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Resident Evil: Deadly Silence Review

DS ntsc-us Import Review by Mathew Kumar

1 March, 2006

Resident Evil 4 is an absolutely stonking game. In fact, it's so good that I found myself rummaging through old magazines such as Zzap64! just to find words like 'stonking' to describe just how joyful it is. What makes this even more amazing is that Resident Evil 4 is a very subtle refinement of the Resident Evil series. The same slow, awkward movement, relentless waves of single-minded foes, and puzzles, evolved to include a new claustrophobic third-person camera and a glorious aiming system.

Knowing the core elements of Resident Evil 4 were retained from the original title, I was terribly excited to get my hands on Resident Evil: Deadly Silence, the Nintendo DS remake of the 1996 PlayStation original. "Wicked!" I thought, before rapidly flipping shut a copy of Mean Machines I'd carelessly left open, "With all of the unique features of the DS to exploit, this remake of Resident Evil is going to be totally crucial!".

At that point I made sure to put all of my old magazines back under my bed [with the others? - Ed].

'Resident Evil: Deadly Silence' Screenshot 1

On seeing screens like this, you might become convinced that 'Rebirth Mode' is some kind of an excellent first person version of Resident Evil.

How much of a wally can you be? Despite my excitement, the original Resident Evil is one of gaming's cows that has already been sufficiently milked. The PlayStation original was not only given an update in the form of a director's cut by 1997, but a competent remake on the GameCube in 2002. This latest retread, Resident Evil: Deadly Silence, offers two main modes, 'Rebirth mode', the original Resident Evil with the addition of the new, Nintendo DS specific features, and 'Classic mode', the original Resident Evil as it was in 1996, plus a 'Master of Knifing' mini-game mode, and a local Wi-fi multiplayer mode, akin to Resident Evil: Outbreak.

Even in 'Rebirth mode', however, this is no 'REmake', but a straightforward port - right down to the FMV intro. Cringingly embarrassing, the intro movie features actors as Jill Valentine, Chris Redfield, cult favourite Barry Burton and the rest of the S.T.A.R.S in ill-fitting costumes, running about in a field waving plastic guns, searching for Bravo Team, lost in the mountainous regions near Raccoon City, before (for some reason) concentrating their search in a nearby mansion.

As a 10 year old game on a portable system, flaws purely down to the title's age are easily apparent. The game uses fixed camera angles and pre-rendered backgrounds, and while the low quality rendered backgrounds might have wowed in 1996, a decade on they look indistinct and downright ugly. While new features of later Resident Evil titles are available (a combat knife available from the L trigger, and a quick 180 degree turn), Resident Evil: Deadly Silence keeps the terrifically unfriendly control system that's become synonymous with the series, accentuating the problems of fixed camera angles. The game is a constant struggle with your d-pad, and keeping your character going in any direction as the camera angles change without having them run into walls, objects, or directly into zombies is a unwinnable battle. Indeed, scuffling with zombies is just as hindered. With a mere three angles of fire to chose from, chimeras hanging from the ceiling late in the game can happily rip you to pieces as you rotate on the spot, desperately trying to target them, and dogs and ravens will be happily munching upon your entrails long before you manage to strike them down with a wildly inaccurate knife strike.

Other inherent design aspects destroy the flow of the game, such as the ludicrously strict inventory limit that requires you tediously backtracking to ferry items from inventory boxes in save rooms, and the very concept of the save rooms themselves. Despite shipping on a portable system the game retains the irritating requirement that your character carry sodding ink ribbons to save. Thankfully for players in a hurry, the remarkable sleep mode of the DS works acceptably in such situations, but still...

'Resident Evil: Deadly Silence' Screenshot 2

Instead it almost always looks like this, indistinguishable from the Playstation original. I admit the top screen is used as a map, but to be honest I forgot I had the top screen.

Positive points are few and far between when examining the classic gameplay on offer in Resident Evil: Deadly Silence. While the plot is at least entertaining, and murdering zombies, even with a horrible controls, is never less than satisfying, the game is an incredibly tiresome slog running from puzzle to puzzle, interspersed with frustrating combat. Even worse, the Rebirth mode is no grand reinvention. Merely the classic mode with a few paltry additions, in general the touch screen only serves to add another level of frustration, with the regular appearance of first person 'knife battles', where you must defend yourself from a horde of enemies that have quite literally appeared from nowhere.

Quite beside the fact that it makes no sense that you'd choose to take on a room full of zombies standing still using only a knife, these segments usually require you to either scrabble around you looking for where you last put the stylus, or to desperately jab your fingers into the screen. A cheap attempt at immersion, it works as little more than a petty annoyance. The reaction time of your character in touch screen segments is frustratingly slow, and in sections such as one in which you are expected to rotate a valve before being poisoned to death, this can be incredibly irritating. I can't really see any good reason to play Rebirth mode, or this game at all, if you've played through Resident Evil in any form before.

It's telling that this title offers far less to a gamer who is new to the series than the four-year old remake on the GameCube. Placed on a handheld, the gravitas of the shock scares is gone, and with unrealistic graphics and a cheese factor turned up to eleven, any feeling of genuine creepiness is lost. While it does keep all the flaws described here, the GameCube remake does at least offer beautiful graphics and some decent shocks.

It's symptomatic of the lack of thought put into this game that the multiplayer mode scandalously requires that each player have their own cart. Deadly Silence is in no sense the radical Resident Evil title on Nintendo DS that we could have hoped for. Instead it's exactly the kind of cynical, soulless cash-in title that we thought Capcom had left behind with the stonking Resident Evil 4.

4/10

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Comments: 1-50 of 88 in total | next 50 »

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el_pollo_diablo
01/03/06 @ 12:20
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Oh well. Never mind, eh?
Aretak
01/03/06 @ 12:21
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Is the FMV intro uncut this time? I remember it was censored in the PSone original (at least over here).
Brodie
01/03/06 @ 12:24
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4/10?

For a fine conversion of a classic game with added elements? That you can play on the bog?

Feck me, that's a tad on the harsh side. 6 or 7 maybe, but not a 4.

Talha
01/03/06 @ 12:25
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I think something like RE on a tiny screen is a self-defeating idea - since it is about immersion, which surely a small screen can offer in limited supply
DFawkes
01/03/06 @ 12:26
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I know it's the same game, but that low review score could put off someone who hasn't played the original/Directors Cut/REmake.

I'm not expecting a revolution, just more of the same. And it can't be as bad as the Game.Com Resident Evil 2.
Edited 1 times, most recently on 01/03/06 @ 12:28
UncleLou
01/03/06 @ 12:30
#6
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Third DS disappointment in a row. :(

For a fine conversion of a classic game with added elements?

Obviously, it didn't age too well. I don't think scores should be higher because of the nostalgia value a game might have for some people.
dk_rare
01/03/06 @ 12:30
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Still, at least it can be done, even if it isn't any good any more
Aretak
01/03/06 @ 12:31
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Feck me, that's a tad on the harsh side. 6 or 7 maybe, but not a 4.

I disagree. The original Resident Evil is rubbish by today's standards, and the fact you can play it on the bog makes no difference. A 5 should be an average score, so 4 is just below average.

Personally, I'd consider the 4 generous.
Darren
01/03/06 @ 12:32
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"Cringingly embarrassing, the intro movie features actors as Jill Valentine, Chris Redfield, cult favourite Barry Burton and the rest of the S.T.A.R.S in ill-fitting costumes, running about in a field waving plastic guns, searching for Bravo Team, lost in the mountainous regions near Raccoon City, before (for some reason) concentrating their search in a nearby mansion."

If you'd watched that FMV intro you'd realise that Bravo team stumble across a pack of zombie "hellhounds" eating one of their teammates and are chased finally stumbling across the mansion, where they take refuge... or am I recalling the GameCube remake's FMV intro? I'm pretty sure the PS original was the same, only using real "actors" and was a lot cheesier...
trevd72
01/03/06 @ 12:42
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up until the excellent res 4 the only good res games were the first and thats because its only competition at the time was alone in the dark - AITD was the daddy though and the brill dreamcast code veronica. I think i have "tried" to play all the others adn at the end of the day the play mechanics did my nut in.
Aretak
01/03/06 @ 12:45
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If you'd watched that FMV intro you'd realise that Bravo team stumble across a pack of zombie "hellhounds" eating one of their teammates and are chased finally stumbling across the mansion, where they take refuge... or am I recalling the GameCube remake's FMV intro? I'm pretty sure the PS original was the same, only using real "actors" and was a lot cheesier...

This is true. If you try to open the front door of the mansion a zomdog tries to burst its way in too.
Tomo
01/03/06 @ 12:45
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I agree Resident Evil is a fantastic game, still by todays standards.

But I agree with the score on the basis that this game has been remade for pretty much every fking console since the PS1!

Resident Evil, Director's Cut, GC Remake, This... Blah blah.

The could have ported Resi 0 or something instead of the Resi game that everyone had played. Blimey.
Ciaran
01/03/06 @ 12:48
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I'm pretty sure the PS original was the same, only using real "actors" and was a lot cheesier...

Pretty much, yeah. You can download and watch it here if you want. Beware of the cringeworthyness...
kangarootoo
01/03/06 @ 12:54
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Christ on a pogostick. That movie certainly is... something.
Jaggy
01/03/06 @ 13:01
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Another DS port....
ecureuil
01/03/06 @ 13:03
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The original intro movie was great. I loved seeing the terrible acting, it's part of what made it so good. The character bio's were great, and Rebecca was very cute especially.
Dizzy
01/03/06 @ 13:16
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4? Nooooooooooooooooooooooooooooooooooooo!!

I had high hopes for this one.... pity... more 360 games this month I guess ;)
hp_on_toast
01/03/06 @ 13:21
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Did anyone actually expect anything more than this from Capcom? As soon as it was annouced it was obvious that it was going to be a straight port with some naff stylus mini games added.

Capcom, if you want to do a good remake on a portable, give us RE2 on the PSP with the RE4 camera / controls and expand upon the city section at the beginning!
Blerk
01/03/06 @ 13:21
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Hmm... really must get around to playing my Cube Resi remake at some point...
tengu
01/03/06 @ 13:24
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Thing with Resi is it's now very difficult to go back to the older titles after Resi 4 revamped the series so spectacularly. I even have trouble playing the REmake now, going back to the original here would be a true horror, no matter how many touch screen mini games they shoehorn in there. I'll be avoiding this one thanks.
Artemus
01/03/06 @ 13:26
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I wish they give us REmake 2 with RE4 mechanics. That would be amazing.
Ignatius_Cheese
01/03/06 @ 13:27
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Same here, Blerk... That and Resi 0 and Resi 4... :oS
MrAtheist
01/03/06 @ 13:30
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Resident Evil = Battlezone with slightly better graphics.
Blerk
01/03/06 @ 13:30
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I've not played Resi 0 either. I keep putting it off 'cos that Cube d-pad is hateful and the stick control just feels wrong.
krudster [mod]
01/03/06 @ 13:38
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I finished RE 0 last month, strangely, after leaving it sat on the shelf for nearly 3 years. Turns out that I was more or less at the end of the game anyway. Deadlines. Gah.
Psi
01/03/06 @ 13:41
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pisspoor port shocker, ds devs are turning to psp design methods :P
asphaltcowboy
01/03/06 @ 13:56
#27
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The stupid control system is what stopped me from playing this for any length on the Saturn... shame they didn't do something to fix it for the DS :(
LetsGo
01/03/06 @ 13:57
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Why get a guy to review it who didnt like the original game?

Isn't that a bit err silly?
Paleface
01/03/06 @ 14:02
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"It's an unwinnable battle"

It's meant to be. The controls are meant to be clumsy, because your character is fucking terrified. Seriously, if you were being chased by a zombie - STARS member or ordinary guy, it doesn't matter - you're not going to neatly miss every single wall and be able to cap it five times in the head on the run. You're going to bump into things, you're going to stand still, and you're going to shit yourself.

It's a conscious decision that it's clumsy on the part of the gamemaker.
trav
01/03/06 @ 14:05
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Classic lines:

Chris: *reaching out into the sky*
"No. Don't go!"

Barry: "You almost became a Jill sandwich" *chuckle*
Tomo
01/03/06 @ 14:07
#31
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Was Resi 0 worth completing krudster?

I've finished the bit on the train and am now in the mansion, but I haven't touched it for ages... Got miles to go still I think.
Carrybagma
01/03/06 @ 14:08
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Stonkers.
That was a good game.

Or was it?
dk_rare
01/03/06 @ 14:09
#33
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So the Cube version is still the best, then
Azu87
01/03/06 @ 14:11
#34
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I think it's wrong saying you can't go back to the older REs after RE4. You can't go back to the older REs (especially RE1) after the excellent REmake. It's just what RE is all about, with über great graphics. RE4 is NOT what RE is all about. It has something from REs, but really, it could be from a whole different series. RE4 is less a horror game and more an action game. Other REs are more horror, less action.
Edited 1 times, most recently on 01/03/06 @ 14:12
Tomo
01/03/06 @ 14:18
#35
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True, RE4 was more action-orientated the the previous efforts. It was better for it, certainly.

That's not to say it didn't have plenty of horror elements! It made me soil myself on numerous occasions... that fking metal Skeletor thing *shudder*.
Blerk
01/03/06 @ 14:23
#36
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It's meant to be. The controls are meant to be clumsy, because your character is fucking terrified.

Arse. Standard Resi apologist crap.

I love the Resi series like a particularly generous brother, but pre-Resi 4 the controls were absolutely shocking. It is okay to admit this and still like the games. There really is no point making excuses for awful controls.
Kon
01/03/06 @ 14:25
#37
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"It's meant to be. The controls are meant to be clumsy, because your character is fucking terrified. Seriously, if you were being chased by a zombie - STARS member or ordinary guy, it doesn't matter - you're not going to neatly miss every single wall and be able to cap it five times in the head on the run. You're going to bump into things, you're going to stand still, and you're going to shit yourself.

It's a conscious decision that it's clumsy on the part of the gamemaker."


Sorry to say this, but you're an idiot.

The reason RE games began using the control method they did was because in those early days there really wasn't much of a choice for the game world they used. Some Capcom devs have said so themselves at a point.

Besides, by your logic Leon in RE4 must have balls of plated steel.
krudster [mod]
01/03/06 @ 14:36
#38
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Ressie Zero definitely was worth completing. Once I'd got back into that mindset of rubbish controls and having to be exceptionally careful not to use up all the health and good ammo on the weaker enemies, it's a lovely game.

I want to go back and play RE-make, actually. I'm on a bit of a survival horror binge, having finished Project Zero 3, Ressie 4, Ressie Zero, and even Silent Hill.

Got Siren 2, but it's entirely in Japanese, dammit.
Blerk
01/03/06 @ 14:41
#39
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SILENT HILL WINS!*

* unless it's Silent Hill 4
Artemus
01/03/06 @ 14:43
#40
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Classic lines:

Chris: *reaching out into the sky*
"No. Don't go!"

Barry: "You almost became a Jill sandwich" *chuckle*


I was always fond of...

Jill [horrified] - 'Jooooooooooooooooooseph!'

Who was that 'actress'? She was hot.
Blerk
01/03/06 @ 14:52
#41
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Passed on Silent Hill 4 - was it really that bad

It wasn't that bad, it just wasn't Silent Hill.
Garibaldi
01/03/06 @ 15:06
#42
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At last, a mark I can get behind for this game.

I watched with quiet disbelief as all the U.S sites gave it 7 and 8/10, marks which either equate to very good or excellent ( if you're not IGN ). A mark that high for a ten year old port with some touch-screen extras cynically stuck in? Sod off Capcom, and especially sod off with the interview comment that 'well, if Deadly Silence is successful, we may produce an *original* RE for the DS!'.

Wow, really? That certainly would be spoiling us!
Blerk
01/03/06 @ 16:04
#43
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I had read some where that SH4 was some other game that was later re named to SH4. Thats what put me off from the start.

It was originally a completely separate title called 'Room 302', but was given Silent Hill branding towards the end of the project. It's not a bad game, it just doesn't sit very well with the rest of the series.
abigsmurf
01/03/06 @ 16:11
#44
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Would've been nice if the reviewer had spent more than a couple of sentences talking about the bonus modes which is what most people who've played through the original will be interested in
Sko
01/03/06 @ 16:14
#45
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Regarding the multiplayer - could the game and graphics data be stored in just the DS memory or does it infact need to constantly bring stuff from the cartridge?
kangarootoo
01/03/06 @ 16:15
#46
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@Kon and Blerk

I think you two are being a bit harsh on Paleface (especially Kon, calling people idiots just makes anything else you have to say kind of redundant), but I agree in more subdued tones that suggesting the clumsy control system is supposed to communicate fear to the player is just blind love talking.
Edited 1 times, most recently on 01/03/06 @ 16:16
Blerk
01/03/06 @ 16:20
#47
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I think you're probably right, kanga. It's just that I keep seeing this same old rubbish repeated and repeated as though it is somehow 'fact'. I can't quite figure out why more fans can't come to the sensible 'I love the game despite the controls sucking' conclusion rather than trying to come up with some lame excuse to try and explain how they might appear to be awful but are actually brilliant.

I apologise for rudeness, but not rightness. :-)
Blerk
01/03/06 @ 16:35
#48
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Regarding the multiplayer - could the game and graphics data be stored in just the DS memory or does it infact need to constantly bring stuff from the cartridge?

The DS only has 4Mb of memory, I seriously doubt you could bundle the entire game into that.
Kon
01/03/06 @ 16:39
#49
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I make Blerk's last sentence my own.

I would have best just put the comment as idiotic rather than the commenter, as that it no doubt is. I really should stop reading GameFaqs one of these days.
Sko
01/03/06 @ 16:43
#50
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"The DS only has 4Mb of memory, I seriously doubt you could bundle the entire game into that."

I meant the multiplayer section of the game, really. I was wondering whether the lack of single-cart multiplayer was really down to 'lack of thought' or a just a technical consideration.

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