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Sonic Mega Collection Plus Review

PlayStation 2 Xbox Review by Tom Bramwell

8 February, 2005

'Sonic Mega Collection Plus' Screenshot 1

Comparing game compilations to music compilations is quite entertaining. Just look at the fun we've had.

Atari Anthology, for example. It's like one of those horrendously packaged not-available-in-stores-and-for-good-reason 80s compilations that gets advertised in-between feature-length "Infomercials" on cable TV at three in the morning. Stuff it at the heart of little Johnny's pass-the-parcel and it'll wind up at the bottom of a pile of gaming's equivalent of Ashanti and Busted CDs when it gets home. (Need For Speed Underground 2 and GoldenEye: Rogue Agent, since you ask. Those goddamn kids.)

Heck, even Daddy will have trouble placing most of the round-the-edges filler fodder from obscure artists who were number seven for one week in 1984 before plunging back into obscurity and becoming chartered accountants. Or entering Eurovision.

Sonic Mega Collection Plus, however, is your premium assembled-by-the-artist Greatest Hits package. It's not quite the definitive "Singles 90-to-95" package that guarantees a solid procession of number one hits, but it does at least feature all the prominent names in amongst the odd questionable and rather self-indulgent album track.

In fact, since we're determined to get some mileage out of this one, SMC Plus is more like the Greatest Hits package re-released a year later with all the original studio recordings intact and a bonus CD of B-sides.

For the electronic equivalent of the disc we already own, SEGA has rammed in pretty much every Mega Drive Sonic the Hedgehog game (1, 2, 3, & Knuckles, 3D Flickies' Island) and spin-off (most aptly, Spinball, and the Puyo Pop re-badge Dr. Robotnik's Mean Bean Machine) we can think of, and the liner notes (in this case stored on the disc) are a finely detailed compendium of manuals and artwork. We were pretty impressed with all that when SEGA released it on the GameCube back in 2003 without the "Plus" element.

With the B-sides in mind, however, it's more Sonic Mega Collection +/-. The Game Gear's Sonic the Hedgehog and Sonic Chaos are probably worthy of a plus, but Sonic Blast and Sonic Labyrinth are unlikely to stand up to repeat-listens (we certainly hit Next pretty quickly), Dr. Robotnik's Mean Bean Machine seems pretty superfluous when the Mega Drive version's already in amongst the 16-bit Greatest Hits brigade, and Sonic Drift is a terrible, terrible racing game whose flickering madness actually made me physically sick. "Never released outside Japan," the game points out. This achieves the same effect.

'Sonic Mega Collection Plus' Screenshot 2

Elsewhere, the inclusion of unlockable Mega Drive titles like Flicky and Comix Zone is pleasing, but the mechanics for unlocking them are not. It seems in some cases you have to load up one of the other games as many as 30 times. To stretch the analogy well past breaking point, it's a bit like being asked to wait fifteen minutes for a secret track and then being told you're actually meant to wait fifteen minutes for the first 30 times you listen to the CD if you actually want to hear anything. At that point the compilation goes from exhaustive to exhausting.

Although, here's something: if you do fancy buying SMC Plus and you already own Sonic Heroes, it might be an idea to buy it for the same system, as the presence of Heroes save data apparently unlocks a couple of the games straight away.

You can at least say that it beats the comparison by appearing on one big disc instead of expecting you to play around with rubbish plastic foldout arrangements (why can't 2CD cases just pick a side? We've broken loads of them lately just by ripping cack-handedly at the flap on the side that usually opens). Everything is accessed from a neat menu system that plays faded game footage in the background and even lets you save game data at any point in each title.

Dispensing with all that compilation nonsense at long last, we're left pondering whether the best games on the disc are actually worth the asking price - around £20 if you keep your eyes open. The answer's probably yes, really, but there are still some points to be made to certain people.

For the people who already own the better of the 8/16-bit Sonic platform titles, having perhaps tucked them away under the bed or in the loft: you needn't bother with this. It doesn't have the loved/hated Sonic CD, which is the only one you probably don't already own (except for Sonic Drift Into A Coma), and otherwise these are pixel-perfect ports, right down to the slowdown, and are no replacement for the real thing. And you'll probably discover that your girlfriend's idea of having you eBay the bulky pile of ageing plastic and buying this instead leaves you with a sense of emptiness and a profit of around five quid, which doesn't seem worth the hassle of lugging it all down to the post office. Show her this paragraph. This is what you are, girlfriend: WRONG WRONG WRONG WRONG WRONG.

For the people who already bought Sonic Mega Collection on the GameCube: do you really care about the B-sides? To the tune of £20? We thought not.

'Sonic Mega Collection Plus' Screenshot 3

Otherwise, particularly considering the price and that we're in the historically glacial first few months of a year, there's a great deal to consider here. Anybody who remembers Sonic's 16-bit outings the way we do will love playing through them again and watching the series progress from its radically inventive beginnings through to the blisteringly speedy latter stages, picking up chargeable spin dash moves and layers and layers of graphical detail on the way.

And anybody who never experienced this lot in the first place will find everything they love about 2D platformers present and correct. Right from the first Sonic the Hedgehog Mega Drive game, it's a series that touches on all the hallmarks - speed, cutesy stylised 2D visuals, block-pushing puzzles, freeing animals from enslavement in robotic exoskeletons so they can scamper off (and, amusingly, scamper straight across lava pools), on-rails block-riding with platforms to jump over, instant-death spike pits, spitting lava traps, 2D chase sections, zany sound effects, increasingly ingenious level design, silly but challenging bosses, catchy music, power-ups for invincibility and shields, the archetypal 100-rings-equals-extra-life mechanic, secret bits... you name it. And just because Sonic invented half of this stuff doesn't mean it's any less entertaining.

There are some truly magic moments here that transcend nostalgia. Even now, that first time you achieve absolutely blinding speed is exhilarating. For us, it was the Chemical Plant Zone in Sonic 2, watching Sonic go so fast that he practically breached the right-hand side of the screen. Ten years and hundreds of other platform games have done nothing to dull the impact of the blue blur pushing the boundaries. Heck, he probably invented that turn of phrase, too.

As we said when we took a look at the GameCube version (if SEGA can recycle, why can't we?), plenty of other companies would have gone for the more lucrative option of releasing the old 16-bit titles separately on the Game Boy Advance. Most notably Nintendo, criticised back then for the Mario Advance series, but who deserve twice the bitching nowadays in light of the NES Cashcows Series. SEGA didn't, for whatever reason, decide to rip us off. And ironically, thanks to the quality of the Game Gear inclusions that make up the "Plus" (or rather the general lack of quality), there's not even any need to chide them for giving GameCube owners a poor deal.

So there you have it. Unless you own all the carts already, we'd seriously suggest you pick out the number next to your home country's flag and order now while stocks last. Hurry back though; they're about to advertise that kitchen knife that can cut through titanium and then slice an onion into sub-atomic particles...

7/10

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Comments: 1-45 of 45 in total

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krudster [mod]
08/02/05 @ 09:49
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Nintendo take note please: Classic games + decent price = No.1 hit.
Blerk
08/02/05 @ 09:51
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A retro compilation that's actually GOOD VALUE? What is the world coming to? :-)
DiscoMike
08/02/05 @ 09:52
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Does it have that isometric sonic game (think it was called Sonic 3D) by Travellers Tales ?
Lutz [mod]
08/02/05 @ 09:55
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Well said Krudster. ALl the sonics plus extras for £20? I'll have some of that please.

Pity about Sonic CD though.
Royal Fool
08/02/05 @ 09:58
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Good job SEGA, this is a great deal for fans.

On another note, GameCube Mega Collection owners can reassure themselves that they got way cooler boxart and what will undoubtedly be a much more rare version of the game (I believe the game wasn't produced in any huge quantities).
Blerk
08/02/05 @ 10:02
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Well said Krudster. ALl the sonics plus extras for £20?

£30, actually. Before online discounts, of course. Simply have it at about £22.
Lutz [mod]
08/02/05 @ 10:08
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£20, £22... I'm not fussing over £2 Blerkie. :)
Zomoniac
08/02/05 @ 10:08
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Does it have that isometric sonic game (think it was called Sonic 3D) by Travellers Tales ?

Yes.
Zomoniac
08/02/05 @ 10:09
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On another note, GameCube Mega Collection owners can reassure themselves that they got way cooler boxart and what will undoubtedly be a much more rare version of the game (I believe the game wasn't produced in any huge quantities).

Well it sold enough to get re-released on the Player's Choice range, and is still selling well as a new game, and is still in mass production.
meepster2312
08/02/05 @ 10:10
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It's £24.99 at Amazon, but you do get a 'free' t-shirt. Not sure what size it is though.....
StixxUK
08/02/05 @ 10:17
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Sonic CD would've made it for me... as it is, I'm just tempted...
Lutz [mod]
08/02/05 @ 10:20
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Sonic CD and I've gone into my overdraft for this.

As it is I'll wait a couple of months.
Eighthours
08/02/05 @ 10:32
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Why haven't any of these collections included Sonic CD? Is there a proper reason why it keeps being left out?
Hicksy
08/02/05 @ 10:39
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I think it is something along the lines of the fact that the cost of re-writing the engine for conversion was too high to warrant it. It's a shame but hey-ho. Is there any plans for a Sonic MC ++ with it included and heroes at some point? :)
DiscoStu
08/02/05 @ 11:04
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/pats modded xbox and gensx
drumbaby
08/02/05 @ 11:10
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"It's £24.99 at Amazon, but you do get a 'free' t-shirt. Not sure what size it is though..... "

I got one from Game, and it's effing massive.
therev
08/02/05 @ 11:21
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The Sega t-shirt I got from Amazon with my Sonic Mega Collection was a medium, so that's gone to a mate's kid.

As for the game, I've got the Xbox version and the lack of 60Hz mode means it's surprisingly slow. I never thought I'd notice much difference, but everything just feels sluggish, which isn't what I want from a Sonic game.

If I set the Xbox to run at 60Hz/NTSC it's the correct speed, but not at all smooth. The homebrew Megadrive emulator I've had on the same Xbox for two years now runs better than this, which is disappointing.

I think I'll probably order a US copy and trade in my UK copy in Gamestation, or something.

Of course, if you don't mind playing at the speed the UK versions have always had, it's not a problem. And the menus are very nice and it's been well put together. It's just, for me, the lack of a decent PAL conversion makes a world of difference to my enjoyment of the game.
malloc
08/02/05 @ 11:39
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>Nintendo take note please: Classic games + decent price = No.1 hit.

Oh dear here I go.

I suggest you compare Nintendo's and Sega's bank balance first.

Sorry but had to be said. The mind boggles at the amount of money Nintendo have made with their NES classics.
Tweakmonkey
08/02/05 @ 12:19
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As someone who can't remember Sonic CD the first time round - what was so good about it that has everyone pining for it so much everytime one of these compilations comes out?
Universal Hamster
08/02/05 @ 12:31
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I rented this for my xbox, and I found it rather poor. The frame rate lurches occasionally, and there were small grey borders around the play area. This put me off completely. I honestly just couldnt play it with the borders there. Anyone else have the same prob?
Royal Fool
08/02/05 @ 12:34
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Well it sold enough to get re-released on the Player's Choice range, and is still selling well as a new game, and is still in mass production.

Hmm, alright. I was just always under the impression it didn't get produced in large quantities because it was always out of stock at major retailers (Online and street).
OllyJ
08/02/05 @ 12:39
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I've got the GC version and I'll be selling it for the PS2 version, reason : YOU CAN SAVE!

I know it's not the way it was intended but in this day and age I just can't play a whole Sonic game in one sitting, so saving is an absolute godsend, nice one sega!
mingster
08/02/05 @ 12:44
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also pats modded xbox and genesis emulator.... mmmmmmm
Machiavel
08/02/05 @ 12:45
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I think a lot of us just remember the hype about Sonic CD - it's Sonic! Filling a CD! (balderdash, claptrap, etc.)

You'd have thought some hastily written emulator would have sufficed though, rather than having to rewrite the engine. But then, hark to the power of MEGA CD...
Takashi
08/02/05 @ 13:27
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Actually, lore tells us that Yuji Naka doesn't have the right to put Sonic CD in a compilation (since the game was directed by Naoto Ohshima, not him). In a interview with Gamespot, Naka said they "didn't had enhough disc space to put Sonic CD" what seems a pretty poor excuse. I mean, it's not even on the japanese Sega Ages 2500 release schedule.
Edited 1 times, most recently on 08/02/05 @ 13:27
Lucy
08/02/05 @ 13:43
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So on the PS2 version you can save during any of the Sonic games? On the GC you can only save on games that originally had it, i.e not Sonic 1 or 2.
bloodflowers
08/02/05 @ 14:02
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You can save in every game on the xbox version at least, don't know about the PS2. As a word of warning to other Xbox owners, there seems to be some issue with consoles set to 60hz - you'll find the scrolling in the megadrive games is jerky until you switch the console back to 50hz mode. For the gamegear games, it's the opposite. Slightly sloppy there...
bink
08/02/05 @ 14:46
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"(why can't 2CD cases just pick a side? We've broken loads of them lately just by ripping cack-handedly at the flap on the side that usually opens)"

I bought a rough trade compilation a while back, and spent ages trying to get to the second CD. Turned out there was just one spindle with the CDs one on top of the other.

Sorry, this thread was about Sonic, wasn't it. Carry on...
Daryoon
08/02/05 @ 15:10
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/me buys for Valentine's present
Peekaboo
08/02/05 @ 15:28
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Just to comment further on the Sonic CD thing, wasn't done by Mr Naka and thus he treats it like the black sheap of the sonic family.
Lutz [mod]
08/02/05 @ 15:37
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He's only jealous cos it was also the best of the bunch.
Rdysn5
08/02/05 @ 16:08
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*would
Zero Beat
08/02/05 @ 16:16
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And the menus are very nice and it's been well put together.

Did they go back to the Gamecube 3D spinny thing menus with sharp 2D behind it because the early MC+ screens showed pretty poor looking low quality 2D menus.
Aretak
08/02/05 @ 16:27
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Sonic CD is not included due to a copyright issue which means that it cannot appear on any other format other than Mega CD

/strokes PC version of Sonic CD
Aretak
08/02/05 @ 16:28
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Oh, and one thing I wanted to say -- Sonic Jam on the Saturn is better than this new Mega Collection.
therev
08/02/05 @ 18:15
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Did they go back to the Gamecube 3D spinny thing menus with sharp 2D behind it because the early MC+ screens showed pretty poor looking low quality 2D menus.

I can hardly remember what the menus really look like, but they're not fussy and are easy to navigate, which is what I mean when I say good menus.
deathgibbon
08/02/05 @ 21:38
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Fantastic! Sonic 2 was my earliest gaming memory and my most beloved character of all time, as are Sega my most beloved games company. Nice on Sega! Even though I've got Sonic 3D, Sonic 1 and 2, I'll still be buying it. Keep rolling, Sega!

edit: Also, I remember a game called Dynamite Headdy. I haven't played it in years, but I've still got it knocking around somewhere. Another classic from Treasure, IIRC.
Edited 1 times, most recently on 08/02/05 @ 21:38
tengu
08/02/05 @ 22:39
#38
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Treasure were the best game makers during the Mega Drive's hey day IMO. They made Gunstar Heroes, the best 16 bit era game ever. FACT.
deathgibbon
08/02/05 @ 22:41
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What'd you think of Dynamite Headdy?
tengu
08/02/05 @ 22:49
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Alright, not as good as Treasure's other stuff, but better than most of the other shite you had floating around on the Mega Drive.

/Remembers 'Bubsy the Bobcat'

/Dies
3william56
09/02/05 @ 02:19
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"Nintendo take note please: Classic games + decent price = No.1 hit."

Other developers take note please: 2D graphics + killer gameplay + buckets of fun = No.1 hit.

Wanky 3D graphics + poxy movie license + bodged, hurried development + MeToo Gameplay = Commercial Lead Balloon.

Looks like a fully loaded slice of (Hedge) Hog Heaven. Almost makes up for the travesty of that recent SonicX cartoon.

/runs cackling down to the shops waving money
/wants original slinky Megadrive controller
RobTheBuilder
09/02/05 @ 02:55
#42
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I think the NES collection was a milk too far, but I agree with you william.
3william56
09/02/05 @ 05:35
#43
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/runs back from the shops crying cos it ain't out in Oz yet
DaM
09/02/05 @ 07:20
#44
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Wanky 3D graphics + poxy movie license + bodged, hurried development + MeToo Gameplay = Commercial Lead Balloon.

Sounds like a surefire commercial hit to me!
inpHilltr8r
09/02/05 @ 21:01
#45
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IFAIK, it's also missing the isometric Sonic arcade game, with trackballs.

Comments: 1-45 of 45 in total

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