Shadow Hearts: From The New World Review
Columbus must be turning in his grave...
Version tested: PlayStation 2
Monsters. Gambling. Aliens. Magic. Gangsters. Pirates. Hot vampires. Guns hidden in guitars. Giant kung fu cats. On paper, this third instalment in the oft-overlooked Shadow Hearts series has everything. Unfortunately, though, that 'everything' includes a predecessor that was always going to take some beating. But while this interesting new RPG may not surpass the last game, it certainly gives it a run for its money in all the right areas.
With such strong foundations to build on (previous game Covenant may well go down as one of the forgotten gems of this generation), the fundamentals were never a worry. And sure enough, the Judgment Ring system still serves its purpose perfectly and carves the series its own little niche. Every action taken in battle is handled by stopping the Judgment Ring at the right time but it's not always as simple as it sounds - multi-hit attacks might need several presses of the X button at the right times while powerful special attacks require lightning reflexes as you attempt to hit five small areas followed by a final section that governs attack strength. If you can hold off until the last moment to hit a section of the ring (hitting the red critical area), your risk is rewarded with additional damage. Handy, especially when combined with accessories that reduce the speed at which the ring rotates to make hitting those tiny areas a little less troublesome. It's a welcome change from the usual menu-heavy combat that so many games fall back on (but hey, if it ain't broke...) and while combat is a key selling point for this or any other RPG, it's far from the only area in which developer Aruze is willing to defy convention.

Picture, if you will, one of those fairground sideshows where you use a hammer to try and ring a bell at the top of a pole. Now imagine the bell has the word 'BONKERS' above it in massive neon lettering. With Covenant, an almighty swing from Aruze fell just shy of the deafening ring of insanity - not many games can boast vampire superheroes, puppeteers that improve their skills by collecting softcore gay porn or street fighting wolves, after all. It was never going to be an easy job to give the Silly-O-Meter a harder thwack but From The New World pretty much knocks the bell clear off. From the moment you learn of Mao, the massive female feline master of drunken boxing, you know what you're getting into and from Grand Canyon resident Natan's self-styled Gun-Fu attacks to Frank the ninja's unerring righteousness and ability to use just about anything he finds as a weapon, things don't get any more standard as the game goes on. Oh no.
If anything, though, the increased insanity this time around actually detracts a little from the game's charm. Covenant managed to tread that fine line between stupid and clever almost to perfection and while From The New World isn't that far off, it does stumble on to the wrong side on more than a few occasions. Matters aren't helped by the fact that almighty production values of 'rival' titles such as Dragon Quest VIII and this gen's Final Fantasy games have set visual standards sky high and while there's a definite style to Aruze's effort, at times it can just look downright ugly. In its defence, there are also a few moments of sheer beauty, but when the PS2 has been throwing around polygons at the hands of the cream of the development crop like nobody imagined it ever could, From The New World's simplicity is at times a little upsetting.
But with a core battle system that keeps you involved every step of the way and a suitably compelling narrative, there can be little doubt that Shadow Hearts: From The New World is a unique and compelling RPG.
With Dragon Quest's stunning UK debut helping to make traditional RPGs 'cool' again, the time might very well be right for Aruze's franchise to finally step into the limelight and garner the success that its quality suggests it should always have had. But the world isn't fair. Just ask Nippon Ichi, whose stunning strategy double act of Disgaea and Makai Kingdom didn't even come close to the commercial success that such genre-defining titles should enjoy. But if fame and fortune should come a-knocking for Shadow Hearts, it seems slightly unfair that it be From The New World that gets people into the series rather than its noticeably superior and more inventive predecessor to which this game owes so much.
Shadow Hearts: From the New World is certainly an entertaining RPG in its own right but not quite the revelation that Covenant proved to be.
7 / 10
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Comments (21) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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A thousand curses on XSEED for nabbing this from Midway and then not having the common decency to have a European arm!
/casts curse
/casts curse again
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Ha ha! Brilliant. That was a joke, right?
I'm pretty sure that nobody should call a derivative sequel with a rambling, incoherent, pointless story (that stumbled drunkenly across two full DVDs) a 'gem' unless they’re being ironic.
Don't get me wrong, the battle system was quite good and it had lots of funny moments, but the main plot was utterly without merit.
Plus: random battles in this day and age? Aren't we past that yet?
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Truth be told though, there is only one RPG i *NEED* to see released here, and that is Tales of the Abyss.
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I never actually started Covenant, since I stopped playing the first one for no real reason and I didn't want to start the sequel without playing the first... but the incentive of gay porn might be enough to motivate me.
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From the New World is not as good as those. The main thing they lost was the main character. Yuri was an excellent lead and the characters around him were very good too. FTNW's side characters are wacky but are quickly forgotten as the plot develops. The dungeons all feel rather tedious (a lot like the underground Wales level in Covenant) and it's really hard to summon up the will to plough through the game. It's a good game, just not nearly as good as Covenant.
Eurogamer may quite often be wrong but they know their RPG's quite well Lucifer's Call, Covenant, FFXII and Dragonquest are all brilliant RPG's and they know it.
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If you want to talk about lost gems though, go back to where this series started, in a PS1 survival horror-come-RPG called Koudelka. It was a very bold concept, but I loved it. Yet seems to have been forgotten in the midst of time...
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Covenant had a lot going for it over the first one. The fight system was far more in-depth with customisation of the Judgement Ring and combo's being introduced. The graphics were a huge improvement and the story continued nicely off of the ending of the first. I particularly thought the ending is one of those real talk-points, with the way it linked into Shadow Hearts 1. The first's story did flow better, especially in the FF7-like way that you lost the main character for a while, but I though Covenant held its own pretty well in that dept too.
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Perhaps, but it wasn't far into the game that the plot really overtook it. Having the lead being a woman with supernatural powers of wearing the most amazingly revealing outfit imaginable just made it all the sweeter.
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Highly recommended. It makes me sad that the developers took the series in an entirely different direction (original director left due to creative differences, I believe) with the SH series, with progressive worsening atmosphere and crappier characterisation as the series moved on. Koudelka had almost everything right. The humour is downright cringeworthy in SH2, and even more so in SH3.
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I imported SH:FTNW from the Canada and I was horribly disappointed. What a way to ruin a perfectly good series.
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I'd strongly disagree with that statement. Personally I thought the original Shadow Hearts was a bit borderline but Covenant (and I admit I only played up to Florence) was just too daft for my liking. Although I liked some elements of it, I found it more irritating than enjoyable for the most part - Which is why I couldn't be arsed to continue.
I definitely think this series is an acquired taste.
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Anyway, is this getting a PAL release? I want it!
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