Spy vs. Spy Review
Best let them fight amongst themselves.
Version tested: Xbox
It's been more than forty years since Black Spy and White Spy first started trying to do each other in on the pages of MAD magazine, and what a lot of stuff has happened since then - the Sinclair ZX Spectrum, the end of the cold war, the emergence of the Internet, the invention of McCain's Chinese Chicken flavour Micro Wings, to name but a few key events.
And what a long way games have come, too. When the likes of Pong and Space Invaders appeared all those years ago, who could have imagined that one day the shops would be filled with the varied array of third-person action-adventures set in gritty urban environments we see today.
Anyway, if you were to sit down and draw some kind of timeline depicting the evolution of games - who knows why, perhaps in a bid to make small children understand what we had to put up with before proper 3D graphics and analogue controllers came along or something - the original Spy vs. Spy would have to be on there somewhere.
See, when the game first appeared on the aforementioned ZX Spectrum (and C64 let's not forget) some two decades back, it was one of the first titles that let you go head-to-head on a split-screen with another player, setting traps for them and watching with glee as they enjoyed faceful after faceful of pixellated pain. Revolutionary, back in the day.
Problem was, the game wasn't actually much cop even then [Trust me, it was hateful - Bitter, ageing Speccy/C64-owning Ed]. And problem is, adding a platform element, making it 3D and sticking it on Xbox hasn't helped much.

Spy vs. Spy offers three options for the single player, the main one being Story Mode. As either Black Spy or White Spy (it makes no difference which you choose), your mission is to make your way through a series of environments - including a mysterious mansion, a deserted fairground and a space station - defeating enemies, solving puzzles and ultimately defeating your oppositely-coloured nemesis.
Things start to get awkward right from the very first level, when it becomes clear that a lot of backtracking is on the menu. And they don't get any better as the game progresses - all the environments have the same basic layout with a series of puzzles built around a central hub, which, annoyingly, you'll find yourself returning to again and again.
Levels also tend to be sparsely populated and feel rather empty. Even when you do come across an enemy, they're generally far too thick/slow/both to present much of a challenge.

Which, as you might imagine, makes for a pretty boring game, as does the fact that it often just isn't clear enough where you're supposed to head next or what you're supposed to do when you get there.
Cue a lot of aimless meandering and general tedium, which isn't relieved by the puzzles - they're either stupidly easy or impossibly illogical, making this a game that won't entertain anyone of any age for very long.
It all points to the fact that, fundamentally, the game smacks of a lack of imagination. And not just when it comes to the puzzles and level layouts but even the weapons, which should have been one of the game's key attractions.
The difficulty is that since the Spy vs. Spy comic strip first appeared, comedy weapons have come a long way. We've played Worms. We've played Ratchet and Clank. We've watched Itchy feed Scratchy through a blender, throw acid in his face, nail him to a moving escalator and fire him into the heart of the sun.

Nowadays, a boxing glove on a spring just isn't going to cut it any more, frankly. And nor is a banana skin, a giant mallet or a huge anvil descending from the sky. The suicide monkey, which explodes on contact with your enemy, is along the right lines, but there aren't enough inventive or just plain funny ideas to make obtaining new weapons an objective you really want to achieve, and the controls are too fiddly to make using them enjoyable.
In short, the Story Mode game quickly becomes a chore to play and there's no real incentive to keep going. As for the other single-player modes, Modern and Classic - well, they're really just slight variations on Story, with the platforming element taken out and the dull weapons and shonky controls left in.
We had high hopes that the multiplayer game might elevate Spy vs. Spy from the ranks of A Bit Rubbish to Fun With Friends, but sadly we were disappointed as the same old problems just keep cropping up.
In all the multiplayer modes the objective is basically to be the last man standing. At first, you might try to be clever by achieving this through the cunning positioning of a series of traps in strategic locations.

However, you'll soon realise it's a lot easier to simply march straight up to your enemy of choice and blap them round the head. Providing you can find them - poor level design is a problem here too, and means that all multiplayer matches tend to end up like this:
- Everyone goes off in different directions.
- Everyone goes "Where is everyone?" for about five minutes.
- Everyone finds each other. Blapping ensues.
- Everyone except one person, seemingly chosen by the game at random, dies.
- Everyone goes "This is rubbish, what time's Big Brother on?"
- Someone goes, "Oh, do we have to watch that, honestly, isn't Newsnight on or something?" before secretly texting LESLEY to 64404. But anyway.
All in all, despite the £20 price tag, we can't say Spy vs. Spy is really worth a purchase, even if you're a big fan of the original - in fact, especially if you're a big fan of the original, since the two games don't bear a great deal of resemblance to each other and it'll only ruin your memories. [Or just reinforce the fact that Spy Vs. Spy games are destined to be a bit poo. - Ed]

It looks nice enough, with polished, cartoon-style graphics, and a special mention has to go to the nice tinkly sixties soundtrack - though if you're more into new-fangled bands like Twopacks or The Blazing Squad, it'll probably drive you mental after about 45 seconds.
But no amount of colourful 3D graphics and soothing jazz can make up for tiresome puzzles, empty levels, unoriginal weapons and endless backtracking. Or make a game worth paying 20 quid for. There are plenty of games with the same price tag out there which do platforming, deathmatches and comedy weapons much, much better, so this one's best avoided.
4 / 10
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Comments (33) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/hoathenfold shows his age....
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Snigger.....
Edit - FS - get out of my brain dude!
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KNEW IT
/didn't like the originals either
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Bit harsh on the original, though - it was a great multi-player game.
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Bring back Rick Dangerous!
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1) Not considered that another reveiwer may be doing it?
2) you'll buy GTA anyway
or you can read the front page better
"On an unrelated note, our review copies of Grand Theft Auto: San Andreas for PC and Xbox turned up around 5:30pm yesterday after a rather protracted battle to get hold of them pre-release. We appreciate the effort, chaps, but as a result of its late arrival there will be no review of either version up in that website today. Apologies."
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Ed: Seems I don't read the front page either
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2) you'll buy GTA anyway"
1) I have but they could have delivered that one first to help pad out my afternoon.
2) Yes, but a fine thumbs up from the Eurogamer crew just seals the deal for you.
hmmm.. now what to trade in...
Just read the new releases for the week.. phew. Wasn't there when I started my minor rant.
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Are you masochists or something, to be playing them?
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the original spy vs spy was ace (if my beer addled memory serves me correctly)
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The only thing was though, you needed friends to play it with
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*sniff*
Please someone do this on DS. Pretty please.
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Did the GB version have multiplayer?
Maybe this is the sort of game you need to have in a compendium. That way developers wouldn't feel the need to make the game areas too big to pad it out.
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More than one person reviews the games y'know...If say Rob had done them all you'd have a bit of an argument but...well....you don't.
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Dave
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it's a bloody number.. it's meaningless.. it gives you a quick thing to look at if yer in a rush and need to decide whether to read the review.
Its the words that matter, not the score.
I've never understood the facination with the number at the end which fangirls have, no more than i understand the way they'll slag off other game machines and hope they fail admitidly.. Fan girls are weird.
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For me Driv3r was a 3, I thought it was awful, on the other hand Peej found it rather enjoyable.
I haven't played this game but as the poster above me said, it's all about the words & it's also objectional. If the review is well written which this was, then you don't have to rely on the score to decide whether it's for you or not. I personally prefer no scores, just a summary sentence at the end of reviews, but then we wouldn't be having this healthy, friendly debate I suppose! ;o)
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Only harm is when people get shitty because EG/a magazine gave their game a 6 "& it's clearly a 7". Yeah, cos 1 point makes all the difference, doesn't it!
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Alright to see the comedy animations, but very tiring after that. Wasn't worth the tape it was installed from.
/slings Top 40 on tape and plays Gauntlet instead.
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Why, because I disagreed with you? Sorry yeah forgot, what you say in comments sections & forum posts rules doesn't it, no one can have a different opinion whatsoever to the mighty vermin.
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Despite the fact I think you can be a cock most of the time, LOL!