardware forefathers' abundance, Tales of Eternia represented an irresistible fruit. One that needed importing courier-fast just to satiate hungry RPG gamers twiddling emaciating thumbs next to a rapidly maturing but generically barren system.

Now the privilege of English-language play has been extended outside of the shady PSP underworld thanks to Ubisoft's decision to officially bringing the game out for Europe (before even America), allowing ethically robust gamers to skip and role-play guilt free though it's pixel perfect 2D primary coloured brilliance.

'Tales of Eternia' Screenshot 1

People play RPGs for two reasons: Firstly, the design: those stock gameplay mechanics that have been tweaked and streamlined with time's relentless tides. The typical Japanese developer picks each gameplay facet from a drop down list of options that have gone before and, by stringing them together, builds a distinct framework into which to squeeze their game.

This is the choice of battle mechanics, the way the levelling up system works, how play elements daisy chain together and what the world that frames the drama looks like. It's the choice of colour palette; the way this tree sways in the breeze under the patterns that smoke carves as it rises lazily from those chimneys; all the visual delights that urge you to push on to the next scene after the random battles hit tedium and traipsing across lonely fields becomes a forced march rather than a bracing scenic tour. What makes this good or bad is the implementation and a successfully balanced gameplay framework will shepherd a player through the game effortlessly and painlessly from start to finish.

The second reason players play is for the story: the onion layers of colour and character and drama piped into that framework. It's the developer's ability to craft loveable protagonists you secretly hate and detestable antagonists you secretly love; characters that urge you into caring enough to tirelessly reveal their statistical potential and transform wearisome number crunching into heart-felt genuine nurture.

'Tales of Eternia' Screenshot 2

It's the enjoyment of watching a beautiful or harrowing story uncurl, and in doing so being compelled to trace the lines that link the drama. It's the perfectly pitched narrative arc that prevents you from wishing that the demi-God currently threatening the world would just call Ragnarok and bring the whole sorry universe to stuttering crash already.

Tales of Eternia does the former brilliantly and the latter with mediocrity. As a result the reason why you like to play RPGs becomes a primary concern in determining whether you'll rate this game the runaway success everyone else says it is.

The framework is rock solid: delightful form and function built upon a fast paced battle mechanic which oozes arcade invention and accessible fun, all propped up by a well-constructed, coherent world. Battles follow the Tales series' trademark real time action dynamic. You take full control of just one character (selectable through the status menu) until the battle is complete, with the rest of your party members (up to four at once) being CPU controlled. The first few hours will see you blindly button bashing to trigger the super-deformed Street Fighter styled combat. Soon though, you'll start to settle into the more considered blocking, countering and combo attacks necessary to take down the increasingly demanding bosses. Enemies are encountered randomly but this maligned gameplay choice is far more palatable when their execution is so fast-paced and good.

'Tales of Eternia' Screenshot 3

Tales of Eternia's visuals are also exemplary, having been beautified even further in the shrink from 2000's CRT to 2006's LCD. The framerate in the 3D map is vastly improved over the PSOne original. Indeed, the game tightens up much of its older twin's scruffiness: almost all trace of loading times is eliminated and, in doing so, Namco vindicate the PSP and cast an iron challenge to lazier rival developers.

Sadly though, the story that fills the framework swings between light-hearted charm and dreary, clichéd banality. The central characters are brightly characterised but the story segments often feel rushed (notably the ending) and this key element of the game never quite settles. As a result, when, almost inevitably, the gameplay framework grows to be laborious, battles becoming too frequent and too inconsequential, there's little to push you to the finish line save the distance you've already come.

That said, this is by far and away the best RPG for the PSP currently on the market and, if you never make the denouement and staff roll, you'll likely have had enough fun climbing all over its most solid of frames that in the end, the Tales don't really matter that much after all.

8/10

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Comments: 1-24 of 24 in total

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Totoriko
01/04/06 @ 09:00
#1
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Best RPG on PSP?
Not an April fool's joke?
MadMirko
01/04/06 @ 09:17
#2
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Damn, there is a PSP game to want? Haha, ok I get it it's April 1st. Almost got me!
Cheapshot
01/04/06 @ 10:05
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Heh you guys are being too paronoid. I've got the PS0ne version and it's a fantastic game. If you've got a PSP lying about definately give it a shot. :-)
Edited 1 times, most recently on 01/04/06 @ 11:06
Zero_
01/04/06 @ 10:05
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So, just as good as SotC?
Cheapshot
01/04/06 @ 10:07
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I would say so troll, in it's own way. :-)
Edited 1 times, most recently on 01/04/06 @ 11:09
lemon
01/04/06 @ 10:09
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I fully agree with the review. Crap story, excellent game.
disc
01/04/06 @ 10:18
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Zero SOTC officially got a 10... Toms review doesnt count :P
EggyDeth
01/04/06 @ 10:25
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Do you play He-Man in this one?
kentmonkey
01/04/06 @ 10:35
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My own personal preference, but I would have preferred less text about the reasoning behind some people translating the text and pirating the game before a UK release and more about the game itself. I didn't really learn a lot about the game, certainly not enough to know whether it was worth investing in or not (how long does it last? What is the basic story? How many characters are there and what are the backgrounds of the lead characters? Is there a magic system if so how well does it work? Tell me more about this Streetfighter fight mechanic as opposed to a turn-based approach ala Final Fantasy).

Just felt like you gave the game, which one would assume has had hours upon hours of time lovingly invested in it by it's developers, just a bit more time than you did people who no doubt broke the law somewhere along the line and pirated the game. I'd rather not speak about those people or at the very least give them a paragraph to explain the love for the series by it's fans and the desperation of trying to get the game translated into English as quickly as possible, and more time devoted to the game itself, something I'm sure the people who spent a good portion of their lives developing it would agree with.

My opinion, others may differ.
DodgyPast
01/04/06 @ 10:39
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It's a very enjoyable RPG on the PSP.

Great for when you've got time to kill.... and you'll happily only play it for hours so the sleep function is perfect. What's there to complain about.
gerald
01/04/06 @ 10:48
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I thought, the story was good enough to keep me interested until the end and the charackters were likable,but a bit cliched. It fits on the PSP very well with zero loading and fast and fluid battles. My rating: 9/10
AFX
01/04/06 @ 11:00
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I'd agree with the review, having had the game since it's release here. Much better than PoPoLoCrois, although I've not played any of the other RPGs on PSP.
urban
01/04/06 @ 11:17
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no. really it is amazin :)
gerg
01/04/06 @ 12:19
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I doubt you'll (I don't own a PSP... yet) receive it here any time soon. Apparently the western part of Sony has a restriction on porting PSone games to the PSP.
Rociel
01/04/06 @ 14:13
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A Tales game on the PSP? I'm so conflicted. On the one hand, I am a total 'Tales of' whore and the only other game in that series likely to make it here in the foreseeable future is the craptacular 'Legendia'. On the other hand, the PSP has very few other games I'm interested in. I think I'll just ebay the PS1 version.
tengu
01/04/06 @ 14:32
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This game is fantastic imo. Definitely the best handheld RPG I've played. Awkward jumping controls in the fights, but you don't really need that tbh. I love the world map in it, so pretty and smooth.
SuperGamerMatt
01/04/06 @ 16:16
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Can you review Tales of Phantasia now for the GBA? We haven't had a GBA review for ages. Also theres FFIV, Drill Dozer and Mario Tennis
Manaman
01/04/06 @ 16:32
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Tales of Eternia is probably the most solid title in the series and easily my favourite out of all the ones I've played (Phantasia to Legendia). Aside from the voice glitches that occur from time to time (wrong voices played during wrong scenes), It's a fine port of one of the best PS1 RPGs - as fast paced as ever, excellent controls and the Craymel magic system is very neat.

I'm very glad to see this one get an 8.
azmol01
02/04/06 @ 09:10
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Couldn't agree with this one I'm afraid. Too many random battles, irritating characters, uneven difficulty spikes, rubbish story and far too reptitive for my liking. If you see it eventually for say £15-20 then go for it but don't pay full price.
gypsumfantastic
02/04/06 @ 09:38
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Random fights NFTW!!!
Hicksy
03/04/06 @ 08:22
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I like this game a lot

It is by far the best RPG on the PSP and I alse have Popolo and Legend Of Heroes (both extremely average! don't bother with either!)

8.5/10
Murbal
03/04/06 @ 08:28
#22
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I really couldn't get on with the combat. For me, turn based works better for RPGs.

Technically superb though, and if you do want an RPG on the PSP you can't do any better.
thefilthandthefury
03/04/06 @ 21:43
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Just got this today and loving it so far. I can see myself getting on with this quite well.
Glazius
04/04/06 @ 22:52
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The random battles really aren't so objectionable, considering you can start a random battle, throw down, have two spells, a summon, and 10 special techniques go off, cook up a delicious fruit parfait to regenerate some MP, and be back on the world map in the time it would take a lesser game to play the summon animation.

ToE really puts the "active" in "active battle".

--GF

Comments: 1-24 of 24 in total

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