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PlayStation Store Roundup Review

PlayStation 3 Review by Dan Whitehead

25 November, 2007

Page 2 of 2. <- Page 1

High Velocity Bowling

According to the principles of Miyamoto's Law, you can't have motion sensing controls without a bowling game and so here comes one for the SIXAXIS. Everything is much as you'd expect, although the zappy name rather contradicts the lackadaisical middle-American atmosphere the game tries to evoke, with its small town setting and hayseed characters.

High Velocity Bowling breaks the sport down into three little chunks. First you tip the joypad left and right to position your bowler. Then you tip it left or right to aim, using a rather stubby little arrow as your guide, and add spin using the shoulder buttons. Only then do you get to swing back and forward to send the ball on its way, where the game is actually very good at gauging the speed you were after.

For those who were frustrated in Wii Sports when an unconscious mid-swing wrist rotation sent the ball inexorably gutter-bound, this means that you can concentrate on getting your aim right and then swing without worrying about hand-wobble affecting your aim. But it also makes you wonder why the game uses motion sensing at all, since all you're really doing during the swing itself is setting the power of your shot. If you can live with that then it's a decent bowling game with plenty to unlock, as well as trick shots and other fun frills.

6/10

Feel Ski

Despite a title that sounds like something unspeakable involving yoghurt, Feel Ski is actually the first game I've played where the SIXAXIS (oh so tired of capitalising that) works in total harmony with the game concept. Skiing is, after all, all about slow graceful sweeping motions, and the motion sensor reacts to these extremely well. What it doesn't react to very well are the upwards twitches required to launch yourself off the sporadic jumps (indeed, detecting vertical motion seems to be a distinct weakness of the controller in general) while pulling off stunts simply means waggling in different directions in mid-air. You get a short speed boost when you land a jump, but no real incentive to master this clunky mechanic.

'PlayStation Store Roundup' Screenshot 3

There's a distinct whiff of Cool Boarders about the whole thing, a sensation which is sadly carried across to some of the graphical effects which don't quite glow with next generation sheen. There are only two courses initially (more will doubtlessly be made available to download) and the emphasis is on racing online, with only a rather dull single player mode for the friendless, in which you can save your best runs and race against your own ghost. There's probably a Japanese horror movie about that.

While the side-to-side swooshy skiing action is very nice, the jumping and stunts do the hardware no favours and there's no getting away from the fact that Feel Ski seems more like a shortlived demo than a complete experience in its own right.

5/10

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Comments: 1-13 of 13 in total

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OnlyMe
25/11/07 @ 08:18
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Surprised by the Toy Home score, seems to have gathered rather horrible impressions from gamers.
Steroyd
25/11/07 @ 09:10
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Snakeball release date plz >:|
Hughes.
25/11/07 @ 09:17
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Can you adjust the steering in Toy Home? In the demo you literally had to tip the thing vertically to get a decent amount of steering out of it, which was pretty awful.

Snakeball has looked pretty entertaining from the vids, so I may pick that up for some cheap multiplayer laughs.
DanWhitehead
25/11/07 @ 09:52
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Toy Home's controls are certainly an issue, but I never found that they detracted from the gameplay all that much. The controller responded to small movements quite well. It's when you need to make large movements very quickly that it struggles, but that's only really a problem if you're treating it as a racing game. It isn't. Like I said, think of it as somewhere between Micro Machines and Katamari and there's plenty to enjoy for a budget download.
LFMartins
25/11/07 @ 10:42
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"...only a rather dull single player mode for the friendless, in which you can save your best runs and race against your own ghost. There's probably a Japanese horror movie about that."

I hope not.

/starts writing Feel Ski : The Movie.

On Halloween,a man receives a phone call after putting on some strange skis.
The caller tells the man that he will die in 7 days.After the phone call,the man begins to have nightmares about a man with a hand with knifes instead of fingers chasing him.The injuries that occur during the nightmares become real.
The man starts to investigate about the origin of the skis.It seems the original owner of the skis was a retarded young boy who died on a ski camp for kids.
The boy was skiing when he hit a tree and died,while the ski instructors were busy having sex instead of watching over the kid.Everyone who owned the skis after that incident died in freak accidents.
But during his investigation,the man finds out that there is a way to escape the curse.He has to race a ghost of himself,from the top of the hill to the tree where the boy died,at midnight of the last day of the curse.
If he´s faster than his ghost,he lives;if he´s slower,he will die...
Edited 1 times, most recently on 25/11/07 @ 10:42
Shrui
25/11/07 @ 11:03
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The Toy Home demo certainly does not give the impression of a 7/10 game. The controls were terrible! Will either be banished to the back end of the store or get a quick update enabling analogue stick control!
OnlyMe
25/11/07 @ 11:28
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LFMartins: people become screenwriters for less than that.
urban
25/11/07 @ 12:30
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hughes it was all about acceleration, speed and timing with the turning, it was difficult to begin with but i can see alot of people, if understanding how to play it, get really addicted to it.
Arkeologen
25/11/07 @ 15:41
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Buy the Ski game in the US shops, much cheaper than the one in EU store.

Fun little game, but not worth the asking price in EU PSN.
Gnort
25/11/07 @ 16:19
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I'm assuming High Velocity Bowling got a whole extra point on its score because it lets you bowl as a biker wearing a viking helmet.
JayPee
25/11/07 @ 17:22
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Please can someone tell me why we get "round-ups" for the PSN and Virtual console, yet each XBLA title seems to warrant their own independent review?

Not really a level playing field from anyone's perspective.
silke
25/11/07 @ 20:30
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The only things I really want is what I don't receive (Everyday Shooter, Puzzle Fighter).
Ryze
21/12/07 @ 13:24
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@JayPee

Because these PSN games are hardly worth a full review, are they?

I'm sure there'll be full reviews for the more fully fledged games.

Comments: 1-13 of 13 in total

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